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May 16th, 2014
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  1. 23:36:56: Base resolution: 1920x1080
  2. 23:36:56: Output resolution: 1280x720
  3. 23:36:56: ------------------------------------------
  4. 23:36:56: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
  5. 23:36:56: ------------------------------------------
  6. 23:36:56: Audio Format: 48000 Hz
  7. 23:36:56: ------------------------------------------
  8. 23:36:56: Audio Channels: 2 Ch
  9. 23:36:56: Playback device Default
  10. 23:36:56: ------------------------------------------
  11. 23:36:56: Using desktop audio input: Speakers (High Definition Audio Device)
  12. 23:36:56: Global Audio time adjust: 0
  13. 23:36:56: ------------------------------------------
  14. 23:36:56: Audio Encoding: AAC
  15. 23:36:56: bitrate: 128
  16. 23:36:56: Using graphics capture
  17. 23:36:56: Using Monitor Capture
  18. 23:36:56: Scene buffering time set to 700
  19. 23:36:56: ------------------------------------------
  20. 23:36:56: Video Encoding: x264
  21. 23:36:56: fps: 60
  22. 23:36:56: width: 1280, height: 720
  23. 23:36:56: preset: veryfast
  24. 23:36:56: profile: main
  25. 23:36:56: keyint: 120
  26. 23:36:56: CBR: yes
  27. 23:36:56: CFR: yes
  28. 23:36:56: max bitrate: 3500
  29. 23:36:56: buffer size: 3900
  30. 23:36:56: ------------------------------------------
  31. 23:36:59: Total frames encoded: 108, total frames duplicated: 0 (0.00%)
  32. 23:36:59: Total frames rendered: 116, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  33. 23:36:59:
  34. 23:36:59: Profiler time results:
  35. 23:36:59:
  36. 23:36:59: ==============================================================
  37. 23:36:59: video thread frame - [100%] [avg time: 0.597 ms] [children: 44.6%] [unaccounted: 55.4%]
  38. 23:36:59: | scene->Preprocess - [35.8%] [avg time: 0.214 ms]
  39. 23:36:59: | GPU download and conversion - [8.71%] [avg time: 0.052 ms] [children: 8.71%] [unaccounted: 0%]
  40. 23:36:59: | | flush - [5.36%] [avg time: 0.032 ms]
  41. 23:36:59: | | CopyResource - [3.18%] [avg time: 0.019 ms]
  42. 23:36:59: | | conversion to 4:2:0 - [0.168%] [avg time: 0.001 ms]
  43. 23:36:59: Convert444Threads - [100%] [avg time: 0.578 ms] [children: 99.3%] [unaccounted: 0.692%]
  44. 23:36:59: | Convert444toNV12 - [99.3%] [avg time: 0.574 ms]
  45. 23:36:59: encoder thread frame - [100%] [avg time: 0.94 ms] [children: 0%] [unaccounted: 100%]
  46. 23:36:59: | sending stuff out - [0%] [avg time: 0 ms]
  47. 23:36:59: ==============================================================
  48. 23:36:59:
  49. 23:36:59:
  50. 23:36:59: Profiler CPU results:
  51. 23:36:59:
  52. 23:36:59: ==============================================================
  53. 23:36:59: video thread frame - [cpu time: avg 0.134 ms, total 15.625 ms] [avg calls per frame: 1]
  54. 23:36:59: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  55. 23:36:59: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  56. 23:36:59: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  57. 23:36:59: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  58. 23:36:59: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  59. 23:36:59: Convert444Threads - [cpu time: avg 1.049 ms, total 140.625 ms] [avg calls per frame: 2]
  60. 23:36:59: | Convert444toNV12 - [cpu time: avg 1.049 ms, total 140.625 ms] [avg calls per frame: 2]
  61. 23:36:59: encoder thread frame - [cpu time: avg 0.71 ms, total 46.875 ms] [avg calls per frame: 1]
  62. 23:36:59: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  63. 23:36:59: ==============================================================
  64. 23:36:59:
  65. 23:36:59: =====Stream End: 2014-05-16, 23:36:59=================================================
  66. 23:37:03: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  67. 23:37:03: CUDA loaded successfully
  68. 23:37:03: 1 CUDA capable devices found
  69. 23:37:03: [ GPU #0 - < GeForce GTX 760 > has Compute SM 3.0, NVENC Available ]
  70. 23:38:22: =====Stream Start: 2014-05-16, 23:38:22===============================================
  71. 23:38:22: Multithreaded optimizations: On
  72. 23:38:22: Base resolution: 1920x1080
  73. 23:38:22: Output resolution: 1280x720
  74. 23:38:22: ------------------------------------------
  75. 23:38:22: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
  76. 23:38:22: ------------------------------------------
  77. 23:38:22: Audio Format: 48000 Hz
  78. 23:38:22: ------------------------------------------
  79. 23:38:22: Audio Channels: 2 Ch
  80. 23:38:22: Playback device Default
  81. 23:38:22: ------------------------------------------
  82. 23:38:22: Using desktop audio input: Speakers (High Definition Audio Device)
  83. 23:38:22: Global Audio time adjust: 0
  84. 23:38:22: ------------------------------------------
  85. 23:38:22: Audio Encoding: AAC
  86. 23:38:22: bitrate: 128
  87. 23:38:22: Using graphics capture
  88. 23:38:22: Using Monitor Capture
  89. 23:38:22: Trying to hook process: csgo.exe
  90. 23:38:22: Scene buffering time set to 700
  91. 23:38:22: ------------------------------------------
  92. 23:38:22: Video Encoding: x264
  93. 23:38:22: fps: 60
  94. 23:38:22: width: 1280, height: 720
  95. 23:38:22: preset: veryfast
  96. 23:38:22: profile: main
  97. 23:38:22: keyint: 120
  98. 23:38:22: CBR: yes
  99. 23:38:22: CFR: yes
  100. 23:38:22: max bitrate: 3500
  101. 23:38:22: buffer size: 3900
  102. 23:38:22: ------------------------------------------
  103. 23:38:24: Using RTMP service: Twitch / Justin.tv
  104. 23:38:24: Server selection: rtmp://live-arn.justin.tv/app
  105. 23:38:24: Interface: Killer e2200 Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
  106. 23:38:24: Completed handshake with rtmp://live-arn.justin.tv/app in 413 ms.
  107. 23:38:27: SO_SNDBUF was at 65536
  108. 23:38:29: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 463872)
  109. 23:38:39: SharedTexCapture hooked
  110. 23:43:48: Total frames encoded: 19552, total frames duplicated: 37 (0.19%)
  111. 23:43:48: Total frames rendered: 19534, number of late frames: 5 (0.03%) (it's okay for some frames to be late)
  112. 23:43:48: RTMPPublisher::SocketLoop: Graceful loop exit
  113. 23:43:49: Average send payload: 7551 bytes, average send interval: 16 ms
  114. 23:43:49: Number of times waited to send: 0, Waited for a total of 0 bytes
  115. 23:43:49: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  116. 23:43:49: Number of bytes sent: 145428327
  117. 23:43:49:
  118. 23:43:49: Profiler time results:
  119. 23:43:49:
  120. 23:43:49: ==============================================================
  121. 23:43:49: video thread frame - [100%] [avg time: 0.467 ms] [children: 25.5%] [unaccounted: 74.5%]
  122. 23:43:49: | scene->Preprocess - [12.8%] [avg time: 0.06 ms]
  123. 23:43:49: | GPU download and conversion - [12.6%] [avg time: 0.059 ms] [children: 9.42%] [unaccounted: 3.21%]
  124. 23:43:49: | | flush - [6.64%] [avg time: 0.031 ms]
  125. 23:43:49: | | CopyResource - [2.57%] [avg time: 0.012 ms]
  126. 23:43:49: | | conversion to 4:2:0 - [0.214%] [avg time: 0.001 ms]
  127. 23:43:49: Convert444Threads - [100%] [avg time: 0.509 ms] [children: 99.4%] [unaccounted: 0.589%]
  128. 23:43:49: | Convert444toNV12 - [99.4%] [avg time: 0.506 ms]
  129. 23:43:49: encoder thread frame - [100%] [avg time: 0.879 ms] [children: 4.78%] [unaccounted: 95.2%]
  130. 23:43:49: | sending stuff out - [4.78%] [avg time: 0.042 ms]
  131. 23:43:49: ==============================================================
  132. 23:43:49:
  133. 23:43:49:
  134. 23:43:49: Profiler CPU results:
  135. 23:43:49:
  136. 23:43:49: ==============================================================
  137. 23:43:49: video thread frame - [cpu time: avg 0.044 ms, total 875 ms] [avg calls per frame: 1]
  138. 23:43:49: | scene->Preprocess - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  139. 23:43:49: | GPU download and conversion - [cpu time: avg 0.013 ms, total 265.625 ms] [avg calls per frame: 1]
  140. 23:43:49: | | flush - [cpu time: avg 0.007 ms, total 156.25 ms] [avg calls per frame: 1]
  141. 23:43:49: | | CopyResource - [cpu time: avg 0.002 ms, total 46.875 ms] [avg calls per frame: 1]
  142. 23:43:49: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  143. 23:43:49: Convert444Threads - [cpu time: avg 0.322 ms, total 12578.1 ms] [avg calls per frame: 2]
  144. 23:43:49: | Convert444toNV12 - [cpu time: avg 0.319 ms, total 12468.8 ms] [avg calls per frame: 2]
  145. 23:43:49: encoder thread frame - [cpu time: avg 0.083 ms, total 1625 ms] [avg calls per frame: 1]
  146. 23:43:49: | sending stuff out - [cpu time: avg 0.007 ms, total 140.625 ms] [avg calls per frame: 1]
  147. 23:43:49: ==============================================================
  148. 23:43:49:
  149. 23:43:49: =====Stream End: 2014-05-16, 23:43:49=================================================
  150. 23:43:51: =====Stream Start: 2014-05-16, 23:43:51===============================================
  151. 23:43:51: Multithreaded optimizations: On
  152. 23:43:51: Base resolution: 1920x1080
  153. 23:43:51: Output resolution: 1280x720
  154. 23:43:51: ------------------------------------------
  155. 23:43:51: Loading up D3D10 on NVIDIA GeForce GTX 760 (Adapter 1)...
  156. 23:43:51: ------------------------------------------
  157. 23:43:51: Audio Format: 48000 Hz
  158. 23:43:51: ------------------------------------------
  159. 23:43:51: Audio Channels: 2 Ch
  160. 23:43:51: Playback device Default
  161. 23:43:51: ------------------------------------------
  162. 23:43:51: Using desktop audio input: Speakers (High Definition Audio Device)
  163. 23:43:51: Global Audio time adjust: 0
  164. 23:43:51: ------------------------------------------
  165. 23:43:51: Audio Encoding: AAC
  166. 23:43:51: bitrate: 128
  167. 23:43:51: Using graphics capture
  168. 23:43:51: Using Monitor Capture
  169. 23:43:51: Trying to hook process: csgo.exe
  170. 23:43:51: Scene buffering time set to 700
  171. 23:43:51: ------------------------------------------
  172. 23:43:51: Video Encoding: x264
  173. 23:43:51: fps: 60
  174. 23:43:51: width: 1280, height: 720
  175. 23:43:51: preset: veryfast
  176. 23:43:51: profile: main
  177. 23:43:51: keyint: 120
  178. 23:43:51: CBR: yes
  179. 23:43:51: CFR: yes
  180. 23:43:51: max bitrate: 3500
  181. 23:43:51: buffer size: 3900
  182. 23:43:51: ------------------------------------------
  183. 23:43:52: Using RTMP service: Twitch / Justin.tv
  184. 23:43:52: Server selection: rtmp://live-arn.justin.tv/app
  185. 23:43:52: Interface: Killer e2200 Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
  186. 23:43:53: Completed handshake with rtmp://live-arn.justin.tv/app in 398 ms.
  187. 23:43:54: SO_SNDBUF was at 65536
  188. 23:43:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 266 / 463872)
  189. 23:48:58: Total frames encoded: 18380, total frames duplicated: 3 (0.02%)
  190. 23:48:58: Total frames rendered: 18389, number of late frames: 1 (0.01%) (it's okay for some frames to be late)
  191. 23:48:58: RTMPPublisher::SocketLoop: Graceful loop exit
  192. 23:48:58: Average send payload: 7113 bytes, average send interval: 16 ms
  193. 23:48:58: Number of times waited to send: 0, Waited for a total of 0 bytes
  194. 23:48:58: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  195. 23:48:58: Number of bytes sent: 133391653
  196. 23:48:58:
  197. 23:48:58: Profiler time results:
  198. 23:48:58:
  199. 23:48:58: ==============================================================
  200. 23:48:58: video thread frame - [100%] [avg time: 0.514 ms] [children: 31.9%] [unaccounted: 68.1%]
  201. 23:48:58: | scene->Preprocess - [19.5%] [avg time: 0.1 ms]
  202. 23:48:58: | GPU download and conversion - [12.5%] [avg time: 0.064 ms] [children: 9.34%] [unaccounted: 3.11%]
  203. 23:48:58: | | flush - [4.86%] [avg time: 0.025 ms]
  204. 23:48:58: | | CopyResource - [4.28%] [avg time: 0.022 ms]
  205. 23:48:58: | | conversion to 4:2:0 - [0.195%] [avg time: 0.001 ms]
  206. 23:48:58: Convert444Threads - [100%] [avg time: 0.439 ms] [children: 99.5%] [unaccounted: 0.456%]
  207. 23:48:58: | Convert444toNV12 - [99.5%] [avg time: 0.437 ms]
  208. 23:48:58: encoder thread frame - [100%] [avg time: 0.749 ms] [children: 2.8%] [unaccounted: 97.2%]
  209. 23:48:58: | sending stuff out - [2.8%] [avg time: 0.021 ms]
  210. 23:48:58: ==============================================================
  211. 23:48:58:
  212. 23:48:58:
  213. 23:48:58: Profiler CPU results:
  214. 23:48:58:
  215. 23:48:58: ==============================================================
  216. 23:48:58: video thread frame - [cpu time: avg 0.016 ms, total 312.5 ms] [avg calls per frame: 1]
  217. 23:48:58: | scene->Preprocess - [cpu time: avg 0.001 ms, total 31.25 ms] [avg calls per frame: 1]
  218. 23:48:58: | GPU download and conversion - [cpu time: avg 0.005 ms, total 93.75 ms] [avg calls per frame: 1]
  219. 23:48:58: | | flush - [cpu time: avg 0.004 ms, total 78.125 ms] [avg calls per frame: 1]
  220. 23:48:58: | | CopyResource - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  221. 23:48:58: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  222. 23:48:58: Convert444Threads - [cpu time: avg 0.356 ms, total 13093.8 ms] [avg calls per frame: 2]
  223. 23:48:58: | Convert444toNV12 - [cpu time: avg 0.354 ms, total 13000 ms] [avg calls per frame: 2]
  224. 23:48:58: encoder thread frame - [cpu time: avg 0.017 ms, total 328.125 ms] [avg calls per frame: 1]
  225. 23:48:58: | sending stuff out - [cpu time: avg 0.001 ms, total 31.25 ms] [avg calls per frame: 1]
  226. 23:48:58: ==============================================================
  227. 23:48:58:
  228. 23:48:58: =====Stream End: 2014-05-16, 23:48:58=================================================
  229.  
  230.  
  231. Last game capture log:
  232. 2014-05-16, 23:38:22: we're booting up:
  233. 23:38:22: CaptureThread: attached to process csgo.exe
  234. 23:38:22: D3D9 Present
  235. 23:38:22: NV Capture available
  236. 23:38:22: FBO available
  237. 23:38:22: GL Present
  238. 23:38:22: (half life scientist) everything.. seems to be in order
  239. 23:38:39: D3D9EndScene called
  240. 23:38:39: D3DPRESENT_PARAMETERS {
  241. 23:38:39: BackBufferWidth: 1280
  242. 23:38:39: BackBufferHeight: 960
  243. 23:38:39: BackBufferFormat: D3DFMT_A8R8G8B8
  244. 23:38:39: BackBufferCount: 1
  245. 23:38:39: MultiSampleType: D3DMULTISAMPLE_NONE
  246. 23:38:39: MultiSampleQuality: 0
  247. 23:38:39: SwapEffect: D3DSWAPEFFECT_DISCARD
  248. 23:38:39: hDeviceWindow: 728042
  249. 23:38:39: Windowed: false
  250. 23:38:39: EnableAutoDepthStencil: true
  251. 23:38:39: AutoDepthStencilFormat: D3DFMT_D24S8
  252. 23:38:39: Flags: None
  253. 23:38:39: FullScreen_RefreshRateInHz: 60
  254. 23:38:39: PresentationInterval: 2147483648
  255. 23:38:39: };
  256. 23:38:39: successfully set up d3d9 hooks
  257. 23:38:39: D3D9Present called
  258. 23:38:39: DoD3D9GPUHook: success
  259. 23:38:39: D3DSURFACE_DESC {
  260. 23:38:39: Format: D3DFMT_A8R8G8B8
  261. 23:38:39: Type: D3DRTYPE_SURFACE
  262. 23:38:39: Usage: D3DUSAGE_RENDERTARGET
  263. 23:38:39: Pool: D3DPOOL_DEFAULT
  264. 23:38:39: MultiSampleType: D3DMULTISAMPLE_NONE
  265. 23:38:39: MultiSampleQuality: 0
  266. 23:38:39: Width: 1280
  267. 23:38:39: Height: 960
  268. 23:38:39: };
  269. 23:38:39: successfully capturing d3d9 frames via GPU
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