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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(1971477730) SRandInit(1971477732).
  3. LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
  4. LogStats: Stats thread started at 0.100884
  5. LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
  6. LogInit: API Version: 2992821
  7. LogInit: Net Version: 3039270
  8. LogDevObjectVersion: Number of dev versions registered: 13
  9. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
  10. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  11. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  12. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
  13. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
  14. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  15. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  16. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  17. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  18. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  19. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
  20. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
  21. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  22. LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
  23. LogInit: Compiled with Visual C++: 19.00.23026.00
  24. LogInit: Build Configuration: Development
  25. LogInit: Branch Name: ++UE4+Release-4.12
  26. LogInit: Command line:
  27. LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/
  28. LogInit: Installed Engine Build: 1
  29. LogInit: Using libcurl 7.41.0
  30. LogInit: - built for x86_64-pc-win32
  31. LogInit: - supports SSL with WinSSL
  32. LogInit: - other features:
  33. LogInit: CURL_VERSION_SSL
  34. LogInit: CURL_VERSION_IPV6
  35. LogInit: CURL_VERSION_ASYNCHDNS
  36. LogInit: CURL_VERSION_LARGEFILE
  37. LogInit: CURL_VERSION_IDN
  38. LogInit: CurlRequestOptions (configurable via config and command line):
  39. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  40. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  41. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  42. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  43. LogOnline:Display: STEAM: Loading Steam SDK 1.32
  44. LogOnline:Warning: STEAM: Steam API disabled!
  45. LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
  46. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  47. LogVoice:Warning: Failed to initialize voice interface
  48. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  49. LogInit: Object subsystem initialized
  50. LogInit: Selected Device Profile: [Windows]
  51. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  52. LogInit: Computer: DESKTOP-56SQ2AL
  53. LogInit: User: Komputer
  54. LogInit: CPU Page size=65536, Cores=4
  55. LogInit: High frequency timer resolution =2.922927 MHz
  56. LogMemory: Memory total: Physical=8.0GB (8GB approx)
  57. LogMemory: Platform Memory Stats for Windows
  58. LogMemory: Process Physical Memory: 193.56 MB used, 193.56 MB peak
  59. LogMemory: Process Virtual Memory: 196.48 MB used, 196.48 MB peak
  60. LogMemory: Physical Memory: 3897.80 MB used, 8145.25 MB total
  61. LogMemory: Virtual Memory: 555.36 MB used, 134217728.00 MB total
  62. LogTextLocalizationManager: No translations for ('pl-PL') exist, falling back to 'en' for localization and internationalization data.
  63. LogD3D11RHI: D3D11 adapters:
  64. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 760' (Feature Level 11_0)
  65. LogD3D11RHI: 4062/0/4072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  66. LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  67. LogD3D11RHI: 0/0/4072 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  68. LogD3D11RHI: Chosen D3D11 Adapter: 0
  69. LogD3D11RHI: Creating new Direct3DDevice
  70. LogD3D11RHI: GPU DeviceId: 0x1187 (for the marketing name, search the web for "GPU Device Id")
  71. LogWindows: EnumDisplayDevices:
  72. LogWindows: 0. 'NVIDIA GeForce GTX 760' (P:1 D:1)
  73. LogWindows: 1. 'NVIDIA GeForce GTX 760' (P:0 D:0)
  74. LogWindows: 2. 'NVIDIA GeForce GTX 760' (P:0 D:0)
  75. LogWindows: 3. 'NVIDIA GeForce GTX 760' (P:0 D:0)
  76. LogWindows: DebugString: FoundDriverCount:4
  77. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 760
  78. LogD3D11RHI: Driver Version: 372.70 (internal:21.21.13.7270, unified:372.70)
  79. LogD3D11RHI: Driver Date: 8-25-2016
  80. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  81. LogD3D11RHI: Async texture creation enabled
  82. LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  83. LogShaderCompilers: Guid format shader working directory is -3 characters bigger than the processId version (D:/Users/Komputer/Documents/Unreal Projects/SteelWar/Intermediate/Shaders/WorkingDirectory/1520/).
  84. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Komputer/AppData/Local/Temp/UnrealShaderWorkingDir/09E1BEE64AA8193BEBDE68B8B14E8367/'.
  85. LogShaderCompilers:Display: Using Local Shader Compiler.
  86. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  87. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  88. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  89. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  90. LogTemp:Display: Loaded TP WindowsTargetPlatform
  91. LogTemp:Display: Loaded TP AndroidTargetPlatform
  92. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  93. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  94. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  95. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  96. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  97. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  98. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  99. LogTemp:Display: Loaded TP HTML5TargetPlatform
  100. LogTemp:Display: Loaded TP IOSTargetPlatform
  101. LogTemp:Display: Loaded TP TVOSTargetPlatform
  102. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  103. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  104. LogTemp:Display: Loaded TP LinuxTargetPlatform
  105. LogTargetPlatformManager:Display: Building Assets For Windows
  106. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  107. LogDerivedDataCache: Loaded boot cache 0.28s 48MB C:/Users/Komputer/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
  108. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Komputer/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
  109. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Users/Komputer/Documents/Unreal Projects/SteelWar/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  110. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  111. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Users/Komputer/Documents/Unreal Projects/SteelWar/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  112. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  113. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  114. LogDerivedDataCache: Using Local data cache path C:/Users/Komputer/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  115. LogInit: Selected Device Profile: [Windows]
  116. LogContentStreaming: Texture pool size is 0.00 MB
  117. LogMeshUtilities: No automatic mesh reduction module available
  118. LogMeshUtilities: No automatic mesh merging module available
  119. LogMeshUtilities: No distributed automatic mesh merging module available
  120. Warning: Unknown property in NetDriverDefinition: DriveClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
  121. LogAssetRegistry: FAssetRegistry took 0.0251 seconds to start up
  122. LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.014793 seconds
  123. LogUObjectArray: 28748 objects as part of root set at end of initial load.
  124. LogUObjectAllocator: 6069664 out of 0 bytes used by permanent object pool.
  125. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  126. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  127. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  128. LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
  129. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  130. SourceControl: Info Source control is disabled
  131. SourceControl: Info Source control is disabled
  132. SourceControl: Info Source control is disabled
  133. SourceControl: Info Source control is disabled
  134. LogEngine: Initializing Engine...
  135. LogHMD: SteamVR failed to initialize. Err: 110
  136. LogHMD: SteamVR failed to initialize. Err: 110
  137. LogAIModule: Creating AISystem for world NewWorld
  138. LogInit: XAudio2 using 'Głośniki (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  139. LogInit: FAudioDevice initialized.
  140. LogDerivedDataCache: Saved boot cache 0.03s 48MB C:/Users/Komputer/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
  141. LogInit: Texture streaming: Enabled
  142. LogInit: Transaction tracking system initialized
  143. BlueprintLog: New page: Editor Load
  144. LocalizationService: Info Localization service is disabled
  145. LogCook:Display: Max memory allowance for cook 8192mb
  146. LogCook:Display: Mobile HDR setting 1
  147. LogFileCache: Scanning file cache for directory 'D:/Users/Komputer/Documents/Unreal Projects/SteelWar/Content/' took 0.02s
  148. SourceControl: Info Source control is disabled
  149. Cmd: MAP LOAD FILE="D:/Users/Komputer/Documents/Unreal Projects/SteelWar/Content/Maps/Menu1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  150. LightingResults: New page: Lighting Build
  151. MapCheck: New page: Map Check
  152. LightingResults: New page: Lighting Build
  153. LogAIModule: Creating AISystem for world Menu1
  154. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  155. Cmd: MAP CHECKDEP NOCLEARLOG
  156. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 44.478ms to complete.
  157. LogFileHelpers: Loading map 'Menu1' took 2.012
  158. LogCollectionManager: Loaded 0 collections in 0.001912 seconds
  159. LogFileCache: Scanning file cache for directory 'D:/Users/Komputer/Documents/Unreal Projects/SteelWar/Saved/Collections/' took 0.01s
  160. LogFileCache: Scanning file cache for directory 'D:/Users/Komputer/Documents/Unreal Projects/SteelWar/Content/Developers/Komputer/Collections/' took 0.01s
  161. LogFileCache: Scanning file cache for directory 'D:/Users/Komputer/Documents/Unreal Projects/SteelWar/Content/Collections/' took 0.01s
  162. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000006 seconds
  163. LogContentBrowser: Native class hierarchy populated in 0.0240 seconds. Added 2064 classes and 377 folders.
  164. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  165. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  166. LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0013 seconds. Added 12 classes and 0 folders.
  167. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0011 seconds. Added 0 classes and 0 folders.
  168. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  169. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders.
  170. LogCrashTracker: Crashtracker disabled due to settings.
  171. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  172. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
  173. LogLoad: Full Startup: 14.53 seconds (BP compile: 0.26 seconds)
  174. LogExternalProfiler: Found external profiler: VSPerf
  175. LogExternalProfiler: Using external profiler: VSPerf
  176. LogOcInput: OculusInput pre-init called
  177. LogContentStreaming: Texture pool size now 700 MB
  178. LogRenderer: Reallocating scene render targets to support 1208x576 (Frame:2).
  179. LogAssetRegistry: Asset discovery search completed in 9.5516 seconds
  180. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
  181. LogCollectionManager: Fixed up redirectors for 0 collections in 0.000391 seconds (updated 0 objects)
  182. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Menu1" FILE="D:/Users/Komputer/Documents/Unreal Projects/SteelWar/Saved/Autosaves/Game/Maps/UEDPCMenu1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
  183. LogSavePackage: Save=78.76ms
  184. LogSavePackage: Moving 'D:/Users/Komputer/Documents/Unreal Projects/SteelWar/Saved/UEDPCMenu1032F24B748AEA932C0AB14A34BAC44D3.tmp' to 'D:/Users/Komputer/Documents/Unreal Projects/SteelWar/Saved/Autosaves/Game/Maps/UEDPCMenu1.umap'
  185. LogSavePackage:Display: Finished SavePackage D:/Users/Komputer/Documents/Unreal Projects/SteelWar/Saved/Autosaves/Game/Maps/UEDPCMenu1.umap
  186. LogEditorTransaction: Undo Spawn Play From Here Start
  187. MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
  188. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Users/Komputer/Documents/Unreal Projects/SteelWar/SteelWar.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Users/Komputer/Documents/Unreal Projects/Stee
  189. MainFrameActions: Packaging (Windows (64-bit)): lWar/SteelWar.uproject -cook -stage -archive -archivedirectory=C:/Users/Komputer/Desktop/SteelWar -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  190. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  191. MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
  192. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Users\Komputer\Documents\Unreal Projects\SteelWar\SteelWar.uproject
  193. MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  194. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe SteelWar Win64 Development -Project="D:\Users\Komputer\Documents\Unreal Projects\SteelWar\SteelWar.uproject" "D:\Users\Komputer\Documents\Unreal Proje
  195. MainFrameActions: Packaging (Windows (64-bit)): cts\SteelWar\SteelWar.uproject" -remoteini="D:\Users\Komputer\Documents\Unreal Projects\SteelWar" -noxge -generatemanifest -NoHotReloadFromIDE
  196. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
  197. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,630155s to run UnrealBuildTool.exe, ExitCode=0
  198. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe SteelWar Win64 Development -Project="D:\Users\Komputer\Documents\Unreal Projects\SteelWar\SteelWar.uproject" "D:\Users\Komputer\Documents\Unreal Proje
  199. MainFrameActions: Packaging (Windows (64-bit)): cts\SteelWar\SteelWar.uproject" -remoteini="D:\Users\Komputer\Documents\Unreal Projects\SteelWar" -noxge -NoHotReloadFromIDE -ignorejunk
  200. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for SteelWar (no existing makefile)
  201. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  202. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
  203. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
  204. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 5,5759525s to run UnrealBuildTool.exe, ExitCode=5
  205. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe SteelWar Win64 Development -Project="D:\Users\Ko
  206. MainFrameActions: Packaging (Windows (64-bit)): mputer\Documents\Unreal Projects\SteelWar\SteelWar.uproject" "D:\Users\Komputer\Documents\Unreal Projects\SteelWar\SteelWar.uproject" -remoteini="D:\Users\Komputer\Documents\Unreal Projects\SteelWar" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.11.09-20.43.56.txt'
  207. MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  208. MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  209. MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVa
  210. rs)
  211. MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride,
  212. Dictionary`2 InTargetToManifest)
  213. MainFrameActions: Packaging (Windows (64-bit)): w Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  214. MainFrameActions: Packaging (Windows (64-bit)): w BuildCookRun.DoBuildCookRun(ProjectParams Params)
  215. MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.BuildCommand.Execute()
  216. MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  217. MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Automation.Process(String[] CommandLine)
  218. MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Program.MainProc(Object Param)
  219. MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  220. MainFrameActions: Packaging (Windows (64-bit)): w AutomationTool.Program.Main()
  221. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  222. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  223. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  224. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
  225. PackagingResults:Error: Error Unknown Error
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