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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.   <FILENAME text="LEOVOLD_EMISSARY_OF_TREST_CW_416834" />
  4.   <CARDNAME text="LEOVOLD_EMISSARY_OF_TREST" />
  5.   <TITLE>
  6.     <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Leovold, Emissary of Trest]]></LOCALISED_TEXT>
  7.     <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Leovold, Emissary of Trest]]></LOCALISED_TEXT>
  8.     <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Leovold, Emissary of Trest]]></LOCALISED_TEXT>
  9.     <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Leovold, Emissary of Trest]]></LOCALISED_TEXT>
  10.     <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Leovold, Emissary of Trest]]></LOCALISED_TEXT>
  11.     <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[トレストの使者、レオヴォルド]]></LOCALISED_TEXT>
  12.     <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Leovold, Emissary of Trest]]></LOCALISED_TEXT>
  13.     <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Leovold, Emissary of Trest]]></LOCALISED_TEXT>
  14.     <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Leovold, Emissary of Trest]]></LOCALISED_TEXT>
  15.     <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[崔斯特密使列沃德]]></LOCALISED_TEXT>
  16.     <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Leovold, Emissary of Trest]]></LOCALISED_TEXT>
  17.   </TITLE>
  18.   <MULTIVERSEID value="416834" />
  19.   <ARTID value="LEOVOLD_EMISSARY_OF_TREST" />
  20.   <ARTIST name="Magali Villeneuve" />
  21.   <CASTING_COST cost="{B}{G}{U}" />
  22.   <FLAVOURTEXT>
  23.     <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[“I’m sure we can come to an arrangement.”]]></LOCALISED_TEXT>
  24.     <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[“I’m sure we can come to an arrangement.”]]></LOCALISED_TEXT>
  25.     <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[“I’m sure we can come to an arrangement.”]]></LOCALISED_TEXT>
  26.     <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[“I’m sure we can come to an arrangement.”]]></LOCALISED_TEXT>
  27.     <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[“I’m sure we can come to an arrangement.”]]></LOCALISED_TEXT>
  28.     <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[「合意していただけると思っていますよ。」]]></LOCALISED_TEXT>
  29.     <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[“I’m sure we can come to an arrangement.”]]></LOCALISED_TEXT>
  30.     <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[“I’m sure we can come to an arrangement.”]]></LOCALISED_TEXT>
  31.     <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[“I’m sure we can come to an arrangement.”]]></LOCALISED_TEXT>
  32.     <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[「我们一定能把事情谈妥。」]]></LOCALISED_TEXT>
  33.     <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[“I’m sure we can come to an arrangement.”]]></LOCALISED_TEXT>
  34.   </FLAVOURTEXT>
  35.   <SUPERTYPE metaname="Legendary" />
  36.   <TYPE metaname="Creature" />
  37.   <SUB_TYPE metaname="Elf" />
  38.   <SUB_TYPE metaname="Advisor" />
  39.   <EXPANSION value="CN2" />
  40.   <RARITY metaname="M" />
  41.   <POWER value="3" />
  42.   <TOUGHNESS value="3" />
  43.   <TRIGGERED_ABILITY replacement_effect="1">
  44.     <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Each opponent can’t draw more than one card each turn.]]></LOCALISED_TEXT>
  45.     <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Each opponent can’t draw more than one card each turn.]]></LOCALISED_TEXT>
  46.     <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Each opponent can’t draw more than one card each turn.]]></LOCALISED_TEXT>
  47.     <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Each opponent can’t draw more than one card each turn.]]></LOCALISED_TEXT>
  48.     <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Each opponent can’t draw more than one card each turn.]]></LOCALISED_TEXT>
  49.     <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[各ターン、各対戦相手はそれぞれ、カードを2枚以上引くことができない。]]></LOCALISED_TEXT>
  50.     <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Each opponent can’t draw more than one card each turn.]]></LOCALISED_TEXT>
  51.     <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Each opponent can’t draw more than one card each turn.]]></LOCALISED_TEXT>
  52.     <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Each opponent can’t draw more than one card each turn.]]></LOCALISED_TEXT>
  53.     <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每位对手每回合所抓的牌不能多于一张。]]></LOCALISED_TEXT>
  54.     <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Each opponent can’t draw more than one card each turn.]]></LOCALISED_TEXT>
  55.     <TRIGGER value="DREW_CARD" pre_trigger="1">
  56.         local interrogation = MTG():ClearInterrogationQuery()
  57.         interrogation:SetPlayer( TriggerPlayer() )
  58.         local num_drawn_this_turn = interrogation:Count( INTERROGATE_CARDS_DRAWN, INTERROGATE_THIS_TURN, 2 )
  59.         if num_drawn_this_turn == 0 then
  60.             return false
  61.         else
  62.             return true
  63.         end
  64.     </TRIGGER>
  65.   </TRIGGERED_ABILITY>
  66.   <TRIGGERED_ABILITY>
  67.     <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.]]></LOCALISED_TEXT>
  68.     <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.]]></LOCALISED_TEXT>
  69.     <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.]]></LOCALISED_TEXT>
  70.     <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.]]></LOCALISED_TEXT>
  71.     <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.]]></LOCALISED_TEXT>
  72.     <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたかあなたがコントロールするパーマネントが、対戦相手がコントロールする呪文か能力の対象になるたび、あなたはカードを1枚引いてもよい。]]></LOCALISED_TEXT>
  73.     <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.]]></LOCALISED_TEXT>
  74.     <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.]]></LOCALISED_TEXT>
  75.     <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.]]></LOCALISED_TEXT>
  76.     <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当你或一个由你操控的永久物成为由对手操控之咒语或异能的目标时,你可以抓一张牌。]]></LOCALISED_TEXT>
  77.     <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.]]></LOCALISED_TEXT>
  78.     <TRIGGER value="BECAME_TARGET_OF_SPELL" simple_qualifier="objectyoucontrol" >
  79.         return ((SecondaryObject() ~= nil) and
  80.         (SecondaryObject():GetPlayer():GetTeam() ~= EffectController():GetTeam()) and
  81.         (TriggerObject():GetCardType():IsPermanent())   )
  82.     </TRIGGER>
  83.     <TRIGGER value="BECAME_TARGET_OF_ABILITY" simple_qualifier="objectyoucontrol" >
  84.         return ((SecondaryObject() ~= nil) and
  85.         (SecondaryObject():GetPlayer():GetTeam() ~= EffectController():GetTeam()) and
  86.         (TriggerObject():GetCardType():IsPermanent())   )
  87.     </TRIGGER>
  88.     <TRIGGER value="BECAME_TARGET_OF_SPELL" >
  89.         return ((TriggerPlayer() ~= nil) and
  90.         (SecondaryObject() ~= nil) and
  91.         (SecondaryObject():GetPlayer():GetTeam() ~= EffectController():GetTeam()) and
  92.         (TriggerPlayer() == EffectController()) )
  93.     </TRIGGER>
  94.     <TRIGGER value="BECAME_TARGET_OF_ABILITY" >
  95.         return ((TriggerPlayer() ~= nil) and
  96.         (SecondaryObject() ~= nil) and
  97.         (SecondaryObject():GetPlayer():GetTeam() ~= EffectController():GetTeam()) and
  98.         (TriggerPlayer() == EffectController()) )
  99.     </TRIGGER>
  100.     <MAY tag="CARD_QUERY_DRAW_A_CARD" always_prompt="1">
  101.         if EffectController():Library_Count() &lt; 10 then
  102.             return false
  103.         else
  104.             return true
  105.         end
  106.     </MAY>
  107.   </TRIGGERED_ABILITY>
  108.   <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  109.   <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  110.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  111.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  112.     <DATE><![CDATA[16-09-16]]></DATE>
  113. </CARD_V2>
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