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swtorminer

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Nov 27th, 2013
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  1. SGS-45 Quarrel
  2. Category: Gunship
  3. Stats:
  4. Max Health: 1250
  5. Power Weapon Regen Rate: 10
  6. Power Weapon Regen Rate (when Recently Consumed): 4
  7. Power Shield Regen Rate: 170
  8. Power Shield Regen Rate (when Recently Consumed): 0
  9. Power Engine Regen Rate: 5
  10. Power Engine Regen Rate (when Recently Consumed): 2
  11. Booster Activation Power Cost: 6
  12. Booster Power Per-Second Consumption: 12
  13. Power Engine Regen High Power Multiplier (OBSOLETE?): 1
  14. Power Weapon Regen High Power Multiplier (OBSOLETE?): 1
  15. Power Shield Regen High Power Multiplier (OBSOLETE?): 1
  16. Booster Speed Multiplier: 3.2
  17. Booster Maneuverability Modifier: 0.25
  18. Booster Acceleration: 10
  19. Booster Maneuverability Regain Time: 3
  20. Ship Evasion: 0
  21. Engine Speed Modifier at Max Power: 1.2
  22. Engine Speed Modifier at Min Power: 0.9
  23. Sensor Detection Radius: 150
  24. Sensor Communication Range: 100
  25. Sensor Focused Detection Range: 165
  26. Sensor Focused Detection Arc: 15
  27. Sensor Signature: 0
  28. Sensor Dampening: 0
  29. Weapon Max Power: 100
  30. Shields Max Power (Capacity): 3400
  31. Engines Max Power: 100
  32. Turn Rate Modifier: 1
  33. Power Weapon Regen Delay: 1.5
  34. Power Engine Regen Delay: 3
  35. Power Shield Regen Delay: 6
  36. Shield Bleed Through: 0
  37. Ship Damage Reduction: 0.05
  38. Engine Speed Multiplier: 1
  39. Strafe Modifier: 1
  40. Shield Strength Modifier at Min Power: 0.9
  41. Shield Strength Modifier at Max Power: 1.2
  42. Shield Strength Modifier at Default Power: 1
  43. Weapon Damage Modifier at Min Power: 0.9
  44. Weapon Damage Modifier at Max Power: 1.2
  45. Weapon Damage Modifier at Default Power: 1
  46. Crit Chance: 0
  47. Crit Chance Reduction: 0
  48. field_4000004CF472A732: 0.6
  49. field_4000004CF472A733: 0.6
  50. field_4000004CF472A734: 1.8
  51. field_4000004CF472A735: 1.8
  52. field_4000004CF472A736: 100
  53. field_4000004CF472A737: 30
  54. field_4000004CF472A739: 1
  55. field_4000004CF472A73A: 0.02
  56. field_4000004CF472A73B: 2
  57. field_4000004CF472A73C: 1
  58. field_4000004CF472A73D: 0.1
  59. field_4000004D09F84BEA: 0.7
  60. field_4000004D09F84BEB: 0.7
  61. field_4000004D09F84BEC: 1.7
  62. Engine Base Speed: 5.8
  63. field_4000004D0CBD3849: 3.9
  64. field_4000004D0CBD384A: 1.9
  65. field_4000004D0CBD384B: 0.6
  66. field_4000004D0CBD384C: 0.75
  67. Yaw: 0.9
  68. field_4000004D0CBD384E: 0.6
  69. field_4000004D0CBD384F: 1
  70. field_4000004D0CBD3850: 1.25
  71. Pitch: 1.5
  72. field_4000004D0CBD3852: 0.6
  73.  
  74. PrimaryWeapon (1)
  75. Burst Laser Cannon
  76. Available: True
  77. Base:
  78. TalentTree(5)
  79. Row 1
  80. Blaster damage increased by 5%. (Self)
  81. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  82. Row 2
  83. Critical hit chance increased by 10%. (Self)
  84. Crit_Chance: 0.1 (AddToCurrent)
  85. Row 3
  86. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  87. Weapon_Firing_Arc: 1 (AddToCurrent)
  88. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  89. Row 4
  90. Blaster damage ignores 100% of enemy armor. (Self)
  91. Weapon_Armor_Penetration: 1 (AddToCurrent)
  92. Shield piercing increased by 10%. (Self)
  93. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  94. Row 5
  95. Blaster damage to enemy ship hulls increased by 18%. (Self)
  96. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  97. Blaster damage to enemy ship shields increased by 18%. (Self)
  98. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  99.  
  100. Light Laser Cannon (Default)
  101. Available: True
  102. Base:
  103. TalentTree(5)
  104. Row 1
  105. Blaster damage increased by 5%. (Self)
  106. Weapon_Base_Damage: 0.05 (PercentOfCurrent)
  107. Row 2
  108. The cost of using blasters is reduced by 10%. (Self)
  109. Weapon_Power_Draw: -0.1 (PercentOfCurrent)
  110. Row 3
  111. Blaster rate of fire increased by 8%. (Self)
  112. Weapon_Rate_of_Fire: 0.08 (PercentOfCurrent)
  113. Row 4
  114. Critical hit chance increased by 10%. (Self)
  115. Crit_Chance: 0.1 (AddToCurrent)
  116. Firing arc increased by 2 degrees, and weapon tracking penalty reduced by 5%. (Self)
  117. Weapon_Firing_Arc: 1 (AddToCurrent)
  118. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  119. Row 5
  120. Blaster damage to enemy ship hulls increased by 18%. (Self)
  121. Weapon_Hull_Damage_Multiplier: 0.18 (AddToCurrent)
  122. Blaster damage to enemy ship shields increased by 18%. (Self)
  123. Weapon_Shield_Damage_Multiplier: 0.18 (AddToCurrent)
  124.  
  125. SecondaryWeapon (2)
  126. Ion Railgun
  127. Available: True
  128. Base:
  129. TalentTree(5)
  130. Row 1
  131. Railgun accuracy increased by 3% and tracking increased by 5%.
  132. (Self)
  133. Weapon_Base_Accuracy: 0.03 (AddToCurrent)
  134. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  135. Row 2
  136. The time required to fully charge the railgun is reduced by 10%. (Self)
  137. Weapon_Charge_Up_Time: -0.1 (PercentOfCurrent)
  138. Row 3
  139. Ion Railgun hits drain an additional 10 units of energy. (Ship)
  140. Row 4
  141. Critical damage chance increased by 10%. (Self)
  142. Crit_Chance: 0.1 (AddToCurrent)
  143. Railgun hits arc to hit up to 3 nearby enemies, doing 50% damage and draining 18 engine and weapon power. (Self)
  144. Row 5
  145. Railgun hits slow target by 40% for 6 seconds. (Ship)
  146. Railgun hits stop energy regeneration for 6 seconds. (Ship)
  147.  
  148. Slug Railgun (Default)
  149. Available: True
  150. Base:
  151. TalentTree(5)
  152. Row 1
  153. The time required to fully charge the railgun is reduced by 10%. (Self)
  154. Weapon_Charge_Up_Time: -0.1 (PercentOfCurrent)
  155. Row 2
  156. Shield piercing increased by 10%. (Self)
  157. Weapon_Shield_Piercing: 0.1 (AddToCurrent)
  158. Row 3
  159. Railgun damage ignores 100% of enemy armor. (Self)
  160. Weapon_Armor_Penetration: 1 (AddToCurrent)
  161. Row 4
  162. Railgun accuracy increased by 3% and tracking increased by 5%. (Self)
  163. Weapon_Base_Accuracy: 0.03 (AddToCurrent)
  164. Weapon_Tracking_Bonus: 0.05 (AddToCurrent)
  165. Consumes 10% less power per second. (Ship)
  166. Ability_Weapon_Cost: -0.1 (PercentOfBase)
  167. Row 5
  168. Railgun critical hit chance increased by 20%. (Self)
  169. Crit_Chance: 0.2 (AddToCurrent)
  170. Railgun damage increased by 10%. (Self)
  171. Weapon_Base_Damage: 0.1 (PercentOfCurrent)
  172.  
