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- Neptune sized planet
- 59% water, with 29% of that being ice
- 3 continents
- 1. 12 kingdoms
- 2. 2 kingdoms
- 3. 15 kingdoms
- 259 days in the year, 14 months
- 29 hour long days
- 49% explored
- 6 moons
- Continent 1- Dragoran
- Kingdom 1- 37,000,000 square miles
- Tundra
- Largely orc, with dwarf, half-orc, and human being there as well
- Aristocratic government
- Balanced economy
- Primary export is gems
- Neutral military tendency
- Military is strong with a focus on infantry
- Monotheistic
- Decent quality of life
- Recently, there’s been a scandal in the court
- Kingdom 2- 19,000 square miles
- Desert
- Primarily human, with dwarf, half-elf, and elf populations
- Republican government
- Balanced economy
- Primary export is spices
- Defensive military tendency
- Strong military, focus on artillery and siege techniques
- Polytheistic
- Poor quality of life
- Taxes have been raised recently
- Kingdom 3- 50,000,000 square miles
- Temperate forests
- Primarily dwarf, with populations of elf, halfling, and orc
- Plutocracy
- Balanced economy
- Primary export is produce
- Defensive military
- Moderately strong military, focused on ranged units
- Atheistic
- Dismal quality of life
- A severe illness has struck the capital
- Kingdom 4- 500 square miles
- Wetlands
- Dragonborn majority population, with pockets of human, half-orc, and orc
- Matriarchal government
- Prosperous economy
- Primary export is dye
- Defensive military tendency
- Very strong military with a focus on cavalry
- Animistic religion
- Decent quality of life
- The queen has recently fallen ill
- Kingdom 5- 15,000 square miles
- Tropical forests
- Halfling majority, with some dwarf, human, and dragonborn
- Dictatorship
- Prosperous economy
- Primary export is iron
- Offensive military tendency
- Strong military, focus on artillery and siege
- Monotheistic
- Poor quality of life
- Bandits are currently plaguing the main roads
- Kingdom 6- 350,000 square miles
- Mountains
- Mostly elven population, with pockets of human, half-elf, and dragonborn
- Aristocratic government
- Balanced economy
- Primary export is cotton
- Defensive military tendency
- Very strong military, with a focus on infantry
- Monotheistic
- Good quality of life
- War is coming
- Kingdom 7- 600 square miles
- Tundra
- Primarily human, with some dwarf, halfling, and orc
- Monarchical government
- Balanced economy
- Primary export is fur
- Defensive military tendency
- Moderately strong military, focused on cavalry units
- Monotheistic
- Good quality of life
- Is in the process of recovering from a recent war
- Kingdom 8- 3,000 square miles
- Mountains
- Half-orc majority, with some human, orc, and halfling
- Matriarchal government
- Prosperous economy
- Primary export is iron
- Offensive military tendency
- Very strong military, focused on ranged units
- Polytheistic
- Poor quality of life
- Recently, there’s been a bountiful harvest
- Kingdom 9- 4,000 square miles
- Grasslands
- Majority orc, with pockets of human, dwarf, and halfling
- Monarchical government
- Poor economy
- Primary export is livestock
- Defensive military tendency
- Weak military, focused around ranged combat
- Atheistic
- Dismal quality of life
- The king has fallen ill
- Kingdom 10- 800 square miles
- Rocky shrubland
- Human majority population, with some elf, dragonborn, and orc
- Monarchical government
- Poor economy
- Primary export is stone
- Generally peaceful
- Very strong military, focused on infantry units
- Animistic
- Decent quality of life
- King has recently died without and heir, causing a panic
- Kingdom 11- 9,000,000 square miles
- Mountains
- Mostly human, with some half-elf, halfling, and dwarf populations
- Theocratic government
- Balanced economy
- Primary export is coal
- Offensive military tendency
- Strong military, focused around infantry
- Polytheistic
- Decent quality of life
- A new road has been built leading to the capital
- Kingdom 12- 310,000 square miles
- Grasslands
- Mostly elf, with some dragonborn, human, and dwarf
- Dictatorship
- Balanced economy
- Primary export is livestock
- Neutral military tendency
- Strong military, focused around ranged combat
- Polytheistic
- Decent quality of life
- Taxes have been lowered recently
- Continent 2- Suberia
- Kingdom 1- 86,000,000 square miles
- Desert
- Mostly dragonborn, with pockets of human, orc, and dwarf
- Plutocratic government
- Balanced economy
- Primary export is stone
- Offensive military tendency
- Moderately strong military, focused on ranged combat
- Atheistic
- Great quality of life
- The harvest has been poor this year
- Kingdom 2- 8,000,000 square miles
- Mountains
- Orc ethnostate
- Monarchical government
- Balanced economy
- Primary export is coal
- Defensive military tendency
- Moderately strong military, centered around artillery and siege tactics
- Monotheistic
- Decent quality of life
- Severe storms are coming
- Continent 3- Rosania
- Kingdom 1- 15,000 square miles
- Mountains
- Half-elf majority, with some halfling, dwarf, dragonborn, and elf
- Aristocracy
- Prosperous economy
- Primary export is spices
- Neutral military tendency
- Weak military, focused on artillery and siege
- Polytheistic
- Decent quality of life
- A favored dignitary has fallen ill
- Kingdom 2- 18,000,000 square miles
- Tundra
- Orc majority with dwarf, human, half-orc, and elf populations
- Republican government
- Balanced economy
- Primary export is livestock
- Defensive military tendency
- Moderately strong military, focused around cavalry
- Monotheistic
- Great quality of life
- There has been a bountiful harvest recently
- Kingdom 3- 390,000 square miles
- Temperate forests
- Dwarf majority with populations of elves and humans
- Democratic government
- Prosperous economy
- Primary export is stone
- Offensive military tendency
- Moderately strong military, focused on cavalry
- Polytheistic
- Decent quality of life
- A severe illness has struck the capital
- Kingdom 4- 800 square miles
- Desert
- Majority halfling, with some orc, dragonborn, human, and dwarf
- Matriarchal government
- Balanced economy
- Primary export is gems
- Neutral military tendency
- Strong military, ranged focus
- Animistic
- Decent quality of life
- The threat of war is looming
- Kingdom 5- 5,000 square miles
- Tropical forests
- Primarily dwarf, with pockets of halflings, humans, orcs, and elves
- Dictatorship
- Balanced economy
- Primary export is cotton
- Neutral military tendency
- Moderately strong military, focused on ranged combat
- Polytheistic
- Good quality of life
- The dictator’s wife has died recently
- Kingdom 6- 700,000 square miles
- Tundra
- Mostly orc, with populations of humans, halflings, and dwarves
- Theocratic government
- Balanced economy
- Primary export is stone
- Defensive military tendency
- Weak military, infantry focus
- Monotheistic
- Poor quality of life
- A comet has been in the sky over the kingdom
- Kingdom 7- 930,000 square miles
- Rocky scrub
- Mostly half-elf, some orc, human, dragonborn, and dwarf
- Aristocracy
- Prosperous economy
- Primary export is produce
- Defensive military tendency
- Moderately strong military, focus on mounted combat
- Animistic
- Dismal quality of life
- Currently at war
- Kingdom 8- 58,000,000 square miles
- Desert
- Majority halfling, with pockets of dwarf and dragonborn
- Republican government
- Poor economy
- Primary export is stone
- Offensive military tendency
- Strong military, focused around artillery and siege engines
- Monotheistic
- Poor quality of life
- Taxes have recently been lowered
- Kingdom 9- 960,000 square miles
- Wetlands
- Elf majority, with some dwarf, half-elf, human, and orc
- Aristocratic government
- Balanced economy
- Primary exports is fish
- Defensive military tendency
- Strong military with a focus on infantry
- Atheistic
- Poor quality of life
- War is looming over the country
- Kingdom 10- 800 square miles
- Temperate forests
- Elf and human population
- Dictatorship
- Balanced economy
- Primarily exports dye
- Neutral military tendency
- Moderately strong military, favors ranged combat
- Polytheistic
- Great quality of life
- New roads have been built
- Kingdom 11- 690,000 square miles
- Tundra
- Elf, halfling, and human populations
- Democracy
- Balanced economy
- Livestock is its primary export
- Neutral military tendency
- Strong military, infantry focus
- Monotheistic
- Great quality of life
- A severe storm is approaching
- Kingdom 12- 440,000 square miles
- Grasslands
- Half-elf, elf, halfling, human, and orc populations
- Theocratic government
- Balanced economy
- Primary export is grain
- Offensive military tendency
- Moderate military strength, focused on artillery
- Monotheistic
- Poor quality of life
- Currently at war
- Kingdom 13- 17,000 square miles
- Temperate forests
- Dragonborn majority with populations of halflings, orcs, and humans
- Plutocracy
- Balanced economy
- Coal is the primary export of the kingdom
- Defensive military
- Very strong military force, focused around cavalry
- Atheistic
- Decent quality of life
- There was an assassination attempt against the ruling council
- Kingdom 14- 1,000 square miles
- Desert
- Orcish majority, pockets of dwarves, elves, and humans
- Dictatorship
- Prosperous economy
- Primarily exports fur
- Offensive military tendency
- Moderately strong, infantry focused military
- Monotheistic
- Poor quality of life
- Taxes have been lowered
- Kingdom 15- 560,000 square miles
- Temperate forests
- Half-elf, elf, orc, dwarf, human, and dragonborn mixed population
- Republic
- Poor economy
- Primarily exports spices
- Neutral military tendency
- Very strong, cavalry focused military
- Polytheistic
- Decent quality of life
- Taxes have been raised
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