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- THREE.WebGLRenderer 60 three.min.js:416:453
- 0:44(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
- 0:49(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
- 0:54(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
- 0:59(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
- 0:64(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
- 0:69(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
- 0:74(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
- 0:79(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
- 0:84(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
- three.min.js:409:372
- B() three.min.js:409
- THREE.WebGLRenderer/this.initMaterial() three.min.js:500
- E() three.min.js:389
- THREE.WebGLRenderer/this.renderBuffer() three.min.js:442
- l() three.min.js:378
- THREE.WebGLRenderer/this.render() three.min.js:456
- render() jenga.html:144
- (Async: FrameRequestCallback) initScene() jenga.html:138
- (Async: EventHandlerNonNull) <anonymous> jenga.html:250
- Error: WebGL: attachShader: shader: null object passed as argument three.min.js:500:310
- Error: WebGL: linkProgram: Must have an compiled fragment shader attached. three.min.js:500:361
- 1: precision highp float;
- 2: precision highp int;
- 3:
- 4:
- 5: #define MAX_DIR_LIGHTS 1
- 6: #define MAX_POINT_LIGHTS 0
- 7: #define MAX_SPOT_LIGHTS 0
- 8: #define MAX_HEMI_LIGHTS 0
- 9: #define MAX_SHADOWS 1
- 10:
- 11:
- 12:
- 13:
- 14:
- 15:
- 16: #define USE_MAP
- 17:
- 18:
- 19:
- 20:
- 21:
- 22:
- 23:
- 24:
- 25:
- 26:
- 27:
- 28: #define USE_SHADOWMAP
- 29: #define SHADOWMAP_TYPE_PCF
- 30:
- 31:
- 32: uniform mat4 viewMatrix;
- 33: uniform vec3 cameraPosition;
- 34: uniform float opacity;
- 35: varying vec3 vLightFront;
- 36: #ifdef DOUBLE_SIDED
- 37: varying vec3 vLightBack;
- 38: #endif
- 39: #ifdef USE_COLOR
- 40: varying vec3 vColor;
- 41: #endif
- 42: #if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )
- 43: varying vec2 vUv;
- 44: #endif
- 45: #ifdef USE_MAP
- 46: uniform sampler2D map;
- 47: #endif
- 48: #ifdef USE_LIGHTMAP
- 49: varying vec2 vUv2;
- 50: uniform sampler2D lightMap;
- 51: #endif
- 52: #ifdef USE_ENVMAP
- 53: uniform float reflectivity;
- 54: uniform samplerCube envMap;
- 55: uniform […] three.min.js:409:409
- B() three.min.js:409
- THREE.WebGLRenderer/this.initMaterial() three.min.js:500
- E() three.min.js:389
- THREE.WebGLRenderer/this.renderBuffer() three.min.js:442
- l() three.min.js:378
- THREE.WebGLRenderer/this.render() three.min.js:456
- render() jenga.html:144
- (Async: FrameRequestCallback) initScene() jenga.html:138
- (Async: EventHandlerNonNull) <anonymous> jenga.html:250
- Could not initialise shader
- VALIDATE_STATUS: false, gl error [1281] three.min.js:500:1
- THREE.WebGLRenderer/this.initMaterial() three.min.js:500
- E() three.min.js:389
- THREE.WebGLRenderer/this.renderBuffer() three.min.js:442
- l() three.min.js:378
- THREE.WebGLRenderer/this.render() three.min.js:456
- render() jenga.html:144
- (Async: FrameRequestCallback) initScene() jenga.html:138
- (Async: EventHandlerNonNull) <anonymous> jenga.html:250
- Error: WebGL: getUniformLocation: `program` must be linked. three.min.js:501:449
- Error: WebGL: No further warnings will be reported for this WebGL context. (already reported 32 warnings) three.min.js:501:449
- Program Info Log: Must have an compiled fragment shader attached. three.min.js:501:53
- THREE.WebGLRenderer/this.initMaterial() three.min.js:501
- E() three.min.js:389
- THREE.WebGLRenderer/this.renderBuffer() three.min.js:442
- l() three.min.js:378
- THREE.WebGLRenderer/this.render() three.min.js:456
- render() jenga.html:144
- (Async: FrameRequestCallback) initScene() jenga.html:138
- (Async: EventHandlerNonNull) <anonymous> jenga.html:250
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