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Dec 16th, 2012
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  1. #include <a_samp>
  2.  
  3. stock IsPlayerInWater(playerid)
  4. {
  5.     new Float:Z;
  6.     GetPlayerPos(playerid,Z,Z,Z);
  7.     if(Z < 0.7) switch(GetPlayerAnimationIndex(playerid)) { case 1543,1538,1539: return 1; }
  8.     if(GetPlayerDistanceFromPoint(playerid,-965,2438,42) <= 700 && Z < 45)return 1;
  9.     new Float:water_places[][] =
  10.     {
  11.         {25.02313.0, -1417.0,    23.0},
  12.         {15.01280.0, -773.0,     1082.0},
  13.         {15.01279.0, -804.0,     86.0},
  14.         {20.01094.0, -674.0,     111.0},
  15.         {26.0194.0-1232.0,    76.0},
  16.         {25.02583.0, 2385.0,     15.0},
  17.         {25.0225.0-1187.0,    73.0},
  18.         {50.01973.0, -1198.0,    17.0}
  19.     };
  20.     for(new t=0; t < sizeof water_places; t++)
  21.         if(GetPlayerDistanceFromPoint(playerid,water_places[t][1],water_places[t][2],water_places[t][3]) <= water_places[t][0]) return 1;
  22.     return 0;
  23. }
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