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Warlock 2 Linux Crash Terminal Output

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Nov 7th, 2014
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  1. Media path: '$HOME/Media/Software/Games/Steam/InstallationFolder/SteamApps/common/Warlock 2/data/'
  2. FS game mode: normal
  3. Media path in commandline - "$HOME/Media/Software/Games/Steam/InstallationFolder/SteamApps/common/Warlock 2/data/"
  4. Initialized OpenGL version 3.2
  5. Warlock 2 - The Exiled v1.0 (build: 24549 - final, Nov 3 2014 17:30:47)
  6. AppStartup completed in 0.00 sec
  7. Try to set video mode (1920x1080, format=4, windowed=1).
  8. Actual video mode (1920x1080, format=4, windowed=1).
  9. [Render] RenderSwitchMode: 1920x1080, windowed=1
  10. [Render] NotifyDeviceLost
  11. [Render] NotifyDeviceLost done
  12. [Render] NotifyDeviceFound
  13. [Render] NotifyDeviceFound done in 0.0000 sec: init=0.0000 and render=0.0000
  14. [Render] [Info] Disable FSAA mode from tbm.ini, hsample 2.5, vsample 2.5
  15. ConsoleBinaryParser_c::Exec : can't open file decals.vfx
  16. Exec [decals.vfx], can't open
  17. [GFx] general/text: RootWindow.visible=false. name=instance1
  18. [GFx] general/text: constructing global: null/[object Global]
  19. [GFx] general/text: callbacks attached for Global
  20. [GFx] general/text: constructed null/[object Global]
  21. [GFx] general/text: constructing Tutorial: null/[object Tutorial]
  22. [GFx] general/text: callbacks attached for Tutorial
  23. [GFx] general/text: constructed null/[object Tutorial]
  24. [GFx] general/text: error: action name is empty for action map
  25. [GFx] general/text: inputManager construct
  26. [GFx] general/text: global init
  27. [GFx] general/text: Global.useCash=false
  28. [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
  29. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  30. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  31. [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
  32. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  33. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  34. [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
  35. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  36. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  37. [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
  38. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  39. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  40. [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
  41. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  42. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  43. [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
  44. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  45. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  46. [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
  47. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  48. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  49. [GFx] script/warn: The method TextField::gridFitTypeGet() is not implemented
  50. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  51. [GFx] script/warn: The method TextField::gridFitTypeSet() is not implemented
  52. [GFx] general/text: tutorial init
  53. [GFx] general/text: RootWindow.visible=true. name=managerWindow
  54. [GFx] general/text: executing 'visible' action
  55. [GFx] general/text: showing instantly
  56. [GFx] general/text: opening window 'intro' ()...
  57. [GFx] general/text: loading window 'intro' ()...
  58. [GFx] general/text: RootWindow.visible=false. name=instance2
  59. [GFx] general/text: intro successfully loaded. initializing [CLIK UIComponent instance2]...
  60. [GFx] general/text: movie=[CLIK UIComponent instance2] _movies[windowName]=[object ContainerMovieData]
  61. [GFx] general/text: initializing input
  62. [GFx] general/text: show window 'instance2'/'intro' at 0 _topChildren=0 _lastChild=0
  63. [GFx] general/text: RootWindow.visible=true. name=intro
  64. [GFx] general/text: executing 'visible' action
  65. [GFx] general/text: showing instantly
  66. [GFx] general/text: unloading window 'intro'
  67. [GFx] general/text: closing before unload
  68. [GFx] general/text: closing window 'intro'
  69. [GFx] general/text: starting hide animation
  70. [GFx] general/text: hide complete
  71. [GFx] general/text: RootWindow.visible=false. name=intro
  72. [GFx] general/text: executing 'hiding' action
  73. [GFx] general/text: onHiding
  74. [GFx] general/text: window closed: [CLIK UIComponent intro]
  75. [GFx] general/text: Root window before unload
  76. [GFx] general/text: forcing GC
  77. [GFx] general/text: error: action name is empty for action map
  78. [GFx] general/text: opening window 'mainMenu' ()...
  79. [GFx] general/text: loading window 'mainMenu' ()...
  80. [GFx] general/text: RootWindow.visible=false. name=instance3
  81. [GFx] general/text: RootWindow.visible=false. name=instance3
  82. [GFx] general/text: mainMenu successfully loaded. initializing [CLIK UIComponent instance3]...
  83. [GFx] general/text: movie=[CLIK UIComponent instance3] _movies[windowName]=[object ContainerMovieData]
  84. [GFx] general/text: initializing input
  85. [GFx] general/text: show window 'instance3'/'mainMenu' at 0 _topChildren=0 _lastChild=0
  86. [GFx] general/text: RootWindow.visible=true. name=mainMenu
  87. [GFx] general/text: executing 'visible' action
  88. [GFx] general/text: showing instantly
  89. [GFx] general/text: constructing Store: null/[object Store]
  90. [GFx] general/text: callbacks attached for Store
  91. [GFx] general/text: constructed null/[object Store]
  92. [GFx] general/text: RootWindow.visible=true. name=mainMenu
  93. [GFx] general/text: button roll over single_game_menu
  94. [GFx] general/text: action found. playing 'default moseover'
  95. [GFx] general/text: button roll over continue
  96. [GFx] general/text: action found. playing 'default moseover'
  97. [GFx] general/text: button click continue
  98. [GFx] general/text: unloading window 'mainMenu'
  99. [GFx] general/text: closing before unload
  100. [GFx] general/text: closing window 'mainMenu'
  101. [GFx] general/text: starting hide animation
  102. [GFx] general/text: hide complete
  103. [GFx] general/text: RootWindow.visible=false. name=mainMenu
  104. [GFx] general/text: executing 'hiding' action
  105. [GFx] general/text: onHiding
  106. [GFx] general/text: PanelLink.hide vis=false
  107. [GFx] general/text: window closed: [CLIK UIComponent mainMenu]
  108. [GFx] general/text: Root window before unload
  109. [GFx] general/text: NewsFeedPanel._stopTimer
  110. [GFx] general/text: show complete
  111. [GFx] general/text: forcing GC
  112. [GFx] general/text: opening window 'loading' ()...
  113. [GFx] general/text: loading window 'loading' ()...
  114. [GFx] general/text: RootWindow.visible=false. name=instance77
  115. [GFx] general/text: RootWindow.visible=false. name=instance77
  116. [GFx] general/text: call setProgress() 0
  117. [GFx] general/text: loading successfully loaded. initializing [CLIK UIComponent instance77]...
  118. [GFx] general/text: movie=[CLIK UIComponent instance77] _movies[windowName]=[object ContainerMovieData]
  119. [GFx] general/text: initializing input
  120. [GFx] general/text: show window 'instance77'/'loading' at 0 _topChildren=0 _lastChild=0
  121. [GFx] general/text: RootWindow.visible=true. name=loading
  122. [GFx] general/text: executing 'visible' action
  123. [GFx] general/text: starting show animation
  124. [GFx] general/text: setting always on top for 'loading'
  125. [GFx] general/text: call setProgress() 0
  126. [GFx] general/text: call setProgress() 0
  127. [GFx] general/text: call setProgress() 1
  128. [GFx] general/text: show complete
  129. LoadBinaryFolder : loading "4_
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