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  1. Could you write up a couple of inner colony systems that could theoretically support populations of over a billion? Not necessarily garden worlds but just conditions, space and resources that allow for very big populations...maybe partly terraformed like Mars?
  2. [4:18:47 PM] Rusty Shackleford: No.
  3. [4:18:54 PM] Rusty Shackleford: Because Earth, Tau Ceti, and EE
  4. [4:18:56 PM] Rusty Shackleford: are all viable
  5. [4:19:22 PM] Rusty Shackleford: anything else nearby would take a hella long time to terraform, or would be far enough away to be considered outer colony
  6. [4:19:39 PM] Rusty Shackleford: hmph
  7. [4:19:39 PM] Rusty Shackleford: well
  8. [4:19:43 PM] Rusty Shackleford: could look into it a bit more
  9. [4:19:50 PM] Rusty Shackleford: and see if I could artistic license a red dwarf
  10. [4:19:53 PM] Rusty Shackleford: but the way I see it
  11. [4:19:57 PM] Rusty Shackleford: TC, EE, and S
  12. [4:20:00 PM] Ben: Well, there's a few inner colony systems with big populations
  13. [4:20:11 PM] Ben: more than just Sol, Tau Ceti and EE
  14. [4:20:16 PM] Rusty Shackleford: the big three should contain the majority of the human population though
  15. [4:20:30 PM] Rusty Shackleford: it's hard to move billions of people onto a planet
  16. [4:20:52 PM] Ben: Yea, system populations are at most 1.5 - 2 billion
  17. [4:21:03 PM] Rusty Shackleford: https://what-if.xkcd.com/7/
  18. [4:21:07 PM] Ben: and that's given 3 centuries of colonization and natural repopulation
  19. [4:21:15 PM] Ben: yes, I've read the damn comic
  20. [4:21:36 PM] Ben: But it doesn't account for warp drive
  21. [4:21:48 PM] Ben: I'm all for scientific details but this is a work of fiction we're talking about
  22. [4:22:14 PM] Ben: I mean ffs, we have cloning technology and large-scale teleportation technology
  23. [6:14:49 PM] Rusty Shackleford: teleportation is iffy
  24. [6:14:55 PM] Rusty Shackleford: every so often you end up in deep space
  25. [6:14:58 PM] Rusty Shackleford: so I wouldn't count on it
  26. [6:15:07 PM] Rusty Shackleford: I'd say that three systems containing most of the population is pretty good
  27. [6:26:08 PM] Ben: it's not even most
  28. [6:26:19 PM] Ben: Sol, Tau Ceti and EE have like 3 billion
  29. [6:26:24 PM] Rusty Shackleford: that's way too tiny
  30. [6:26:28 PM] Rusty Shackleford: WAAAAAAAY too tiny
  31. [6:26:28 PM] Ben: 4-5 billion*
  32. [6:26:35 PM] Ben: well, Earth got blown up
  33. [6:26:42 PM] Ben: and has like 1 billion people
  34. [6:26:45 PM] Rusty Shackleford: no way in HELL you'd get most of the population of Humanity's home system out into the rest of the galaxy in a few centuries
  35. [6:26:54 PM] Rusty Shackleford: msot of the bastards would go to Mars or hang around
  36. [6:26:59 PM] Rusty Shackleford: 3 billion is too fucking tiny
  37. [6:27:04 PM] Rusty Shackleford: If there's 40 billion
  38. [6:27:12 PM] Rusty Shackleford: or 50 depending on what you changed it to
  39. [6:27:18 PM] Ben: 40.1
  40. [6:27:38 PM] Rusty Shackleford: Well, I would expect 85 to 90% to never leave a 20 LY radius of Earth
  41. [6:28:23 PM] Ben: There's been a much larger spreading out of humanity
  42. [6:28:36 PM] Rusty Shackleford: Not in five centuries.
  43. [6:28:40 PM] Ben: yes in 5 centuries
  44. [6:28:43 PM] Rusty Shackleford: When even colony ships can only carry several thousand
  45. [6:28:56 PM] Ben: that's why you make a shit ton of them and they do repeat missions
  46. [6:29:00 PM] Rusty Shackleford: No no no.
  47. [6:29:00 PM] Ben: and then you supply the planets
  48. [6:29:10 PM] Rusty Shackleford: You also need people wanting to leave their entire lives behind
  49. [6:29:15 PM] Rusty Shackleford: most people are not willing to
  50. [6:29:23 PM] Rusty Shackleford: just to establish outer colonies
  51. [6:29:24 PM] Ben: Earth was in need of resources and was over populated
  52. [6:29:29 PM] Rusty Shackleford: It makes no sense, Table.
  53. [6:29:38 PM] Ben: we had this discussion before
  54. [6:29:42 PM] Rusty Shackleford: Not with me.
  55. [6:29:46 PM] Rusty Shackleford: Before
  56. [6:29:50 PM] Rusty Shackleford: the argument was about the total population
  57. [6:29:52 PM] Rusty Shackleford: not distribution
  58. [6:30:03 PM] Ben: 20 billion people live within the Sol Alliance
  59. [6:30:11 PM] Ben: aboutb half of the population of human space
  60. [6:30:15 PM] Ben: about*
  61. [6:30:31 PM] Rusty Shackleford: That's also too small.
  62. [6:30:35 PM] Rusty Shackleford: If it's the main connecting factor
  63. [6:30:43 PM] Rusty Shackleford: you'd expect most people to be under their jurisdiction
  64. [6:30:55 PM] Ben: They used to be, then colonies broke away
  65. [6:30:56 PM] Rusty Shackleford: if they were to serve as the diplomatic bridge to other races
  66. [6:30:59 PM] Rusty Shackleford: not enough
  67. [6:31:01 PM] Rusty Shackleford: colonies
  68. [6:31:03 PM] Rusty Shackleford: would be able to do that
  69. [6:31:05 PM] Rusty Shackleford: even if they all did
  70. [6:31:13 PM] Rusty Shackleford: 20.1 billion people is way too fucking many
  71. [6:31:14 PM] Ben: rusty, I'm not willing to argue specifics with you
  72. [6:31:17 PM] Ben: we;re talking hypothetics
  73. [6:31:24 PM] Rusty Shackleford: You brought it up, and hell yeah I'm gonna argue it.
  74. [6:31:37 PM] Rusty Shackleford: 3 bil is fuckin' measly, mang.
  75. [6:31:43 PM] Ben: 4-5 billion
  76. [6:31:52 PM] Rusty Shackleford: For three entire, heavily structured systems.
  77. [6:31:58 PM] Ben: Yes
  78. [6:32:01 PM] Rusty Shackleford: With several habitable planets each.
  79. [6:32:03 PM] Rusty Shackleford: No.
  80. [6:32:09 PM] Ben: EE has like 2
  81. [6:32:14 PM] Ben: Tau Ceti also has 2
  82. [6:32:26 PM] Rusty Shackleford: EE had 3. One got blown up. TC has 2. Sol has 1, plus all the fuckin' moons
  83. [6:32:36 PM] Rusty Shackleford: You can fit shit tons of people onto moons
  84. [6:32:39 PM] Rusty Shackleford: most would probably go there
  85. [6:32:49 PM] Rusty Shackleford: considering how you wouldn't let a shit ton of refugee ships use your precious warp gates at one time
  86. [6:33:09 PM] Rusty Shackleford: Luna would be heavily populated
  87. [6:33:12 PM] Rusty Shackleford: Mars would have shit tons of people
  88. [6:33:20 PM] Rusty Shackleford: the moons fo Jupiter, Saturn, Neptune, Uranus
  89. [6:33:32 PM] Rusty Shackleford: not counting free floating space stations
  90. [6:33:38 PM] Ben: We didn't let people leave Earth, period
  91. [6:33:41 PM] Ben: they just kinda dided
  92. [6:33:41 PM] Rusty Shackleford: Even so
  93. [6:33:43 PM] Ben: died*
  94. [6:33:53 PM] Ben: a lot got smuggled out though
  95. [6:34:01 PM] Rusty Shackleford: Earth not being there has no major effect on population distribution, table
  96. [6:34:09 PM] Rusty Shackleford: considering 40+ bil
  97. [6:34:16 PM] Rusty Shackleford: that's not even considering TC and EE
  98. [6:34:19 PM] Rusty Shackleford: two planets apiece
  99. [6:34:22 PM] Rusty Shackleford: both habitable
  100. [6:34:22 PM] Rusty Shackleford: and nearby
  101. [6:34:26 PM] Rusty Shackleford: the first systems to be colonized
  102. [6:34:38 PM] Rusty Shackleford: no way in hell you'd have only 3 bil combined
  103. [6:34:45 PM] Ben: again, 4-5 billion
  104. [6:34:51 PM] Ben: probably more like 5 billion
  105. [6:34:54 PM] Rusty Shackleford: 85 to 95% of people would likely be in all three combined
  106. [6:34:59 PM] Rusty Shackleford: learn to population dynamics
  107. [6:35:05 PM] Ben: rusty
  108. [6:35:10 PM] Ben: I'm kinda getting sick of the attitude
  109. [6:35:34 PM] Rusty Shackleford: It's not attitude. I'm not saying "CHANGE THIS OR I'LL LEAVE"
  110. [6:35:45 PM] Rusty Shackleford: I'm giving you my opinion based on what I know.
  111. [6:35:53 PM] Rusty Shackleford: On things I took an interest in and researched
  112. [6:36:00 PM] Rusty Shackleford: Not just slapdash assumptions
  113. [6:36:12 PM] Rusty Shackleford: I'm also not commanding you
  114. [6:36:17 PM] Rusty Shackleford: I'm just vociferously disagreeing with you
  115. [6:36:59 PM] Rusty Shackleford: I strongly disagree with your opinion, that only 5 billion people at most would be in the three core systems
  116. [6:37:05 PM] Rusty Shackleford: THey wouldn't be core systems if that was the case
  117. [6:37:09 PM] Ben: they aren't the only core systems
  118. [6:37:12 PM] Ben: that was never agreed upon
  119. [6:37:15 PM] Rusty Shackleford: What other ones, Table.
  120. [6:37:17 PM] Rusty Shackleford: What other ones are there.
  121. [6:37:22 PM] Ben: I wanted to flesh some out!
  122. [6:37:25 PM] Rusty Shackleford: Certanly not the Centauris.
  123. [6:37:31 PM] Rusty Shackleford: Neither the red dwarves.
  124. [6:37:37 PM] Ben: We can take some creative lee-way here
  125. [6:37:46 PM] Ben: we don'tneed to be 105% scientifically accurate
  126. [6:37:50 PM] Rusty Shackleford: There's a difference between artistic license and forcing stuff
  127. [6:37:55 PM] Rusty Shackleford: I don't do 100% accurate
  128. [6:37:58 PM] Rusty Shackleford: for example
  129. [6:38:14 PM] Rusty Shackleford: EE is only theorized to have planets, and even then none that would support life
  130. [6:38:20 PM] Rusty Shackleford: and the dust belt would prevent any colonization
  131. [6:38:23 PM] Rusty Shackleford: but I dummied those down and out
  132. [6:38:35 PM] Rusty Shackleford: TC has three planets, but none are within its habitable zone
  133. [6:38:38 PM] Ben: so let's dummy some more systems out!
  134. [6:38:42 PM] Ben: Like the Giese's
  135. [6:38:48 PM] Ben: the ones i suggested before
  136. [6:38:49 PM] Rusty Shackleford: Gliese is viable, but not in the way you think
  137. [6:39:03 PM] Rusty Shackleford: Viable after extreme amounts of terraforming
  138. [6:39:05 PM] Rusty Shackleford: the planets are
  139. [6:39:10 PM] Ben: Which we could probably do
  140. [6:39:10 PM] Rusty Shackleford: and most of the planets would be gas giants
  141. [6:39:15 PM] Ben: initial biodomes, heavy mining
  142. [6:39:23 PM] Rusty Shackleford: You can't build biodomes on ice giants.
  143. [6:39:28 PM] Ben: after centuries, terraforming efforts come to fruition
  144. [6:39:29 PM] Rusty Shackleford: Or on planets with no metallicity
  145. [6:39:33 PM] Rusty Shackleford: That's another factor
  146. [6:39:35 PM] Rusty Shackleford: if there's no resources
  147. [6:39:39 PM] Rusty Shackleford: there's no reason to colonize
  148. [6:39:44 PM] Rusty Shackleford: it would only be a net drain
  149. [6:39:44 PM] Ben: then we give them resources
  150. [6:40:17 PM] Rusty Shackleford: Metallicity isn't something you hand out like candy.
  151. [6:40:32 PM] Rusty Shackleford: I know what you're saying.
  152. [6:40:38 PM] Rusty Shackleford: I get that you want more systems.
  153. [6:40:40 PM] Rusty Shackleford: What I'm saying.
  154. [6:40:48 PM] Rusty Shackleford: Is that you're forcing and overcluttering.
  155. [6:40:55 PM] Rusty Shackleford: More aren't needed.
  156. [6:41:03 PM] Rusty Shackleford: Fleshing out of current systems is needed.
  157. [6:41:06 PM] Rusty Shackleford: They're horribly bare, the lore pages for them.
  158. [6:41:15 PM] Rusty Shackleford: Even with the edits for populations.
  159. [6:41:17 PM] Ben: We don't need a lot of fluff!
  160. [6:41:23 PM] Ben: People don't care about all the fluff
  161. [6:41:33 PM] Rusty Shackleford: What you are proposing. Is cluttering it with even more bare, unfleshed out systems
  162. [6:41:37 PM] Rusty Shackleford: Which we do not need.
  163. [6:41:40 PM] Ben: Tau Ceti is pretty flushed out
  164. [6:41:44 PM] Rusty Shackleford: Hardly.
  165. [6:41:49 PM] Rusty Shackleford: Name a city on Biesel except for the capital.
  166. [6:42:00 PM] Rusty Shackleford: That's the kind of shit I mean.
  167. [6:42:24 PM] Rusty Shackleford: You can't just slapdash planets everywhere.
  168. [6:42:34 PM] Ben: Well players can use that space to add things in, like towns, cities w/e
  169. [6:42:38 PM] Ben: those are more minor details
  170. [6:42:43 PM] Rusty Shackleford: No, /WE/ need to do that.
  171. [6:42:45 PM] Rusty Shackleford: It's our job.
  172. [6:42:49 PM] Rusty Shackleford: Otherwise we wouldn't be needed.
  173. [6:43:03 PM] Rusty Shackleford: We take suggestions.
  174. [6:43:07 PM] Rusty Shackleford: But it's our responsibility.
  175. [6:43:07 PM] Ben: we get the big details, the overview, we set the tone, the stage then we allow the players to partially fill it in with their characters
  176. [6:43:20 PM] Ben: it isn't our job to write down every little detail
  177. [6:43:44 PM] Rusty Shackleford: But when the planets are just big blobs of "a ball of rock with a capital and a population number", that's nowhere near enough to go on
  178. [6:43:50 PM] Rusty Shackleford: Don't cop out, table.
  179. [6:43:59 PM] Rusty Shackleford: Adding more planets doesn't add anything in total to the quality.
  180. [6:44:04 PM] Rusty Shackleford: Quantity doesn't equal quality.
  181. [6:44:08 PM] Ben: I know
  182. [6:44:22 PM] Ben: I wanted to develop the systems to have a certain 'archtype'
  183. [6:44:24 PM] Rusty Shackleford: I myself would be glad to flesh the hell out of the planets
  184. [6:44:29 PM] Rusty Shackleford: But making more systems
  185. [6:44:32 PM] Ben: one would be more rebellious, maybe the other would be more astere
  186. [6:44:34 PM] Rusty Shackleford: and dummying in yet more impossible planets
  187. [6:44:50 PM] Ben: Maybe it's a planet that wasn't discovered?
  188. [6:45:13 PM] Rusty Shackleford: 500 years of FTL travel and sensors that can map planets down to the smallest detail.
  189. [6:45:16 PM] Rusty Shackleford: Not likely.
  190. [6:45:24 PM] Rusty Shackleford: Table.
  191. [6:45:27 PM] Rusty Shackleford: If I wrote a book.
  192. [6:45:28 PM] Ben: wait...I'm confused here
  193. [6:45:33 PM] Rusty Shackleford: And just included as many planets are you're proposing
  194. [6:45:35 PM] Ben: what are your sources for saying it's impossible?
  195. [6:45:47 PM] Rusty Shackleford: I'm saying it's impossible that they weren't discovered before
  196. [6:45:51 PM] Rusty Shackleford: with FTL travel
  197. [6:46:04 PM] Ben: The idea is they are core planets that have already been populated
  198. [6:46:05 PM] Ben: for centuries
  199. [6:46:13 PM] Ben: along with Tau Ceti, EE, whatever
  200. [6:46:13 PM] Rusty Shackleford: Table.
  201. [6:46:19 PM] Rusty Shackleford: Don't cop out.
  202. [6:46:21 PM] Rusty Shackleford: Flesh out the actual planets.
  203. [6:46:28 PM] Rusty Shackleford: Don't just leave them cardboard cutouts.
  204. [6:46:42 PM] Rusty Shackleford: Just arbitrarily slappign more planets onto the galactic map
  205. [6:46:46 PM] Rusty Shackleford: without any sort of fleshing out
  206. [6:46:49 PM] Rusty Shackleford: or any sort of narrative reason
  207. [6:46:52 PM] Rusty Shackleford: other than "MORE PLANETS"
  208. [6:46:56 PM] Ben: Ok, how would you flesh out Tau Ceti?
  209. [6:47:08 PM] Ben: JUst add in City names?
  210. [6:48:01 PM] Rusty Shackleford: Map out Biesel. Give more specific statististics about population centers, histories of the population centers, name space based facilities, give a history of the government itself, a history of the people, cultural differences among regions, environmental differences among biomes, economics of the planet, etc
  211. [6:48:09 PM] Rusty Shackleford: Then on to New Gibson.
  212. [6:48:29 PM] Ben: Now that's getting into overly specific fluff
  213. [6:48:40 PM] Ben: people may read into it, they may not
  214. [6:48:41 PM] Rusty Shackleford: Yes, but a planet is not a big blob of arbitrary words
  215. [6:48:45 PM] Rusty Shackleford: it's a living, breathing place
  216. [6:48:49 PM] Ben: I like the idea of addingthat, but it's not necessary
  217. [6:48:51 PM] Rusty Shackleford: Saying you want archetype planets
  218. [6:48:56 PM] Rusty Shackleford: that would be fine for small colonies
  219. [6:49:02 PM] Rusty Shackleford: but for planets with billions
  220. [6:49:04 PM] Rusty Shackleford: would be impossible
  221. [6:49:10 PM] Rusty Shackleford: Utterly and entirely.
  222. [6:49:22 PM] Ben: how is it impossible?
  223. [6:49:25 PM] Ben: It's how we have it now
  224. [6:49:32 PM] Rusty Shackleford: Table.
  225. [6:49:35 PM] Rusty Shackleford: Have you turned on the news lately.
  226. [6:49:47 PM] Rusty Shackleford: Since when have you seen a single archetype that covers humanity as a whole.
  227. [6:49:51 PM] Rusty Shackleford: Or even the planet.
  228. [6:49:59 PM] Ben: I don't mean like that
  229. [6:50:05 PM] Rusty Shackleford: Then tell me what you mean.
  230. [6:50:05 PM] Ben: I mean, keep details to ahigh level
  231. [6:50:13 PM] Ben: we don't need to go into every village
  232. [6:50:13 PM] Rusty Shackleford: You mean meta level.
  233. [6:50:26 PM] Ben: I do like the idea of fleshing out the planets themselves
  234. [6:50:30 PM] Ben: but it's not a priority
  235. [6:50:35 PM] Ben: characters can fill some of that in themselves
  236. [6:50:42 PM] Ben: players*
  237. [6:50:48 PM] Rusty Shackleford: What I want, Table, as a whole, my goal, is to have people fully flesh out their characters. Give them places of origin, actual ctiies, provinces, environments, cultures.
  238. [6:50:59 PM] Rusty Shackleford: Utterly unique things.
  239. [6:51:02 PM] Rusty Shackleford: So they don't have to be snowflakes.
  240. [6:51:05 PM] Rusty Shackleford: From backwater colonies.
  241. [6:51:14 PM] Rusty Shackleford: So they can all be unique, on the same planet.
  242. [6:51:19 PM] Rusty Shackleford: Like humans are today.
  243. [6:51:23 PM] Ben: You don't need that to not make snowflakes
  244. [6:51:38 PM] Rusty Shackleford: Then what else would prevent it?
  245. [6:51:45 PM] Ben: honesrly, policing
  246. [6:51:48 PM] Ben: honestly*
  247. [6:51:48 PM] Rusty Shackleford: Adding more and more planets until it's overcrowded with earth analogs?
  248. [6:51:53 PM] Rusty Shackleford: and how are we going to police it
  249. [6:51:58 PM] Ben: I don't think it's an issue that simple lore-writing can fix
  250. [6:52:05 PM] Ben: people will always want to create their own space
  251. [6:52:17 PM] Rusty Shackleford: Table, are you a writer?
  252. [6:52:33 PM] Rusty Shackleford: I'm not asking to be superior.
  253. [6:52:40 PM] Rusty Shackleford: I'm just asking.
  254. [6:52:50 PM] Rusty Shackleford: So you can know where I'm coming from.
  255. [6:52:57 PM] Ben: I don't write novels or anything
  256. [6:53:08 PM] Ben: I just write some lore stuff
  257. [6:53:24 PM] Rusty Shackleford: I've had several goes at novels. Never finished them, but I got pretty far in for many.
  258. [6:53:39 PM] Rusty Shackleford: Have taught a class or two. Before they found someone more qualified.
  259. [6:53:55 PM] Rusty Shackleford: The thing is, I like to care about a character.
  260. [6:54:07 PM] Rusty Shackleford: I like to know where they come from.
  261. [6:54:11 PM] Rusty Shackleford: Know who they are, as if they are a real person.
  262. [6:54:19 PM] Rusty Shackleford: Otherwise you cannot sympathize properly.
  263. [6:54:39 PM] Rusty Shackleford: Just having them from Biesel tells me nothing.
  264. [6:55:20 PM] Rusty Shackleford: It tells me nothing about their preconeptions, their potential likes, dislikes, friends they might have made, what kind of political environment they were raised in
  265. [6:55:26 PM] Rusty Shackleford: I'm not saying that you always need that detail
  266. [6:55:35 PM] Rusty Shackleford: Nor am I advocating that every single person needs to have this
  267. [6:55:50 PM] Ben: But you also can't completely know a person just by finding out where they're from
  268. [6:55:51 PM] Rusty Shackleford: But the fact remains, that we need to nail this shit down. Make the planet something living, organic
  269. [6:56:04 PM] Ben: I'd like to map out a high level detail of what the galaxy looks like, major popultion centers
  270. [6:56:04 PM] Rusty Shackleford: But it certainly helps, table.
  271. [6:56:10 PM] Rusty Shackleford: Table.
  272. [6:56:10 PM] Rusty Shackleford: Also
  273. [6:56:13 PM] Ben: then maybe we can work down from there
  274. [6:56:25 PM] Rusty Shackleford: I don't think you have a sense of just how big the galaxy is
  275. [6:56:33 PM] Ben: I know, it's huge
  276. [6:56:34 PM] Rusty Shackleford: I know you can look at a picture
  277. [6:56:35 PM] Rusty Shackleford: and guesstimate
  278. [6:56:38 PM] Ben: that's why I said major population centers
  279. [6:56:39 PM] Rusty Shackleford: but truly get a sense
  280. [6:57:22 PM] Ben: look...this argument is exhausting
  281. [6:57:25 PM] Rusty Shackleford: Yes.
  282. [6:57:36 PM] Rusty Shackleford: But it is something that I care about for the lore.
  283. [6:57:47 PM] Ben: BUt I don't see it as that big of a concern
  284. [6:57:57 PM] Ben: and I don't think it will impact our players as much as you think it will
  285. [6:58:07 PM] Rusty Shackleford: Don't underestimate them, table.
  286. [6:58:13 PM] Ben: I'm not underestimating them
  287. [6:58:29 PM] Ben: I'm just trying to approximate their concerns and what they want
  288. [6:58:38 PM] Rusty Shackleford: But are you truly doing it accurately?
  289. [6:58:45 PM] Ben: I think a broad overview of the galaxy is better than getting super detailed into spevcific systems
  290. [6:59:06 PM] Ben: I've talked to people, they say that they don't really care when there's a lot of fluff
  291. [6:59:23 PM] Ben: they just skim it or don't read it
  292. [6:59:34 PM] Ben: some parts they latch onto, of course, but it's rare
  293. [7:00:18 PM] Rusty Shackleford: I'm saying. It's unrealistic. If we wanted unrealistic, we should just drop every little thing we've ever done to detail anything, and just go with Goon lore.
  294. [7:00:41 PM] Rusty Shackleford: If there was any.
  295. [7:00:49 PM] Rusty Shackleford: Leaving a blank template galaxy does nothing.
  296. [7:01:01 PM | Edited 7:01:09 PM] Rusty Shackleford: It's just there. Gives no appreciation for the scale.
  297. [7:01:37 PM] Rusty Shackleford: If the players didn't care about detail, I hardly think we'd all still be playing this game
  298. [7:01:42 PM] Rusty Shackleford: of 2d spacemen and pixelled ERP
  299. [7:04:08 PM] Rusty Shackleford: So.
  300. [7:04:10 PM] Rusty Shackleford: As I keep saying.
  301. [7:04:14 PM] Rusty Shackleford: Flesh out the existing systems.
  302. [7:04:20 PM] Rusty Shackleford: Before you have me go and invent new ones.
  303. [7:05:02 PM] Rusty Shackleford: also
  304. [7:05:15 PM] Rusty Shackleford: fully against only having 10% of the population in the "core" systems
  305. [7:05:23 PM] Rusty Shackleford: at the very least
  306. [7:05:29 PM] Rusty Shackleford: 80% is somewhat believeable
  307. [7:05:57 PM | Edited 7:06:10 PM] Rusty Shackleford: 32 billion people amonst five planets, not counting moons and stations
  308. [7:06:23 PM] Rusty Shackleford: 6.4 billion per planet
  309. [7:06:46 PM] Rusty Shackleford: still grossly underpopulated
  310. [7:06:57 PM] Rusty Shackleford: for future times with advanced infrastructure and sustainable development
  311. [7:16:26 PM] Ben: before I thought you said it would be impossible to get that many people out into space
  312. [7:18:16 PM] Ben: imma make a poll
  313. [7:18:25 PM] Ben: see if people want us to go wider or narrower
  314. [7:18:29 PM] Rusty Shackleford: I'm saying. Is that to get that many people out to the outer systems
  315. [7:18:32 PM] Rusty Shackleford: and colonize every single one
  316. [7:18:43 PM] Ben: well 1,000 people is enough to colonize
  317. [7:18:50 PM] Ben: that's the thing
  318. [7:18:54 PM] Rusty Shackleford: And do you know how many 1k's are in 1 billion.
  319. [7:19:00 PM] Ben: shit tons
  320. [7:19:02 PM] Rusty Shackleford: Yes.
  321. [7:19:07 PM] Rusty Shackleford: Fucking.
  322. [7:19:08 PM] Rusty Shackleford: Shit tons.
  323. [7:19:20 PM] Rusty Shackleford: Even with 32 bil tied up in the core systems.
  324. [7:19:26 PM] Rusty Shackleford: You still have shit tons to colonize outer systems.
  325. [7:19:39 PM] Rusty Shackleford: Reflect on that.
  326. [7:20:06 PM | Edited 7:20:13 PM] Rusty Shackleford: 8 billion people.
  327. [7:20:36 PM] Rusty Shackleford: 1000 people per outer colony
  328. [7:20:41 PM] Rusty Shackleford: that's 8 million colonies
  329. [7:20:48 PM] Rusty Shackleford: The scale. Is motherfucking. Immense.
  330. [7:20:58 PM] Rusty Shackleford: Think about it.
  331. [7:21:06 PM] Rusty Shackleford: 8,000,000
  332. [7:21:17 PM] Rusty Shackleford: assuming each has 1,000 people
  333. [7:24:23 PM] Rusty Shackleford: That is why I constantly urge the appreciation of scale.
  334. [7:24:29 PM] Rusty Shackleford: Because people don't think about it.
  335. [7:24:38 PM] Rusty Shackleford: They assume a number just fits in nicely. Does not need to be considered
  336. [7:58:24 PM] Ben: well they don't all have just 8,000
  337. [7:58:27 PM] Ben: but i get the point
  338. [7:58:48 PM] Rusty Shackleford: even if each colony had a million
  339. [7:58:56 PM] Rusty Shackleford: well
  340. [7:59:03 PM] Rusty Shackleford: wait, yeah
  341. [7:59:15 PM] Rusty Shackleford: you'd still have 8,000 colonies
  342. [7:59:19 PM] Rusty Shackleford: with a million each
  343. [7:59:41 PM] Rusty Shackleford: SO please.
  344. [7:59:43 PM] Rusty Shackleford: Consider.
  345. [7:59:45 PM] Rusty Shackleford: The scale.
  346. [8:00:23 PM] Ben: I think it's possible given a few centuries
  347. [8:01:00 PM] Ben: 300 million people got to America in the course of 500 ish years, and space travel is faster and safer than that
  348. [8:01:11 PM] Rusty Shackleford: 300 million did not immigrate
  349. [8:01:28 PM] Rusty Shackleford: and it was not 500 years
  350. [8:01:29 PM] Ben: they settled and then had babies
  351. [8:01:46 PM] Rusty Shackleford: most of the people in the americas before precolumbian times died off
  352. [8:01:49 PM] Rusty Shackleford: due to disease
  353. [8:01:52 PM] Rusty Shackleford: 90%
  354. [8:02:07 PM] Rusty Shackleford: Entire civilizations were destroyed.
  355. [8:02:49 PM] Ben: excpet we're not dealing with pilgrims on ships
  356. [8:02:53 PM] Ben: we;re dealing with space ships
  357. [8:03:02 PM] Rusty Shackleford: The casualties of war then could be even worse
  358. [8:03:09 PM] Rusty Shackleford: especially with bioengineered viruses to release too
  359. [8:03:19 PM] Rusty Shackleford: and people not exposed to the same strains of diseases
  360. [8:03:21 PM] Ben: or it could not be
  361. [8:03:22 PM] Rusty Shackleford: between planets
  362. [8:03:28 PM] Rusty Shackleford: Murphy's law, Table.
  363. [8:03:36 PM] Rusty Shackleford: On that scale.
  364. [8:03:39 PM] Rusty Shackleford: It's going to come into effect.
  365. [8:03:48 PM] Rusty Shackleford: 8,000 colonized planets
  366. [8:03:53 PM] Rusty Shackleford: assuming each has 1 million people
  367. [8:04:02 PM] Rusty Shackleford: with only 8 billion in the outer colonies
  368. [8:04:12 PM] Rusty Shackleford: and 32 tied up in the core worlds of TC, EE and S
  369. [8:04:23 PM] Rusty Shackleford: That's where your population grows.
  370. [8:04:37 PM] Rusty Shackleford: Not in the pirate infested, harsh and unforgiving void surrounding these colonies
  371. [8:04:47 PM] Rusty Shackleford: These would be frontiers.
  372. [8:04:49 PM] Rusty Shackleford: Not population centers.
  373. [8:05:07 PM] Rusty Shackleford: 6.4 billion is less than what we have on Earth today.
  374. [8:05:16 PM] Rusty Shackleford: Given 500 years, that would increase dramatically
  375. [8:05:23 PM] Rusty Shackleford: but most of them would not end up in the fringes.
  376. [8:05:27 PM] Rusty Shackleford: they would stay in the core worlds
  377. [8:05:41 PM] Rusty Shackleford: 80% is a very conservative estimate as to how many would stay
  378. [8:05:49 PM] Rusty Shackleford: actual estimate could be 90%
  379. [8:06:41 PM] Ben: western Europe has a pop of 257 million, roughly
  380. [8:06:43 PM] Ben: 357*
  381. [8:06:49 PM] Ben: the US has 300 million
  382. [8:06:57 PM] Rusty Shackleford: China and India have a billion each.
  383. [8:06:59 PM] Ben: over the course of about 300-400 years
  384. [8:07:11 PM] Rusty Shackleford: Oceanea has about 2 billion.
  385. [8:07:28 PM] Rusty Shackleford: Africa and South America have their own as well.
  386. [8:07:39 PM] Rusty Shackleford: First world countries are not your standard, Table.
  387. [8:07:53 PM] Ben: I don't understand the phrasing
  388. [8:08:17 PM] Rusty Shackleford: Well, I'm assuming you're going to use developed countries as a standard for population growth
  389. [8:08:20 PM] Ben: My point is that large scale population migrations and emmigrations are possible, and over centuries, populations can shift dramatically
  390. [8:08:21 PM] Rusty Shackleford: since you're bringing them up
  391. [8:08:29 PM] Rusty Shackleford: Table.
  392. [8:08:32 PM] Rusty Shackleford: Have you ever had the thought.
  393. [8:08:37 PM] Rusty Shackleford: THat not everyone is allowed to emigrate.
  394. [8:08:39 PM] Rusty Shackleford: Or even wants to.
  395. [8:08:57 PM] Ben: THt was the situation in Europe in the past!
  396. [8:09:09 PM] Ben: 'People were forced out by discrimination or were forced to leave!
  397. [8:09:15 PM] Ben: or left seeking a new life
  398. [8:09:26 PM] Rusty Shackleford: Most of Europe's population did not leave.
  399. [8:09:35 PM] Rusty Shackleford: Otherwise Europe would be a fuckin' desert
  400. [8:09:43 PM] Ben: YEs, and now the United States has a population not too far away from Europe's
  401. [8:09:51 PM] Rusty Shackleford: Only becasue of our medical advances.
  402. [8:09:55 PM] Ben: Earth's population dies after the second Sol Alliance war
  403. [8:10:07 PM] Ben: OUr medical advances are roughly similar
  404. [8:10:08 PM] Rusty Shackleford: And I assume that it had a much higher density of population than any other world
  405. [8:10:23 PM] Ben: So? The point still stands regardless of pop density
  406. [8:10:25 PM] Rusty Shackleford: if the other planets in the core systems
  407. [8:10:28 PM] Rusty Shackleford: has first world medical care
  408. [8:10:30 PM] Ben: Earth is Europe, space in the US
  409. [8:10:31 PM] Rusty Shackleford: I can see the grwoth
  410. [8:10:40 PM] Rusty Shackleford: I can see the growth.
  411. [8:10:47 PM] Rusty Shackleford: I don't dispute the growth. In the core worlds.
  412. [8:10:51 PM] Rusty Shackleford: Not in the fringe worlds.
  413. [8:11:00 PM] Ben: I can live with that
  414. [8:11:03 PM] Rusty Shackleford: The fringe worlds will be sparsely populated
  415. [8:11:10 PM] Ben: THe outer systems have like a few amount of people
  416. [8:11:11 PM] Ben: yep
  417. [8:11:12 PM] Rusty Shackleford: at least 32 billion would live in TC, EE, and S
  418. [8:11:19 PM] Ben: that's a bit too high
  419. [8:11:20 PM] Rusty Shackleford: at the conservative 80% estimate
  420. [8:11:22 PM] Rusty Shackleford: that's how much it is
  421. [8:11:28 PM] Rusty Shackleford: it still leaves 8 BILLION people
  422. [8:11:32 PM] Ben: that's not how much it is
  423. [8:11:38 PM] Ben: that number is not set in stone
  424. [8:11:38 PM] Rusty Shackleford: 80 percent of 40
  425. [8:11:47 PM] Ben: that percentage is not set in stone
  426. [8:11:53 PM] Rusty Shackleford: I know. It's a conservative estimate.
  427. [8:12:01 PM] Rusty Shackleford: Population dynamics, Table.
  428. [8:12:20 PM] Rusty Shackleford: 8 BILLION people to populate an extremely sparse area of space
  429. [8:12:22 PM] Rusty Shackleford: around the core systems
  430. [8:12:33 PM] Rusty Shackleford: you'll still have shit tons of systems populated
  431. [8:12:40 PM] Rusty Shackleford: by respectable numbers of people
  432. [8:12:53 PM] Rusty Shackleford: several hundred thousand, maybe a few million in particularly successful ones
  433. [8:13:02 PM] Rusty Shackleford: where growth has matched that of the core worlds' early days
  434. [8:13:14 PM] Rusty Shackleford: But no way in hell.
  435. [8:13:24 PM] Rusty Shackleford: Is only 10% of the population going to inhabit the core worlds.
  436. [8:13:32 PM] Rusty Shackleford: Human space would encompasse about a third of the galaxy.
  437. [8:13:41 PM] Rusty Shackleford: Several million light years.
  438. [8:13:48 PM] Ben: THat's why I want to make more core systems, spread it out a little
  439. [8:13:58 PM] Rusty Shackleford: No, they don't need to be spread out.
  440. [8:14:00 PM] Rusty Shackleford: I just said that.
  441. [8:14:04 PM] Rusty Shackleford: Because it would be concentrated.
  442. [8:14:10 PM] Rusty Shackleford: Populations concentrate.
  443. [8:14:24 PM] Rusty Shackleford: I say several million lightyears
  444. [8:14:27 PM] Rusty Shackleford: because there are things called voids
  445. [8:14:32 PM] Rusty Shackleford: where there are no stars
  446. [8:14:37 PM] Ben: Populations spread out during the manifest destiny thing
  447. [8:14:45 PM] Rusty Shackleford: Table.
  448. [8:14:49 PM] Rusty Shackleford: Populations didn't spread that much.
  449. [8:14:55 PM] Rusty Shackleford: Most of the people still lived on the eastern part of the US.
  450. [8:15:07 PM] Rusty Shackleford: Only after Manifest Destiny was completed
  451. [8:15:12 PM] Ben: well you got some token settlements that turn into cities
  452. [8:15:21 PM] Ben: but there's always people who will be willing to emmigrate
  453. [8:15:23 PM] Rusty Shackleford: I'm not arguing against population growth, Table.
  454. [8:15:33 PM] Rusty Shackleford: But the mass emigrations you speak of are unfounded, and would not be feasible.
  455. [8:15:42 PM] Rusty Shackleford: The core worlds' economies would collapse.
  456. [8:15:50 PM] Rusty Shackleford: especially of non resource containing systems were colonized
  457. [8:15:55 PM] Ben: I'm talking over the course of centuries
  458. [8:16:05 PM] Rusty Shackleford: You're not understanding the scale of billions.
  459. [8:16:15 PM] Rusty Shackleford: A few hundred thousand managed to tame the west.
  460. [8:16:22 PM] Rusty Shackleford: And from there, they expanded.
  461. [8:16:44 PM] Rusty Shackleford: But the population of hte US did not split off entirely from the east
  462. [8:16:52 PM] Rusty Shackleford: and instead settle in the hellhole that the west was before it was tamed
  463. [8:17:06 PM] Rusty Shackleford: Are you seeing my point?
  464. [8:17:13 PM] Rusty Shackleford: The fringe is supposed to be a hellhole.
  465. [8:17:18 PM] Ben: and it is
  466. [8:17:23 PM] Rusty Shackleford: Then explain why people are mass emigrating.
  467. [8:17:41 PM] Rusty Shackleford: Why 90% of the population decides to up and leave their cushy lives.
  468. [8:17:57 PM] Ben: have you read the lore backstory?
  469. [8:18:13 PM] Ben: cause Earth remains the most populated until it gets nearly destroyed
  470. [8:18:21 PM] Rusty Shackleford: Table.
  471. [8:18:27 PM] Rusty Shackleford: If the earth had, say 20 billion people
  472. [8:18:29 PM] Rusty Shackleford: and it got destroyed
  473. [8:18:33 PM] Rusty Shackleford: and the current pop is 40
  474. [8:18:35 PM] Rusty Shackleford: it wouldn't change a thing
  475. [8:18:40 PM] Rusty Shackleford: it just means that 20 billion people died.
  476. [8:18:45 PM] Rusty Shackleford: or spread out into the rest of the Sol system
  477. [8:18:49 PM] Rusty Shackleford: since they were hella poor to begin with
  478. [8:18:53 PM] Rusty Shackleford: and can't afford to start new lives
  479. [8:19:11 PM] Rusty Shackleford: they can't afford to found colonies out in deep space.
  480. [8:19:20 PM] Rusty Shackleford: they can afford to pile into squatter cities
  481. [8:19:23 PM] Rusty Shackleford: on Mars and Luna
  482. [8:19:29 PM] Ben: which they already have
  483. [8:19:31 PM] Rusty Shackleford: maybe the moons of the gas giants
  484. [8:19:41 PM] Rusty Shackleford: and then expand into EE and TC
  485. [8:19:46 PM] Rusty Shackleford: but the 20 billion on earth
  486. [8:19:57 PM] Rusty Shackleford: only constituted a third of the population at the time, by your reasoning
  487. [8:20:04 PM] Rusty Shackleford: meaning that if they all died
  488. [8:20:14 PM] Rusty Shackleford: it doesn't mean the populations of the rest of the core systems were instantly reallocated
  489. [8:20:48 PM] Ben: and that's not what I'm saying
  490. [8:21:18 PM] Rusty Shackleford: It's exactly what you're saying.
  491. [8:21:25 PM] Rusty Shackleford: You're looking at it from a purely mathematical point of view.
  492. [8:21:31 PM] Rusty Shackleford: Not sociological, which you should be.
  493. [8:21:44 PM] Rusty Shackleford: Most of the population has no reason to go and live in the hellhole fringe.
  494. [8:21:50 PM] Rusty Shackleford: When they are heavily infrastructured systems in reach
  495. [8:22:08 PM] Ben: the outer to fringe systems have very small populations, but continue to attract people due to uncliamed mineral riches
  496. [8:22:15 PM] Rusty Shackleford: Table.
  497. [8:22:18 PM] Rusty Shackleford: You're copping out.
  498. [8:22:22 PM] Rusty Shackleford: Stop copping out.
  499. [8:22:24 PM] Rusty Shackleford: Think, please.
  500. [8:22:27 PM] Ben: also, the fact that the SA is somewhat unpopular and seen as an imperialistic authority
  501. [8:22:34 PM] Ben: what do you mean I'm copping out?
  502. [8:22:35 PM] Rusty Shackleford: The core systems are not under SA.
  503. [8:22:40 PM] Ben: Yes, they are!
  504. [8:22:40 PM] Rusty Shackleford: Only SOl is.
  505. [8:22:45 PM] Rusty Shackleford: EE and TC are separate.
  506. [8:22:51 PM] Ben: THey're ultimately subject to Sol Alliance laws
  507. [8:22:54 PM] Rusty Shackleford: Republic of Biesel, Eridani Corporate Federation
  508. [8:22:58 PM] Ben: semi-autonomous
  509. [8:23:01 PM] Ben: semi-
  510. [8:23:03 PM] Ben: kinda like a state
  511. [8:23:09 PM] Rusty Shackleford: Independent Governance of Stormswrath(tm)
  512. [8:23:15 PM] Ben: which i will be changing
  513. [8:23:26 PM] Rusty Shackleford: But are you doing this with everyone's consent?
  514. [8:23:45 PM] Rusty Shackleford: You do need consent from us.
  515. [8:23:49 PM] Rusty Shackleford: A vote.
  516. [8:23:55 PM] Ben: THe SA is the framwork a majority of the lroeteam agreed upon ,and the existing lore elements have to be adjusted to fit within it
  517. [8:24:10 PM] Ben: where applicable
  518. [8:24:15 PM] Rusty Shackleford: I agree somewhat. But there are flaws in the framework.
  519. [8:24:22 PM] Rusty Shackleford: That I'm afraid that you won't admit.
  520. [8:24:25 PM] Rusty Shackleford: That parts make no sense.
  521. [8:24:29 PM] Ben: then tell me
  522. [8:24:31 PM] Ben: about them
  523. [8:24:33 PM] Ben: succinctly
  524. [8:24:48 PM] Rusty Shackleford: I'm not going to read the whole thing again when I just got back from work and need sleep.
  525. [8:24:52 PM] Rusty Shackleford: Just to present succint points.
  526. [8:25:04 PM] Rusty Shackleford: For telling you that your population distributions make no sense.
  527. [8:25:08 PM] Rusty Shackleford: And straying from the fact
  528. [8:25:13 PM] Rusty Shackleford: that you won't flesh out the systems that exist already
  529. [8:25:23 PM] Rusty Shackleford: Because you want arbitrary new core worlds as a cop out.
  530. [8:25:32 PM] Ben: what do you mean by cop out?
  531. [8:25:35 PM] Ben: exactly?
  532. [8:25:40 PM] Ben: How am I coping out?
  533. [8:25:58 PM] Rusty Shackleford: You are avoiding doing something that you ought to do. Is the definition.
  534. [8:26:07 PM] Rusty Shackleford: Which is flesh out the planets.
  535. [8:26:10 PM] Rusty Shackleford: Not leave it to everyone else.
  536. [8:26:14 PM] Rusty Shackleford: That is your job. Our job.
  537. [8:26:20 PM] Rusty Shackleford: Not just the framework.
  538. [8:26:22 PM] Rusty Shackleford: That's a start.
  539. [8:26:25 PM] Rusty Shackleford: You have to finish it.
  540. [8:26:45 PM] Rusty Shackleford: Make it something that you could present to someone, say, look at this, it isn't just an arbitrary blob in space with a funny sounding name.
  541. [8:27:14 PM] Ben: Our job is to provide an overall structure of the lore, a place where individual players can make their own sottries and that does not necessarily include mapping out every little detail
  542. [8:27:34 PM] Rusty Shackleford: We don't need to map out every detail. But the detail that we have mapped out so far is grossly insufficient.
  543. [8:27:34 PM] Ben: and if you can't see that, I don't really know what to tell you
  544. [8:27:41 PM] Rusty Shackleford: Grossly insufficient.
  545. [8:27:44 PM] Ben: I think it's at a decent level
  546. [8:27:50 PM] Rusty Shackleford: It's a cardboard cutout of what it could be
  547. [8:27:56 PM] Rusty Shackleford: a grainy photograph
  548. [8:28:10 PM] Rusty Shackleford: something "there" but not there at the same time.
  549. [8:28:39 PM] Ben: I think there's a decent enough amout of information there right now
  550. [8:28:50 PM | Edited 8:28:54 PM] Rusty Shackleford: The damn wiki is a scarecrow
  551. [8:29:04 PM] Rusty Shackleford: A couple of sparse pages, all WIP with the big green label.
  552. [8:29:09 PM] Rusty Shackleford: Don't delude yourself.
  553. [8:29:16 PM] Rusty Shackleford: It's nowhere near finished.
  554. [8:29:23 PM] Rusty Shackleford: It's literally a backbone.
  555. [8:29:25 PM] Ben: We have a good foundation, and we continue to make progress
  556. [8:29:27 PM] Rusty Shackleford: No flesh.
  557. [8:29:47 PM] Ben: We don't need a bunch of pages of information on every single panet
  558. [8:29:47 PM] Rusty Shackleford: It's a backbone. What you're doing right now is detailing vertebrae before you even build the rest of the body.
  559. [8:30:10 PM] Ben: Or maybe I'm trying to expand the universe we already have before we delve down deep into each section
  560. [8:30:24 PM] Rusty Shackleford: The universe we have already is fuckin' immense
  561. [8:30:27 PM] Rusty Shackleford: why don't you see that
  562. [8:30:38 PM] Rusty Shackleford: You haven't even had me delve into alien space
  563. [8:30:42 PM] Rusty Shackleford: or even tried to explain their history
  564. [8:30:52 PM] Rusty Shackleford: just little bits on their respective pages
  565. [8:30:54 PM] Ben: cause other people have done that
  566. [8:31:11 PM] Ben: Unathi lore is being updates, same with Taaran lore
  567. [8:31:14 PM] Ben: Tajaran*
  568. [8:31:29 PM] Ben: and I didn't know you wanted to swork on aliens
  569. [8:31:32 PM] Ben: ((work))
  570. [8:31:44 PM] Rusty Shackleford: Tell me, Table, what is it you wanted to add as part of your "expanding unirverse" plan.
  571. [8:31:51 PM] Rusty Shackleford: Besides more arbitrary core planets.
  572. [8:31:56 PM] Ben: Two new systems, that's it
  573. [8:32:04 PM] Rusty Shackleford: I gave you two new systems.
  574. [8:32:04 PM] Ben: that's all I wanted in the beginning, that's al I want now
  575. [8:32:17 PM] Rusty Shackleford: I'm already writing three more.
  576. [8:32:20 PM] Rusty Shackleford: You don't need more systems.
  577. [8:32:26 PM] Ben: but those can't support large scale settlements, and when I asked about having them populated, you said no
  578. [8:32:34 PM] Rusty Shackleford: 5 planets, table.
  579. [8:32:37 PM] Rusty Shackleford: 5 core planets.
  580. [8:32:39 PM] Rusty Shackleford: Is more than enough.
  581. [8:32:48 PM] Rusty Shackleford: The remaining systems can be middle colonies
  582. [8:32:54 PM] Rusty Shackleford: the five that I've worked on
  583. [8:32:55 PM] Ben: THen I'm going to rework them to be terraformed and have populations in the billions
  584. [8:33:01 PM] Rusty Shackleford: Too large, table.
  585. [8:33:08 PM] Rusty Shackleford: You're still not getting it.
  586. [8:33:19 PM] Rusty Shackleford: Numbers work that way.
  587. [8:33:21 PM] Rusty Shackleford: People don't.
  588. [8:33:59 PM] Rusty Shackleford: The average person's wants and needs are to be comfortable. Going to a planet that's being terraformed, a process that would take decades and cost billions of credits
  589. [8:34:14 PM] Rusty Shackleford: It's not something that tends to have someone be comfortable.
  590. [8:35:02 PM] Ben: that's all hypotheticals
  591. [8:35:09 PM] Ben: people live comfortably in biodomes
  592. [8:35:14 PM] Ben: it does but a cap on populations
  593. [8:35:17 PM] Ben: put*
  594. [8:35:25 PM] Ben: but when the process is done, you can really expand outwards
  595. [8:35:34 PM] Ben: or make it like Mars with pockets of habitability
  596. [8:36:12 PM] Rusty Shackleford: table
  597. [8:36:19 PM] Rusty Shackleford: earlier you wanted to use the US as a model for population shift
  598. [8:36:20 PM] Rusty Shackleford: http://www.pewsocialtrends.org/2008/12/17/who-moves-who-stays-put-wheres-home/
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