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- Media path: '$HOME/Media/Software/Games/Steam/InstallationFolder/SteamApps/common/Warlock 2/data/'
- FS game mode: normal
- Media path in commandline - "$HOME/Media/Software/Games/Steam/InstallationFolder/SteamApps/common/Warlock 2/data/"
- Initialized OpenGL version 3.2
- Warlock 2 - The Exiled v1.0 (build: 24549 - final, Nov 3 2014 17:30:47)
- AppStartup completed in 0.00 sec
- Try to set video mode (1920x1080, format=4, windowed=1).
- Actual video mode (1920x1080, format=4, windowed=1).
- [Render] RenderSwitchMode: 1920x1080, windowed=1
- [Render] NotifyDeviceLost
- [Render] NotifyDeviceLost done
- [Render] NotifyDeviceFound
- [Render] NotifyDeviceFound done in 0.0000 sec: init=0.0000 and render=0.0000
- [Render] [Info] Disable FSAA mode from tbm.ini, hsample 2.5, vsample 2.5
- ConsoleBinaryParser_c::Exec : can't open file decals.vfx
- Exec [decals.vfx], can't open
- [GFx] general/text: RootWindow.visible=false. name=instance1
- [GFx] general/text: constructing global: null/[object Global]
- [GFx] general/text: callbacks attached for Global
- [GFx] general/text: constructed null/[object Global]
- [GFx] general/text: constructing Tutorial: null/[object Tutorial]
- [GFx] general/text: callbacks attached for Tutorial
- [GFx] general/text: constructed null/[object Tutorial]
- [GFx] general/text: error: action name is empty for action map
- [GFx] general/text: inputManager construct
- [GFx] general/text: global init
- [GFx] general/text: Global.useCash=false
- [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
- [GFx] general/text: tutorial init
- [GFx] general/text: RootWindow.visible=true. name=managerWindow
- [GFx] general/text: executing 'visible' action
- [GFx] general/text: showing instantly
- [GFx] general/text: opening window 'intro' ()...
- [GFx] general/text: loading window 'intro' ()...
- [GFx] general/text: RootWindow.visible=false. name=instance2
- [GFx] general/text: intro successfully loaded. initializing [CLIK UIComponent instance2]...
- [GFx] general/text: movie=[CLIK UIComponent instance2] _movies[windowName]=[object ContainerMovieData]
- [GFx] general/text: initializing input
- [GFx] general/text: show window 'instance2'/'intro' at 0 _topChildren=0 _lastChild=0
- [GFx] general/text: RootWindow.visible=true. name=intro
- [GFx] general/text: executing 'visible' action
- [GFx] general/text: showing instantly
- [GFx] general/text: unloading window 'intro'
- [GFx] general/text: closing before unload
- [GFx] general/text: closing window 'intro'
- [GFx] general/text: starting hide animation
- [GFx] general/text: hide complete
- [GFx] general/text: RootWindow.visible=false. name=intro
- [GFx] general/text: executing 'hiding' action
- [GFx] general/text: onHiding
- [GFx] general/text: window closed: [CLIK UIComponent intro]
- [GFx] general/text: Root window before unload
- [GFx] general/text: forcing GC
- [GFx] general/text: error: action name is empty for action map
- [GFx] general/text: opening window 'mainMenu' ()...
- [GFx] general/text: loading window 'mainMenu' ()...
- [GFx] general/text: RootWindow.visible=false. name=instance3
- [GFx] general/text: RootWindow.visible=false. name=instance3
- [GFx] general/text: mainMenu successfully loaded. initializing [CLIK UIComponent instance3]...
- [GFx] general/text: movie=[CLIK UIComponent instance3] _movies[windowName]=[object ContainerMovieData]
- [GFx] general/text: initializing input
- [GFx] general/text: show window 'instance3'/'mainMenu' at 0 _topChildren=0 _lastChild=0
- [GFx] general/text: RootWindow.visible=true. name=mainMenu
- [GFx] general/text: executing 'visible' action
- [GFx] general/text: showing instantly
- [GFx] general/text: constructing Store: null/[object Store]
- [GFx] general/text: callbacks attached for Store
- [GFx] general/text: constructed null/[object Store]
- [GFx] general/text: RootWindow.visible=true. name=mainMenu
- [GFx] general/text: button roll over single_game_menu
- [GFx] general/text: action found. playing 'default moseover'
- [GFx] general/text: button roll over continue
- [GFx] general/text: action found. playing 'default moseover'
- [GFx] general/text: button click continue
- [GFx] general/text: unloading window 'mainMenu'
- [GFx] general/text: closing before unload
- [GFx] general/text: closing window 'mainMenu'
- [GFx] general/text: starting hide animation
- [GFx] general/text: hide complete
- [GFx] general/text: RootWindow.visible=false. name=mainMenu
- [GFx] general/text: executing 'hiding' action
- [GFx] general/text: onHiding
- [GFx] general/text: PanelLink.hide vis=false
- [GFx] general/text: window closed: [CLIK UIComponent mainMenu]
- [GFx] general/text: Root window before unload
- [GFx] general/text: NewsFeedPanel._stopTimer
- [GFx] general/text: show complete
- [GFx] general/text: forcing GC
- [GFx] general/text: opening window 'loading' ()...
- [GFx] general/text: loading window 'loading' ()...
- [GFx] general/text: RootWindow.visible=false. name=instance77
- [GFx] general/text: RootWindow.visible=false. name=instance77
- [GFx] general/text: call setProgress() 0
- [GFx] general/text: loading successfully loaded. initializing [CLIK UIComponent instance77]...
- [GFx] general/text: movie=[CLIK UIComponent instance77] _movies[windowName]=[object ContainerMovieData]
- [GFx] general/text: initializing input
- [GFx] general/text: show window 'instance77'/'loading' at 0 _topChildren=0 _lastChild=0
- [GFx] general/text: RootWindow.visible=true. name=loading
- [GFx] general/text: executing 'visible' action
- [GFx] general/text: starting show animation
- [GFx] general/text: setting always on top for 'loading'
- [GFx] general/text: call setProgress() 0
- [GFx] general/text: call setProgress() 0
- [GFx] general/text: call setProgress() 1
- [GFx] general/text: show complete
- LoadBinaryFolder : loading "4_
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