Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ZIP UTILS
- -----------
- by Lucian Wischik, June 2004 - July 2005
- These files are a simple way to add zip/unzip functionality to
- your windows programs, both win32 and windows-ce.
- For unzipping, add "unzip.cpp" to your project. Then, for example,
- #include "unzip.h"
- //
- HZIP hz = OpenZip("c:\\stuff.zip",0);
- ZIPENTRY ze; GetZipItem(hz,-1,&ze); int numitems=ze.index;
- for (int i=0; i<numitems; i++)
- { GetZipItem(hz,i,&ze);
- UnzipItem(hz,i,ze.name);
- }
- CloseZip(hz);
- For zipping, add "zip.cpp" to your project. (You can add just one of
- zip/unzip, or both; they function independently and also co-exist.)
- #include "zip.h"
- //
- HZIP hz = CreateZip("c:\\simple1.zip",0);
- ZipAdd(hz,"znsimple.bmp", "c:\\simple.bmp");
- ZipAdd(hz,"znsimple.txt", "c:\\simple.txt");
- CloseZip(hz);
- There is lot of flexibility... When you unzip, the zipfile can
- be a handle or a file on disk or a block of memory or a resource.
- And when you unzip the items, you can unzip them directly
- to a handle or diskfile or pipe or block of memory. You might
- even spawn off a thread to play wav files, connected via a pipe,
- and unzip directly from a resource into that pipe.
- Similarly you can create a zip in different ways (even creating it
- as a dynamically growable buffer that's backed by the system paging
- file), and the items you add can come from anywhere.
- The functions all support unicode filenames. And the final '0' argument
- in OpenZip/CreateZip is for a password, in case of encryption.
- For more information, see the header files or the example source code.
- The example comes with project files for Visual Studio .NET and
- Embedded Visual C++3 and Borland C++Builder6.
- The actual core source code for zipping and unzipping comes from
- www.info-zip.org and www.gzip.org/zlib, by Jean-Loup Gailly and Mark
- Adler and others, and is freely available at the respective
- websites. All I did was repackage them and add some small extras.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement