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  1. configs/all/retroarch.cfg
  2.  
  3. ## Skeleton config file for RetroArch
  4.  
  5. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  6. # This will be overridden by explicit command line options.
  7. # savefile_directory =
  8.  
  9. # Save all save states (*.state) to this directory.
  10. # This will be overridden by explicit command line options.
  11. # savestate_directory =
  12.  
  13. # If set to a directory, content which is temporarily extracted
  14. # will be extracted to this directory.
  15. cache_directory = "/tmp/retroarch"
  16.  
  17. # Save all input remapping files to this directory.
  18. # input_remapping_directory =
  19.  
  20. # Save all playlist files to this directory.
  21. # playlist_directory =
  22.  
  23. # If set to a directory, the content history playlist will be saved
  24. # to this directory.
  25. # content_history_dir =
  26.  
  27. # Automatically saves a savestate at the end of RetroArch's lifetime.
  28. # The path is $SRAM_PATH.auto.
  29. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  30. # savestate_auto_save = false
  31. # savestate_auto_load = true
  32.  
  33. # Load libretro from a dynamic location for dynamically built RetroArch.
  34. # This option is mandatory.
  35.  
  36. # Path to a libretro implementation.
  37. # libretro_path = "/path/to/libretro.so"
  38.  
  39. # A directory for where to search for libretro core implementations.
  40. # libretro_directory =
  41.  
  42. # A directory for where to search for libretro core information.
  43. # libretro_info_path =
  44.  
  45. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  46. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  47. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  48. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  49. # libretro_log_level = 0
  50.  
  51. # Enable or disable verbosity level of frontend.
  52. # log_verbosity = false
  53.  
  54. # If this option is enabled, every content file loaded in RetroArch will be
  55. # automatically added to a history list.
  56. # history_list_enable = true
  57.  
  58. # Enable or disable RetroArch performance counters
  59. # perfcnt_enable = false
  60.  
  61. # Path to core options config file.
  62. # This config file is used to expose core-specific options.
  63. # It will be written to by RetroArch.
  64. # A default path will be assigned if not set.
  65. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  66.  
  67. # Path to content history file.
  68. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  69. # A default path will be assigned if not set.
  70. # content_history_path =
  71.  
  72. # Path to music content history file (optional).
  73. # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading.
  74. # A default path will be assigned if not set.
  75. # content_music_history_path =
  76.  
  77. # Path to image content history file (optional).
  78. # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading.
  79. # A default path will be assigned if not set.
  80. # content_image_history_path =
  81.  
  82. # Path to video content history file (optional).
  83. # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading.
  84. # A default path will be assigned if not set.
  85. # content_video_history_path =
  86.  
  87. # Number of entries that will be kept in content history file.
  88. # content_history_size = 100
  89.  
  90. # Sets the "system" directory.
  91. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  92. system_directory = "/home/pi/RetroPie/BIOS"
  93.  
  94. # Sets start directory for menu file browser.
  95. # rgui_browser_directory =
  96.  
  97. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  98. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  99. # content_directory =
  100.  
  101. # Assets directory. This location is queried by default when menu interfaces try to look for
  102. # loadable assets, etc.
  103. # assets_directory =
  104.  
  105. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  106. # loaded by the menu depending on context.
  107. # dynamic_wallpapers_directory =
  108.  
  109. # Thumbnails directory. To store thumbnail files.
  110. # thumbnails_directory =
  111.  
  112. # Sets start directory for menu config browser.
  113. # rgui_config_directory =
  114.  
  115. # Show startup screen in menu.
  116. # Is automatically set to false when seen for the first time.
  117. # This is only updated in config if config_save_on_exit is set to true, however.
  118. # rgui_show_start_screen = true
  119.  
  120. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  121. # Overwrites the config. #include's and comments are not preserved.
  122. config_save_on_exit = "false"
  123.  
  124. # Load up a specific config file based on the core being used.
  125. # core_specific_config = false
  126.  
  127. # Shows hidden files and folders in directory listings.
  128. # show_hidden_files = true
  129.  
  130. #### Video
  131.  
  132. # Video driver to use. "gl", "xvideo", "sdl"
  133. # video_driver = "gl"
  134.  
  135. # Which context implementation to use.
  136. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  137. # By default, tries to use first suitable driver.
  138. # video_context_driver =
  139.  
  140. # Windowed x resolution scale and y resolution scale
  141. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  142. # video_scale = 3.0
  143.  
  144. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  145. video_fullscreen_x = "640"
  146. video_fullscreen_y = "480"
  147.  
  148. # Start in fullscreen. Can be changed at runtime.
  149. # video_fullscreen = false
  150.  
  151. # If fullscreen, prefer using a windowed fullscreen mode.
  152. # video_windowed_fullscreen = true
  153.  
  154. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  155. # suggests RetroArch to use that particular monitor.
  156. # video_monitor_index = 0
  157.  
  158. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  159. # video_disable_composition = false
  160.  
  161. # Video vsync.
  162. # video_vsync = true
  163.  
  164. # Max amount of swapchain images.
  165. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering
  166. # video_max_swapchain_images = 3
  167.  
  168. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  169. # have video problems with sRGB FBO support enabled.
  170. # video_force_srgb_disable = false
  171.  
  172. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  173. # video_hard_sync = false
  174.  
  175. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  176. # Maximum is 3.
  177. # video_hard_sync_frames = 0
  178.  
  179. # Sets how many milliseconds to delay after VSync before running the core.
  180. # Can reduce latency at cost of higher risk of stuttering.
  181. # Maximum is 15.
  182. # video_frame_delay = 0
  183.  
  184. # Inserts a black frame inbetween frames.
  185. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  186. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  187. # video_black_frame_insertion = false
  188.  
  189. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  190. video_threaded = "true"
  191.  
  192. # Use a shared context for HW rendered libretro cores.
  193. # Avoids having to assume HW state changes inbetween frames.
  194. # video_shared_context = false
  195.  
  196. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  197. video_smooth = "false"
  198.  
  199. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  200. # video_force_aspect = true
  201.  
  202. # Only scales video in integer steps.
  203. # The base size depends on system-reported geometry and aspect ratio.
  204. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  205. # video_scale_integer = false
  206.  
  207. # A floating point value for video aspect ratio (width / height).
  208. # If this is not set, aspect ratio is assumed to be automatic.
  209. # Behavior then is defined by video_aspect_ratio_auto.
  210. # video_aspect_ratio =
  211.  
  212. # If this is true and video_aspect_ratio is not set,
  213. # aspect ratio is decided by libretro implementation.
  214. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  215. video_aspect_ratio_auto = "true"
  216.  
  217. # Forces cropping of overscanned frames.
  218. # Exact behavior of this option is implementation specific.
  219. # video_crop_overscan = true
  220.  
  221. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  222. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  223.  
  224. # Load video_shader on startup.
  225. # Other shaders can still be loaded later in runtime.
  226. # video_shader_enable = false
  227.  
  228. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  229. # video_shader_dir =
  230.  
  231. # CPU-based video filter. Path to a dynamic library.
  232. # video_filter =
  233.  
  234. # Defines a directory where CPU-based video filters are kept.
  235. # video_filter_dir =
  236.  
  237. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  238. # Do note that the _full_ path of the font is necessary!
  239. # video_font_path =
  240.  
  241. # Size of the font rendered.
  242. video_font_size = "12"
  243.  
  244. # Enable usage of OSD messages.
  245. # video_font_enable = true
  246.  
  247. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  248. # [0.0, 0.0] maps to the lower left corner of the screen.
  249. # video_message_pos_x = 0.05
  250. # video_message_pos_y = 0.05
  251.  
  252. # Color for message. The value is treated as a hexadecimal value.
  253. # It is a regular RGB hex number, i.e. red is "ff0000".
  254. # video_message_color = ffffff
  255.  
  256. # Video refresh rate of your monitor.
  257. # Used to calculate a suitable audio input rate.
  258. # video_refresh_rate = 59.94
  259.  
  260. # Allows libretro cores to set rotation modes.
  261. # Setting this to false will honor, but ignore this request.
  262. # This is useful for vertically oriented content where one manually rotates the monitor.
  263. # video_allow_rotate = true
  264.  
  265. # Forces a certain rotation of the screen.
  266. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  267. # The angle is <value> * 90 degrees counter-clockwise.
  268. # video_rotation = 0
  269.  
  270. #### Audio
  271.  
  272. # Enable audio.
  273. # audio_enable = true
  274.  
  275. # Mutes audio.
  276. # audio_mute_enable = false
  277.  
