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- Initialize engine version: 4.6.1p2 (961a19933c56)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4788]
- Renderer: NVIDIA GeForce GTX 970
- Vendor: NVIDIA
- VRAM: 4010 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
- Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
- Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
- Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
- Loading D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
- - Completed reload, in 0.056 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
- --->InitializeDisplay()...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Available display resolutions:
- [ 0 ] 2715x1527
- [ 1 ] 1920x1080
- [ 2 ] 1600x900
- [ 3 ] 1366x768
- [ 4 ] 1360x768
- [ 5 ] 1280x720
- [ 6 ] 1280x768
- [ 7 ] 1680x1050
- [ 8 ] 1600x1024
- [ 9 ] 1440x900
- [ 10 ] 1280x800
- [ 11 ] 720x480
- [ 12 ] 1400x1050
- [ 13 ] 1280x960
- [ 14 ] 1152x864
- [ 15 ] 1024x768
- [ 16 ] 800x600
- [ 17 ] 640x480
- [ 18 ] 1280x1024
- [ 19 ] 720x576
- Largest resolution is [ 0 ] 2715x1527
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->InitializeRoutine(1, Fullscreen, )...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->GetDesktopResolution() returning 1920x1080
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeResolutionRoutine( 1, False )...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeResolutionRoutine( 1, False ) _currentResolutionIndex is 0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeResolutionRoutine( 1, False ) calling Screen.SetResolution(1920, 1080, True).
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Instantiating global.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ---- GAME BUILD VERSION: 524 ----
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Game is not running Windows 32 Bit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading table: ClassDefenses
- CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
- Undefined,25,20,20,20,40,40,36,36,12,6
- Fighter,25,20,20,20,30,30,42,42,14,5
- Rogue,15,20,20,20,30,30,36,36,12,4
- Priest,15,20,20,20,20,20,36,36,12,3
- Wizard,10,20,20,20,20,20,30,30,10,3
- Barbarian,15,20,20,20,25,25,48,48,16,6
- Ranger,20,20,20,20,30,30,36,36,12,5
- Druid,20,20,20,20,20,20,36,36,12,4
- Paladin,25,20,20,20,25,25,42,42,14,5
- Monk,25,20,20,20,30,30,42,42,14,6
- Cipher,20,20,20,20,25,25,30,30,10,4
- Chanter,25,20,20,20,25,25,36,36,12,4
- Troll,25,20,20,20,30,30,84,84,28,6
- Ogre,30,20,20,20,50,50,84,84,28,6
- Wolf,25,20,20,20,30,30,42,42,14,6
- Spider,25,20,20,20,30,30,36,36,12,6
- Ooze,15,20,20,20,25,25,48,48,16,6
- Stelgaer,25,20,20,20,30,30,42,42,14,6
- Imp,25,20,20,20,30,30,36,36,12,6
- DankSpore,10,20,20,20,30,30,72,72,24,6
- SwampLurker,10,20,20,20,30,30,72,72,24,6
- Eoten,25,20,20,20,30,30,48,48,16,6
- Xaurip,25,20,20,20,25,25,36,36,12,6
- Vithrack,25,20,20,20,25,25,36,36,12,6
- WillOWisp,40,20,20,20,25,25,36,36,12,6
- Delemgan,25,20,20,20,25,25,36,36,12,6
- Pwgra,25,20,20,20,25,25,36,36,12,6
- Wurm,25,20,20,20,35,35,48,48,16,6
- Skuldr,25,20,20,20,25,25,42,42,14,6
- Drake,45,20,20,20,55,55,72,72,24,6
- SkyDragon,55,20,20,20,60,60,72,72,24,6
- AdraDragon,65,20,20,20,60,60,72,72,24,6
- Blight,25,20,20,20,25,25,36,36,12,6
- Animat,25,20,20,20,25,25,30,30,10,6
- FleshConstruct,25,20,20,20,25,25,72,72,24,6
- Shadow,45,35,35,40,35,35,30,30,10,6
- Phantom,45,35,35,40,25,25,30,30,10,6
- CeanGwla,45,35,35,40,25,25,30,30,10,6
- Skeleton,15,20,20,20,25,25,36,36,12,6
- Revenant,15,20,20,20,25,25,72,72,24,6
- Gul,25,20,20,20,25,25,72,72,24,6
- Dargul,25,20,20,20,25,25,72,72,24,6
- Fampyr,35,20,20,20,25,25,72,72,24,6
- Wicht,25,20,20,20,25,25,30,30,10,6
- Beetle,25,20,20,20,25,25,42,42,14,6
- AnimalCompanion,25,20,20,20,30,30,36,36,12,5
- WeakEnemy,1,0,0,0,0,0,1,1,1,1
- HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading table: Experience
- ExperienceTableData;Level;,Experience,StrongholdTurns
- 1,1500,4
- 2,3000,10
- 3,4500,15
- 4,6000,15
- 5,7500,15
- 6,9000,20
- 7,10500,20
- 8,12000,20
- 9,13500,20
- 10,15000,20
- 11,16500,20
- 12,0,0
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 3 data files parsed!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->MatchResolutionToIndex(1920x1080) returning 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->TryChangeResolutionAndDisplayMode(1, Fullscreen)...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Unknown
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->TryChangeResolutionAndDisplayMode(1, Fullscreen) returning false. Not initialized.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeDisplayModeRoutine( Fullscreen, True )...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 0.301672 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Shader warmup: 13 shaders 31 combinations 0.006s
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
- Fallback handler could not load library D:/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
- Fallback handler could not load library D:/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
- Fallback handler could not load library D:/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
- System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: D:\Steam\steamapps\mono\mono\mini\mono.exe
- at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
- at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
- Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
- Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3002.
- Total: 8.843040 ms (FindLiveObjects: 0.102008 ms CreateObjectMapping: 0.207749 ms MarkObjects: 7.811134 ms DeleteObjects: 0.208060 ms)
- Platform assembly: D:\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
- Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15761.
- Total: 41.888592 ms (FindLiveObjects: 1.893071 ms CreateObjectMapping: 6.012297 ms MarkObjects: 21.117990 ms DeleteObjects: 12.197200 ms)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0802_Gilded_Vale_Wilderness.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Instantiating in game global.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- LEVEL LOAD COMPLETE -------- Level = AR_0802_Gilded_Vale_Wilderness.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 121.602844 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 67 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
- Unloading 649 unused Assets to reduce memory usage. Loaded Objects now: 38654.
- Total: 51.128468 ms (FindLiveObjects: 2.095533 ms CreateObjectMapping: 4.678097 ms MarkObjects: 40.611618 ms DeleteObjects: 2.450387 ms)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Global variables restored
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Global variables restored
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 26255 unused Assets to reduce memory usage. Loaded Objects now: 93330.
- Total: 1004.217834 ms (FindLiveObjects: 7.367334 ms CreateObjectMapping: 13.810991 ms MarkObjects: 953.000061 ms DeleteObjects: 29.412733 ms)
- Shroud: Could not find bone defined in "M_AUM_Cape01": Export_Skeleton
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Tier2Backer cannot be loaded because the asset bundle type is not supported!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0810_Gilded_Vale_Hideout.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- LEVEL LOAD COMPLETE -------- Level = AR_0810_Gilded_Vale_Hideout.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 68.184456 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 24 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
- Unloading 11006 unused Assets to reduce memory usage. Loaded Objects now: 73738.
- Total: 170.627075 ms (FindLiveObjects: 4.203507 ms CreateObjectMapping: 8.012975 ms MarkObjects: 67.523270 ms DeleteObjects: 89.773933 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 74323.
- Total: 110.662712 ms (FindLiveObjects: 4.084082 ms CreateObjectMapping: 5.030151 ms MarkObjects: 100.572243 ms DeleteObjects: 0.380666 ms)
- Tier2Backer cannot be loaded because the asset bundle type is not supported!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- IOException: Sharing violation on path C:\Users\Utente\Saved Games\Pillars of Eternity\DotNetZip-36g5lgrw.tmp
- at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00000] in <filename unknown>:0
- at Ionic.Zip.ZipFile.Save () [0x00000] in <filename unknown>:0
- at Ionic.Zip.ZipFile.Save (System.String fileName) [0x00000] in <filename unknown>:0
- at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0
- at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0
- at InGameHUD.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0802_Gilded_Vale_Wilderness.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- -------- LEVEL LOAD COMPLETE -------- Level = AR_0802_Gilded_Vale_Wilderness.
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- UnloadTime: 15.494447 ms
- Checking to instantiate global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Checking to instantiate in game global...
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 34 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
- Unloading 1133 unused Assets to reduce memory usage. Loaded Objects now: 87360.
- Total: 98.144875 ms (FindLiveObjects: 4.606255 ms CreateObjectMapping: 6.301218 ms MarkObjects: 78.761650 ms DeleteObjects: 7.364535 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
- Unloading 9324 unused Assets to reduce memory usage. Loaded Objects now: 97659.
- Total: 1001.602661 ms (FindLiveObjects: 5.444717 ms CreateObjectMapping: 9.931547 ms MarkObjects: 963.699158 ms DeleteObjects: 21.910425 ms)
- Tier2Backer cannot be loaded because the asset bundle type is not supported!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- IOException: Sharing violation on path C:\Users\Utente\Saved Games\Pillars of Eternity\DotNetZip-psu6jjp1.tmp
- at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00000] in <filename unknown>:0
- at Ionic.Zip.ZipFile.Save () [0x00000] in <filename unknown>:0
- at Ionic.Zip.ZipFile.Save (System.String fileName) [0x00000] in <filename unknown>:0
- at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0
- at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0
- at GameState.Autosave () [0x00000] in <filename unknown>:0
- at GameState.FinalizeLevelLoad () [0x00000] in <filename unknown>:0
- at LevelStartWrapperExit.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Tier2Backer cannot be loaded because the asset bundle type is not supported!
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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