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- on break of stone:
- if {Stoniarka.%event-block%} is true:
- if player is holding gold pickaxe:
- set {Stoniarka.%event-block%} to false
- send "&8» &6Wylaczyles &5&lStoniarke&6 !"
- if player can hold 1 sponge:
- give sponge named "&5&lStoniarka" with lore "Postaw, Regeneracja co 1 sekund." to the player
- else:
- drop sponge named "&5&lStoniarka" with lore "Postaw, Regeneracja co 1 sekund."
- stop
- else:
- wait 1 second
- set the event-block to stone
- stop
- on place of sponge:
- if tool is end stone named "&5&lStoniarka" with lore "Postaw, Regeneracja co 1 sekund.":
- send "&8» &6Polozyles &5&lStoniarke&6, za 1 sekundy zamieni sie w nieskonczony stone!"
- send "&8» &6Aby ja wylaczyc, zniszcz ja zlotym kilofem !"
- set {Stoniarka.%event-block%} to true
- wait 1 tick
- set event-block to stone
- stop
- #
- #Schemat craftingu:
- #
- # 1 | 2 | 3
- # 4 | 5 | 6
- # 7 | 8 | 9
- #
- # Np. crafting drewnianego miecza
- #
- # air | wood | air
- # air | wood | air
- # air | stic | air
- on skript load:
- register new shaped recipe for sponge named "&5&lStoniarka" with lore "Postaw, Regeneracja co 1 sekund." using air,wood,air,air,wood,air,air,stick,air
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