  278. # Audio output samplerate.
  279. # audio_out_rate = 48000
  280.  
  281. # Audio resampler backend. Which audio resampler to use.
  282. # Default will use "sinc".
  283. # audio_resampler =
  284.  
  285. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  286. # audio_driver =
  287.  
  288. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  289. # audio_device =
  290.  
  291. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  292. # audio_dsp_plugin =
  293.  
  294. # Directory where DSP plugins are kept.
  295. # audio_filter_dir =
  296.  
  297. # Will sync (block) on audio. Recommended.
  298. # audio_sync = true
  299.  
  300. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  301. # audio_latency = 64
  302.  
  303. # Enable audio rate control.
  304. # audio_rate_control = true
  305.  
  306. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  307. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  308. # audio_rate_control_delta = 0.005
  309.  
  310. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  311. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  312. # audio_max_timing_skew = 0.05
  313.  
  314. # Audio volume. Volume is expressed in dB.
  315. # 0 dB is normal volume. No gain will be applied.
  316. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  317. # audio_volume = 0.0
  318.  
  319. #### Overlay
  320.  
  321. # Defines a directory where overlays are kept for easy access.
  322. # overlay_directory =
  323.  
  324. # Enable or disable the current overlay.
  325. # input_overlay_enable = true
  326.  
  327. # Hide the current overlay from appearing inside the menu.
  328. # input_overlay_hide_in_menu = true
  329.  
  330. # Path to input overlay.
  331. # input_overlay =
  332.  
  333. # Overlay opacity.
  334. # input_overlay_opacity = 1.0
  335.  
  336. # Overlay scale.
  337. # input_overlay_scale = 1.0
  338.  
  339. #### OSK (Onscreen Keyboard) Overlay
  340.  
  341. # Defines a directory where onscreen keyboard overlays are
  342. # kept for easy access.
  343. # osk_overlay_directory =
  344.  
  345. # Enable onscreen keyboard overlay.
  346. # input_osk_overlay_enable = true
  347.  
  348. # Path to onscreen keyboard overlay.
  349. # input_osk_overlay =
  350.  
  351. # Onscreen keyboard overlay opacity.
  352. # input_osk_overlay_opacity = 1.0
  353.  
  354. # Onscreen keyboard overlay scale
  355. # input_osk_overlay_scale = 1.0
  356.  
  357. #### Input
  358.  
  359. # Input driver. Depending on video driver, it might force a different input driver.
  360. # input_driver = sdl
  361.  
  362. # Input device driver. (Valid: linuxraw, sdl, dinput)
  363. input_joypad_driver = "udev"
  364.  
  365. # Path to input remapping file.
  366. # input_remapping_path =
  367.  
  368. # Input bind timer timeout.
  369. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
  370. # input_bind_timeout = 1
  371.  
  372. # If enabled, overrides the input binds with the remapped binds set for the current core.
  373. # input_remap_binds_enable = true
  374.  
  375. # Maximum amount of users supported by RetroArch.
  376. # input_max_users = 16
  377.  
  378. # Keyboard layout for input driver if applicable (udev/evdev for now).
  379. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  380. # input_keyboard_layout =
  381.  
  382. # Defines axis threshold. Possible values are [0.0, 1.0]
  383. # input_axis_threshold = 0.5
  384.  
  385. # Enable input auto-detection. Will attempt to autoconfigure
  386. # joypads, Plug-and-Play style.
  387. input_autodetect_enable = "true"
  388.  
  389. # Show the input descriptors set by the core instead of the
  390. # default ones.
  391. # input_descriptor_label_show = true
  392.  
  393. # Hide input descriptors that were not set by the core.
  394. # input_descriptor_hide_unbound = false
  395.  
  396. # Influence how input polling is done inside RetroArch.
  397. # 0 : Early - Input polling is performed before call to retro_run.
  398. # 1 : Normal - Input polling is performed when retro_input_poll is
  399. # requested.
  400. # 2 : Late - Input polling is performed on first call to retro_input_state
  401. # per frame
  402. #
  403. # Setting it to 0 or 2 can result in less latency depending on
  404. # your configuration.
  405. #
  406. # When netplay is enabled, the default polling behavior (1) will
  407. # be used regardless of the value set here.
  408. # input_poll_type_behavior = 1
  409.  
  410. # Directory for joypad autoconfigs.
  411. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  412. # corresponding to that joypad is present in joypad_autoconfig_dir.
  413. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  414. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  415. # Requires input_autodetect_enable to be enabled.
  416. # joypad_autoconfig_dir =
  417.  
  418. # Sets which libretro device is used for a user.
  419. # Devices are indentified with a number.
  420. # This is normally saved by the menu.
  421. # Device IDs are found in libretro.h.
  422. # These settings are overridden by explicit command-line arguments which refer to input devices.
  423. # None: 0
  424. # Joypad (RetroPad): 1
  425. # Mouse: 2
  426. # Keyboard: 3
  427. # Generic Lightgun: 4
  428. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  429. # Multitap (SNES specific): 257
  430. # Super Scope (SNES specific): 260
  431. # Justifier (SNES specific): 516
  432. # Justifiers (SNES specific): 772
  433.  
  434. # input_libretro_device_p1 =
  435. # input_libretro_device_p2 =
  436. # input_libretro_device_p3 =
  437. # input_libretro_device_p4 =
  438. # input_libretro_device_p5 =
  439. # input_libretro_device_p6 =
  440. # input_libretro_device_p7 =
  441. # input_libretro_device_p8 =
  442.  
  443. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  444. # is for keypad keys):
  445. #
  446. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  447. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  448. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  449. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  450. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  451. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  452. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  453. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  454. #
  455. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  456. # rather than relying on a default.
  457. input_player1_a = "x"
  458. input_player1_b = "z"
  459. input_player1_y = "a"
  460. input_player1_x = "s"
  461. input_player1_start = "enter"
  462. input_player1_select = "rshift"
  463. input_player1_l = "q"
  464. input_player1_r = "w"
  465. input_player1_left = "left"
  466. input_player1_right = "right"
  467. input_player1_up = "up"
  468. input_player1_down = "down"
  469. # input_player1_l2 =
  470. # input_player1_r2 =
  471. # input_player1_l3 =
  472. # input_player1_r3 =
  473.  
  474. # Two analog sticks (DualShock-esque).
  475. # Bound as usual, however, if a real analog axis is bound,
  476. # it can be read as a true analog.
  477. # Positive X axis is right, Positive Y axis is down.
  478. # input_player1_l_x_plus =
  479. # input_player1_l_x_minus =
  480. # input_player1_l_y_plus =
  481. # input_player1_l_y_minus =
  482. # input_player1_r_x_plus =
  483. # input_player1_r_x_minus =
  484. # input_player1_r_y_plus =
  485. # input_player1_r_y_minus =
  486.  
  487. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  488. # First joypad available is 0.
  489. # input_player1_joypad_index = ""
  490. # input_player2_joypad_index = 1
  491. # input_player3_joypad_index = 2
  492. # input_player4_joypad_index = 3
  493. # input_player5_joypad_index = 4
  494. # input_player6_joypad_index = 5
  495. # input_player7_joypad_index = 6
  496. # input_player8_joypad_index = 7
  497.  
  498. # Input device buttons.
  499. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  500. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  501. # E.g. "h0up"
  502. # input_player1_a_btn =
  503. # input_player1_b_btn =
  504. # input_player1_y_btn =
  505. # input_player1_x_btn =
  506. # input_player1_start_btn =
  507. # input_player1_select_btn =
  508. # input_player1_l_btn =
  509. # input_player1_r_btn =
  510. # input_player1_left_btn =
  511. # input_player1_right_btn =
  512. # input_player1_up_btn =
  513. # input_player1_down_btn =
  514. # input_player1_l2_btn =
  515. # input_player1_r2_btn =
  516. # input_player1_l3_btn =
  517. # input_player1_r3_btn =
  518.  
  519. # Menu buttons.
  520. # menu_ok_btn =
  521. # menu_cancel_btn =
  522. # menu_search_btn =
  523. # menu_info_btn =
  524. # menu_default_btn =
  525. # menu_scroll_down_btn =
  526. # menu_scroll_up_btn =
  527.  
  528. # Axis for RetroArch D-Pad.
  529. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  530. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  531. # input_player1_left_axis =
  532. # input_player1_right_axis =
  533. # input_player1_up_axis =
  534. # input_player1_down_axis =
  535.  
  536. # Holding the turbo while pressing another button will let the button enter a turbo mode
  537. # where the button state is modulated with a periodic signal.
  538. # The modulation stops when the button itself (not turbo button) is released.
  539. # input_player1_turbo =
  540.  
  541. # Describes the period and how long of that period a turbo-enabled button should behave.
  542. # Numbers are described in frames.
  543. # input_turbo_period = 6
  544. # input_turbo_duty_cycle = 3
  545.  
  546. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  547. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  548.  
  549. # Toggles fullscreen.
  550. # input_toggle_fullscreen = f
  551.  
  552. # Saves state.
  553. # input_save_state = f2
  554. # Loads state.
  555. # input_load_state = f4
  556.  
  557. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  558. # When slot is != 0, path will be $path%d, where %d is slot number.
  559. # input_state_slot_increase = f7
  560. # input_state_slot_decrease = f6
  561.  
  562. # Toggles between fast-forwarding and normal speed.
  563. # input_toggle_fast_forward = space
  564.  
  565. # Hold for fast-forward. Releasing button disables fast-forward.
  566. # input_hold_fast_forward = l
  567.  
  568. # Key to exit RetroArch cleanly.
  569. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  570. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  571. input_exit_emulator = "escape"
  572.  
  573.  
  574. # Applies next and previous shader in directory.
  575. input_shader_next = "m"
  576. input_shader_prev = "n"
  577.  
  578. # Hold button down to rewind. Rewinding must be enabled.
  579. input_rewind = "r"
  580.  
  581. # Toggle between recording and not.
  582. # input_movie_record_toggle = o
  583.  
  584. # Toggle between paused and non-paused state
  585. # input_pause_toggle = p
  586.  
  587. # Frame advance when content is paused
  588. # input_frame_advance = k
  589.  
  590. # Reset the content.
  591. # input_reset = h
  592.  
  593. # Cheats.
  594. # input_cheat_index_plus = y
  595. # input_cheat_index_minus = t
  596. # input_cheat_toggle = u
  597.  
  598. # Mute/unmute audio
  599. # input_audio_mute = f9
  600.  
  601. # Take screenshot
  602. # input_screenshot = f8
  603.  
  604. # Netplay flip users.
  605. # input_netplay_flip_players = i
  606.  
  607. # Hold for slowmotion.
  608. # input_slowmotion = e
  609.  
  610. # Enable other hotkeys.
  611. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  612. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  613. # This is useful for RETRO_KEYBOARD centric implementations
  614. # which query a large area of the keyboard, where it is not desirable
  615. # that hotkeys get in the way.
  616.  
  617. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  618. # input_enable_hotkey_btn =
  619.  
  620. # Increases audio volume.
  621. # input_volume_up = kp_plus
  622. # Decreases audio volume.
  623. # input_volume_down = kp_minus
  624.  
  625. # Toggles to next overlay. Wraps around.
  626. # input_overlay_next =
  627.  
  628. # Toggles eject for disks. Used for multiple-disk content.
  629. # input_disk_eject_toggle =
  630.  
  631. # Cycles through disk images. Use after ejecting.
  632. # Complete by toggling eject again.
  633. # input_disk_next =
  634.  
  635. # Toggles menu.
  636. # input_menu_toggle = f1
  637.  
  638. # RetroPad button combination to toggle menu
  639. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
  640. # input_menu_toggle_gamepad_combo = 0
  641.  
  642. # allow any RetroPad to control the menu
  643. all_users_control_menu = "true"
  644.  
  645. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  646. # and keeps the mouse pointer inside the window to allow relative mouse input
  647. # to work better.
  648. # input_grab_mouse_toggle = f11
  649.  
  650. #### Menu
  651.  
  652. # Menu driver to use. "rgui", "lakka", etc.
  653. menu_driver = "rgui"
  654.  
  655. # If disabled, the libretro core will keep running in the background when we
  656. # are in the menu.
  657. # menu_pause_libretro = false
  658.  
  659. # Enable mouse input inside the menu.
  660. # menu_mouse_enable = false
  661.  
  662. # Enable touch input inside the menu.
  663. # menu_pointer_enable = false
  664.  
  665. # Shows current date and/or time inside menu.
  666. # menu_timedate_enable = true
  667.  
  668. # Shows current core inside menu.
  669. # menu_core_enable = true
  670.  
  671. # Path to an image to set as menu wallpaper.
  672. # menu_wallpaper =
  673.  
  674. # Dynamically load a new wallpaper depending on context.
  675. # menu_dynamic_wallpaper_enable = false
  676.  
  677. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  678. # menu_thumbnails = 0
  679.  
  680. # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically
  681. # menu_navigation_wraparound_enable = false
  682.  
  683. # Filter files being show in 'Load Content' by supported extensions
  684. # menu_navigation_browser_filter_supported_extensions_enable = true
  685.  
  686. # Collapse subgroup settings into main group to create one big listing of settings
  687. # per category.
  688. # menu_collapse_subgroups_enable = false
  689.  
  690. #### UI
  691.  
  692. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  693. # by video driver.
  694. # suspend_screensaver_enable = true
  695.  
  696. # Start UI companion driver's interface on boot (if available).
  697. # ui_companion_start_on_boot = true
  698.  
  699. #### Camera
  700.  
  701. # Override the default camera device the camera driver uses. This is driver dependant.
  702. # camera_device =
  703.  
  704. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  705. # camera_allow = false
  706.  
  707. #### Location
  708.  
  709. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  710. # location_allow = false
  711.  
  712. #### Core Updater
  713.  
  714. # URL to core update directory on buildbot.
  715. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  716.  
  717. # URL to assets update directory on buildbot.
  718. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  719.  
  720. # After downloading, automatically extract archives that the downloads are contained inside.
  721. # core_updater_auto_extract_archive = true
  722.  
  723. #### Network
  724.  
  725. # When being client over netplay, use keybinds for user 1.
  726. # netplay_client_swap_input = false
  727.  
  728. # The username of the person running RetroArch. This will be used for playing online, for instance.
  729. # netplay_nickname =
  730.  
  731. # The amount of delay frames to use for netplay. Increasing this value will increase
  732. # performance, but introduce more latency.
  733. # netplay_delay_frames = 0
  734.  
  735. # Netplay mode for the current user.
  736. # false is Server, true is Client.
  737. # netplay_mode = false
  738.  
  739. # Enable or disable spectator mode for the user during netplay.
  740. # netplay_spectator_mode_enable = false
  741.  
  742. # The IP Address of the host to connect to.
  743. # netplay_ip_address =
  744.  
  745. # The port of the host IP Address. Can be either a TCP or UDP port.
  746. # netplay_ip_port = 55435
  747.  
  748. #### Misc
  749.  
  750. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  751. rewind_enable = "false"
  752.  
  753. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  754. # The buffer should be approx. 20MB per minute of buffer time.
  755. rewind_buffer_size = "10"
  756.  
  757. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  758. rewind_granularity = "2"
  759.  
  760. # Pause gameplay when window focus is lost.
  761. # pause_nonactive = true
  762.  
  763. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  764. # The interval is measured in seconds. A value of 0 disables autosave.
  765. # autosave_interval =
  766.  
  767. # Path to content database directory.
  768. # content_database_path =
  769.  
  770. # Path to cheat database directory.
  771. # cheat_database_path =
  772.  
  773. # Directory to dump screenshots to.
  774. # screenshot_directory =
  775.  
  776. # Records video after CPU video filter.
  777. # video_post_filter_record = false
  778.  
  779. # Records output of GPU shaded material if available.
  780. # video_gpu_record = false
  781.  
  782. # Screenshots output of GPU shaded material if available.
  783. video_gpu_screenshot = "true"
  784.  
  785. # Block SRAM from being overwritten when loading save states.
  786. # Might potentially lead to buggy games.
  787. # block_sram_overwrite = false
  788.  
  789. # When saving a savestate, save state index is automatically increased before
  790. # it is saved.
  791. # Also, when loading content, the index will be set to the highest existing index.
  792. # There is no upper bound on the index.
  793. # savestate_auto_index = false
  794.  
  795. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  796. # slowmotion_ratio = 3.0
  797.  
  798. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  799. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  800. # Do not rely on this cap to be perfectly accurate.
  801. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  802. # fastforward_ratio = 0.0
  803.  
  804. # Enable stdin/network command interface.
  805. # network_cmd_enable = false
  806. # network_cmd_port = 55355
  807. # stdin_cmd_enable = false
  808.  
  809. #### Bundle extraction
  810.  
  811.  
  812. input_enable_hotkey = "nul"
  813. auto_remaps_enable = "true"
  814. menu_unified_controls = "true"
  815. # input_player1_analog_dpad_mode = ""
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