Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 17:44:52: Open Broadcaster Software v0.65b - 64bit ( ^ω^)
- 17:44:52: -------------------------------
- 17:44:52: CPU Name: AMD FX(tm)-6300 Six-Core Processor
- 17:44:52: CPU Speed: 3516MHz
- 17:44:52: Physical Memory: 8155MB Total, 3576MB Free
- 17:44:52: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 6, total cores 3
- 17:44:52: monitor 1: pos={0, 0}, size={1600, 900}
- 17:44:52: Windows Version: 6.1 Build 7601 S
- 17:44:52: Aero is Enabled
- 17:44:52: -------------------------------
- 17:44:52: OBS Modules:
- 17:44:52: Base Address Module
- 17:44:52: 000000003FF00000 OBS.exe
- 17:44:52: 00000000DF0A0000 OBSApi.dll
- 17:44:52: 00000000F2B90000 DShowPlugin.dll
- 17:44:52: 00000000EE240000 GraphicsCapture.dll
- 17:44:52: 00000000F3880000 NoiseGate.dll
- 17:44:52: 00000000F3920000 PSVPlugin.dll
- 17:44:52: 00000000F2B60000 scenesw.dll
- 17:44:52: ------------------------------------------
- 17:44:52: Adapter 1
- 17:44:52: Video Adapter: AMD Radeon R9 200 Series
- 17:44:52: Video Adapter Dedicated Video Memory: 3202392064
- 17:44:52: Video Adapter Shared System Memory: 4007421952
- 17:44:52: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
- 17:44:52: =====Stream Start: 2015-03-08, 17:44:52===============================================
- 17:44:52: Multithreaded optimizations: On
- 17:44:52: Base resolution: 1600x900
- 17:44:52: Output resolution: 1600x900
- 17:44:52: ------------------------------------------
- 17:44:52: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 17:44:52: ------------------------------------------
- 17:44:52: Audio Format: 44100 Hz
- 17:44:52: ------------------------------------------
- 17:44:52: Audio Channels: 2 Ch
- 17:44:52: Playback device Default
- 17:44:52: ------------------------------------------
- 17:44:52: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
- 17:44:52: Global Audio time adjust: 0
- 17:44:52: Using 5.1 surround speaker setup
- 17:44:52: ------------------------------------------
- 17:44:52: Audio Encoding: AAC
- 17:44:52: bitrate: 96
- 17:44:52: Using graphics capture
- 17:44:52: Trying to hook process: DayZ.exe
- Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, error code = 5
- 17:44:52: Scene buffering time set to 400
- 17:44:52: ------------------------------------------
- 17:44:52: Video Encoding: x264
- 17:44:52: fps: 30
- 17:44:52: width: 1600, height: 900
- 17:44:52: preset: veryfast
- 17:44:52: profile: main
- 17:44:52: keyint: 60
- 17:44:52: CBR: yes
- 17:44:52: CFR: yes
- 17:44:52: max bitrate: 5000
- 17:44:52: buffer size: 5000
- 17:44:52: ------------------------------------------
- Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, error code = 5
- 17:45:27: Total frames encoded: 1023, total frames duplicated: 12 (1.17%)
- 17:45:27: Total frames rendered: 1035, number of late frames: 2 (0.19%) (it's okay for some frames to be late)
- 17:45:27:
- 17:45:27: Profiler time results:
- 17:45:27:
- 17:45:27: ==============================================================
- 17:45:27: video thread frame - [100%] [avg time: 1.105 ms] [children: 34.1%] [unaccounted: 65.9%]
- 17:45:27: | scene->Preprocess - [0.0905%] [avg time: 0.001 ms]
- 17:45:27: | GPU download and conversion - [34%] [avg time: 0.376 ms] [children: 31.9%] [unaccounted: 2.17%]
- 17:45:27: | | flush - [29%] [avg time: 0.321 ms]
- 17:45:27: | | CopyResource - [1.09%] [avg time: 0.012 ms]
