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OBS Error with DayZ

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Mar 8th, 2015
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  1. 17:44:52: Open Broadcaster Software v0.65b - 64bit ( ^ω^)
  2. 17:44:52: -------------------------------
  3. 17:44:52: CPU Name: AMD FX(tm)-6300 Six-Core Processor
  4. 17:44:52: CPU Speed: 3516MHz
  5. 17:44:52: Physical Memory: 8155MB Total, 3576MB Free
  6. 17:44:52: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
  7. 17:44:52: monitor 1: pos={0, 0}, size={1600, 900}
  8. 17:44:52: Windows Version: 6.1 Build 7601 S
  9. 17:44:52: Aero is Enabled
  10. 17:44:52: -------------------------------
  11. 17:44:52: OBS Modules:
  12. 17:44:52: Base Address Module
  13. 17:44:52: 000000003FF00000 OBS.exe
  14. 17:44:52: 00000000DF0A0000 OBSApi.dll
  15. 17:44:52: 00000000F2B90000 DShowPlugin.dll
  16. 17:44:52: 00000000EE240000 GraphicsCapture.dll
  17. 17:44:52: 00000000F3880000 NoiseGate.dll
  18. 17:44:52: 00000000F3920000 PSVPlugin.dll
  19. 17:44:52: 00000000F2B60000 scenesw.dll
  20. 17:44:52: ------------------------------------------
  21. 17:44:52: Adapter 1
  22. 17:44:52: Video Adapter: AMD Radeon R9 200 Series
  23. 17:44:52: Video Adapter Dedicated Video Memory: 3202392064
  24. 17:44:52: Video Adapter Shared System Memory: 4007421952
  25. 17:44:52: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
  26. 17:44:52: =====Stream Start: 2015-03-08, 17:44:52===============================================
  27. 17:44:52: Multithreaded optimizations: On
  28. 17:44:52: Base resolution: 1600x900
  29. 17:44:52: Output resolution: 1600x900
  30. 17:44:52: ------------------------------------------
  31. 17:44:52: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  32. 17:44:52: ------------------------------------------
  33. 17:44:52: Audio Format: 44100 Hz
  34. 17:44:52: ------------------------------------------
  35. 17:44:52: Audio Channels: 2 Ch
  36. 17:44:52: Playback device Default
  37. 17:44:52: ------------------------------------------
  38. 17:44:52: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
  39. 17:44:52: Global Audio time adjust: 0
  40. 17:44:52: Using 5.1 surround speaker setup
  41. 17:44:52: ------------------------------------------
  42. 17:44:52: Audio Encoding: AAC
  43. 17:44:52: bitrate: 96
  44. 17:44:52: Using graphics capture
  45. 17:44:52: Trying to hook process: DayZ.exe
  46. Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, error code = 5
  47. 17:44:52: Scene buffering time set to 400
  48. 17:44:52: ------------------------------------------
  49. 17:44:52: Video Encoding: x264
  50. 17:44:52: fps: 30
  51. 17:44:52: width: 1600, height: 900
  52. 17:44:52: preset: veryfast
  53. 17:44:52: profile: main
  54. 17:44:52: keyint: 60
  55. 17:44:52: CBR: yes
  56. 17:44:52: CFR: yes
  57. 17:44:52: max bitrate: 5000
  58. 17:44:52: buffer size: 5000
  59. 17:44:52: ------------------------------------------
  60. Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, error code = 5
  61. 17:45:27: Total frames encoded: 1023, total frames duplicated: 12 (1.17%)
  62. 17:45:27: Total frames rendered: 1035, number of late frames: 2 (0.19%) (it's okay for some frames to be late)
  63. 17:45:27:
  64. 17:45:27: Profiler time results:
  65. 17:45:27:
  66. 17:45:27: ==============================================================
  67. 17:45:27: video thread frame - [100%] [avg time: 1.105 ms] [children: 34.1%] [unaccounted: 65.9%]
  68. 17:45:27: | scene->Preprocess - [0.0905%] [avg time: 0.001 ms]
  69. 17:45:27: | GPU download and conversion - [34%] [avg time: 0.376 ms] [children: 31.9%] [unaccounted: 2.17%]
  70. 17:45:27: | | flush - [29%] [avg time: 0.321 ms]
  71. 17:45:27: | | CopyResource - [1.09%] [avg time: 0.012 ms]
  72. 17:45:27: | | conversion to 4:2:0 - [1.72%] [avg time: 0.019 ms]
  73. 17:45:27: Convert444Thread - [100%] [avg time: 1.433 ms] [children: 99.6%] [unaccounted: 0.419%]
  74. 17:45:27: | Convert444toNV12 - [99.6%] [avg time: 1.427 ms]
  75. 17:45:27: encoder thread frame - [100%] [avg time: 2.074 ms] [children: 3.28%] [unaccounted: 96.7%]
  76. 17:45:27: | sending stuff out - [3.28%] [avg time: 0.068 ms]
  77. 17:45:27: ==============================================================
  78. 17:45:27:
  79. 17:45:27:
  80. 17:45:27: Profiler CPU results:
  81. 17:45:27:
  82. 17:45:27: ==============================================================
  83. 17:45:27: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  84. 17:45:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  85. 17:45:27: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  86. 17:45:27: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  87. 17:45:27: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  88. 17:45:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 17:45:27: Convert444Thread - [cpu time: avg 1.362 ms, total 1388.41 ms] [avg calls per frame: 1]
  90. 17:45:27: | Convert444toNV12 - [cpu time: avg 1.362 ms, total 1388.41 ms] [avg calls per frame: 1]
  91. 17:45:27: encoder thread frame - [cpu time: avg 1.311 ms, total 1341.61 ms] [avg calls per frame: 1]
  92. 17:45:27: | sending stuff out - [cpu time: avg 0.091 ms, total 93.6 ms] [avg calls per frame: 1]
  93. 17:45:27: ==============================================================
  94. 17:45:27:
  95. 17:45:27: =====Stream End: 2015-03-08, 17:45:27=================================================
  96. 17:47:36: =====Stream Start: 2015-03-08, 17:47:36===============================================
  97. 17:47:36: Multithreaded optimizations: On
  98. 17:47:36: Base resolution: 1600x900
  99. 17:47:36: Output resolution: 1600x900
  100. 17:47:36: ------------------------------------------
  101. 17:47:36: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  102. 17:47:36: ------------------------------------------
  103. 17:47:36: Audio Format: 44100 Hz
  104. 17:47:36: ------------------------------------------
  105. 17:47:36: Audio Channels: 2 Ch
  106. 17:47:36: Playback device Default
  107. 17:47:36: ------------------------------------------
  108. 17:47:36: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
  109. 17:47:36: Global Audio time adjust: 0
  110. 17:47:36: Using 5.1 surround speaker setup
  111. 17:47:36: ------------------------------------------
  112. 17:47:36: Audio Encoding: AAC
  113. 17:47:36: bitrate: 96
  114. 17:47:36: Using graphics capture
  115. 17:47:36: Trying to hook process: DayZ.exe
  116. Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, error code = 5
  117. 17:47:36: Scene buffering time set to 400
  118. 17:47:36: ------------------------------------------
  119. 17:47:36: Video Encoding: x264
  120. 17:47:36: fps: 30
  121. 17:47:36: width: 1600, height: 900
  122. 17:47:36: preset: veryfast
  123. 17:47:36: profile: main
  124. 17:47:36: keyint: 60
  125. 17:47:36: CBR: yes
  126. 17:47:36: CFR: yes
  127. 17:47:36: max bitrate: 5000
  128. 17:47:36: buffer size: 5000
  129. 17:47:36: ------------------------------------------
  130. 17:47:58: Total frames encoded: 617, total frames duplicated: 8 (1.30%)
  131. 17:47:58: Total frames rendered: 633, number of late frames: 2 (0.32%) (it's okay for some frames to be late)
  132. 17:47:58:
  133. 17:47:58: Profiler time results:
  134. 17:47:58:
  135. 17:47:58: ==============================================================
  136. 17:47:58: video thread frame - [100%] [avg time: 1.059 ms] [children: 37%] [unaccounted: 63%]
  137. 17:47:58: | scene->Preprocess - [0.0944%] [avg time: 0.001 ms]
  138. 17:47:58: | GPU download and conversion - [36.9%] [avg time: 0.391 ms] [children: 35.5%] [unaccounted: 1.42%]
  139. 17:47:58: | | flush - [23.7%] [avg time: 0.251 ms]
  140. 17:47:58: | | CopyResource - [9.92%] [avg time: 0.105 ms]
  141. 17:47:58: | | conversion to 4:2:0 - [1.89%] [avg time: 0.02 ms]
  142. 17:47:58: Convert444Thread - [100%] [avg time: 1.46 ms] [children: 99.7%] [unaccounted: 0.274%]
  143. 17:47:58: | Convert444toNV12 - [99.7%] [avg time: 1.456 ms]
  144. 17:47:58: encoder thread frame - [100%] [avg time: 2.17 ms] [children: 2.49%] [unaccounted: 97.5%]
  145. 17:47:58: | sending stuff out - [2.49%] [avg time: 0.054 ms]
  146. 17:47:58: ==============================================================
  147. 17:47:58:
  148. 17:47:58:
  149. 17:47:58: Profiler CPU results:
  150. 17:47:58:
  151. 17:47:58: ==============================================================
  152. 17:47:58: video thread frame - [cpu time: avg 0.049 ms, total 31.2 ms] [avg calls per frame: 1]
  153. 17:47:58: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  154. 17:47:58: | GPU download and conversion - [cpu time: avg 0.024 ms, total 15.6 ms] [avg calls per frame: 1]
  155. 17:47:58: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  156. 17:47:58: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  157. 17:47:58: | | conversion to 4:2:0 - [cpu time: avg 0.025 ms, total 15.6 ms] [avg calls per frame: 1]
  158. 17:47:58: Convert444Thread - [cpu time: avg 1.19 ms, total 733.204 ms] [avg calls per frame: 1]
  159. 17:47:58: | Convert444toNV12 - [cpu time: avg 1.164 ms, total 717.604 ms] [avg calls per frame: 1]
  160. 17:47:58: encoder thread frame - [cpu time: avg 1.34 ms, total 826.805 ms] [avg calls per frame: 1]
  161. 17:47:58: | sending stuff out - [cpu time: avg 0.075 ms, total 46.801 ms] [avg calls per frame: 1]
  162. 17:47:58: ==============================================================
  163. 17:47:58:
  164. 17:47:58: =====Stream End: 2015-03-08, 17:47:58=================================================
  165. 17:48:22: Terminating 0x7fac
  166. 17:48:22: Terminating 0x8b34
  167.  
  168.  
  169. Last game capture log:
  170. 2015-01-18, 02:07:56: we're booting up:
  171. 02:07:56: CaptureThread: attached to process DayZ.exe
  172. 02:07:56: D3D9 Present
  173. 02:07:56: DirectDraw Present
  174. 02:07:56: (half life scientist) everything.. seems to be in order
  175. 02:08:00: D3D9EndScene called
  176. 02:08:00: D3DPRESENT_PARAMETERS {
  177. 02:08:00: BackBufferWidth: 1600
  178. 02:08:00: BackBufferHeight: 900
  179. 02:08:00: BackBufferFormat: D3DFMT_X8R8G8B8
  180. 02:08:00: BackBufferCount: 1
  181. 02:08:00: MultiSampleType: D3DMULTISAMPLE_NONE
  182. 02:08:00: MultiSampleQuality: 0
  183. 02:08:00: SwapEffect: D3DSWAPEFFECT_DISCARD
  184. 02:08:00: hDeviceWindow: 6095264
  185. 02:08:00: Windowed: false
  186. 02:08:00: EnableAutoDepthStencil: true
  187. 02:08:00: AutoDepthStencilFormat: D3DFMT_D24S8
  188. 02:08:00: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  189. 02:08:00: FullScreen_RefreshRateInHz: 60
  190. 02:08:00: PresentationInterval: 2147483648
  191. 02:08:00: };
  192. 02:08:00: successfully set up d3d9 hooks
  193. 02:08:00: D3D9Present called
  194. 02:08:00: DoD3D9GPUHook: success - d3d9ex
  195. 02:08:00: D3DSURFACE_DESC {
  196. 02:08:00: Format: D3DFMT_X8R8G8B8
  197. 02:08:00: Type: D3DRTYPE_SURFACE
  198. 02:08:00: Usage: D3DUSAGE_RENDERTARGET
  199. 02:08:00: Pool: D3DPOOL_DEFAULT
  200. 02:08:00: MultiSampleType: D3DMULTISAMPLE_NONE
  201. 02:08:00: MultiSampleQuality: 0
  202. 02:08:00: Width: 1600
  203. 02:08:00: Height: 900
  204. 02:08:00: };
  205. 02:08:00: successfully capturing d3d9 frames via GPU
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