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Nov 30th, 2014
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  1. on break of stone:
  2. if {Stoniarka.%event-block%} is true:
  3. if player is holding gold pickaxe:
  4. set {Stoniarka.%event-block%} to false
  5. send "&8» &6Wylaczyles &5&lStoniarke&6 !"
  6. if player can hold 1 sponge:
  7. give sponge named "&5&lStoniarka" with lore "Postaw, Regeneracja co 1 sekund." to the player
  8. else:
  9. drop sponge named "&5&lStoniarka" with lore "Postaw, Regeneracja co 1 sekund."
  10. stop
  11. else:
  12. wait 1 second
  13. set the event-block to stone
  14. stop
  15.  
  16. on place of sponge:
  17. if tool is end stone named "&5&lStoniarka" with lore "Postaw, Regeneracja co 1 sekund.":
  18. send "&8» &6Polozyles &5&lStoniarke&6, za 1 sekundy zamieni sie w nieskonczony stone!"
  19. send "&8» &6Aby ja wylaczyc, zniszcz ja zlotym kilofem !"
  20. set {Stoniarka.%event-block%} to true
  21. wait 1 tick
  22. set event-block to stone
  23. stop
  24. #
  25. #Schemat craftingu:
  26. #
  27. # 1 | 2 | 3
  28. # 4 | 5 | 6
  29. # 7 | 8 | 9
  30. #
  31. # Np. crafting drewnianego miecza
  32. #
  33. # air | wood | air
  34. # air | wood | air
  35. # air | stic | air
  36.  
  37. on skript load:
  38. register new shaped recipe for sponge named "&5&lStoniarka" with lore "Postaw, Regeneracja co 1 sekund." using air,wood,air,air,wood,air,air,stick,air
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