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- You have gained the following abilities in Dreamweaving:
- DreamBody Separate your dreambody from your corporeal.
- Burst An attack against noncorporeal beings.
- Evaluate You can evaluate the state of corporeal bodies.
- Slumber Bring sleep unto the waking.
- Hallucination Project an illusion into the mind of your subject.
- Puncture Puncture the aura of those awake so motes may pass through.
- Dreamcatchers Store your dream motes on a dreamcatcher.
- Bodysnap Snap back into your corporeal body from afar.
- Pacification Soothe all violent thoughts from your subject's mind.
- Dreamrealm Enter the dreamrealm.
- DreamSearch Scan the dreamworld for other dreambodies.
- Haunt Plague the waking with ghostly noises, sights and feelings.
- Dreamspeak Communicate with the corporeal.
- Control Gain complete control over your sleep.
- Stupidity Cause a loss in concentration by addling the mind.
- Nightmare Make your enemy's nightmares become reality!
- Envelop Absorb items your dreambody encounters.
- Dreamjack Bring someone into the dreamrealm.
- Amnesia Induce temporary forgetfulness into your subject.
- Channel Extract mana from corporeal bodies to your dreambody.
- Tether Bind yourself to a friend.
- Sap Extract health from corporeal bodies to your dreambody.
- Link Join your dreambody to the spirit of others.
- Epilepsy Throw your victim's nervous system into disarray.
- Induce Force another to act upon your whims.
- Embed Drop motes into your demesne.
- Sleepsense Seek out and find all those who slumber.
- MemoryLoss Cause a short-lived, total blackout to your subject.
- MindSoothe Soothe the ailments of the mind.
- Dreamblade Create a disembodied blade in the dreamrealm
- Sleepmist Summon forth sleep-inducing mists in your demesne.
- Undoing Strip the defences of your opponent.
- Dreamtower Trap an opponent with a mystical dreamtower.
- Coalesce Make your corporeal self coalesce around your dreambody.
- DreamDrift Let your dreambody drift to meet a friend.
- EternalSleep Induce a "sleep" that lasts forever.
- Possess Take complete control of the sleeping body!
- AB DREAMWEAVING <ability> for more information on an ability.
- DREAMWEAVING - DREAMBODY
- Syntax: DREAMWEAVE LEAVEBODY
- DREAMWEAVE UNITEBODY
- This basic dreamweaving ability allows the dreamwalker to leave his or her physical body and enter
- the dreambody, and also to unite them together again. The dreamwalker must be asleep and the
- physical body left behind. While in the dreambody, a dreamwalker will be able to see other
- dreamwalkers and also people in other non-corporeal forms. It is extremely important that the
- physical body is protected and in a safe location as if it dies, so too will the dreamwalker. Most
- dreamweaving abilities only function while you are in the dreambody.
- Note that you cannot maintain the connection between your dreambody and physical one if they are on
- different planes of existence.
- DREAMWEAVING - BURST
- Syntax: DREAMWEAVE BURST <target>
- Damage Type: 100% Magic
- By weaving a burst of pure dream energy, you can attack other people while they are in dreambody
- form as well as other insubstantial forms.
- This ability is only usable in dreamform. Does more damage when in the dreamrealm.
- DREAMWEAVING - EVALUATE
- Syntax: DREAMWEAVE EVALUATE <target>
- By evaluating the corporeal form of another, you will gain an
- understanding of their level of tiredness. If you are in dreambody, you
- will also gain an understanding of the target's health and mana.
- DREAMWEAVING - SLUMBER
- Syntax: DREAMWEAVE SLUMBER <target>
- This spell will attempt to put others to sleep. It may be cast regardless of if you are in dreamform
- or not.
- DREAMWEAVING - HALLUCINATION
- Syntax: DREAMWEAVE HALLUCINATION (to create a mote)
- DREAMCAST HALLUCINATION <target> <hallucination text>
- Power: 1 (any) (to create a mote)
- You can weave a hallucination dream mote, which can then be cast at others.
- Note on dream motes in general: all dream motes may be cast regardless of if you are in dreamform,
- though they can only be created while you are a dreamwalker. Also, all dream motes will successfully
- strike a person if he or she is in dreamform (provided you also are) or if the target is asleep.
- DREAMWEAVING - PUNCTURE
- Syntax: DREAMWEAVE PUNCTURE <target> [EMPOWERED]
- Power: 1 (Any) (Only if Empowered)
- You can puncture someone's aura, enabling you to cast dream motes that will embed in your victim's
- aura, even if the target is awake. Note that this spell is not available while dreamwalking. Also
- note that pucturing is not necessary when in the dreamrealm since everyone there is truly asleep, so
- motes will work without puncturing.
- If empowered, puncturing will not take balance upon use.
- DREAMWEAVING - DREAMCATCHERS
- Syntax: INDR <number> <mote>
- OUTDR <number> <mote>
- DRL/DREAMCATCHERLIST (to view contents of dreamcatchers)
- This ability allows the use of magical dreamcatchers to hold your
- valuable dream motes. When you have a dreamcatcher, you can see what it
- contains by probing it. INDR (for INDREAMCATCHER) <mote> will stick a
- mote on the dreamcatcher and OUTDR <mote> will pull it off again. You
- may INDR and OUTDR up to 50 motes at once by doing INDR 50
- HALLUCINATION, or OUTDR 50 HALLUCINATION for instance.
- DREAMWEAVING - BODYSNAP
- Syntax: DREAMWEAVE BODYSNAP
- Power: 3 (Any)
- This will allow you to snap your dreambody back into your physical body, no matter how far away you
- are. Be prepared for a very long equilibrium loss.
- DREAMWEAVING - PACIFICATION
- Syntax: DREAMWEAVE PACIFICATION (to create a mote)
- DREAMCAST PACIFICATION <target>
- Power: 1 (any) (to create a mote)
- You can weave a pacification dream mote, which can then be cast at others.
- DREAMWEAVING - DREAMREALM
- Syntax: DREAMWEAVE SLIP
- When in dreamform, you can now slip to and from the dreamrealm. While in the realm of dreams, you
- will still be in dreamform but will have access to all the attacks of your corporeal body. As you
- progress in Dreamweaving, you will discover some abilities that are stronger when in the dreamrealm
- or can only be cast there.
- Note: This is not usable from arenas.
- DREAMWEAVING - DREAMSEARCH
- Syntax: DREAMSEARCH
- You can now search the dream world for signs of other dreambodies near
- you.
- DREAMWEAVING - HAUNT
- Syntax: DREAMWEAVE HAUNT <target>
- You can weave a haunt and send it at another, which inflicts various
- ailments of the mind.
- This ability is usable only while in dreamform.
- DREAMWEAVING - DREAMSPEAK
- Syntax: DREAMSPEAK <target> <text>
- You can speak into the minds of those awake while you are dreamwalking. They will not, however, be
- able to tell who is speaking to them.
- DREAMWEAVING - CONTROL
- Syntax: DREAMWEAVE CONTROL
- You have progressed in the arts of weaving dreams to the point where you
- have almost total control over when you need to sleep.
- With this ability active you may use the command DEEPSLEEP to enter a
- state of sleep from which you shall not attempt to wake naturally: only
- damage, death or the WAKE command will bring you from it. This cannot be
- forced.
- DREAMWEAVING - STUPIDITY
- Syntax: DREAMWEAVE STUPIDITY (to create a mote)
- DREAMCAST STUPIDITY <target>
- Power: 1 (any) (to create a mote)
- You can weave a memory loss dream mote which can then be cast at others.
- This will cause stupidity.
- DREAMWEAVING - NIGHTMARE
- Syntax: DREAMWEAVE NIGHTMARE <target>
- Damage Type: 100% Psychic
- If your target is sleeping, you can inflict nightmares upon him, damaging him. Note that in the
- dreamrealm it is always castable since everyone there is asleep.
- This ability is only usable while in dreamform.
- DREAMWEAVING - ENVELOP
- Syntax: ENVELOP <item>
- Your aura is now strong enough that you can envelop items, which can be taken back with you to your
- corporeal body.
- This ability is only usable while in dreamform. Note that in the dreamrealm you can just use the
- normal GET command.
- DREAMWEAVING - DREAMJACK
- Syntax: DREAMWEAVE JACK <target>
- You can now slip into the dreamrealm and force someone to come along with you. Your target will be
- forced into dreamform and taken to the dreamrealm, unable to escape while you remain there with him.
- Note: in PK restricted zones (Prime Material Plane, not in enemy territory, etc.) it cannot be used
- unless yoru target initiated the attack against you.
- DREAMWEAVING - AMNESIA
- Syntax: DREAMWEAVE AMNESIA (to create a mote)
- DREAMCAST AMNESIA <target>
- Power: 1 (any) (to create a mote)
- You can weave an amnesia dream mote, which can then be cast at others.
- DREAMWEAVING - CHANNEL
- Syntax: DREAMWEAVE CHANNEL <target>
- You can channel ego from your enemies. If in a dream state, you will
- restore your own ego in the process.
- DREAMWEAVING - TETHER
- Syntax: DREAMWEAVE TETHER <ally>
- DREAMWEAVE TETHER WALK
- Power: 1 (any)
- By forming a tether to a conscious ally, you will join your dreambody to
- their corporeal one. At any time, you may walk back along the tether to
- quickly arrive by their side.
- DREAMWEAVING - SAP
- Syntax: DREAMWEAVE SAP <target>
- Damage Type: 100% Magic
- While dreamwalking, you can channel health from the waking body to restore your own.
- DREAMWEAVING - LINK
- Syntax: DREAMWEAVE LINK <target>
- By linking yourself to a corporeal person's soul while dreamwalking, you will follow him or her
- around.
- DREAMWEAVING - EPILEPSY
- Syntax: DREAMWEAVE EPILEPSY (to create a mote)
- DREAMCAST EPILEPSY <target>
- Power: 1 (any) (to create a mote)
- You can weave an epilepsy dream mote, which can then be cast at others.
- DREAMWEAVING - INDUCE
- Syntax: INDUCE <person>
- ORDER <person> <action>
- A suitably drowsy mind can be incredibly susceptible to follow orders
- given by a commanding, confident individual. The closer your target is
- to falling asleep, the quicker you can manipulate them. You can only
- focus on inducing one person at a time.
- DREAMWEAVING - EMBED
- Syntax: DREAMCAST <mote> HERE
- DREAMCAST <mote> WITHDRAW
- While standing in your demesne, you now can cast any of your dream motes to your current location
- rather than just at individual people. The mote will embed into your demesne and strike any enemies
- at that location upon a regular time interval. A mote cannot be embedded twice in the same location,
- and your magics are unable to support more than 6 motes per location. To remove a mote from the
- location and return it to your inventory, you can withdraw it.
- For hallucination mote, the syntax is:
- DREAMCAST HALLUCINATION HERE <hallucination text>
- DREAMWEAVING - SLEEPSENSE
- Syntax: DREAMWEAVE SLEEPSENSE
- Seek out those who are sleeping anywhere on the plane. This spell can be cast regardless of whether
- or not you are in dreambody.
- DREAMWEAVING - MEMORYLOSS
- Syntax: DREAMWEAVE MEMORYLOSS (to create a mote)
- DREAMCAST MEMORYLOSS <target>
- Power: 1 (any) (to create a mote)
- You can weave a memory loss dream mote which can then be cast at others. This will cause mental
- blackouts.
- DREAMWEAVING - MINDSOOTHE
- Syntax: DREAMWEAVE MINDSOOTHE (to create a mote)
- DREAMCAST MINDSOOTHE <target>
- Power: 1 (any) (to create a mote)
- You can weave a mote that cures mental afflictions.
- DREAMWEAVING - DREAMBLADE
- Syntax: DREAMCAST BLADE <target>
- Only castable while in the dreamrealm. Summon a disembodied blade that will passively attack your
- opponent. It cannot follow you into another room if you move.
- DREAMWEAVING - SLEEPMIST
- Syntax: DREAMWEAVE SLEEPMIST [DEMESNE]
- You can cause mists of sleep to rise up in your location or throughout
- your demesne. The mists will rise up to all elevations, from the ground
- to the skies. They will caress your personal enemies, making them tire
- quickly. Furthermore, if they move around in the sleepmist, their mental
- fortitude will be drained. This cannot be cast while in dreambody.
- Users of the elemental -chemantics abilities, as well as Wildewoods and
- Wyrdenwoods, can also make use of this ability; it will function
- analagously to expelled or grown reagents.
- DREAMWEAVING - UNDOING
- Syntax: DREAMWEAVE UNDOING (to create a mote)
- DREAMCAST UNDOING <target>
- Power: 1 (any) (to create a mote)
- You can weave an undoing dream mote that strips defenses, which can then be cast at others.
- DREAMWEAVING - DREAMTOWER
- Syntax: DREAMCAST TOWER
- Only castable while in the dreamrealm. Summon a tower of dreams that makes all exits from the
- location impossible to find for a period of time.
- DREAMWEAVING - COALESCE
- Syntax: DREAMWEAVE COALESCE
- Power: 5 (Any)
- Instead of snapping your dreambody back into your corporeal body, you can instead move your
- corporeal body to you and unite with it. Be prepared for a long equilibrium loss.
- DREAMWEAVING - DREAMDRIFT
- Syntax: DREAMDRIFT <target>
- Power: 3 (any)
- Focusing in on another, you can drift your dreambody to a target on the
- same plane.
- DREAMWEAVING - ETERNALSLEEP
- Syntax: DREAMWEAVE ETERNALSLEEP <target>
- Power: 8 (any)
- You can entice sleeping or extremely tired victims to wander deeper into
- the dream realm while in your normal body or dream body. If your target
- is asleep and their ego is below 50% of its max, you will be able to
- draw them far enough into the dream realm to sever their link with their
- body, killing them instantly.
- DREAMWEAVING - POSSESS
- Syntax: DREAMWEAVE POSSESS <target>
- Power: 10 (any)
- The most feared power of the dreamwalker is the ability to possess the sleeping body of another.
- This can only be maintained for short periods of time, though the mischief that may be done during
- this time can be dramatic.
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