- 17:45:27: | | conversion to 4:2:0 - [1.72%] [avg time: 0.019 ms]
- 17:45:27: Convert444Thread - [100%] [avg time: 1.433 ms] [children: 99.6%] [unaccounted: 0.419%]
- 17:45:27: | Convert444toNV12 - [99.6%] [avg time: 1.427 ms]
- 17:45:27: encoder thread frame - [100%] [avg time: 2.074 ms] [children: 3.28%] [unaccounted: 96.7%]
- 17:45:27: | sending stuff out - [3.28%] [avg time: 0.068 ms]
- 17:45:27: ==============================================================
- 17:45:27:
- 17:45:27:
- 17:45:27: Profiler CPU results:
- 17:45:27:
- 17:45:27: ==============================================================
- 17:45:27: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:45:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:45:27: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:45:27: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:45:27: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:45:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:45:27: Convert444Thread - [cpu time: avg 1.362 ms, total 1388.41 ms] [avg calls per frame: 1]
- 17:45:27: | Convert444toNV12 - [cpu time: avg 1.362 ms, total 1388.41 ms] [avg calls per frame: 1]
- 17:45:27: encoder thread frame - [cpu time: avg 1.311 ms, total 1341.61 ms] [avg calls per frame: 1]
- 17:45:27: | sending stuff out - [cpu time: avg 0.091 ms, total 93.6 ms] [avg calls per frame: 1]
- 17:45:27: ==============================================================
- 17:45:27:
- 17:45:27: =====Stream End: 2015-03-08, 17:45:27=================================================
- 17:47:36: =====Stream Start: 2015-03-08, 17:47:36===============================================
- 17:47:36: Multithreaded optimizations: On
- 17:47:36: Base resolution: 1600x900
- 17:47:36: Output resolution: 1600x900
- 17:47:36: ------------------------------------------
- 17:47:36: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 17:47:36: ------------------------------------------
- 17:47:36: Audio Format: 44100 Hz
- 17:47:36: ------------------------------------------
- 17:47:36: Audio Channels: 2 Ch
- 17:47:36: Playback device Default
- 17:47:36: ------------------------------------------
- 17:47:36: Using desktop audio input: Speakers (3- Plantronics GameCom 780)
- 17:47:36: Global Audio time adjust: 0
- 17:47:36: Using 5.1 surround speaker setup
- 17:47:36: ------------------------------------------
- 17:47:36: Audio Encoding: AAC
- 17:47:36: bitrate: 96
- 17:47:36: Using graphics capture
- 17:47:36: Trying to hook process: DayZ.exe
- Warning -- GraphicsCaptureSource::AttemptCapture: Failed to inject library, error code = 5
- 17:47:36: Scene buffering time set to 400
- 17:47:36: ------------------------------------------
- 17:47:36: Video Encoding: x264
- 17:47:36: fps: 30
- 17:47:36: width: 1600, height: 900
- 17:47:36: preset: veryfast
- 17:47:36: profile: main
- 17:47:36: keyint: 60
- 17:47:36: CBR: yes
- 17:47:36: CFR: yes
- 17:47:36: max bitrate: 5000
- 17:47:36: buffer size: 5000
- 17:47:36: ------------------------------------------
- 17:47:58: Total frames encoded: 617, total frames duplicated: 8 (1.30%)
- 17:47:58: Total frames rendered: 633, number of late frames: 2 (0.32%) (it's okay for some frames to be late)
- 17:47:58:
- 17:47:58: Profiler time results:
- 17:47:58:
- 17:47:58: ==============================================================
- 17:47:58: video thread frame - [100%] [avg time: 1.059 ms] [children: 37%] [unaccounted: 63%]
- 17:47:58: | scene->Preprocess - [0.0944%] [avg time: 0.001 ms]
- 17:47:58: | GPU download and conversion - [36.9%] [avg time: 0.391 ms] [children: 35.5%] [unaccounted: 1.42%]
- 17:47:58: | | flush - [23.7%] [avg time: 0.251 ms]
- 17:47:58: | | CopyResource - [9.92%] [avg time: 0.105 ms]
- 17:47:58: | | conversion to 4:2:0 - [1.89%] [avg time: 0.02 ms]
- 17:47:58: Convert444Thread - [100%] [avg time: 1.46 ms] [children: 99.7%] [unaccounted: 0.274%]
- 17:47:58: | Convert444toNV12 - [99.7%] [avg time: 1.456 ms]
- 17:47:58: encoder thread frame - [100%] [avg time: 2.17 ms] [children: 2.49%] [unaccounted: 97.5%]
- 17:47:58: | sending stuff out - [2.49%] [avg time: 0.054 ms]
- 17:47:58: ==============================================================
- 17:47:58:
- 17:47:58:
- 17:47:58: Profiler CPU results:
- 17:47:58:
- 17:47:58: ==============================================================
- 17:47:58: video thread frame - [cpu time: avg 0.049 ms, total 31.2 ms] [avg calls per frame: 1]
- 17:47:58: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:47:58: | GPU download and conversion - [cpu time: avg 0.024 ms, total 15.6 ms] [avg calls per frame: 1]
- 17:47:58: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:47:58: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 17:47:58: | | conversion to 4:2:0 - [cpu time: avg 0.025 ms, total 15.6 ms] [avg calls per frame: 1]
- 17:47:58: Convert444Thread - [cpu time: avg 1.19 ms, total 733.204 ms] [avg calls per frame: 1]
- 17:47:58: | Convert444toNV12 - [cpu time: avg 1.164 ms, total 717.604 ms] [avg calls per frame: 1]
- 17:47:58: encoder thread frame - [cpu time: avg 1.34 ms, total 826.805 ms] [avg calls per frame: 1]
- 17:47:58: | sending stuff out - [cpu time: avg 0.075 ms, total 46.801 ms] [avg calls per frame: 1]
- 17:47:58: ==============================================================
- 17:47:58:
- 17:47:58: =====Stream End: 2015-03-08, 17:47:58=================================================
- 17:48:22: Terminating 0x7fac
- 17:48:22: Terminating 0x8b34
- Last game capture log:
- 2015-01-18, 02:07:56: we're booting up:
- 02:07:56: CaptureThread: attached to process DayZ.exe
- 02:07:56: D3D9 Present
- 02:07:56: DirectDraw Present
- 02:07:56: (half life scientist) everything.. seems to be in order
- 02:08:00: D3D9EndScene called
- 02:08:00: D3DPRESENT_PARAMETERS {
- 02:08:00: BackBufferWidth: 1600
- 02:08:00: BackBufferHeight: 900
- 02:08:00: BackBufferFormat: D3DFMT_X8R8G8B8
- 02:08:00: BackBufferCount: 1
- 02:08:00: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:08:00: MultiSampleQuality: 0
- 02:08:00: SwapEffect: D3DSWAPEFFECT_DISCARD
- 02:08:00: hDeviceWindow: 6095264
- 02:08:00: Windowed: false
- 02:08:00: EnableAutoDepthStencil: true
- 02:08:00: AutoDepthStencilFormat: D3DFMT_D24S8
- 02:08:00: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
- 02:08:00: FullScreen_RefreshRateInHz: 60
- 02:08:00: PresentationInterval: 2147483648
- 02:08:00: };
- 02:08:00: successfully set up d3d9 hooks
- 02:08:00: D3D9Present called
- 02:08:00: DoD3D9GPUHook: success - d3d9ex
- 02:08:00: D3DSURFACE_DESC {
- 02:08:00: Format: D3DFMT_X8R8G8B8
- 02:08:00: Type: D3DRTYPE_SURFACE
- 02:08:00: Usage: D3DUSAGE_RENDERTARGET
- 02:08:00: Pool: D3DPOOL_DEFAULT
- 02:08:00: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:08:00: MultiSampleQuality: 0
- 02:08:00: Width: 1600
- 02:08:00: Height: 900
- 02:08:00: };
- 02:08:00: successfully capturing d3d9 frames via GPU
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement