Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --[[
- =====MOONMARAUDERS STEALER=====
- - Coded by nixer/cida/vec.
- - Credits to wuat.
- ]]--
- --[[---------------------------------------------------------------------------
- DarkRP config settings
- ---------------------------------------------------------------------------
- This is the settings file of DarkRP. Every DarkRP setting is listed here.
- Warning:
- If this file is missing settings (because of e.g. an update), DarkRP will assume default values for these settings.
- You need not worry about updating this file. If a new setting is added you can manually add them to this file.
- ---------------------------------------------------------------------------]]
- --[[
- Toggle settings
- Set to true or false
- ]]
- -- voice3D - Enable/disable 3DVoice is enabled
- GM.Config.voice3D = true
- -- AdminsCopWeapons - Enable/disable admins spawning with cop weapons
- GM.Config.AdminsCopWeapons = false
- -- adminBypassJobCustomCheck - Enable/disable whether an admin can force set a job with whenever customCheck returns false
- GM.Config.adminBypassJobRestrictions = false
- -- allow people getting their own custom jobs
- GM.Config.allowjobswitch = true
- -- allowrpnames - Allow Players to Set their RP names using the /rpname command.
- GM.Config.allowrpnames = true
- -- allowsprays - Enable/disable the use of sprays on the server.
- GM.Config.allowsprays = true
- -- allowvehicleowning - Enable/disable whether people can own vehicles.
- GM.Config.allowvehicleowning = true
- -- allowvnocollide - Enable/disable the ability to no-collide a vehicle (for security).
- GM.Config.allowvnocollide = true
- -- alltalk - Enable for global chat, disable for local chat.
- GM.Config.alltalk = false
- -- autovehiclelock - Enable/Disable automatic locking of a vehicle when a player exits it.
- GM.Config.autovehiclelock = false
- -- babygod - people spawn godded (prevent spawn killing)
- GM.Config.babygod = true
- -- canforcedooropen - whether players can force an unownable door open with lockpick or battering ram or w/e
- GM.Config.canforcedooropen = true
- -- chatsounds - sounds are played when some things are said in chat
- GM.Config.chatsounds = true
- -- chiefjailpos - Allow the Chief to set the jail positions.
- GM.Config.chiefjailpos = false
- -- cit_propertytax - Enable/disable property tax that is exclusive only for citizens.
- GM.Config.cit_propertytax = false
- -- copscanunfreeze - Enable/disable the ability of cops to unfreeze other people's props
- GM.Config.copscanunfreeze = false
- -- copscanunweld - Enable/disable the ability of cops to unweld other people's props
- GM.Config.copscanunweld = false
- -- cpcanarrestcp - Allow/Disallow CPs to arrest other CPs.
- GM.Config.cpcanarrestcp = false
- -- currencyLeft - The position of the currency symbol. true for left, false for right.
- GM.Config.currencyLeft = true
- -- customjobs - Enable/disable the /job command (personalized job names).
- GM.Config.customjobs = false
- -- customspawns - Enable/disable whether custom spawns should be used.
- GM.Config.customspawns = true
- -- deathblack - Whether or not a player sees black on death.
- GM.Config.deathblack = false
- -- showdeaths - Display kill information in the upper right corner of everyone's screen.
- GM.Config.showdeaths = false
- -- deadtalk - Enable/disable whether people talk and use commands while dead
- GM.Config.deadtalk = true
- -- deathpov - Enable/disable whether people see their death in first person view
- GM.Config.deathpov = true
- -- decalcleaner - Enable/Disable clearing ever players decals.
- GM.Config.decalcleaner = false
- -- disallowClientsideScripts - Clientside scripts can be very useful for customizing the HUD or to aid in building. This option bans those scripts.
- GM.Config.disallowClientsideScripts = true
- -- doorwarrants - Enable/disable Warrant requirement to enter property.
- GM.Config.doorwarrants = true
- -- dropmoneyondeath - Enable/disable whether people drop money on death.
- GM.Config.dropmoneyondeath = false
- -- droppocketarrest - Enable/disable whether people drop the stuff in their pockets when they get arrested.
- GM.Config.droppocketarrest = false
- -- droppocketdeath - Enable/disable whether people drop the stuff in their pockets when they die.
- GM.Config.droppocketdeath = true
- -- dropweapondeath - Enable/disable whether people drop their current weapon when they die.
- GM.Config.dropweapondeath = false
- -- Whether players can drop the weapons they spawn with
- GM.Config.dropspawnedweapons = false
- -- dynamicvoice - Enable/disable whether only people in the same room as you can hear your mic.
- GM.Config.dynamicvoice = true
- -- earthquakes - Enable/disable earthquakes.
- GM.Config.earthquakes = false
- -- enablebuypistol - Turn /buy on of off.
- GM.Config.enablebuypistol = true
- -- enforceplayermodel - Whether or not to force players to use their role-defined character models.
- GM.Config.enforceplayermodel = true
- -- globalshow - Whether or not to display player info above players' heads in-game.
- GM.Config.globalshow = false
- -- ironshoot - Enable/disable whether people need iron sights to shoot.
- GM.Config.ironshoot = true
- -- showjob - Whether or not to display a player's job above their head in-game.
- GM.Config.showjob = true
- -- letters - Enable/disable letter writing / typing.
- GM.Config.letters = true
- -- license - Enable/disable People need a license to be able to pick up guns
- GM.Config.license = false
- -- lockpickfading - Enable/disable the lockpicking of fading doors
- GM.Config.lockpickfading = true
- -- logging - Enable/disable logging everything that happens.
- GM.Config.logging = true
- -- lottery - Enable/disable creating lotteries for mayors
- GM.Config.lottery = true
- -- showname - Whether or not to display a player's name above their head in-game.
- GM.Config.showname = true
- -- showname - Whether or not to display a player's health above their head in-game.
- GM.Config.showhealth = true
- -- needwantedforarrest - Enable/disable Cops can only arrest wanted people.
- GM.Config.needwantedforarrest = false
- -- noguns - Enabling this feature bans Guns and Gun Dealers.
- GM.Config.noguns = false
- -- norespawn - Enable/Disable that people don't have to respawn when they change job.
- GM.Config.norespawn = false
- -- npcarrest - Enable/disable arresting npc's
- GM.Config.npcarrest = false
- -- ooc - Whether or not OOC tags are enabled.
- GM.Config.ooc = true
- -- propertytax - Enable/disable property tax.
- GM.Config.propertytax = false
- -- proppaying - Whether or not players should pay for spawning props.
- GM.Config.proppaying = false
- -- propspawning - Enable/disable props spawning for non-admins.
- GM.Config.propspawning = true
- -- removeclassitems - Enable/disable shipments/microwaves/etc. removal when someone changes team.
- GM.Config.removeclassitems = true
- -- respawninjail - Enable/disable whether people can respawn in jail when they die
- GM.Config.respawninjail = true
- -- restrictallteams - Enable/disable Players can only be citizen until an admin allows them.
- GM.Config.restrictallteams = false
- -- restrictbuypistol - Enabling this feature makes /buy available only to Gun Dealers.
- GM.Config.restrictbuypistol = true
- -- restrictdrop - Enable/disable restricting the weapons players can drop. Setting this to true disallows weapons from shipments from being dropped
- GM.Config.restrictdrop = false
- -- revokeLicenseOnJobChange - Whether licenses are revoked when a player changes jobs
- GM.Config.revokeLicenseOnJobChange = true
- -- shouldResetLaws - Enable/Disable resetting the laws back to the default law set when the mayor changes
- GM.Config.shouldResetLaws = true
- -- strictsuicide - Whether or not players should spawn where they suicided
- GM.Config.strictsuicide = false
- -- telefromjail - Enable/disable teleporting from jail.
- GM.Config.telefromjail = true
- -- teletojail - Enable/disable teleporting to jail.
- GM.Config.teletojail = true
- -- unlockdoorsonstart - Enable/Disable unlocking all doors on map start.
- GM.Config.unlockdoorsonstart = true
- -- voiceradius - Enable/disable local voice chat.
- GM.Config.voiceradius = true
- -- tax - Whether players pay taxes on their wallets.
- GM.Config.wallettax = false
- -- wantedsuicide - Enable/Disable suiciding while you are wanted by the police.
- GM.Config.wantedsuicide = false
- -- realisticfalldamage - Enable/Disable dynamic fall damage. Setting mp_falldamage to 1 will over-ride this.
- GM.Config.realisticfalldamage = true
- -- printeroverheat - Can the default money printer overheat on its own?
- GM.Config.printeroverheat = true
- -- weaponCheckerHideDefault - Hide default weapons when checking weapons
- GM.Config.weaponCheckerHideDefault = true
- -- weaponCheckerHideNoLicense - Hide weapons that do not require a license
- GM.Config.weaponCheckerHideNoLicense = false
- --[[
- Value settings
- ]]
- -- adminnpcs - Whether or not NPCs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
- GM.Config.adminnpcs = 3
- -- adminsents - Whether or not SENTs should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
- GM.Config.adminsents = 2
- -- adminvehicles - Whether or not vehicles should be admin only. 0 = everyone, 1 = admin or higher, 2 = superadmin or higher, 3 = rcon only
- GM.Config.adminvehicles = 2
- -- adminweapons - Who can spawn weapons: 0: admins only, 1: supadmins only, 2: no one
- GM.Config.adminweapons = 1
- -- arrestspeed - Sets the max arrest speed.
- GM.Config.arrestspeed = 120
- -- babygodtime - How long the babygod lasts
- GM.Config.babygodtime = 5
- -- chatsoundsdelay - How long to wait before letting a player emit a sound from their chat again.
- -- Leave this on at least a few seconds to prevent people from spamming sounds. Set to 0 to disable.
- GM.Config.chatsoundsdelay = 5
- -- deathfee - the amount of money someone drops when dead.
- GM.Config.deathfee = 10
- -- decaltimer - Sets the time to clear clientside decals. (seconds)
- GM.Config.decaltimer = 120
- -- demotetime - Number of seconds before a player can rejoin a team after demotion from that team.
- GM.Config.demotetime = 120
- -- doorcost - Sets the cost of a door.
- GM.Config.doorcost = 30
- -- entremovedelay - how long to wait before removing a bought entity after disconnect.
- GM.Config.entremovedelay = 0
- -- jailtimer - Sets the jailtimer. (in seconds)
- GM.Config.jailtimer = 180
- -- maxdoors - Sets the max amount of doors one can own.
- GM.Config.maxdoors = 20
- -- maxdrugs - Sets max drugs.
- GM.Config.maxdrugs = 2
- -- maxfoods - Sets the max food cartons per Microwave owner.
- GM.Config.maxfoods = 2
- -- maxlawboards - The maximum number of law boards the mayor can place.
- GM.Config.maxlawboards = 3
- -- maxletters - Sets max letters.
- GM.Config.maxletters = 5
- -- maxlotterycost - Maximum payment the mayor can set to join a lottery.
- GM.Config.maxlotterycost = 250
- -- maxvehicles - Sets how many vehicles one can buy.
- GM.Config.maxvehicles = 5
- -- microwavefoodcost - Sets the sale price of Microwave Food.
- GM.Config.microwavefoodcost = 30
- -- minlotterycost - Minimum payment the mayor can set to join a lottery.
- GM.Config.minlotterycost = 30
- -- Money packets will get removed if they don't get picked up after a while. Set to 0 to disable
- GM.Config.moneyRemoveTime = 600
- -- mprintamount - Value of the money printed by the money printer.
- GM.Config.mprintamount = 250
- -- normalsalary - Sets the starting salary for newly joined players.
- GM.Config.normalsalary = 45
- -- npckillpay - Sets the money given for each NPC kill.
- GM.Config.npckillpay = 0
- -- paydelay - Sets how long it takes before people get salary
- GM.Config.paydelay = 160
- -- pocketitems - Sets the amount of objects the pocket can carry
- GM.Config.pocketitems = 10
- -- pricecap - The maximum price of items (using /price)
- GM.Config.pricecap = 500
- -- pricemin - The minimum price of items (using /price)
- GM.Config.pricemin = 50
- -- propcost - How much prop spawning should cost. (prop paying must be enabled for this to have an effect)
- GM.Config.propcost = 10
- -- quakechance - Chance of an earthquake happening.
- GM.Config.quakechance = 4000
- -- respawntime - Minimum amount of seconds a player has to wait before respawning.
- GM.Config.respawntime = 1
- -- changejobtime - Minimum amount of seconds a player has to wait before changing job.
- GM.Config.changejobtime = 10
- -- runspeed - Sets the max running speed.
- GM.Config.runspeed = 240
- -- runspeed - Sets the max running speed for CP teams
- GM.Config.runspeedcp = 255
- -- searchtime - Number of seconds for which a search warrant is valid.
- GM.Config.searchtime = 60
- -- ShipmentSpawnTime - Antispam time between spawning shipments.
- GM.Config.ShipmentSpamTime = 1
- -- shipmenttime - The number of seconds it takes for a shipment to spawn.
- GM.Config.shipmentspawntime = 10
- -- startinghealth - the health when you spawn.
- GM.Config.startinghealth = 100
- -- startingmoney - your wallet when you join for the first time.
- GM.Config.startingmoney = 25000
- -- vehiclecost - Sets the cost of a vehicle (To own it).
- GM.Config.vehiclecost = 40
- -- wallettaxmax - Maximum percentage of tax to be paid.
- GM.Config.wallettaxmax = 5
- -- wallettaxmin - Minimum percentage of tax to be paid.
- GM.Config.wallettaxmin = 1
- -- wallettaxtime - Time in seconds between taxing players. Requires server restart.
- GM.Config.wallettaxtime = 600
- -- wantedtime - Number of seconds for which a player is wanted for.
- GM.Config.wantedtime = 120
- -- walkspeed - Sets the max walking speed.
- GM.Config.walkspeed = 160
- -- falldamagedamper - The damper on realistic fall damage. Default is 15. Decrease this for more damage.
- GM.Config.falldamagedamper = 15
- -- falldamageamount - The base damage taken from falling for static fall damage. Default is 10
- GM.Config.falldamageamount = 10
- -- printeroverheatchance - The likelyhood of a printer overheating. The higher this number, the less likely. Minimum 3. Default 22
- GM.Config.printeroverheatchance = 22
- --[[---------------------------------------------------------------------------
- Other settings
- ---------------------------------------------------------------------------]]
- -- The classname of money packets. Use this to create your own money entity!
- -- Note: the money packet must support the "Setamount" method (or the amount DTVar)
- GM.Config.MoneyClass = "spawned_money"
- -- In case you do wish to keep the default money, but change the model, this option is the way to go:
- GM.Config.moneyModel = "models/props/cs_assault/money.mdl"
- -- The skin DarkRP uses. Set to "default" to use the GMod default derma theme
- GM.Config.DarkRPSkin = "DarkRP"
- GM.Config.currency = "$"
- GM.Config.chatCommandPrefix = "/"
- GM.Config.F1MenuHelpPage = "http://wiki.darkrp.com/index.php/Main_Page"
- GM.Config.F1MenuHelpPageTitle = "Wiki page"
- -- Put Steam ID's and ranks in this list, and the players will have that rank when they join.
- GM.Config.DefaultPlayerGroups = {
- ["STEAM_0:0:44615373"] = "owner",
- }
- -- Custom modules in this addon that are disabled.
- GM.Config.DisabledCustomModules = {
- ["hudreplacement"] = false,
- ["extraf4tab"] = false,
- }
- -- The list of weapons that players are not allowed to drop. Items set to true are not allowed to be dropped
- GM.Config.DisallowDrop = {
- ["vc_spikestrip_wep"] = true,
- ["spiderman's_swep"] = true,
- ["pro_lockpick_update"] = true,
- ["stungun"] = true,
- ["arrest_stick"] = true,
- ["door_ram"] = true,
- ["gmod_camera"] = true,
- ["gmod_tool"] = true,
- ["keys"] = true,
- ["lockpick"] = true,
- ["med_kit"] = true,
- ["pocket"] = true,
- ["stunstick"] = true,
- ["unarrest_stick"] = true,
- ["weapon_keypadchecker"] = true,
- ["weapon_physcannon"] = true,
- ["weapon_physgun"] = true,
- ["weapon_fists"] = true,
- ["weaponchecker"] = true,
- ["weapon_arc_atmcard"] = true,
- ["m9k_davy_crockett"] = true,
- ["m9k_minigun"] = true,
- ["csgo_bowie"] = true,
- ["csgo_bowie_autotronic"] = true,
- ["csgo_bowie_black_laminate"] = true,
- ["csgo_bowie_bluesteel"] = true,
- ["csgo_bowie_boreal"] = true,
- ["csgo_bowie_bright_water"] = true,
- ["csgo_bowie_case"] = true,
- ["csgo_bowie_crimsonwebs"] = true,
- ["csgo_bowie_damascus"] = true,
- ["csgo_bowie_ddpat"] = true,
- ["csgo_bowie_fade"] = true,
- ["csgo_bowie_freehand"] = true,
- ["csgo_bowie_gamma_doppler"] = true,
- ["csgo_bowie_lore"] = true,
- ["csgo_bowie_marblefade"] = true,
- ["csgo_bowie_night"] = true,
- ["csgo_bowie_rustcoat"] = true,
- ["csgo_bowie_slaughter"] = true,
- ["csgo_bowie_tiger"] = true,
- ["csgo_bowie_ultraviolet"] = true,
- ["csgo_baseknife"] = true,
- ["csgo_bayonet"] = true,
- ["csgo_bayonet_autotronic"] = true,
- ["csgo_bayonet_black_laminate"] = true,
- ["csgo_bayonet_bluesteel"] = true,
- ["csgo_bayonet_boreal"] = true,
- ["csgo_bayonet_bright_water"] = true,
- ["csgo_bayonet_case"] = true,
- ["csgo_bayonet_crimsonwebs"] = true,
- ["csgo_bayonet_damascus"] = true,
- ["csgo_bayonet_ddpat"] = true,
- ["csgo_bayonet_fade"] = true,
- ["csgo_bayonet_freehand"] = true,
- ["csgo_bayonet_gamma_doppler"] = true,
- ["csgo_bayonet_lore"] = true,
- ["csgo_bayonet_marblefade"] = true,
- ["csgo_bayonet_night"] = true,
- ["csgo_bayonet_rustcoat"] = true,
- ["csgo_bayonet_slaughter"] = true,
- ["csgo_bayonet_tiger"] = true,
- ["csgo_bayonet_ultraviolet"] = true,
- ["csgo_butterfly"] = true,
- ["csgo_butterfly_autotronic"] = true,
- ["csgo_butterfly_black_laminate"] = true,
- ["csgo_butterfly_bluesteel"] = true,
- ["csgo_butterfly_boreal"] = true,
- ["csgo_butterfly_bright_water"] = true,
- ["csgo_butterfly_case"] = true,
- ["csgo_butterfly_crimsonwebs"] = true,
- ["csgo_butterfly_damascus"] = true,
- ["csgo_butterfly_ddpat"] = true,
- ["csgo_butterfly_fade"] = true,
- ["csgo_butterfly_freehand"] = true,
- ["csgo_butterfly_gamma_doppler"] = true,
- ["csgo_butterfly_lore"] = true,
- ["csgo_butterfly_marblefade"] = true,
- ["csgo_butterfly_night"] = true,
- ["csgo_butterfly_rustcoat"] = true,
- ["csgo_butterfly_slaughter"] = true,
- ["csgo_butterfly_tiger"] = true,
- ["csgo_butterfly_ultraviolet"] = true,
- ["csgo_cssource"] = true,
- ["csgo_daggers"] = true,
- ["csgo_daggers_autotronic"] = true,
- ["csgo_daggers_black_laminate"] = true,
- ["csgo_daggers_bluesteel"] = true,
- ["csgo_daggers_boreal"] = true,
- ["csgo_daggers_bright_water"] = true,
- ["csgo_daggers_case"] = true,
- ["csgo_daggers_damascus"] = true,
- ["csgo_daggers_ddpat"] = true,
- ["csgo_daggers_fade"] = true,
- ["csgo_daggers_freehand"] = true,
- ["csgo_daggers_gamma_doppler"] = true,
- ["csgo_daggers_greyscaled"] = true,
- ["csgo_daggers_lore"] = true,
- ["csgo_daggers_marblefade"] = true,
- ["csgo_daggers_night"] = true,
- ["csgo_daggers_rustcoat"] = true,
- ["csgo_daggers_slaughter"] = true,
- ["csgo_daggers_tiger"] = true,
- ["csgo_daggers_ultraviolet"] = true,
- ["csgo_daggers_webs"] = true,
- ["csgo_default_golden"] = true,
- ["csgo_default_knife"] = true,
- ["csgo_default_t"] = true,
- ["csgo_default_t_golden"] = true,
- ["csgo_falchion"] = true,
- ["csgo_falchion_autotronic"] = true,
- ["csgo_falchion_black_laminate"] = true,
- ["csgo_falchion_bluesteel"] = true,
- ["csgo_falchion_boreal"] = true,
- ["csgo_falchion_bright_water"] = true,
- ["csgo_falchion_case"] = true,
- ["csgo_falchion_crimsonwebs"] = true,
- ["csgo_falchion_damascus"] = true,
- ["csgo_falchion_ddpat"] = true,
- ["csgo_falchion_fade"] = true,
- ["csgo_falchion_freehand"] = true,
- ["csgo_falchion_gamma_doppler"] = true,
- ["csgo_falchion_lore"] = true,
- ["csgo_falchion_marblefade"] = true,
- ["csgo_falchion_night"] = true,
- ["csgo_falchion_rustcoat"] = true,
- ["csgo_falchion_slaughter"] = true,
- ["csgo_falchion_tiger"] = true,
- ["csgo_falchion_ultraviolet"] = true,
- ["csgo_flip"] = true,
- ["csgo_flip_autotronic"] = true,
- ["csgo_flip_black_laminate"] = true,
- ["csgo_flip_bluesteel"] = true,
- ["csgo_flip_boreal"] = true,
- ["csgo_flip_bright_water"] = true,
- ["csgo_flip_case"] = true,
- ["csgo_flip_crimsonwebs"] = true,
- ["csgo_flip_damascus"] = true,
- ["csgo_flip_ddpat"] = true,
- ["csgo_flip_fade"] = true,
- ["csgo_flip_freehand"] = true,
- ["csgo_flip_gamma_doppler"] = true,
- ["csgo_flip_lore"] = true,
- ["csgo_flip_marblefade"] = true,
- ["csgo_flip_night"] = true,
- ["csgo_flip_rustcoat"] = true,
- ["csgo_flip_slaughter"] = true,
- ["csgo_flip_tiger"] = true,
- ["csgo_flip_ultraviolet"] = true,
- ["csgo_gut"] = true,
- ["csgo_gut_autotronic"] = true,
- ["csgo_gut_black_laminate"] = true,
- ["csgo_gut_bluesteel"] = true,
- ["csgo_gut_boreal"] = true,
- ["csgo_gut_bright_water"] = true,
- ["csgo_gut_case"] = true,
- ["csgo_gut_crimsonwebs"] = true,
- ["csgo_gut_damascus"] = true,
- ["csgo_gut_ddpat"] = true,
- ["csgo_gut_fade"] = true,
- ["csgo_gut_freehand"] = true,
- ["csgo_gut_gamma_doppler"] = true,
- ["csgo_gut_lore"] = true,
- ["csgo_gut_marblefade"] = true,
- ["csgo_gut_night"] = true,
- ["csgo_gut_rustcoat"] = true,
- ["csgo_gut_slaughter"] = true,
- ["csgo_gut_tiger"] = true,
- ["csgo_gut_ultraviolet"] = true,
- ["csgo_huntsman"] = true,
- ["csgo_huntsman_autotronic"] = true,
- ["csgo_huntsman_black_laminate"] = true,
- ["csgo_hunmant_bluesteel"] = true,
- ["csgo_huntsman_boreal"] = true,
- ["csgo_hunmant_bright_water"] = true,
- ["csgo_huntsman_case"] = true,
- ["csgo_huntsman_crimsonwebs"] = true,
- ["csgo_huntsman_damascus"] = true,
- ["csgo_huntsman_ddpat"] = true,
- ["csgo_huntsman_fade"] = true,
- ["csgo_huntsman_freehand"] = true,
- ["csgo_huntsman_gamma_doppler"] = true,
- ["csgo_huntsman_lore"] = true,
- ["csgo_huntsman_marblefade"] = true,
- ["csgo_huntsman_night"] = true,
- ["csgo_huntsman_rustcoat"] = true,
- ["csgo_huntsman_slaughter"] = true,
- ["csgo_huntsman_tiger"] = true,
- ["csgo_huntsman_ultraviolet"] = true,
- ["csgo_karambit"] = true,
- ["csgo_karambit_autotronic"] = true,
- ["csgo_karambit_black_laminate"] = true,
- ["csgo_karambit_bluesteel"] = true,
- ["csgo_karambit_boreal"] = true,
- ["csgo_karambit_bright_water"] = true,
- ["csgo_karambit_case"] = true,
- ["csgo_karambit_crimsonwebs"] = true,
- ["csgo_karambit_damascus"] = true,
- ["csgo_karambit_ddpat"] = true,
- ["csgo_karambit_fade"] = true,
- ["csgo_karambit_freehand"] = true,
- ["csgo_karambit_gamma_doppler"] = true,
- ["csgo_karambit_lore"] = true,
- ["csgo_karambit_marblefade"] = true,
- ["csgo_karambit_night"] = true,
- ["csgo_karambit_rustcoat"] = true,
- ["csgo_karambit_slaughter"] = true,
- ["csgo_karambit_tiger"] = true,
- ["csgo_karambit_ultraviolet"] = true,
- ["csgo_m9"] = true,
- ["csgo_m9_autotronic"] = true,
- ["csgo_m9_black_laminate"] = true,
- ["csgo_m9_bluesteel"] = true,
- ["csgo_m9_boreal"] = true,
- ["csgo_m9_bright_water"] = true,
- ["csgo_m9_case"] = true,
- ["csgo_m9_crimsonwebs"] = true,
- ["csgo_m9_damascus"] = true,
- ["csgo_m9_ddpat"] = true,
- ["csgo_m9_fade"] = true,
- ["csgo_m9_freehand"] = true,
- ["csgo_m9_gamma_doppler"] = true,
- ["csgo_m9_lore"] = true,
- ["csgo_m9_marblefade"] = true,
- ["csgo_m9_night"] = true,
- ["csgo_m9_rustcoat"] = true,
- ["csgo_m9_slaughter"] = true,
- ["csgo_m9_tiger"] = true,
- ["csgo_m9_ultraviolet"] = true
- }
- -- The list of weapons people spawn with
- GM.Config.DefaultWeapons = {
- "keys",
- "weapon_physcannon",
- "gmod_camera",
- "gmod_tool",
- "pocket",
- "weapon_physgun",
- "weapon_arc_atmcard"
- }
- -- Override categories
- -- NOTE: categories are to be set in the "category" field of the custom jobs/shipments/entities/ammo/pistols/vehicles
- -- Use this only to override the categories of _default_ things.
- -- This will NOT work for your own custom stuff.
- -- Make sure the category is created in the darkrp_customthings/categories.lua, otherwise it won't work!
- GM.Config.CategoryOverride = {
- jobs = {
- ["Citizen"] = "Citizens",
- ["Hobo"] = "Citizens",
- ["Gun Dealer"] = "Citizens",
- ["Medic"] = "Citizens",
- ["Civil Protection"] = "Civil Protection",
- ["Gangster"] = "Gangsters",
- ["Mob boss"] = "Gangsters",
- ["Civil Protection Chief"] = "Civil Protection",
- ["Mayor"] = "Civil Protection"
- },
- entities = {
- ["Drug lab"] = "Other",
- ["Money printer"] = "Other",
- ["Gun lab"] = "Other"
- },
- shipments = {
- ["AK47"] = "Rifles",
- ["MP5"] = "Rifles",
- ["M4"] = "Rifles",
- ["Mac 10"] = "Other",
- ["Pump shotgun"] = "Shotguns",
- ["Sniper rifle"] = "Snipers"
- },
- weapons = {
- ["Desert eagle"] = "Pistols",
- ["Fiveseven"] = "Pistols",
- ["Glock"] = "Pistols",
- ["P228"] = "Pistols"
- },
- vehicles = {}, -- There are no default vehicles
- ammo = {
- ["Pistol ammo"] = "Other",
- ["Shotgun ammo"] = "Other",
- ["Rifle ammo"] = "Other"
- },
- }
- -- The list of weapons admins spawn with, in addition to the default weapons, a job's weapons and GM.Config.AdminCopWeapons
- GM.Config.AdminWeapons = {
- "weapon_keypadchecker"
- }
- -- These are the default laws, they're unchangeable in-game.
- GM.Config.DefaultLaws = {
- "Do not attack other citizens except in self-defence.",
- "Do not steal or break in to peoples homes.",
- "Money printers/drugs are illegal."
- }
- GM.Config.PocketBlacklist = {
- ["fadmin_jail"] = true,
- ["meteor"] = true,
- ["door"] = true,
- ["func_"] = true,
- ["player"] = true,
- ["beam"] = true,
- ["worldspawn"] = true,
- ["env_"] = true,
- ["path_"] = true,
- ["prop_physics"] = true,
- ["rprint_vipprinter"] = true,
- ["rprint_advancedprinter"] = true,
- ["rprint_standardprinter"] = true,
- ["gunlab"] = true,
- ["keypad"] = true,
- ["rphone_ied"] = true,
- ["bit_miner_heavy"] = true,
- ["bit_miner_medium"] = true,
- ["bit_miner_light"] = true,
- ["wdj_radio"] = true,
- ["wdj_mastercontroller"] = true,
- }
- -- These weapons are classed as 'legal' in the weapon checker and are not stripped when confiscating weapons.
- -- This setting is used IN ADDITION to GM.Config.weaponCheckerHideDefault and GM.Config.weaponCheckerHideNoLicense
- -- You should use the former if you want to class the default weapons (GM.Config.DefaultWeapons and, if admin, GM.Config.AdminWeapons) and a player's job weapons as legal.
- -- The latter takes GM.NoLicense weapons as legal (see licenseweapons.lua)
- -- The format of this config is similar to GM.Config.DisallowDrop
- GM.Config.noStripWeapons = {
- }
- -- The entities listed here will not be removed when a player changes their job.
- -- This only applies when removeclassitems is set to true
- -- Note: entities will only be removed when the player changes to a job that is not allowed to have the entity
- GM.Config.preventClassItemRemoval = {
- ["gunlab"] = false,
- ["microwave"] = false,
- ["spawned_shipment"] = false,
- }
- -- Properties set to true are allowed to be used. Values set to false or are missing from this list are blocked.
- GM.Config.allowedProperties = {
- remover = true,
- ignite = false,
- extinguish = true,
- keepupright = true,
- gravity = true,
- collision = true,
- skin = true,
- bodygroups = true,
- }
- --[[---------------------------------------------------------------------------
- F4 menu
- ---------------------------------------------------------------------------]]
- -- hide the items that you can't buy and the jobs you can't get (instead of graying them out)
- -- this option hides items when you don't have enough money, when the maximum is reached for a job or any other reason
- GM.Config.hideNonBuyable = false
- -- Hide only the items that you have the wrong job for (or for which the customCheck says no)
- -- When you set this option to true and hideNonBuyable to false, you WILL see e.g. items that are too expensive for you to buy
- -- but you won't see gundealer shipments when you have the citizen job
- GM.Config.hideTeamUnbuyable = true
- --[[---------------------------------------------------------------------------
- AFK module
- ---------------------------------------------------------------------------]]
- -- The time of inactivity before being demoted
- GM.Config.afkdemotetime = 600
- -- Prevent people from spamming AFK
- GM.Config.AFKDelay = 300
- --[[---------------------------------------------------------------------------
- Hitmenu module
- ---------------------------------------------------------------------------]]
- -- The minimum price for a hit
- GM.Config.minHitPrice = 4000
- -- The maximum price for a hit
- GM.Config.maxHitPrice = 10000
- -- The minimum distance between a hitman and his customer when they make the deal
- GM.Config.minHitDistance = 300
- -- The text that tells the player he can press use on the hitman to request a hit
- GM.Config.hudText = "I am a hitman.\nPress E on me to request a hit!"
- -- The text above a hitman when he's got a hit
- GM.Config.hitmanText = "Hit\naccepted!"
- -- The cooldown time for a hit target (so they aren't spam killed)
- GM.Config.hitTargetCooldown = 300
- -- How long a customer has to wait to be able to buy another hit (from the moment the hit is accepted)
- GM.Config.hitCustomerCooldown = 300
- --[[---------------------------------------------------------------------------
- Hungermod module
- ---------------------------------------------------------------------------]]
- -- hungerspeed <Amount> - Set the rate at which players will become hungry (2 is the default)
- GM.Config.hungerspeed = 2
- -- starverate <Amount> - How much health that is taken away every second the player is starving (3 is the default)
- GM.Config.starverate = 3
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement