Advertisement
Guest User

webGL

a guest
Dec 16th, 2015
162
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.06 KB | None | 0 0
  1. THREE.WebGLRenderer 60 three.min.js:416:453
  2. 0:44(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
  3. 0:49(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
  4. 0:54(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
  5. 0:59(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
  6. 0:64(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
  7. 0:69(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
  8. 0:74(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
  9. 0:79(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
  10. 0:84(137): error: sampler arrays indexed with non-constant expressions is forbidden in GLSL 1.30 and later
  11. three.min.js:409:372
  12. B() three.min.js:409
  13. THREE.WebGLRenderer/this.initMaterial() three.min.js:500
  14. E() three.min.js:389
  15. THREE.WebGLRenderer/this.renderBuffer() three.min.js:442
  16. l() three.min.js:378
  17. THREE.WebGLRenderer/this.render() three.min.js:456
  18. render() jenga.html:144
  19. (Async: FrameRequestCallback) initScene() jenga.html:138
  20. (Async: EventHandlerNonNull) <anonymous> jenga.html:250
  21.  
  22. Error: WebGL: attachShader: shader: null object passed as argument three.min.js:500:310
  23. Error: WebGL: linkProgram: Must have an compiled fragment shader attached. three.min.js:500:361
  24. 1: precision highp float;
  25. 2: precision highp int;
  26. 3:
  27. 4:
  28. 5: #define MAX_DIR_LIGHTS 1
  29. 6: #define MAX_POINT_LIGHTS 0
  30. 7: #define MAX_SPOT_LIGHTS 0
  31. 8: #define MAX_HEMI_LIGHTS 0
  32. 9: #define MAX_SHADOWS 1
  33. 10:
  34. 11:
  35. 12:
  36. 13:
  37. 14:
  38. 15:
  39. 16: #define USE_MAP
  40. 17:
  41. 18:
  42. 19:
  43. 20:
  44. 21:
  45. 22:
  46. 23:
  47. 24:
  48. 25:
  49. 26:
  50. 27:
  51. 28: #define USE_SHADOWMAP
  52. 29: #define SHADOWMAP_TYPE_PCF
  53. 30:
  54. 31:
  55. 32: uniform mat4 viewMatrix;
  56. 33: uniform vec3 cameraPosition;
  57. 34: uniform float opacity;
  58. 35: varying vec3 vLightFront;
  59. 36: #ifdef DOUBLE_SIDED
  60. 37: varying vec3 vLightBack;
  61. 38: #endif
  62. 39: #ifdef USE_COLOR
  63. 40: varying vec3 vColor;
  64. 41: #endif
  65. 42: #if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )
  66. 43: varying vec2 vUv;
  67. 44: #endif
  68. 45: #ifdef USE_MAP
  69. 46: uniform sampler2D map;
  70. 47: #endif
  71. 48: #ifdef USE_LIGHTMAP
  72. 49: varying vec2 vUv2;
  73. 50: uniform sampler2D lightMap;
  74. 51: #endif
  75. 52: #ifdef USE_ENVMAP
  76. 53: uniform float reflectivity;
  77. 54: uniform samplerCube envMap;
  78. 55: uniform […] three.min.js:409:409
  79. B() three.min.js:409
  80. THREE.WebGLRenderer/this.initMaterial() three.min.js:500
  81. E() three.min.js:389
  82. THREE.WebGLRenderer/this.renderBuffer() three.min.js:442
  83. l() three.min.js:378
  84. THREE.WebGLRenderer/this.render() three.min.js:456
  85. render() jenga.html:144
  86. (Async: FrameRequestCallback) initScene() jenga.html:138
  87. (Async: EventHandlerNonNull) <anonymous> jenga.html:250
  88.  
  89. Could not initialise shader
  90. VALIDATE_STATUS: false, gl error [1281] three.min.js:500:1
  91. THREE.WebGLRenderer/this.initMaterial() three.min.js:500
  92. E() three.min.js:389
  93. THREE.WebGLRenderer/this.renderBuffer() three.min.js:442
  94. l() three.min.js:378
  95. THREE.WebGLRenderer/this.render() three.min.js:456
  96. render() jenga.html:144
  97. (Async: FrameRequestCallback) initScene() jenga.html:138
  98. (Async: EventHandlerNonNull) <anonymous> jenga.html:250
  99.  
  100. Error: WebGL: getUniformLocation: `program` must be linked. three.min.js:501:449
  101. Error: WebGL: No further warnings will be reported for this WebGL context. (already reported 32 warnings) three.min.js:501:449
  102. Program Info Log: Must have an compiled fragment shader attached. three.min.js:501:53
  103. THREE.WebGLRenderer/this.initMaterial() three.min.js:501
  104. E() three.min.js:389
  105. THREE.WebGLRenderer/this.renderBuffer() three.min.js:442
  106. l() three.min.js:378
  107. THREE.WebGLRenderer/this.render() three.min.js:456
  108. render() jenga.html:144
  109. (Async: FrameRequestCallback) initScene() jenga.html:138
  110. (Async: EventHandlerNonNull) <anonymous> jenga.html:250
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement