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  1. Initialize engine version: 4.6.1p2 (961a19933c56)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4788]
  5. Renderer: NVIDIA GeForce GTX 970
  6. Vendor: NVIDIA
  7. VRAM: 4010 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
  21. Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
  22. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
  23. Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
  24. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
  25. Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
  26. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
  27. Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
  28. - Completed reload, in 0.056 seconds
  29. <RI> Initializing input.
  30.  
  31. <RI> Input initialized.
  32.  
  33. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  34. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
  35. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
  36. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
  37. --->InitializeDisplay()...
  38.  
  39. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  40.  
  41. Available display resolutions:
  42. [ 0 ] 2715x1527
  43. [ 1 ] 1920x1080
  44. [ 2 ] 1600x900
  45. [ 3 ] 1366x768
  46. [ 4 ] 1360x768
  47. [ 5 ] 1280x720
  48. [ 6 ] 1280x768
  49. [ 7 ] 1680x1050
  50. [ 8 ] 1600x1024
  51. [ 9 ] 1440x900
  52. [ 10 ] 1280x800
  53. [ 11 ] 720x480
  54. [ 12 ] 1400x1050
  55. [ 13 ] 1280x960
  56. [ 14 ] 1152x864
  57. [ 15 ] 1024x768
  58. [ 16 ] 800x600
  59. [ 17 ] 640x480
  60. [ 18 ] 1280x1024
  61. [ 19 ] 720x576
  62. Largest resolution is [ 0 ] 2715x1527
  63.  
  64. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  65.  
  66. --->InitializeRoutine(1, Fullscreen, )...
  67.  
  68. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  69.  
  70. --->GetDesktopResolution() returning 1920x1080
  71.  
  72. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  73.  
  74. --->ChangeResolutionRoutine( 1, False )...
  75.  
  76. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  77.  
  78. --->ChangeResolutionRoutine( 1, False ) _currentResolutionIndex is 0
  79.  
  80. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  81.  
  82. --->ChangeResolutionRoutine( 1, False ) calling Screen.SetResolution(1920, 1080, True).
  83.  
  84. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  85.  
  86. Checking to instantiate global...
  87.  
  88. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  89.  
  90. Instantiating global.
  91.  
  92. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  93.  
  94.  
  95.  
  96.  
  97. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  98.  
  99. ---- GAME BUILD VERSION: 524 ----
  100.  
  101.  
  102. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  103.  
  104. Game is not running Windows 32 Bit
  105.  
  106.  
  107. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  108.  
  109. Loading table: ClassDefenses
  110. CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
  111.  
  112. Undefined,25,20,20,20,40,40,36,36,12,6
  113.  
  114. Fighter,25,20,20,20,30,30,42,42,14,5
  115.  
  116. Rogue,15,20,20,20,30,30,36,36,12,4
  117.  
  118. Priest,15,20,20,20,20,20,36,36,12,3
  119.  
  120. Wizard,10,20,20,20,20,20,30,30,10,3
  121.  
  122. Barbarian,15,20,20,20,25,25,48,48,16,6
  123.  
  124. Ranger,20,20,20,20,30,30,36,36,12,5
  125.  
  126. Druid,20,20,20,20,20,20,36,36,12,4
  127.  
  128. Paladin,25,20,20,20,25,25,42,42,14,5
  129.  
  130. Monk,25,20,20,20,30,30,42,42,14,6
  131.  
  132. Cipher,20,20,20,20,25,25,30,30,10,4
  133.  
  134. Chanter,25,20,20,20,25,25,36,36,12,4
  135.  
  136. Troll,25,20,20,20,30,30,84,84,28,6
  137.  
  138. Ogre,30,20,20,20,50,50,84,84,28,6
  139.  
  140. Wolf,25,20,20,20,30,30,42,42,14,6
  141.  
  142. Spider,25,20,20,20,30,30,36,36,12,6
  143.  
  144. Ooze,15,20,20,20,25,25,48,48,16,6
  145.  
  146. Stelgaer,25,20,20,20,30,30,42,42,14,6
  147.  
  148. Imp,25,20,20,20,30,30,36,36,12,6
  149.  
  150. DankSpore,10,20,20,20,30,30,72,72,24,6
  151.  
  152. SwampLurker,10,20,20,20,30,30,72,72,24,6
  153.  
  154. Eoten,25,20,20,20,30,30,48,48,16,6
  155.  
  156. Xaurip,25,20,20,20,25,25,36,36,12,6
  157.  
  158. Vithrack,25,20,20,20,25,25,36,36,12,6
  159.  
  160. WillOWisp,40,20,20,20,25,25,36,36,12,6
  161.  
  162. Delemgan,25,20,20,20,25,25,36,36,12,6
  163.  
  164. Pwgra,25,20,20,20,25,25,36,36,12,6
  165.  
  166. Wurm,25,20,20,20,35,35,48,48,16,6
  167.  
  168. Skuldr,25,20,20,20,25,25,42,42,14,6
  169.  
  170. Drake,45,20,20,20,55,55,72,72,24,6
  171.  
  172. SkyDragon,55,20,20,20,60,60,72,72,24,6
  173.  
  174. AdraDragon,65,20,20,20,60,60,72,72,24,6
  175.  
  176. Blight,25,20,20,20,25,25,36,36,12,6
  177.  
  178. Animat,25,20,20,20,25,25,30,30,10,6
  179.  
  180. FleshConstruct,25,20,20,20,25,25,72,72,24,6
  181.  
  182. Shadow,45,35,35,40,35,35,30,30,10,6
  183.  
  184. Phantom,45,35,35,40,25,25,30,30,10,6
  185.  
  186. CeanGwla,45,35,35,40,25,25,30,30,10,6
  187.  
  188. Skeleton,15,20,20,20,25,25,36,36,12,6
  189.  
  190. Revenant,15,20,20,20,25,25,72,72,24,6
  191.  
  192. Gul,25,20,20,20,25,25,72,72,24,6
  193.  
  194. Dargul,25,20,20,20,25,25,72,72,24,6
  195.  
  196. Fampyr,35,20,20,20,25,25,72,72,24,6
  197.  
  198. Wicht,25,20,20,20,25,25,30,30,10,6
  199.  
  200. Beetle,25,20,20,20,25,25,42,42,14,6
  201.  
  202. AnimalCompanion,25,20,20,20,30,30,36,36,12,5
  203.  
  204. WeakEnemy,1,0,0,0,0,0,1,1,1,1
  205.  
  206. HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
  207.  
  208.  
  209.  
  210. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  211.  
  212. Loading table: Experience
  213. ExperienceTableData;Level;,Experience,StrongholdTurns
  214.  
  215. 1,1500,4
  216.  
  217. 2,3000,10
  218.  
  219. 3,4500,15
  220.  
  221. 4,6000,15
  222.  
  223. 5,7500,15
  224.  
  225. 6,9000,20
  226.  
  227. 7,10500,20
  228.  
  229. 8,12000,20
  230.  
  231. 9,13500,20
  232.  
  233. 10,15000,20
  234.  
  235. 11,16500,20
  236.  
  237. 12,0,0
  238.  
  239.  
  240.  
  241. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  242.  
  243. 3 data files parsed!
  244.  
  245. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  246.  
  247. --->MatchResolutionToIndex(1920x1080) returning 1
  248.  
  249. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  250.  
  251. --->TryChangeResolutionAndDisplayMode(1, Fullscreen)...
  252.  
  253. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  254.  
  255. --->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Unknown
  256.  
  257. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  258.  
  259. --->TryChangeResolutionAndDisplayMode(1, Fullscreen) returning false. Not initialized.
  260.  
  261. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  262.  
  263. --->ChangeDisplayModeRoutine( Fullscreen, True )...
  264.  
  265. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  266.  
  267. --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
  268.  
  269. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  270.  
  271. --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
  272.  
  273. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  274.  
  275. UnloadTime: 0.301672 ms
  276. Checking to instantiate global...
  277.  
  278. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  279.  
  280. Shader warmup: 13 shaders 31 combinations 0.006s
  281. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
  282. Fallback handler could not load library D:/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
  283. Fallback handler could not load library D:/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
  284. Fallback handler could not load library D:/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
  285. System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe
  286.  
  287. at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
  288.  
  289. --- End of inner exception stack trace ---
  290.  
  291. at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
  292.  
  293. at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
  294.  
  295. at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
  296.  
  297. Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  298.  
  299. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3002.
  300. Total: 8.843040 ms (FindLiveObjects: 0.102008 ms CreateObjectMapping: 0.207749 ms MarkObjects: 7.811134 ms DeleteObjects: 0.208060 ms)
  301.  
  302. Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
  303. Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  304.  
  305. Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15761.
  306. Total: 41.888592 ms (FindLiveObjects: 1.893071 ms CreateObjectMapping: 6.012297 ms MarkObjects: 21.117990 ms DeleteObjects: 12.197200 ms)
  307.  
  308.  
  309.  
  310.  
  311. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  312.  
  313. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0802_Gilded_Vale_Wilderness.
  314.  
  315. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  316.  
  317. Checking to instantiate global...
  318.  
  319. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  320.  
  321. Checking to instantiate in game global...
  322.  
  323. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  324.  
  325. Instantiating in game global.
  326.  
  327. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  328.  
  329. -------- LEVEL LOAD COMPLETE -------- Level = AR_0802_Gilded_Vale_Wilderness.
  330.  
  331.  
  332.  
  333. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  334.  
  335. UnloadTime: 121.602844 ms
  336. Checking to instantiate global...
  337.  
  338. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  339.  
  340. Checking to instantiate in game global...
  341.  
  342. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  343.  
  344. Unloading 67 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
  345.  
  346. Unloading 649 unused Assets to reduce memory usage. Loaded Objects now: 38654.
  347. Total: 51.128468 ms (FindLiveObjects: 2.095533 ms CreateObjectMapping: 4.678097 ms MarkObjects: 40.611618 ms DeleteObjects: 2.450387 ms)
  348.  
  349. Checking to instantiate global...
  350.  
  351. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  352.  
  353. Checking to instantiate in game global...
  354.  
  355. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  356.  
  357. Global variables restored
  358.  
  359. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  360.  
  361. Global variables restored
  362.  
  363. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  364.  
  365. Unloading 6 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  366.  
  367. Unloading 26255 unused Assets to reduce memory usage. Loaded Objects now: 93330.
  368. Total: 1004.217834 ms (FindLiveObjects: 7.367334 ms CreateObjectMapping: 13.810991 ms MarkObjects: 953.000061 ms DeleteObjects: 29.412733 ms)
  369.  
  370. Shroud: Could not find bone defined in "M_AUM_Cape01": Export_Skeleton
  371.  
  372. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  373.  
  374. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  375.  
  376. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  377.  
  378.  
  379.  
  380.  
  381. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  382.  
  383. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0810_Gilded_Vale_Hideout.
  384.  
  385. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  386.  
  387. Checking to instantiate global...
  388.  
  389. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  390.  
  391. Checking to instantiate in game global...
  392.  
  393. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  394.  
  395. -------- LEVEL LOAD COMPLETE -------- Level = AR_0810_Gilded_Vale_Hideout.
  396.  
  397.  
  398.  
  399. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  400.  
  401. UnloadTime: 68.184456 ms
  402. Checking to instantiate global...
  403.  
  404. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  405.  
  406. Checking to instantiate in game global...
  407.  
  408. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  409.  
  410. Unloading 24 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
  411.  
  412. Unloading 11006 unused Assets to reduce memory usage. Loaded Objects now: 73738.
  413. Total: 170.627075 ms (FindLiveObjects: 4.203507 ms CreateObjectMapping: 8.012975 ms MarkObjects: 67.523270 ms DeleteObjects: 89.773933 ms)
  414.  
  415. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  416.  
  417. Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 74323.
  418. Total: 110.662712 ms (FindLiveObjects: 4.084082 ms CreateObjectMapping: 5.030151 ms MarkObjects: 100.572243 ms DeleteObjects: 0.380666 ms)
  419.  
  420. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  421.  
  422. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  423.  
  424. IOException: Sharing violation on path C:\Users\Utente\Saved Games\Pillars of Eternity\DotNetZip-36g5lgrw.tmp
  425. at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00000] in <filename unknown>:0
  426.  
  427. at Ionic.Zip.ZipFile.Save () [0x00000] in <filename unknown>:0
  428.  
  429. at Ionic.Zip.ZipFile.Save (System.String fileName) [0x00000] in <filename unknown>:0
  430.  
  431. at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0
  432.  
  433. at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0
  434.  
  435. at InGameHUD.Update () [0x00000] in <filename unknown>:0
  436.  
  437. (Filename: Line: -1)
  438.  
  439.  
  440.  
  441.  
  442. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  443.  
  444. ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0802_Gilded_Vale_Wilderness.
  445.  
  446. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  447.  
  448. Checking to instantiate global...
  449.  
  450. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  451.  
  452. Checking to instantiate in game global...
  453.  
  454. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  455.  
  456. -------- LEVEL LOAD COMPLETE -------- Level = AR_0802_Gilded_Vale_Wilderness.
  457.  
  458.  
  459.  
  460. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  461.  
  462. UnloadTime: 15.494447 ms
  463. Checking to instantiate global...
  464.  
  465. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  466.  
  467. Checking to instantiate in game global...
  468.  
  469. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  470.  
  471. Unloading 34 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
  472.  
  473. Unloading 1133 unused Assets to reduce memory usage. Loaded Objects now: 87360.
  474. Total: 98.144875 ms (FindLiveObjects: 4.606255 ms CreateObjectMapping: 6.301218 ms MarkObjects: 78.761650 ms DeleteObjects: 7.364535 ms)
  475.  
  476. Unloading 3 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
  477.  
  478. Unloading 9324 unused Assets to reduce memory usage. Loaded Objects now: 97659.
  479. Total: 1001.602661 ms (FindLiveObjects: 5.444717 ms CreateObjectMapping: 9.931547 ms MarkObjects: 963.699158 ms DeleteObjects: 21.910425 ms)
  480.  
  481. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  482.  
  483. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
  484.  
  485. IOException: Sharing violation on path C:\Users\Utente\Saved Games\Pillars of Eternity\DotNetZip-psu6jjp1.tmp
  486. at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00000] in <filename unknown>:0
  487.  
  488. at Ionic.Zip.ZipFile.Save () [0x00000] in <filename unknown>:0
  489.  
  490. at Ionic.Zip.ZipFile.Save (System.String fileName) [0x00000] in <filename unknown>:0
  491.  
  492. at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0
  493.  
  494. at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0
  495.  
  496. at GameState.Autosave () [0x00000] in <filename unknown>:0
  497.  
  498. at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0
  499.  
  500. at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0
  501.  
  502. (Filename: Line: -1)
  503.  
  504. Tier2Backer cannot be loaded because the asset bundle type is not supported!
  505.  
  506. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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