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- Krojun Eats-What-He-Kills CR 12
- Male human barbarian 12
- N Medium humanoid
- Init +1; Senses Listen +0, Spot +0
- DEFENSE
- AC 18, touch 10, flat-footed 16
- (+6 armor, +2 Dex, –2 rage, +2
- shield)
- hp 155 (12 HD; 12d12+72)
- Fort +14, Ref +6, Will +7
- Defensive Abilities improved
- uncanny dodge, trap sense +4;
- DR 3/—
- OFFENSE
- Spd 50 ft.
- Melee +1 thundering earth breaker
- +18/+14/+8 (2d6+7/×3) and
- +1 klar +18 (1d6+4)
- Special Attacks greater rage 4/day
- TACTICS
- Before Combat Only if Krojun knows he is about to face great
- opposition does he apply his orange Shoanti war paint.
- During Combat Krojun charges fearlessly into battle,
- preferring to fight toe-to-toe against foes to make full use
- of his Thunder and Fang fighting style. Krojun is fond of
- screaming his own name whenever he lands a critical hit
- against a foe.
- Morale Headstrong, Krojun has courage to spare. He is not
- a fool, however, and withdraws if vastly outnumbered or
- overmatched, or upon being reduced to 20 hit
- points or less. Only when raging does he
- fight to the death.
- Base Statistics AC 20, touch 12, flatfooted
- 18; hp 119; Fort +12, Will +4;
- Melee +1 thundering earth breaker
- +15/+10/+5 (2d6+4/×3) and +1 klar
- +15 (1d6+2); Str 16, Con 16; Grp
- +20; Skills Climb +15, Jump +30
- STATIS TICS
- Str 22, Dex 15, Con 22, Int 8, Wis
- 10, Cha 12
- Base Atk +12; Grp +19
- Feats Endurance, Thunder and
- Fang, Track, Two-Weapon Fighting,
- Weapon Focus (earthbreaker),
- Weapon Focus (klar)
- Skills Intimidate +16, Jump +32,
- Ride +17, Survival +15
- Languages Common,
- Shoanti
- SQ fast
- movement,
- illiteracy
- Combat Gear
- potion of cure
- serious wounds (2);
- Other Gear +2 hide shirt,
- +1 thundering earth breaker,
- +1/+1 klar, belt of giant
- strength +4, boots of striding
- and springing, orange Shoanti war
- paint (3 doses)
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