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AntipathicZora

house rules and spell list

Oct 1st, 2013
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  1. House rules:
  2. -All monsters have defenses of 13 unless afflicted with statuses that lower them
  3. -All player characters have defenses of 15 unless afflicted with defense lowering status
  4. -All rolls will be made with a clean d20
  5. -No classes, no levels, Bonus of +2 to all skills/stats
  6. -Everyone starts with a standard weapon of which the damage output will be pulled from the book, one standard action which utilizes it, and up to three spells which will be matched as closely as possible to said character's element
  7. -All characters are assumed to have 35 HP.
  8.  
  9.  
  10. Sin-
  11. Weapon: Blunderbuss (Same stats as a crossbow - weapon roll: 1d10)
  12. Weapon move:
  13. Evasive Strike Ranger Attack 1
  14. You confound enemies by weaving through the battlefield unscathed
  15. as you make your attacks.
  16. Encounter ✦ Martial,Weapon
  17. Standard Action Melee or Ranged weapon
  18. Target: One creature
  19. Special: You can shift a number of squares equal to 1 + your
  20. Wisdom modifier either before or after the attack.
  21. Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
  22. Hit: 2[W] + Strength modifier damage (melee) or 2[W] +
  23. Dexterity modifier damage (ranged).
  24.  
  25. Spells:
  26. Shock Sphere Wizard Attack 3
  27. You hurl a crackling orb of lightning that explodes at a point you
  28. designate, engulfing all nearby creatures in its electric embrace.
  29. Encounter ✦ Arcane, Implement, Lightning
  30. Standard Action Area burst 2 within 10 squares
  31. Target: Each creature in burst
  32. Attack: Intelligence vs. Reflex
  33. Hit: 2d6 + Intelligence modifier lightning damage.
  34.  
  35. Spectral Ram Wizard Attack 7
  36. You seize your foe with unseen magical force and bash him
  37. against the ceiling and walls before dropping him to the ground
  38. and hurling him back.
  39. Encounter ✦ Arcane, Force, Implement
  40. Standard Action Ranged 10
  41. Target: One creature
  42. Attack: Intelligence vs. Fortitude
  43. Hit: 2d10 + Intelligence modifier force damage, and you
  44. push the target 3 squares and it is knocked prone.
  45.  
  46. Pinioning Vortex
  47. Creates a tornado that batters the foe and lifts it into the air
  48. Damage: 2d6+2
  49. Effects: Target is slid 10 squares, and is aloft until next turn (Dazed/Immobilized, grants combat advantage)
  50.  
  51. Reika-
  52. Weapon: Scimitar (Damage - 1d8)
  53. Weapon move:
  54. Cleave Fighter Attack 1
  55. You hit one enemy, then cleave into another.
  56. At-Will ✦ Martial, Weapon
  57. Standard Action Melee weapon
  58. Target: One creature
  59. Attack: Strength vs. AC
  60. Hit: 1[W] + Strength modifier damage, and an enemy adjacent
  61. to you takes damage equal to your Strength modifier.
  62. Increase damage to 2[W] + Strength modifier at 21st level.
  63.  
  64. Spells:
  65. War Song Strike Bard Attack 1
  66. You sing a song of war and victory, invigorating your allies as
  67. they press the attack.
  68. At-Will ✦ Arcane, Weapon
  69. Standard Action Melee weapon
  70. Target: One creature
  71. Attack: Charisma vs. AC
  72. Hit: 1[W] + Charisma modifier damage, and any ally who
  73. hits the target before the end of your next turn gains
  74. temporary hit points equal to your Constitution modifier.
  75. Level 21: 2[W] + Charisma modifier damage.
  76.  
  77. Dissonant Strain Bard Attack 3
  78. You sing in two pitches at once, creating a song that harms your
  79. foe while helping your ally.
  80. Encounter ✦ Arcane, Implement, Psychic
  81. Standard Action Ranged 5
  82. Target: One creature
  83. Attack: Charisma vs. Will
  84. Hit: 2d6 + Charisma modifier psychic damage, and the
  85. target takes a –2 penalty to attack rolls until the end of
  86. your next turn. In addition, an ally within 5 squares of
  87. you can make a saving throw.
  88.  
  89. Deflect Attention Bard Attack 7
  90. You focus a foe’s violent determination elsewhere, making you
  91. or an ally invisible to it for a moment.
  92. Encounter ✦ Arcane, Implement, Psychic
  93. Standard Action Ranged 10
  94. Target: One creature
  95. Attack: Charisma vs. Will
  96. Hit: 2d6 + Charisma modifier psychic damage, and you or
  97. an ally within 10 squares of you becomes invisible to the
  98. target until the end of your next turn.
  99.  
  100.  
  101.  
  102. Kaze-
  103.  
  104.  
  105. Zepheus-
  106.  
  107.  
  108. Minuki-
  109.  
  110.  
  111. Cameron-
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