Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 11; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio false;
- // May prevent "how are you civillian?" messages from NPC
- enableSentences false;
- // DayZ Epoch config
- spawnShoremode = 1; // Default = 1 (on shore)
- spawnArea= 1500; // Default = 1500
- MaxVehicleLimit = 50; // Default = 50
- MaxDynamicDebris = 100; // Default = 100
- dayz_MapArea = 14000; // Default = 10000
- dayz_maxLocalZombies = 30; // Default = 30
- DZE_PlayerZed = false;
- DZE_TRADER_SPAWNMODE = false;
- DZE_ForceNameTagsInTrader = true;
- DZE_ForceNameTags = true;
- dayz_paraSpawn = false;
- dayz_minpos = -1;
- dayz_maxpos = 16000;
- dayz_sellDistance_vehicle = 20;
- dayz_sellDistance_boat = 30;
- dayz_sellDistance_air = 40;
- dayz_maxAnimals = 5; // Default: 8
- dayz_tameDogs = true;
- DynamicVehicleDamageLow = 20; // Default: 0
- DynamicVehicleDamageHigh = 80; // Default: 100
- DZE_BuildOnRoads = false; // Default: False
- DZE_noRotate = []; //Objects that cannot be rotated. Ex: DZE_noRotate = ["ItemVault"] (NOTE: The objects magazine classname)
- DZE_vectorDegrees = [0.01, 0.1, 1, 5, 15, 45, 90];
- DZE_curDegree = 45; //Starting rotation angle. //Prefered any value in array above
- DZE_dirWithDegrees = true; //When rotating objects with Q&E, use the custom degrees
- DZE_BuildingLimit = 500;
- DZE_SelfTransfuse = true;
- DZE_selfTransfuse_Values = [6000, 15, 120];
- DZE_PlotPole = [80,120];
- DZE_StaticConstructionCount = 1;
- DZE_GodModeBase = false;
- DZE_R3F_WEIGHT = false;
- DZE_MissionLootTable = true;
- /*ZSC*/
- DZE_ConfigTrader = true;
- /*ZSC*/
- EpochEvents = [["any","any","any","any",0,"animated_crash_spawner"],["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
- dayz_fullMoonNights = true;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- call compile preprocessFileLineNumbers "custom\variables.sqf";
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
- call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Custom compile
- call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf"; //Compile trader configs
- call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file
- call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables
- progressLoadingScreen 1.0;
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
- //Compile vehicle configs
- // Add trader citys
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- // _serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- [] execVM "custom\Server_WelcomeCredits.sqf";
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- execVM "dzgm\init.sqf";
- execVM "custom\checkDriver.sqf";
- execVM "spawn\start.sqf";
- execVM "ZSC\compiles\playerHud.sqf";
- // Epoch Admin Tools
- if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then
- {
- [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
- };
- //Lights
- //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- //DZAI client side
- _nul = ["zombieenemy"] execVM "DZAI_Client\dzai_initclient.sqf";
- //Auto-Refuel
- execVM "service_point\service_point.sqf";
- // Custom debug monitor
- [] execVM "custom\debug_monitor.sqf";
- [] execVM "custom\logo.sqf";
- };
- #include "\z\addons\dayz_code\system\REsec.sqf"
- //Start Dynamic Weather
- execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
- //Infistar Safezone
- [] execVM 'SafeZone.sqf';
- //Tow and lift
- [] execVM "R3F_ARTY_AND_LOG\init.sqf";
- [] execVM "admintools\Activate.sqf"; // Epoch admin tools
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement