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  1. You have gained the following abilities in Dreamweaving:
  2. DreamBody Separate your dreambody from your corporeal.
  3. Burst An attack against noncorporeal beings.
  4. Evaluate You can evaluate the state of corporeal bodies.
  5. Slumber Bring sleep unto the waking.
  6. Hallucination Project an illusion into the mind of your subject.
  7. Puncture Puncture the aura of those awake so motes may pass through.
  8. Dreamcatchers Store your dream motes on a dreamcatcher.
  9. Bodysnap Snap back into your corporeal body from afar.
  10. Pacification Soothe all violent thoughts from your subject's mind.
  11. Dreamrealm Enter the dreamrealm.
  12. DreamSearch Scan the dreamworld for other dreambodies.
  13. Haunt Plague the waking with ghostly noises, sights and feelings.
  14. Dreamspeak Communicate with the corporeal.
  15. Control Gain complete control over your sleep.
  16. Stupidity Cause a loss in concentration by addling the mind.
  17. Nightmare Make your enemy's nightmares become reality!
  18. Envelop Absorb items your dreambody encounters.
  19. Dreamjack Bring someone into the dreamrealm.
  20. Amnesia Induce temporary forgetfulness into your subject.
  21. Channel Extract mana from corporeal bodies to your dreambody.
  22. Tether Bind yourself to a friend.
  23. Sap Extract health from corporeal bodies to your dreambody.
  24. Link Join your dreambody to the spirit of others.
  25. Epilepsy Throw your victim's nervous system into disarray.
  26. Induce Force another to act upon your whims.
  27. Embed Drop motes into your demesne.
  28. Sleepsense Seek out and find all those who slumber.
  29. MemoryLoss Cause a short-lived, total blackout to your subject.
  30. MindSoothe Soothe the ailments of the mind.
  31. Dreamblade Create a disembodied blade in the dreamrealm
  32. Sleepmist Summon forth sleep-inducing mists in your demesne.
  33. Undoing Strip the defences of your opponent.
  34. Dreamtower Trap an opponent with a mystical dreamtower.
  35. Coalesce Make your corporeal self coalesce around your dreambody.
  36. DreamDrift Let your dreambody drift to meet a friend.
  37. EternalSleep Induce a "sleep" that lasts forever.
  38. Possess Take complete control of the sleeping body!
  39. AB DREAMWEAVING <ability> for more information on an ability.
  40.  
  41. DREAMWEAVING - DREAMBODY
  42.  
  43. Syntax: DREAMWEAVE LEAVEBODY
  44. DREAMWEAVE UNITEBODY
  45. This basic dreamweaving ability allows the dreamwalker to leave his or her physical body and enter
  46. the dreambody, and also to unite them together again. The dreamwalker must be asleep and the
  47. physical body left behind. While in the dreambody, a dreamwalker will be able to see other
  48. dreamwalkers and also people in other non-corporeal forms. It is extremely important that the
  49. physical body is protected and in a safe location as if it dies, so too will the dreamwalker. Most
  50. dreamweaving abilities only function while you are in the dreambody.
  51.  
  52. Note that you cannot maintain the connection between your dreambody and physical one if they are on
  53. different planes of existence.
  54.  
  55.  
  56. DREAMWEAVING - BURST
  57.  
  58. Syntax: DREAMWEAVE BURST <target>
  59. Damage Type: 100% Magic
  60.  
  61. By weaving a burst of pure dream energy, you can attack other people while they are in dreambody
  62. form as well as other insubstantial forms.
  63.  
  64. This ability is only usable in dreamform. Does more damage when in the dreamrealm.
  65.  
  66.  
  67. DREAMWEAVING - EVALUATE
  68.  
  69. Syntax: DREAMWEAVE EVALUATE <target>
  70. By evaluating the corporeal form of another, you will gain an
  71. understanding of their level of tiredness. If you are in dreambody, you
  72. will also gain an understanding of the target's health and mana.
  73.  
  74. DREAMWEAVING - SLUMBER
  75.  
  76. Syntax: DREAMWEAVE SLUMBER <target>
  77. This spell will attempt to put others to sleep. It may be cast regardless of if you are in dreamform
  78. or not.
  79.  
  80.  
  81. DREAMWEAVING - HALLUCINATION
  82.  
  83. Syntax: DREAMWEAVE HALLUCINATION (to create a mote)
  84. DREAMCAST HALLUCINATION <target> <hallucination text>
  85. Power: 1 (any) (to create a mote)
  86. You can weave a hallucination dream mote, which can then be cast at others.
  87.  
  88. Note on dream motes in general: all dream motes may be cast regardless of if you are in dreamform,
  89. though they can only be created while you are a dreamwalker. Also, all dream motes will successfully
  90. strike a person if he or she is in dreamform (provided you also are) or if the target is asleep.
  91.  
  92.  
  93. DREAMWEAVING - PUNCTURE
  94.  
  95. Syntax: DREAMWEAVE PUNCTURE <target> [EMPOWERED]
  96. Power: 1 (Any) (Only if Empowered)
  97.  
  98. You can puncture someone's aura, enabling you to cast dream motes that will embed in your victim's
  99. aura, even if the target is awake. Note that this spell is not available while dreamwalking. Also
  100. note that pucturing is not necessary when in the dreamrealm since everyone there is truly asleep, so
  101. motes will work without puncturing.
  102.  
  103. If empowered, puncturing will not take balance upon use.
  104.  
  105.  
  106. DREAMWEAVING - DREAMCATCHERS
  107.  
  108. Syntax: INDR <number> <mote>
  109. OUTDR <number> <mote>
  110. DRL/DREAMCATCHERLIST (to view contents of dreamcatchers)
  111. This ability allows the use of magical dreamcatchers to hold your
  112. valuable dream motes. When you have a dreamcatcher, you can see what it
  113. contains by probing it. INDR (for INDREAMCATCHER) <mote> will stick a
  114. mote on the dreamcatcher and OUTDR <mote> will pull it off again. You
  115. may INDR and OUTDR up to 50 motes at once by doing INDR 50
  116. HALLUCINATION, or OUTDR 50 HALLUCINATION for instance.
  117.  
  118.  
  119. DREAMWEAVING - BODYSNAP
  120.  
  121. Syntax: DREAMWEAVE BODYSNAP
  122. Power: 3 (Any)
  123. This will allow you to snap your dreambody back into your physical body, no matter how far away you
  124. are. Be prepared for a very long equilibrium loss.
  125.  
  126.  
  127. DREAMWEAVING - PACIFICATION
  128.  
  129. Syntax: DREAMWEAVE PACIFICATION (to create a mote)
  130. DREAMCAST PACIFICATION <target>
  131. Power: 1 (any) (to create a mote)
  132. You can weave a pacification dream mote, which can then be cast at others.
  133.  
  134.  
  135. DREAMWEAVING - DREAMREALM
  136.  
  137. Syntax: DREAMWEAVE SLIP
  138. When in dreamform, you can now slip to and from the dreamrealm. While in the realm of dreams, you
  139. will still be in dreamform but will have access to all the attacks of your corporeal body. As you
  140. progress in Dreamweaving, you will discover some abilities that are stronger when in the dreamrealm
  141. or can only be cast there.
  142.  
  143. Note: This is not usable from arenas.
  144.  
  145.  
  146.  
  147. DREAMWEAVING - DREAMSEARCH
  148.  
  149. Syntax: DREAMSEARCH
  150.  
  151. You can now search the dream world for signs of other dreambodies near
  152. you.
  153.  
  154.  
  155.  
  156. DREAMWEAVING - HAUNT
  157.  
  158. Syntax: DREAMWEAVE HAUNT <target>
  159. You can weave a haunt and send it at another, which inflicts various
  160. ailments of the mind.
  161.  
  162. This ability is usable only while in dreamform.
  163.  
  164.  
  165.  
  166. DREAMWEAVING - DREAMSPEAK
  167.  
  168. Syntax: DREAMSPEAK <target> <text>
  169. You can speak into the minds of those awake while you are dreamwalking. They will not, however, be
  170. able to tell who is speaking to them.
  171.  
  172.  
  173.  
  174. DREAMWEAVING - CONTROL
  175.  
  176. Syntax: DREAMWEAVE CONTROL
  177. You have progressed in the arts of weaving dreams to the point where you
  178. have almost total control over when you need to sleep.
  179.  
  180. With this ability active you may use the command DEEPSLEEP to enter a
  181. state of sleep from which you shall not attempt to wake naturally: only
  182. damage, death or the WAKE command will bring you from it. This cannot be
  183. forced.
  184.  
  185.  
  186.  
  187. DREAMWEAVING - STUPIDITY
  188.  
  189. Syntax: DREAMWEAVE STUPIDITY (to create a mote)
  190. DREAMCAST STUPIDITY <target>
  191. Power: 1 (any) (to create a mote)
  192. You can weave a memory loss dream mote which can then be cast at others.
  193. This will cause stupidity.
  194.  
  195.  
  196. DREAMWEAVING - NIGHTMARE
  197.  
  198. Syntax: DREAMWEAVE NIGHTMARE <target>
  199. Damage Type: 100% Psychic
  200.  
  201. If your target is sleeping, you can inflict nightmares upon him, damaging him. Note that in the
  202. dreamrealm it is always castable since everyone there is asleep.
  203.  
  204. This ability is only usable while in dreamform.
  205.  
  206.  
  207. DREAMWEAVING - ENVELOP
  208.  
  209. Syntax: ENVELOP <item>
  210. Your aura is now strong enough that you can envelop items, which can be taken back with you to your
  211. corporeal body.
  212.  
  213. This ability is only usable while in dreamform. Note that in the dreamrealm you can just use the
  214. normal GET command.
  215.  
  216.  
  217. DREAMWEAVING - DREAMJACK
  218.  
  219. Syntax: DREAMWEAVE JACK <target>
  220. You can now slip into the dreamrealm and force someone to come along with you. Your target will be
  221. forced into dreamform and taken to the dreamrealm, unable to escape while you remain there with him.
  222.  
  223. Note: in PK restricted zones (Prime Material Plane, not in enemy territory, etc.) it cannot be used
  224. unless yoru target initiated the attack against you.
  225.  
  226. DREAMWEAVING - AMNESIA
  227.  
  228. Syntax: DREAMWEAVE AMNESIA (to create a mote)
  229. DREAMCAST AMNESIA <target>
  230. Power: 1 (any) (to create a mote)
  231. You can weave an amnesia dream mote, which can then be cast at others.
  232.  
  233. DREAMWEAVING - CHANNEL
  234.  
  235. Syntax: DREAMWEAVE CHANNEL <target>
  236. You can channel ego from your enemies. If in a dream state, you will
  237. restore your own ego in the process.
  238.  
  239. DREAMWEAVING - TETHER
  240.  
  241. Syntax: DREAMWEAVE TETHER <ally>
  242. DREAMWEAVE TETHER WALK
  243. Power: 1 (any)
  244.  
  245. By forming a tether to a conscious ally, you will join your dreambody to
  246. their corporeal one. At any time, you may walk back along the tether to
  247. quickly arrive by their side.
  248.  
  249. DREAMWEAVING - SAP
  250.  
  251. Syntax: DREAMWEAVE SAP <target>
  252. Damage Type: 100% Magic
  253.  
  254. While dreamwalking, you can channel health from the waking body to restore your own.
  255.  
  256.  
  257. DREAMWEAVING - LINK
  258.  
  259. Syntax: DREAMWEAVE LINK <target>
  260. By linking yourself to a corporeal person's soul while dreamwalking, you will follow him or her
  261. around.
  262.  
  263.  
  264. DREAMWEAVING - EPILEPSY
  265.  
  266. Syntax: DREAMWEAVE EPILEPSY (to create a mote)
  267. DREAMCAST EPILEPSY <target>
  268. Power: 1 (any) (to create a mote)
  269. You can weave an epilepsy dream mote, which can then be cast at others.
  270.  
  271.  
  272. DREAMWEAVING - INDUCE
  273.  
  274. Syntax: INDUCE <person>
  275. ORDER <person> <action>
  276.  
  277. A suitably drowsy mind can be incredibly susceptible to follow orders
  278. given by a commanding, confident individual. The closer your target is
  279. to falling asleep, the quicker you can manipulate them. You can only
  280. focus on inducing one person at a time.
  281.  
  282.  
  283. DREAMWEAVING - EMBED
  284.  
  285. Syntax: DREAMCAST <mote> HERE
  286. DREAMCAST <mote> WITHDRAW
  287. While standing in your demesne, you now can cast any of your dream motes to your current location
  288. rather than just at individual people. The mote will embed into your demesne and strike any enemies
  289. at that location upon a regular time interval. A mote cannot be embedded twice in the same location,
  290. and your magics are unable to support more than 6 motes per location. To remove a mote from the
  291. location and return it to your inventory, you can withdraw it.
  292.  
  293. For hallucination mote, the syntax is:
  294. DREAMCAST HALLUCINATION HERE <hallucination text>
  295.  
  296.  
  297.  
  298. DREAMWEAVING - SLEEPSENSE
  299.  
  300. Syntax: DREAMWEAVE SLEEPSENSE
  301. Seek out those who are sleeping anywhere on the plane. This spell can be cast regardless of whether
  302. or not you are in dreambody.
  303.  
  304.  
  305.  
  306. DREAMWEAVING - MEMORYLOSS
  307.  
  308. Syntax: DREAMWEAVE MEMORYLOSS (to create a mote)
  309. DREAMCAST MEMORYLOSS <target>
  310. Power: 1 (any) (to create a mote)
  311. You can weave a memory loss dream mote which can then be cast at others. This will cause mental
  312. blackouts.
  313.  
  314.  
  315.  
  316. DREAMWEAVING - MINDSOOTHE
  317.  
  318. Syntax: DREAMWEAVE MINDSOOTHE (to create a mote)
  319. DREAMCAST MINDSOOTHE <target>
  320.  
  321. Power: 1 (any) (to create a mote)
  322. You can weave a mote that cures mental afflictions.
  323.  
  324.  
  325.  
  326. DREAMWEAVING - DREAMBLADE
  327.  
  328. Syntax: DREAMCAST BLADE <target>
  329. Only castable while in the dreamrealm. Summon a disembodied blade that will passively attack your
  330. opponent. It cannot follow you into another room if you move.
  331.  
  332.  
  333. DREAMWEAVING - SLEEPMIST
  334.  
  335. Syntax: DREAMWEAVE SLEEPMIST [DEMESNE]
  336.  
  337. You can cause mists of sleep to rise up in your location or throughout
  338. your demesne. The mists will rise up to all elevations, from the ground
  339. to the skies. They will caress your personal enemies, making them tire
  340. quickly. Furthermore, if they move around in the sleepmist, their mental
  341. fortitude will be drained. This cannot be cast while in dreambody.
  342.  
  343. Users of the elemental -chemantics abilities, as well as Wildewoods and
  344. Wyrdenwoods, can also make use of this ability; it will function
  345. analagously to expelled or grown reagents.
  346.  
  347.  
  348. DREAMWEAVING - UNDOING
  349.  
  350. Syntax: DREAMWEAVE UNDOING (to create a mote)
  351. DREAMCAST UNDOING <target>
  352. Power: 1 (any) (to create a mote)
  353. You can weave an undoing dream mote that strips defenses, which can then be cast at others.
  354.  
  355.  
  356.  
  357. DREAMWEAVING - DREAMTOWER
  358.  
  359. Syntax: DREAMCAST TOWER
  360. Only castable while in the dreamrealm. Summon a tower of dreams that makes all exits from the
  361. location impossible to find for a period of time.
  362.  
  363.  
  364. DREAMWEAVING - COALESCE
  365.  
  366. Syntax: DREAMWEAVE COALESCE
  367. Power: 5 (Any)
  368. Instead of snapping your dreambody back into your corporeal body, you can instead move your
  369. corporeal body to you and unite with it. Be prepared for a long equilibrium loss.
  370.  
  371.  
  372.  
  373. DREAMWEAVING - DREAMDRIFT
  374.  
  375. Syntax: DREAMDRIFT <target>
  376. Power: 3 (any)
  377.  
  378. Focusing in on another, you can drift your dreambody to a target on the
  379. same plane.
  380.  
  381.  
  382. DREAMWEAVING - ETERNALSLEEP
  383.  
  384. Syntax: DREAMWEAVE ETERNALSLEEP <target>
  385. Power: 8 (any)
  386. You can entice sleeping or extremely tired victims to wander deeper into
  387. the dream realm while in your normal body or dream body. If your target
  388. is asleep and their ego is below 50% of its max, you will be able to
  389. draw them far enough into the dream realm to sever their link with their
  390. body, killing them instantly.
  391.  
  392.  
  393.  
  394. DREAMWEAVING - POSSESS
  395.  
  396. Syntax: DREAMWEAVE POSSESS <target>
  397. Power: 10 (any)
  398. The most feared power of the dreamwalker is the ability to possess the sleeping body of another.
  399. This can only be maintained for short periods of time, though the mischief that may be done during
  400. this time can be dramatic.
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