Advertisement
indignitas

Old Berserker Chestpiece Mods

Feb 7th, 2014
803
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.64 KB | None | 0 0
  1. Flurry of Blows lasts 17% longer.
  2.  
  3. Gain 60 MP when Inescapable Doom hits target.
  4.  
  5. Inescapable Doom cool-down -5%.
  6.  
  7. Lethal Strike damage +15%.
  8.  
  9. Triumphant Shout lasts 20% longer.
  10.  
  11. Tenacity cool-down -10%.
  12.  
  13. Staggering Strike damage +25%.
  14.  
  15. Flatten damage +10%
  16.  
  17. Increases damage of Cyclone by 8%
  18.  
  19. Increases damage of Thunder Strike by 8%
  20.  
  21.  
  22.  
  23. Among the possible options, the two most important are the increased damage to Thunder Strike and Cyclone. The increase on Flurry of Blows is marginal – at best an additional 2.55 seconds to a 15 second duration skill (not including the +30% duration granted by its Glyph of Lingering). The two buffs to Inescapable Doom are also trivial, even in PVP: 60 MP is a single use of Thunder Strike, while 5% off a 120 second cool-down is a game-breaking 6 seconds.
  24.  
  25. Triumphant Shout is somewhat useable, giving it a 100% uptime if you chose to use its Glyph of Energy. On the other hand, by using only the Glyph of Energy, Triumphant Shout already has a 95% uptime (20 seconds of duration versus 21 seconds of cool-down), while using only the modifier gives a 73% uptime. (22 seconds of duration versus 30 seconds of cool-down).
  26.  
  27. Tenacity follows in the same vein, where doubling up on Glyph and modifier gives a total 30% cool-down reduction (reducing the 60 second cool-down to 42 seconds). Combining this with the Glyph of Restoration turns Tenacity into a reliable self-heal, but keep in mind that this costs a total of seven (7) Glyph points and the skill modifier on your armor.
  28.  
  29. Although a significant boost, the enormous +25% damage increase to Staggering Strike is wasted; at peak form, Staggering Strike has a base damage of 889, with the increase bringing it to 1111. Compare this to Flatten’s base 1615 damage and Thunder Strike’s base 2743 damage, and factor in Staggering Strike’s 20 second cool-down; the +25% boost is wasted on Staggering Strike.
  30.  
  31. Flatten’s +10% damage increase (also found on the Jax Trust armor, the Berserk Favored Suit) is not a bad alternative to the Cyclone and Thunder Strike modifiers; however, the damage boost to Flatten, comparing it to a boosted Thunder Strike and Cyclone, still leave much to be desired. In addition, with Flatten being potentially left without Glyphs (see section “The Liability in Flatten”), the animation lock and smaller damage can become a liability in some situations.
  32.  
  33. Finally, the +15% damage bonus to Lethal Strike is worth considering. At max level, Lethal Strike’s base is a massive 3092. While this makes Lethal Strike potentially very useful, it falls into the same category as Flatten: you will not be using it as much as Thunder Strike and Flatten.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement