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OoT3D 100% Seg'd WIP 2

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  1. Child 1
  2.  
  3. Segment 1
  4. - Intro [3 HP] [0 GS] [0 R]
  5. - Kokiri Sword, Equip
  6. - Standard rupee route [40 R]
  7. - Deku Shield, Equip and talk to Mido [0 R]
  8. - Deku Stick(s) from Babas?
  9. - Enter Deku
  10.  
  11. Segment 2
  12. - Vine and Door text skips, if applicable
  13. - Slingshot
  14.  
  15. Segment 3
  16. - Leave Deku
  17. - 1/2 heart damage from Baba
  18. - TSC escape
  19. - Fairy Ocarina
  20. - To Market
  21. - Chain Rupees -- no time wasted since you have to wait for morning [60 R]
  22. - To Hyrule Castle, Back to Market, Back to Hyrule Castle
  23. - Tree GS, take 2 hearts damage [1 GS]
  24. - Talk to Malon for Weird Egg
  25. - Cucco hatches, Wake Talon, push one box, navigate courtyard
  26. - Talk to Zelda for Zelda's Letter
  27. - ZL CS Skip w/ slingshot and guard bomb
  28. - Talk to Impa to get to Hyrule Field
  29. - To Kakariko
  30. - Standard Cucco route for Cucco Bottle
  31. - To Graveyard
  32. - Learn the Sun's Song
  33. - Back to Kak
  34. - Tower GS [2 GS] (Kill with slingshot)
  35. - Bazaar GS [3 GS]
  36. - Show letter to guard
  37. - To GC via DMT
  38. - ZL to open the door at the bottom
  39. - Use Deku Stick to get to LW
  40. - Bugs from the Grass [1 Bug] (Not sure if this is faster than the Graveyard rock.)
  41. - Owl skip
  42. - To SFM
  43. - Beat the Wolfos
  44. - Navigate the maze
  45. - Saria's Song
  46. - It'd be several seconds faster to Sun's Song Warp and then get lost instead of segmenting, but you'd have to do another Owl skip to make it worth it and this segment is already too long
  47.  
  48. Segment 4
  49. - To GC via LW
  50. - Goron Bracelet
  51. - To DMT
  52. - Open DC
  53. - Soil GS [0 Bugs] [4 GS]
  54. - Enter DC
  55.  
  56. Segment 5
  57. - Blow up the first couple rock walls
  58. - Use a Baby Dodongo to blow up another rock wall
  59. - Baby Dodongo Corridor GS [5 GS]
  60. - Switch trick, if possible, since that should be faster than pushing the armos
  61. - Lizalfos Fight pt. 1
  62. - Light torches to open a barred door
  63. - Press the switch to open the stair case room
  64.  
  65. Segment 6
  66. - To stair case room, lower the staircase (It's maybe 5 seconds faster not to segment, but I hear DC is a scary place.)
  67. - Staircase room vine GS [6 GS]
  68. - Keese troll room pt. 1 (If the Keese prove to be too much of a problem, it'd be only slightly slower to get Deku Nuts back in segment 2. That said, using Deku Nuts is slightly slower than not, as well.)
  69. - Blow up the rock wall on the other side of the trap room
  70. - Use slingshot on flame walls pt. 1
  71. - Lizalfos pt. 2
  72. - Use slingshot on flame walls pt. 2
  73. - Get Bombs
  74. - Don't hit the switch to the top floor
  75. - Bomb the Eyes to open the mouth
  76.  
  77. Segment 7
  78. - Blow up some rocks on your way up the mountain for magic [0/4 MP] (There's a Red Rupee here that's basically free, but you don't need it.)
  79. - Bugs from rock [1 Bug]
  80. - To DMC
  81. - Crate GS [7 GS]
  82. - Climb wall HP, fall into lava [3.25 HP]
  83. - Megaflip to Double Magic [0/8 MP]
  84. - Megaflip to the HP on the spire thingy [3.5 HP]
  85. - Jump down and get the Soil GS, fall into lava [0 Bugs] [8 GS]
  86. - To GC
  87. - Spinning Pot HP [3.75 HP]
  88. - 30 Bomb Bag
  89. - Rock Maze GS [9 GS]
  90. - Bugs from rock [1 Bug]
  91.  
  92. Segment 8
  93. - To ZR via LW & Navi Dive
  94. - Enter ZD
  95. - Diving Game [40 R][65 R]
  96. - Deku Nuts from a pot
  97. - Silver Scale
  98. - Dive to LH
  99. - Ruto's Letter [Ruto's Letter, 1 Bug]
  100. - Soil GS [Ruto's Letter, 0 Bugs] [10 GS]
  101. - Lab wall GS [11 GS]
  102. - Fire Arrow Platform GS [12 GS] (Probably gotta go fast to get all this before morning)
  103. - Fishing HP [45 R] [4 HP]
  104. - Play a song to the Scarecrow
  105. - Dive To ZD
  106. - Move King Zora [No Ruto's Letter]
  107. - Torches HP [4.25 HP]
  108. - Get 2 Fish [2 Fish]
  109. - To ZF, Enter Jabu [1 Fish]
  110.  
  111. Segment 9
  112. - Slingshot the first switch
  113. - Talk to Ruto, carry her around
  114. - Rising water room
  115. - Throw her down, jumpslash the skulltula, throw her out
  116. - Jump on the switch, get the GS, climb up the vines and jump over [13 GS]
  117. - Throw Ruto at the switch
  118. - Ride the elevator and head for the boomerang room
  119. - Use deku nuts on the sting ray things, kill one with Ruto I guess
  120. - Get Boomerang
  121. - Backtrack to the room with the hole and fall down the closest hole
  122. - 2 Basement GS - jumpslash one on the way down, throw a bomb up at the other [14 GS]
  123. - Boomerang the first token, sidehop to avoid being stunned, boomerang the other token [15 GS]
  124.  
  125. Segment 10
  126. - Megaflip Big Octo Skip
  127. - If the roll strat doesn't work on 3DS, use Zelda's Letter to switch trick
  128. - Preboss room GS [16 GS]
  129. - If the boomerang throw they do on normal OoT doesn't work anymore, climb the vines and then hit the switch
  130. - Beat Barinade
  131. - Heart Container [5.25 HP]
  132. - Zora's Sapphire
  133. - Swim to the log and then play Sun's for Night
  134. - Boomerang the Wall GS [17 GS]
  135. - Tree GS [18 GS]
  136. - Farore's Wind [0/8 MP]
  137. - Cast FW Zora's Fountain -> Fairy Fountain [1/8 MP]
  138.  
  139. Segment 11
  140. - To Deku
  141.  
  142. Segment 12
  143. - To the top floor, Vine, Vine, and Door text skips, where applicable
  144. - Press the switch and jump over and get the Top floor GS [19 GS]
  145. - Light the torch to leave
  146. - Jump through the web, jumpslash the GS on the way down
  147. - 2 Basement GS [20 GS][21 GS]
  148. - Precise Jump B1 skip
  149. - Through the crawlspace, the web isn't solid from behind
  150. - Bomb and wall and get the Back room GS. You can use a Deku Stick JS to kill it. [22 GS]
  151.  
  152. Segment 13
  153. - Megasidehop B1 skip, apparently that breaks the 2nd web on 3D
  154. - 23 is #1
  155. - Beat Gohma
  156. - Heart Container [6.25 HP]
  157. - RI FW WW to Zora's Fairy Fountain Din's Fire CS (check if it works on 3D)
  158. - Kokiri's Emerald
  159.  
  160. Segment 14
  161. - Know it All Bros House GS [23 GS]
  162. - To Lon Lon Ranch via HF (too bad there doesn't seem to be a good way to WW to here instead)
  163. - Malon House GS [24 GS]
  164. - Tree GS [25 GS]
  165. - Coral GS [26 GS]
  166. - Tower GS [27 GS]
  167. - Tower HP [6.5 HP]
  168. - Play Sun's Song
  169. - Talk to Malon 3 times, pull Ocarina to learn Epona's Song
  170. - Super Cucco game for Milk Bottle [Fish, Milk] [35 R]
  171. - To Kakariko
  172. - Dispel FW, Cast FW Hyrule Field -> Kakariko Village [2/8 MP]
  173. - To DMT, Sun's for Night
  174. - To DC
  175.  
  176. Segment 15
  177. - Through the mouth
  178. - Keese Troll Room pt. 2
  179. - Bombable wall to Back room GS [28 GS]
  180. - Keese Troll Room pt. 3, push the block. (Can you switch trick here with the letter or with your fish or something?)
  181. - Beat KD
  182. - Heart Container [7.5 HP]
  183. - RI FW WW to Kakariko, Learn "Fake" Nocturne of Shadow
  184. - Goron's Ruby
  185. - Construction house GS [29 GS] (Here's my reasoning for getting these now. See, cucco dive is maybe faster than Navi dive by like 2 seconds, but to Navi Dive I have to play Sun's Song, which makes it more like 11 seconds.)
  186. - House of Skulltula GS [30 GS] (While I'm waiting for Navi, anything I do doesn't count against me, provided I can get it done in time. So the GS's that normally would have been out of my way in Seg 3, are suddenly not costing time at all.)
  187. - Tree GS [31 GS] (Contruction house alone was like 10 seconds out of my way in Seg 3. I really don't know if it's better or not, but if you can get these GS's before Navi blinks for more than a couple seconds, I think it could be.)
  188. - Navi Dive to BotW
  189.  
  190. Segment 16
  191. - Bomb the dirt and get Bombchus
  192. - Left side fake wall Key [1 Key]
  193. - Boomerang trick for Coffin Key, if that still works [2 Keys]
  194. - Centre room GS's [1 Key][0 Keys] [32 GS][33 GS]
  195. - Right side fake wall key [1 Key]
  196. - Lower the water
  197. - Through the crawlspace and navigate around the holes that you can't see [0 Keys]
  198. - Hylian Shield
  199. - Like Like Room GS [34 GS]
  200.  
  201. Segment 17
  202. - Beat Dead Hand
  203. - Don't get the Rupee chest (I guess)
  204. - Lens of Truth
  205.  
  206. Segment 18
  207. - Return FW
  208. - To HF
  209. - Tree Grotto GS [35 GS]
  210. - Ocarina of Time
  211. - Song of Time
  212. - Guard House GS [36 GS]
  213. - Win Bullet Bag Upgrade [15 R]
  214. - To Hyrule Castle
  215. - Cast FW [3/8 MP]
  216. - Din's Fire [0/8 MP]
  217. - There are 12 spell casts before the next auto refill, so you will need 4 small magic drops. I'll route in some places to get magic but I'm not saying that they're the best possible places.
  218. - Return FW
  219. - Keaton Mask
  220. - Open DoT
  221. - Go adult
  222. - Light Medallion
  223.  
  224.  
  225. Adult 1
  226.  
  227. Segment 19
  228. - Play Nocturne
  229. - Cast FW [1/8 MP]
  230. - Hookshot, zone out
  231. - Dampe Race HP [7.75 HP]
  232. - Song of Time to get to the Windmill HP [8 HP] (This would be faster after shadow, but we're setting up for a CS Skip then. IDK if this is really the best way set up for that CS Skip but, ugh, no easy buffering.)
  233. - Learn Song of Storms
  234. - Return FW
  235. - Enter Shadow Temple [2/8 MP]
  236.  
  237. Segment 20
  238. - Truth Spinner
  239. - Magic jar in pot just before dead hand's room
  240. - Beat Dead Hand
  241. - Hover Boots
  242.  
  243. Segment 21
  244. - Though Longshot, Ice Arrows, and BGS all save time in Shadow, I'm going to assume that they don't save enough time to make it worth it to warp back to Shadow later.
  245. - Cast FW [3/8 MP]
  246. - Hookshot Clip to Key [1 Key]
  247. - Through bombable wall to main room [0 Keys]
  248. - Hookshot clip to GS in invisible spinning blade room [37 GS]
  249. - Main room silver rupees with the traps [40 R]
  250. - To spike trap room, does the spike trap jump still work?
  251. - Get Key, Get GS [1 Key] [38 GS]
  252. - Across moving invisible platform [0 Keys]
  253. - Silver rupees in the Redead Room [65 R]
  254. - Get another Key [1 Key]
  255. - And another GS [39 GS]
  256.  
  257. Segment 22
  258. - Return FW
  259. - Boat Gate clip
  260. - Use hoverboots to get Boat Room GS [40 GS]
  261. - Cast FW after the door after the boat ride [4/8 MP]
  262. - Get the large magic pot in the BK room.
  263. - Get BK using Dins [5/8 MP] (Find out for sure that this is faster than a clip)
  264. - Pot room GS [41 GS]
  265.  
  266. Segment 23
  267. - Return FW
  268. - Cast FW [6/8 MP]
  269. - Get across the gap [0 Keys]
  270. - Beat Bongo
  271. - Heart Container [9 HP]
  272. - Jump into the goop and damage down to 3 hearts (This sounds slow to me but IDK if ther's a better way...)
  273. - RI FW CS Skip
  274. - Shadow Medallion
  275.  
  276. Segment 24
  277. - Pocket Egg
  278. - To Talon's Sleeping House
  279. - Sun's Song twice to hatch the egg
  280. - Wake Talon
  281. - Cojiro
  282. - To GC via DMT, make it Night if it's not.
  283. - Blow up the rolling guy, take 1/2 heart damage.
  284. - Goron Tunic (Is there a shop clip on 3ds to skip talking to this guy?)
  285. - Bomb yourself out of the pulling the block animation, for another 1/2 heart damage.
  286. - To DMC
  287. - Bolero of Fire CS skip. (You could try and damage down and CS skip in 16 seconds. It's going to be tight. Or maybe you could run out of time on the same frame you hit the cutscene and save bombs. The lack of buffering in this game, gah.)
  288. - To GC
  289. - Centre platform GS [42 GS]
  290. - To LW, Cast FW [7/8 MP]
  291. - Move Mido
  292. - Use Chu+Hookshot to get Forest Stage GS [43 GS] (Still works?)
  293. - Deku Nut Upgrade, might as well use a chu on the boulder, take 1/2 heart damage. [25 R]
  294. - To SFM
  295. - Backflip over the Navi Trigger, do the Maze Jump
  296. - Maze GS [44 GS]
  297. - Damage to 1/2 heart using the Moblin, unless you've got a better idea. Explosives would be faster, but I have no idea how many you'd have at this point.
  298. - Minuet of Forest CS Skip
  299. - Play Minuet of Forest
  300. - Enter Forest Temple
  301.  
  302. Segment 25
  303. - First room GS and Key [1 Key] [45 GS]
  304. - Use fish for Poe CS Skip, see if you can dupe over your Milk with the same fish. [1 Fish, No Milk]
  305. - Quickly go to the basement for a GS [46 GS]
  306. - Ride the elevator back up
  307. - Stalfos Key [2 Keys]
  308. - Song of time block, to left courtyard
  309. - HSJ small key skip, get the GS [47 GS]
  310. - Block room [1 Key]
  311. - Navi text skips, is possible.
  312. - Stalfos fight, Bow [0 Keys]
  313.  
  314. Segment 26
  315. - Use bow to get to the other courtyard
  316. - Hookshot to the chest and get the GS [48 GS]
  317. - GS in main room [49 GS]
  318. - Banister BK skip
  319. - Beat PG
  320. - Heart Container [10 HP]
  321. - RI FW CS Skip
  322. - Forest Medallion
  323. - Get lost
  324. - Cast FW [8/8 MP]
  325. - Twin's House GS [50 GS]
  326.  
  327. Segment 27
  328. - Return FW
  329. - To Lost Woods
  330. - Cast FW [9/8 MP]
  331. - Trade for Odd Mushroom
  332. - To DMT via GC
  333. - Rock wall GS [51 GS]
  334. - To Kakariko
  335. - Sell your fish [99 R]
  336. - Sun's for Day
  337. - House Jump
  338. - Guy on House HP [10.25 HP] (This would be faster coming from the windmill but then we were setting up for a CS skip)
  339. - Trade for Odd Potion... I mean Poultice
  340. - Win Quiver Upgrade [79 R]
  341. - To House of Skulltula
  342. - Adult's Wallet
  343. - Stone of Agony
  344. - Heart Piece [10.5 HP]
  345. - Giant's Wallet
  346. - Bombchus, if you want them
  347. - Return FW
  348. - Trade for Poacher's Saw
  349.  
  350. Segment 28
  351. - Play Bolero
  352. - To DMT
  353. - Cast FW [10/8 MP]
  354. - Trade for Prescription
  355.  
  356. Segment 29
  357. - To Lon Lon Ranch
  358. - Win Epona [59 R] (It's really annoying that you need 50 Rupees to race this guy even though you don't actually end up spending that money, and this is after the 20 that you do need to spend.)
  359. - Leave Lon Lon through the front gate
  360. - Collect Big Poe #9 [1 Poe] (http://www.zeldadungeon.net/Zelda05/Walkthrough/09/Map_BigPoeLocations.jpg -- No promises this big poe route is any good.)
  361. - To Zora's River
  362. - HSJ using the fence to get to the lower ZR GS [52 GS]
  363. - Upper ZR GS [53 GS]
  364. - To Zora Fountain
  365. - Silver Rock Skip GS [54 GS]
  366. - Ice Float HP [10.75 HP]
  367. - To Ice Cavern
  368.  
  369. Segment 30
  370. - Hookshot clip the first gate using a freezard, because that's still possible, right?
  371. - TSC to skip the rupees in the spinning blade room.
  372. - Get 2 blue fires and backtrack [1 Poe, 2 Blue Fire]
  373. - Melt the ice to the HP room [1 Poe, 1 Blue Fire]
  374. - Skip melting the Ice to get the HP, if possible [11 HP]
  375. - GS in this room [55 GS]
  376. - Get another Blue Fire [1 Poe, 2 Blue Fire]
  377. - Spinning Blade room GS [56 GS]
  378. - Melt the ice to the silver rupee block puzzle [1 Poe, 1 Blue Fire]
  379. - Use trick jumps (that supposedly still work) to skip having to push the block anywhere another than close to the exit
  380. - Collect the Silver Rupees [84 R]
  381. - Melt the ice for one of the Silver Rupees [1 Poe, 0 Blue Fire]
  382. - Get the Block Room GS [57 GS]
  383. - Get a Blue Fire [1 Poe, 1 Blue Fire] (Get two if there's no way to skip the upcoming Red Ice blocks)
  384. - Red Ice blocks skip, if possible. Normal OoT seg'd is using a megaflip.
  385. - Beat the Wolfos (Get hit by the first swing I guess?)
  386. - FW Damage Buffer to 1/2 heart
  387. - Serenade of Water Cutscene Skip
  388.  
  389. Segment 31
  390. - Iron Boots for HP at bottom of ZF [11.25 HP]
  391. - To ZD, unfreeze King Zora [1 Poes, 0 Blue Fire]
  392. - Zora Tunic
  393. - Trade for Eyeball Frog
  394. - Zora's Domain GS [58 GS]
  395. - Take the warp to LH
  396. - Confirm Scarecrow's Song
  397. - Scarecrow's Song to Fishing Pond, win Gold Scale [64 R] (Timer is still going -- I hope you're good at fishing)
  398. - Scarecrow's Song to HP above Lab [11.5 HP]
  399. - Enter the Lab
  400. - Dive to Bottom then Equip Irons
  401. - Lab Crate GS [59 GS]
  402. - Diving HP [11.75 HP]
  403. - Trade for Eye Drops
  404. - Return FW
  405. - Quickly trade for Claim Check (Test if this works -- If it doesn't I have another use for FW that's almost as good to skip surfacing after the bottom ZF HP)
  406. - Sun's Song 5 times until he'll give you the Biggoron Sword, then make it Night
  407. - Biggoron Sword
  408. - Upper Red Rock GS [60 GS] (Can you get this without the hammer?)
  409. - Lower Red Rock GS [61 GS] (Can you get this without the Hammer?)
  410. - HP above DC [12 HP]
  411. - Enter DC
  412.  
  413. Segment 32
  414. - Scarecrow's Song for Baby Dodongo Room GS [62 GS] (Can you aim upward when doing a hookshot clip? If so you could save some time by doing this earlier w/o the scarecrow)
  415. - Blow up the staircase again
  416. - Hoverboots trick for the other Staircase Room GS [63 GS]
  417. - Play Serenade
  418. - Cast FW [11/8 MP]
  419. - Use Iron Boots to Enter Water Temple
  420.  
  421. Segment 33
  422. - Does the Iron Boots Swim trick still work? IDK even know what it is, lol, but use it to get to the bottom of the Water Temple I guess.
  423. - Talk to Ruto
  424. - Float up and lower the water
  425. - Is a hookshot clip to this key faster than the sidehop jumpslash or the hoverboots sidehop to get down here, assuming those still work? It probably is? Especially if the bombable wall isn't solid from the other side. [1 Key]
  426. - Light the torches, could probably use bow faster than you can use Dins
  427. - Kill shellblades for a Key [2 Keys]
  428. - Head out and to the left and through a bombable floor
  429. - Go through the tunnel and get the GS [64 GS]
  430.  
  431. Segment 34
  432. - Hoverboost using a tektite (wat) to go through the locked door to the left [1 Key]
  433. - Get this GS with just the Hookshot [65 GS]
  434. - What are the odds you could hookshot jump to skip this annoying room
  435. - Use hoverboots all over to save time.
  436. - Pick up a large magic jar before Dark Link's room, if needed.
  437. - Beat Dark Link and get the Longshot
  438. - Song of Time to vortex room
  439. - Get GS on wall [66 GS]
  440. - Shoot the eye switch and get the key in the chest [1 Key]
  441. - Continue on to the spinning water room and get the key in there too, probably with a hookshot clip of some sort. [2 Keys] (Maybe the Key off the main room that normally uses the bow and pushes a block could be better? IDK.)
  442.  
  443. Segment 35
  444. - Jump down to the middle floor
  445. - Shoot torch to open the door and get the GS [67 GS]
  446. - Back to main room, go through the water straight ahead
  447. - Head through the locked door in the next room [1 Key]
  448. - Hoverboots over to where the boulders are coming from.
  449. - Get the GS here [68 GS]
  450. - Continue on to the boss key [0 Keys]
  451.  
  452. Segment 36
  453. - Hoverboost to the Boss
  454. - Defeat Morpha
  455. - Heart Container [13 HP]
  456. - RI FW CS Skip
  457. - Water Medallion
  458. - Longshot up the tree to get GS [69 GS]
  459. - Damage to 3 hearts using the Skulltula. This is actually tricky. The skulltula likes to damage-boost you completely off the tree. I was able to get some damage going by hookshotting up to the right of the skulltula and walking into it from there.
  460. - Sun's for Morning
  461. - Shoot the sun
  462. - Use scarecrow's song and longshot to get the Fire Arrows
  463.  
  464. Segment 37
  465. - RI a bomb and use RI FW to damage buffer 2 and 1/2 hearts (I could damage down to 1/2 heart after getting fire temple heart container, but that sounds very very slow. Also sounding slow is leaving and having a Redead have his way with you. So instead, you get to enjoy THIS wonderful segment.)
  466. - RI a bomb to Prelude CS Skip
  467.  
  468. Segment 38
  469. - To Poe Collector, drop off Poes [0 Poes] [114 R]
  470. - Get Bigs Poes #3, #4, and #5 [3 Poes]
  471. - To GV
  472. - Jump the bridge
  473. - Trade for Broken Sword
  474. - Night: Tent GS [70 GS]
  475. - Pillar GS [71 GS]
  476. - To GF
  477. - Enter Thieves Hideout
  478.  
  479. Segment 39
  480. - Gerudo Card (I didn't bother to route this)
  481. - Wall GS [72 GS]
  482. - Piece of Heart chest [13.25 HP]
  483. - To GTG [104 R]
  484.  
  485. Segment 40
  486. - Hookshot clip to Ice Arrows
  487.  
  488. Segment 41
  489. - Leave GTG, Cast FW [12/8 MP]
  490. - Day, Win HP, Win Quiver Upgrade [64 R] [13.5 HP]
  491. - Night, Archery GS [73 GS]
  492.  
  493. Segment 42
  494. - Return FW
  495. - Hookshot jump the gate instead of opening it, I guess
  496. - Cross the wasteland
  497. - Wasteland GS [74 GS]
  498. - Nayru's Love [0/8 MP]
  499. - There are 11 casts before the next auto-refill so you need 3 small magic drops.
  500. - GS near Nayru's [75 GS]
  501. - GS on Palm Tree [76 GS]
  502. - To Spirit Temple
  503.  
  504. Segment 43
  505. - Silver Block skip
  506. - Song of Time for GS [77 GS]
  507. - Silver Rupees for Key [1 Key] [129 R]
  508.  
  509. Segment 44
  510. - Learn Requiem
  511. - HSJ to the Heart Piece [13.75 HP]
  512. - Early Mirror Shield
  513. - Enter and Cast FW [1/8 MP]
  514. - Leave and longshot to the Silver Gauntlet's Chest; ignore the Silvers
  515. - Go inside, ignore the Iron Knuckle and use a Key to reach the upper child side GS [0 Keys] [78 GS]
  516.  
  517. Segment 45
  518. - Return FW
  519. - Beat the Iron Knuckle
  520. - Use Mirror Shield to get a key [1 Key]
  521. - Use a key and longshot to the top of the climb wall room [0 Keys]
  522. - Enter the Mirror Puzzle room and Cast FW [2/8 MP]
  523. - That first pot has magic in it. There will be more magic later but this if this one falls into your lap you might as well get it.
  524. - HSJ BK Skip
  525. - Beat the Iron Knuckle and Twinrova
  526. - Heart Container [14.75 HP]
  527. - RI FW CS Skip
  528. - Spirit Medallion
  529. - Solve the mirror puzzle (unless you can get to the room below without it somehow)
  530. - Longshot the GS from the platform [79 GS]
  531. - Jump down and play ZL on the hand
  532. - Longshot to the small key chest and get the key [1 Key]
  533. - Jump down to the lower child side door
  534. - Get the GS and fall down the hole [80 GS] (Would you want to get those chus?)
  535. - Use a key and hookshot clip into the lower child area [0 Keys]
  536. - Kill the enemies and get the GS in the room to the left [81 GS]
  537. - There's a trick in normal OoT to get straight to the key in this room. They hover boots across the gap and then climb through the part of the fence that falls down. If this or something else is possible on OoT3D it could save some seconds because you could get this Key and head into the main room from the Anubis room instead of from solving the mirror puzzle. This would save more time if you didn't have to cast FW an extra time in order to make the route work.
  538.  
  539. Segment 46
  540. - Leave Spirit Temple
  541.  
  542. Segment 47
  543. - Light Arrows
  544. - Leave ToT
  545. - Enter ToT
  546. - Cast FW Outside Temple of Time -> Temple of Time [3/8 MP]
  547. - Play Bolero
  548. - Enter Fire Temple
  549.  
  550. Segment 48
  551. - Talk to Darunia
  552. - Get the first Key [1 Key]
  553.  
  554. Segment 49
  555. - Through the locked door into the lava floor room [0 Keys]
  556. - Head left and do the trick jump to skip playing the Song of Time (If that's not possible on 3D, get this GS after you get the key)
  557. - GS in spinning tile room [82 GS] (This room without the longshot is brutal)
  558. - Get the key below this room [1 Key]
  559. - Head across the lava floor room, blow up the wall and get another key [2 Keys]
  560. - Get through lava jet block room [0 Keys]
  561. - Hoverboost to skip pushing the block
  562. - Climb the wall, throw a bomb down to the switch, and then climb up
  563. - To the evil boulder maze room (the route for it might be something like...)
  564. - Head right and press the switch for a key [1 Key]
  565. - Head straight across and bomb the wall for a GS [83 GS]
  566. - Take two rights and go through a door for a key [2 Keys]
  567. - Head up-right and go through the locked door [1 Key]
  568. - Hit the eye switch to get to the Map room
  569. - Hookshot jump off the map chest
  570. - Go through the door to the upper boulder maze area
  571. - Scarecrow's song and ride the elevator up
  572. - GS on the chains in the next room [84 GS]
  573. - GS in the room after that [85 GS]
  574. - Fall down the hole and hold right as you fall so that you don't go all the way down.
  575. - Hit the eye switch and hookshot jump off the chest again
  576. - Go through the moving flame wall room locked door [0 Keys]
  577. - Sidehop past the smaller flame walls
  578. - Apparently you could megaflip past the big flame wall on normal OoT, but press the switch if you can't
  579. - Blow up the fake door and kill the flaredancer (MS apparently does more damage to him?)
  580. - Hit the switch and get the Megaton Hammer
  581. - Drop down the middle
  582. - Hookshot clip to the key to skip using the hammer on the switch in the SoT block [1 Key]
  583.  
  584. Segment 50
  585. - Hammer the blocks and go through the locked door [0 Keys] (If the clip still works for this, it might change the route considerably. You could clip to the key after the rising block room and use that to get through this door and then FW back. This would cut out some time falling down the hole and then walking to the BK skip spot in the route that doesn't CS skip, and that alone might be enough to make up the difference in favour of not doing the CS Skip. I would have to really, really think about it.)
  586. - Kill the enemies in this room
  587. - A lot the enemies in this room drop magic. You'll want to pick up probably 2 or 3 drops.
  588. - Another evil spinning tile room GS [86 GS]
  589.  
  590. Segment 51
  591. - Hookshot clip to the Boss Key
  592.  
  593. Segment 52
  594. - Open the boss door
  595. - Defeat Volvagia (Try out the chu/nuts strat if it still works on 3D?)
  596. - Heart Container [15.75 HP]
  597. - RI FW WW to Temple of Time Door of Time Opening CS (This lasted only 17 seconds on normal OoT. Hopefully it's also shorter on 3D.)
  598. - Fire Medallion (I guesstimate that this route beats no CS skip by maybe a little better than 10 or 15 seconds. More precise timing should probably be done on this sort of thing).
  599.  
  600. Segment 53
  601. - To Poe collector
  602. - Dispel FW, Cast FW [4/8 MP]
  603. - Deposit Poes [0 Poes] [239 R]
  604. - To Hyrule Field
  605. - Catch Big Poes #8, #6, and #7 [3 Poes]
  606. - Scrub Grotto HP [229 R] [16 HP]
  607.  
  608. Segment 54
  609. - Return FW
  610. - Cast FW [5/8 MP]
  611. - Deposit Poes [0 Poes] [379 R]
  612. - To Hyrule Field
  613. - Catch Big Poes #2, #1, and #10 [2 Poes]
  614. - To Kakariko
  615. - Learn "Real" Nocturne of Shadow
  616. - Impa's House GS [87 GS]
  617. - Impa's House HP [16.25 HP]
  618.  
  619. Segment 55
  620. - Return FW
  621. - Deposit Poes [0 Poes] [500 R] (I'm gonna stop counting rupees now that we're loaded.)
  622. - Poe Bottle
  623.  
  624.  
  625. Child 2
  626.  
  627. Segment 56
  628. - Pull MS
  629. - Play Nocturne
  630. - Catch 3 Bugs [3 Bugs]
  631. - Deliver Keaton Mask
  632.  
  633. Segment 57
  634. - Play Prelude
  635. - Day, To Happy Mask Shop, Cast FW [6/8 MP]
  636. - Trade for Skull Mask
  637.  
  638. Segment 58
  639. - To LW
  640. - Forest Stage Soil GS [2 Bugs] [88 GS]
  641. - Forest Stage Deku Stick Upgrade
  642. - Leave Grotto, Sun's Song Warp
  643. - Skull Kid HP [16.5 HP]
  644. - Deliver Skull Mask
  645. - Soil GS [1 Bug] [89 GS]
  646. - Scrub Deku Stick Upgrade
  647. - Sun's Song Warp
  648. - Bullet Bag Upgrade
  649. - Ocarina Game HP [16.75 HP]
  650.  
  651. Segment 59
  652. - Return FW
  653. - Cast FW [7/8 MP]
  654. - Trade for Spooky Mask
  655. - To Hyrule Castle
  656. - Sun's for Night (setting up for Dampe HP)
  657. - SoS Grotto GS [90 GS]
  658.  
  659. Segment 60
  660. - Play Nocturne
  661. - Sun's Song Grave HP [17 HP]
  662. - GS on Wall [91 GS]
  663. - First try Dampe HP [17.25 HP]
  664. - Boomerang trick for Crate HP [17.5 HP] (This still works, right?)
  665. - Soil GS [0 Bugs] [92 GS]
  666. - Day, Deliver Spooky Mask
  667.  
  668. Segment 61
  669. - Return FW
  670. - Cast FW [8/8 MP]
  671. - Trade for Bunny Hood
  672. - To Hyrule Field
  673. - Sun's for Night
  674. - Dive to the HP in the grotto [17.75 HP]
  675. - Deliver Bunny Hood [500 R]
  676. - Rock ring Grotto GS [93 GS] [9/8 MP]
  677. - To Gerudo Valley
  678. - Catch 3 Bugs [3 Bugs] (One of the rocks here has bugs as child.)
  679. - Sun's for Night, again. (If you make it before morning, just get the GS and use Sun's a little later.)
  680. - Mini waterfall GS [94 GS]
  681. - Crate HP [18 HP]
  682. - Soil GS [2 Bugs] [95 GS]
  683. - Waterfall HP [18.25 HP]
  684.  
  685. Segment 62
  686. - Return FW
  687. - Trade for Mask of Truth
  688. - Bombchu Game 3x, Win HP and Bomb Bag [18.5 HP]
  689. - Richard Dog HP [18.75 HP]
  690. - Treasure Chest Game HP [10/8 MP] [19 HP] (It won't use the whole 8th but it'll be enough to need another drop)
  691.  
  692. Segment 63
  693. - Kokiri Forest Soil GS [1 Bugs] [96 GS]
  694. - To LW
  695. - Forest Stage Deku Nut Upgrade
  696. - To ZR
  697. - Boomerang to get upper ZR HP [19.25 HP]
  698. - Ladder GS [97 GS] (Hopefully there won't be any issues with getting here before day.)
  699. - Play songs with frogs for 2 HPs [19.5 HP][19.75 HP]
  700. - Boomerang to get lower ZR HP [20 HP]
  701. - Buy a Bean [1 Bean]
  702. - Tree GS [98 GS] (I doubt you'll be able to avoid this Owl)
  703.  
  704. Segment 64
  705. - Play Requiem
  706. - Soil GS [0 Bugs] [99 GS]
  707. - Play Prelude
  708. - Pull MS
  709.  
  710.  
  711. Adult 2
  712.  
  713. Segment 65
  714. - To Ganon's Castle
  715. - Rainbow Bridge (I'm going to assume for now there's no double-defense clip?)
  716. - Enter Inside Ganon's Castle
  717.  
  718. Segment 66
  719. - Cast FW either in the main room or in Shadow Trial, whichever is closest to where you do the trials skip. [11/8 MP]
  720. - To Shadow Trial. Longshot the torch, longshot the Like Like, hoverboots across the next gap.
  721. - Hit the switch and longshot back up. Golden Gauntlets.
  722.  
  723. Segment 67
  724. - Leave Inside Ganon's Castle
  725. - Ganon's Castle GS [100 GS]
  726. - Double Defense [0/8 MP]
  727.  
  728. Segment 68
  729. - Return FW
  730. - Trials skip
  731.  
  732. Segment 69
  733. - Dinolfos
  734. - Stalfos, BK
  735. - Iron Knuckles
  736. - Ganondorf
  737. - Tower Collapse
  738. - Din's Fire (or something) to keep MS
  739. - Defeat Ganon
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