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Sep 8th, 2016
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  1. # -----------------------------------------------------------------
  2. # This file controls messages displayed over the game.
  3. # -----------------------------------------------------------------
  4. #
  5. # You need to enable Variables (settings.yml -> Variables.Enabled)
  6. # to use custom placeholders here.
  7. # See "variables/javascript.txt" for placeholder list.
  8. #
  9. # -----------------------------------------------------------------
  10.  
  11. # Here is an easy global toggle if you do not wish to display join, kick or quit messages completelly.
  12. # Use for example of you have toggled 'broadcast-servers-switch' in your BungeeControlBridge.
  13. # This option does not require to have messages Enabled in the key above (to save performance).
  14. Hide_Join_Quit_Kick_Messages: false
  15.  
  16. Join_Message:
  17.  
  18. # Set to true to enable custom join messages.
  19. Enabled: true
  20.  
  21. # That's the default message if no condition is specified or hit.
  22. # Use 'default' to leave unchanged, 'hide' to silence or simply write an own message, e.g. '&6{player} &7has joined the server!'
  23. # Is it possible to specify multiple messages that will be picked up randomly.
  24. Message: '&8[&a+&8] &7{player}'
  25.  
  26. # Rules for displaying custom different messages.
  27. # [NOTICE] They are processed in alphabetical order according to names.
  28. Conditions:
  29.  
  30. # The name if the condition set does not matter.
  31. hells_message:
  32.  
  33. # Either specify one gamemode or a list. Numbers and names are supported.
  34. Gamemode: SURVIVAl
  35.  
  36. # Either specify one world or a list like so:
  37. World: [world_nether, hardcore_nether, another_nether]
  38.  
  39. # Either specify one message or a list from which they'll randomly picked up.
  40. Message: '&8[&2+&8] &7Welcome to &chell &7{player}!'
  41.  
  42. staff_message:
  43.  
  44. # Permission player must have for messages below when they join.
  45. Permission: "chatcontrol.joinmessage.staff"
  46.  
  47. Message:
  48. - '&8[&a+&8] &7{player}'
  49.  
  50. jubileum_message:
  51.  
  52. # You can also specify a Javascript condition.
  53. Condition: 'player.getStatistic(Java.type("org.bukkit.Statistic").LEAVE_GAME) == 99'
  54.  
  55. # An example of only one message, but multi-lined.
  56. Message: |-
  57. &6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  58. &e&l{player} &e100. Kez Servera Girdi!
  59. &6~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  60.  
  61. Quit_Message:
  62. # Set to true to enable custom quit messages.
  63. Enabled: true
  64.  
  65. Message: '&8[&c-&8] &7{player}'
  66. Conditions:
  67. staff_message:
  68. Permission: "chatcontrol.joinmessage.staff"
  69.  
  70. Message:
  71. - '&8[&c-&8] &7{player}'
  72.  
  73. Kick_Message:
  74. # Set to true to enable custom kick messages.
  75. Enabled: true
  76.  
  77. Message: '&8[&c-&8] &7{player}'
  78. # You don't need to specify conditions if you don't need to.
  79.  
  80. Death_Messages:
  81. # Set to true to enable custom death messages.
  82. Enabled: false
  83.  
  84. # The prefix used in front of all messages.
  85. Prefix: "&8[&4x&8] &c{player}&7 "
  86.  
  87. # The default message if it's not recognized by any cause.
  88. Default:
  89. Message:
  90. - '{player} has passed away'
  91. - '{player} has been killed'
  92. - '{player} has died'
  93.  
  94. # Use 'hide' to not broadcast to bungee, 'default' to use main message or specify a custom message like: &6{player} &7just joined on &c{server_name}&7!
  95. # To use, you must have enabled bungeecords in settings.yml first!
  96. Bungee_Message: hide
  97.  
  98. # To whom the message should be displayed?
  99. # If you don't specify it, it will be displayed to everyone.
  100. # ALL -> display to all players
  101. # BOTH -> only display to the killer (if exists) and the died player
  102. # VICTIM -> onldy display to the died player
  103. # KILLER -> only display to the killer, if exists
  104. Display_To: ALL
  105.  
  106. # Range controls how far in the world the message should spread.
  107. # Set to -1 to send to the entire server, or set the range to limit for the player's world.
  108. Range: -1
  109.  
  110. # Rule for displaying different death messages.
  111. Conditions:
  112.  
  113. # An example condition preventing sending messages when player dies in creative.
  114. silent_on_creative:
  115. Gamemode: CREATIVE
  116.  
  117. Message: none
  118.  
  119. Contact:
  120. Message: 'has died of a contact'
  121.  
  122. Entity_Attack:
  123. Message: 'has been killed by {killer}'
  124.  
  125. Conditions:
  126. zombie:
  127. # Who killed the player? You will find all the values at:
  128. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
  129. Killer: ZOMBIE
  130.  
  131. Message:
  132. - 'has been torn apart by an angry {killer}'
  133. - 'thought zombies are friendly creatures'
  134.  
  135. pvp:
  136. Killer: PLAYER
  137.  
  138. # Message for the killer, if available:
  139. Killer_Message:
  140. - '<noprefix> &8[&4PvP&8] &6You just &cmurdered &6{player}!'
  141. - '<noprefix> &8[&4PvP&8] &6You just &cslayed &6{player}!'
  142.  
  143. Message:
  144. - '<noprefix> &8[&4PvP&8] &c{killer} &7just murdered {player} by {killer_item}'
  145. - '<noprefix> &8[&4PvP&8] &c{killer} &7just killed {player} by {killer_item}'
  146. - '<noprefix> &8[&4PvP&8] &c{player} &7has been slayed by {player} using {killer_item}'
  147.  
  148. Projectile:
  149. # You can insert the operators from above to each death cause.
  150. Message: 'has died of a projectile'
  151.  
  152. Suffocation:
  153. Message: 'has died of suffocation'
  154.  
  155. Fall:
  156. Message: 'has died of fall'
  157.  
  158. Fire:
  159. Message: 'has died of fire'
  160.  
  161. Fire_Tick:
  162. Message: 'has died of a fire tick'
  163.  
  164. Melting:
  165. Message: 'has died of melting'
  166.  
  167. Lava:
  168. Message: 'has died of lava'
  169.  
  170. Drowning:
  171. Message: 'has died of drowning'
  172.  
  173. Block_Explosion:
  174. Message: 'has died of a block explosion'
  175.  
  176. Entity_Explosion:
  177. Message: 'has died of an entity explosion'
  178.  
  179. Conditions:
  180. creeper:
  181. Killer: CREEPER
  182. Message: 'has been blown up by creeper'
  183.  
  184. Void:
  185. Message: 'has died of void'
  186.  
  187. Lightning:
  188. Message: 'has died of lightning'
  189.  
  190. Suicide:
  191. Message: 'has died of suicide'
  192.  
  193. Starvation:
  194. Message: 'has died of starvation'
  195.  
  196. Poison:
  197. Message: 'has died of a poison'
  198.  
  199. Magic:
  200. Message: 'has died of magic'
  201.  
  202. Wither:
  203. Message: 'has died of a wither'
  204.  
  205. Falling_Block:
  206. Message: 'has died of a falling block'
  207.  
  208. Thorns:
  209. Message: 'has died of thorns'
  210.  
  211. Dragon_Breath:
  212. Message: 'has died of a dragon breath'
  213.  
  214. Custom:
  215. Message: 'has miraculously died'
  216.  
  217. Fly_Into_Wall:
  218. Message: 'has died of flying into a wall'
  219.  
  220. Hot_Floor:
  221. Message: 'has died of a hot floor'
  222.  
  223. # Automatic message broadcaster.
  224. Broadcaster:
  225. Enabled: true
  226.  
  227. # Display styles.
  228. # 0 - From first to last message from the list.
  229. # 1 - Randomly picks up from the list.
  230. # 2 - Random, but messages won't repeat until every message has been broadcasted.
  231. Mode: 0
  232.  
  233. # Prefix and suffix supports variables {player} and {world}
  234. Prefix: '&6Duyuru&7&l»'
  235.  
  236. Suffix: ''
  237. Delay_Seconds: 500
  238.  
  239. # [TIP] It is possible to display different messages in worlds.
  240. Messages:
  241.  
  242. # This is a special one, wherein messages will be displayed in all worlds.
  243. global:
  244. - '&a/is Yazarak Adani Olusturabilirsin!'
  245. - '&f&l{player} &aServerimiza Hosgeldiniz Serverimiz Klimalidir :)'
  246. - '&aCalinan Esyalarinizdan Yonetim Sorunlu Degildir!'
  247. - '&a/kit Yazarak Mevcut Kitleri Gorebilirsin!'
  248. - '&a/sat Yazarak Item Satma Menusunu Acabilirsin!'
  249. - '&a/vipbilgi Yazarak VIPler Hakkinda Bilgi Edinebilirsin!'
  250. - '&a/vp Yazarak VotePartisine Kalan Oyu Gorebilirsin ve VotePartisinden Vote Kutusu Keyi Cikar!'
  251. - '&a/warp Yazarak Mevcut Warplari Gorebilirsin!'
  252. - '&a/vote Yazarak Oylayabilecegin Siteleri Gorebilirsin!'
  253. - '&a/skylord yardim Yazarak SkyLord Ranki Hakkinda Bilgi Sahibi Olabilirsin!'
  254. - '&a/skyking yardim Yazarak SkyKing Ranki Hakkinda Bilgi Sahibi Olabilirsin!'
  255. - '&a/auc Yazarak Acik Arttirma Baslatabilirsiniz!'
  256. - '&a/ah Yazarak Ihaleleri Gorebilir ve Ihale Baslatabilirsin'
  257. - '&a/trade isim Yazarak veya Egilirken Ticaret Yapacagin Kisiye Sag Tiklayarak Ticaret Yapabilirsin Ama Bunun Icin 10 Blok Yakininda Olmalisin'
  258. - '&a/chest Yazarak Kendinize Ozel Sanal Sandiginizi Kullanabilirsiniz!'
  259. - '&a/report Isim Sikayet Seklinde Hile Kullanan Kufur Eden Kisileri Sikayet Edebilirsiniz!'
  260.  
  261. # In this world will be displayed both global messages and these specified below.
  262. hardcore:
  263. - Grief is not permitted what-so-ever and every griefer will be banned.
  264. - Can you survive the night on {world} world?
  265.  
  266. # In this world will be displayed messages included from hardcore world.
  267. hardcore_nether:
  268. - includeFrom hardcore
  269.  
  270. # No messages will be broadcasted in this world.
  271. ignored-world:
  272. - excludeGlobal
  273.  
  274. # No global messages will be displayed here.
  275. creative:
  276. - excludeGlobal
  277. - 'Welcome on Creative world. Enjoy your gamemode :)'
  278. - |-
  279. This is an example of multi-line.
  280. Use it if the new line character
  281. is not working for you.
  282. - 'This is another message, this time only on one line!'
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