  173. Plasma Railgun
  174. Available: True
  175. Base:
  176. TalentTree(5)
  177. Row 1
  178. The time required to fully charge the railgun is reduced by 10%. (Self)
  179. Weapon_Charge_Up_Time: -0.1 (PercentOfCurrent)
  180. Row 2
  181. Critical hit chance increased by 10%. (Self)
  182. Crit_Chance: 0.1 (AddToCurrent)
  183. Row 3
  184. Consumes 10% less power per second. (Ship)
  185. Ability_Weapon_Cost: -0.1 (PercentOfBase)
  186. Row 4
  187. Target's damage reduction is reduced by 20% while damage over time is active. (Ship)
  188. Target's evasion is reduced by 10% while damage over time is active. (Ship)
  189. Row 5
  190. Duration increased by 1 second. (Ship)
  191. Effect_Duration: 1 (AddToCurrent)
  192. Damage dealt by lingering burn effect increased by 15%. (Ship)
  193.  
  194. Engine (1)
  195. Barrel Roll (Default)
  196. Available: True
  197. Base: Rolls the ship 360-degrees forward, boosting evasion from direct-fire weapons by 30% for 3 seconds. Evades lock-on missiles when activated.
  198. TalentTree(3)
  199. Row 1
  200. Reduces the power cost of activating Barrel Roll by 15. (Ship)
  201. Ability_Engine_Cost: -0.15 (AddToCurrent)
  202. Row 2
  203. Ability cooldown time reduced by 5 seconds. (Ship)
  204. Cooldown_Time: -5 (AddToCurrent)
  205. Row 3
  206. Engine speed increased by 10%. (Ship)
  207. Engine_Speed_Multiplier: 0.1 (AddToCurrent)
  208. Ship's turning rate increased by 10%. (Ship)
  209. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  210.  
  211. Rotational Thrusters
  212. Available: True
  213. Base: Rapidly turns your ship to face your currently selected target.
  214. TalentTree(3)
  215. Row 1
  216. Reduces the power cost of activating Rotational Thrusters by 15. (Ship)
  217. Ability_Engine_Cost: -0.15 (AddToCurrent)
  218. Row 2
  219. Ability cooldown time reduced by 5 seconds. (Ship)
  220. Cooldown_Time: -5 (AddToCurrent)
  221. Row 3
  222. Activating Rotational Thrusters boosts your weapon power regeneration rate by 45% for 6 seconds. (Ship)
  223. Ship's turning rate passively increased by 10%. (Ship)
  224. Turn_Rate_Modifier: 0.1 (AddToCurrent)
  225.  
  226. Interdiction Drive
  227. Available: True
  228. Base: Triggers an immediate speed boost while reducing the speed of nearby enemies.
  229. TalentTree(3)
  230. Row 1
  231. The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
  232. Ability_Engine_Cost: -0.1 (AddToCurrent)
  233. Row 2
  234. Engine speed increased by 10% on Interdiction Drive activation. (Ship)
  235. Row 3
  236. Interdiction field slows enemies by an additional 15%. (Ship)
  237. Ability duration is increased by 3 seconds. (Ship)
  238. Effect_Duration: 3 (AddToCurrent)
  239.  
  240. Weapon Power Converter
  241. Available: True
  242. Base: Transfers 20% of the engine's power to the weapon power pool.
  243. TalentTree(3)
  244. Row 1
  245. Ability cooldown time reduced by 3 seconds. (Ship)
  246. Cooldown_Time: -3 (AddToCurrent)
  247. Row 2
  248. The cost of using engine component abilities and maneuvers is reduced by 10%. (Ship)
  249. Ability_Engine_Cost: -0.1 (PercentOfBase)
  250. Row 3
  251. Blaster power pool increased by 15%. (Ship)
  252. Weapon_Max_Power: 0.15 (PercentOfCurrent)
  253. Engine power pool increased by 15%. (Ship)
  254. Engines_Max_Power: 0.15 (PercentOfCurrent)
  255.  
  256. ShieldProjector (1)
  257. Feedback Shield (Default)
  258. Available: True
  259. Base:
  260. TalentTree(3)
  261. Row 1
  262. Feedback damage increased by 15%. (Ship)
  263. Row 2
  264. Ability cooldown time reduced by 10 seconds. (Ship)
  265. Cooldown_Time: -10 (AddToCurrent)
  266. Row 3
  267. Feedback Shield has a 20% chance to do critical damage to enemies. (Ship)
  268. Feedback shock drains 10 points of the attacker's weapon and engine power.
  269. (Ship)
  270.  
  271. Distortion Field
  272. Available: True
  273. Base:
  274. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  275. Ship_Evasion: 0.15 (PercentOfCurrent)
  276. TalentTree(3)
  277. Row 1
  278. Increases the chance enemies will miss you by 10% while the ability is in effect. (Ship)
  279. Row 2
  280. Ability cooldown time reduced by 10 seconds. (Ship)
  281. Cooldown_Time: -10 (AddToCurrent)
  282. Row 3
  283. Ability duration is increased by 3 seconds. (Ship)
  284. Effect_Duration: 3 (AddToCurrent)
  285. Distortion field disables missile lock of enemies currently targeting you. (Ship)
  286.  
  287. Fortress Shield
  288. Available: True
  289. Base:
  290. Shields_Max_Power_(Capacity): -0.3 (PercentOfCurrent)
  291. TalentTree(3)
  292. Row 1
  293. Ability cooldown time reduced by 10 seconds. (Ship)
  294. Row 2
  295. Shield strength increased by an additional 20% when fortress shield ability is active. (Ship)
  296. Row 3
  297. Ability duration is increased by 10 seconds. (Ship)
  298. Effect_Duration: 10 (AddToCurrent)
  299. Blaster power pool regeneration increased by 30% while fortress shield ability is active. (Ship)
  300.  
  301. Sensor (1)
  302. Dampening Sensors
  303. Available: True
  304. Base: The range at which enemies can detect you is decreased by 3000m.
  305. Sensor_Dampening: 30 (AddToCurrent)
  306. TalentTree(3)
  307. Row 1
  308. The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
  309. Sensor_Dampening: 15 (AddToCurrent)
  310. Row 2
  311. The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
  312. Sensor_Dampening: 15 (AddToCurrent)
  313. Row 3
  314. The range at which enemies can detect you is decreased by an additional 1500m. (Ship)
  315. Sensor_Dampening: 15 (AddToCurrent)
  316.  
  317. Communication Sensors (Default)
  318. Available: True
  319. Base: Communication range increased by 4000m.
  320. Sensor_Communication_Range: 40 (AddToCurrent)
  321. TalentTree(3)
  322. Row 1
  323. Communication range increased by an additional 2000m. (Ship)
  324. Sensor_Communication_Range: 20 (AddToCurrent)
  325. Row 2
  326. Communication range increased by an additional 2000m. (Ship)
  327. Sensor_Communication_Range: 20 (AddToCurrent)
  328. Row 3
  329. Communication range increased by an additional 2000m. (Ship)
  330. Sensor_Communication_Range: 20 (AddToCurrent)
  331.  
  332. Range Sensors
  333. Available: True
  334. Base: Sensor range increased by 2000m.
  335. Sensor_Detection_Radius: 20 (AddToCurrent)
  336. Sensor_Focused_Detection_Range: 20 (AddToCurrent)
  337. TalentTree(3)
  338. Row 1
  339. Sensor range increased by an additional 1000m. (Ship)
  340. Sensor_Detection_Radius: 10 (AddToCurrent)
  341. Sensor_Focused_Detection_Range: 10 (AddToCurrent)
  342. Row 2
  343. Sensor range increased by an additional 1000m. (Ship)
  344. Sensor_Detection_Radius: 10 (AddToCurrent)
  345. Sensor_Focused_Detection_Range: 10 (AddToCurrent)
  346. Row 3
  347. Sensor range increased by an additional 1000m. (Ship)
  348. Sensor_Detection_Radius: 10 (AddToCurrent)
  349. Sensor_Focused_Detection_Range: 10 (AddToCurrent)
  350.  
  351. Reactor (1)
  352. Regeneration Reactor (Default)
  353. Available: True
  354. Base: Shield power pool regeneration rate increased by 8%.
  355. Power_Shield_Regen_Rate: 0.08 (PercentOfCurrent)
  356. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  357. TalentTree(3)
  358. Row 1
  359. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  360. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  361. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  362. Row 2
  363. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  364. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  365. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  366. Row 3
  367. Shield power pool regeneration rate increased by an additional 4%. (Ship)
  368. Power_Shield_Regen_Rate: 0.04 (PercentOfCurrent)
  369. Power_Shield_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  370.  
  371. Large Reactor
  372. Available: True
  373. Base: Shield power pool increased by 8%.
  374. Shields_Max_Power_(Capacity): 0.08 (PercentOfCurrent)
  375. TalentTree(3)
  376. Row 1
  377. Shield power pool increased by an additional 4%. (Ship)
  378. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  379. Row 2
  380. Shield power pool increased by an additional 4%. (Ship)
  381. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  382. Row 3
  383. Shield power pool increased by an additional 4%. (Ship)
  384. Shields_Max_Power_(Capacity): 0.04 (PercentOfCurrent)
  385.  
  386. Turbo Reactor
  387. Available: True
  388. Base: Shield regeneration delay decreased by 24%.
  389. Power_Shield_Regen_Delay: -0.24 (PercentOfCurrent)
  390. TalentTree(3)
  391. Row 1
  392. Shield regeneration delay decreased by an additional 12%. (Ship)
  393. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  394. Row 2
  395. Shield regeneration delay decreased by an additional 12%. (Ship)
  396. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  397. Row 3
  398. Shield regeneration delay decreased by an additional 12%. (Ship)
  399. Power_Shield_Regen_Delay: -0.12 (PercentOfCurrent)
  400.  
  401. Armor (1)
  402. Deflection Armor
  403. Available: True
  404. Base: Reduces the amount of damage done to your hull by 8%.
  405. Ship_Damage_Reduction: 0.08 (AddToCurrent)
  406. TalentTree(3)
  407. Row 1
  408. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  409. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  410. Row 2
  411. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  412. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  413. Row 3
  414. Reduces the amount of damage done to your hull by an additional 4%. (Ship)
  415. Ship_Damage_Reduction: 0.04 (AddToCurrent)
  416.  
  417. Reinforced Armor (Default)
  418. Available: True
  419. Base: Increases the total amount of damage your hull can take by 8%.
  420. Max_Health: 0.08 (PercentOfCurrent)
  421. TalentTree(3)
  422. Row 1
  423. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  424. Max_Health: 0.04 (PercentOfCurrent)
  425. Row 2
  426. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  427. Max_Health: 0.04 (PercentOfCurrent)
  428. Row 3
  429. Increases the total amount of damage your hull can take by an additional 4%. (Ship)
  430. Max_Health: 0.04 (PercentOfCurrent)
  431.  
  432. Lightweight Armor
  433. Available: True
  434. Base: Increases the chance enemies will miss you by 4%.
  435. Ship_Evasion: 0.04 (AddToCurrent)
  436. TalentTree(3)
  437. Row 1
  438. Increases the chance enemies will miss you by an additional 2%. (Ship)
  439. Ship_Evasion: 0.02 (AddToCurrent)
  440. Row 2
  441. Increases the chance enemies will miss you by an additional 2%. (Ship)
  442. Ship_Evasion: 0.02 (AddToCurrent)
  443. Row 3
  444. Increases the chance enemies will miss you by an additional 2%. (Ship)
  445. Ship_Evasion: 0.02 (AddToCurrent)
  446.  
  447. Magazine (1)
  448. Power Pool Extender
  449. Available: True
  450. Base: Blaster power pool increased by 8%.
  451. Weapon_Max_Power: 0.08 (PercentOfCurrent)
  452. TalentTree(3)
  453. Row 1
  454. Blaster power pool increased by an additional 4%. (Ship)
  455. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  456. Row 2
  457. Blaster power pool increased by an additional 4%. (Ship)
  458. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  459. Row 3
  460. Blaster power pool increased by an additional 4%. (Ship)
  461. Weapon_Max_Power: 0.04 (PercentOfCurrent)
  462.  
  463. Regeneration Extender (Default)
  464. Available: True
  465. Base: Blaster power pool regeneration increased by 8%.
  466. Power_Weapon_Regen_Rate: 0.08 (PercentOfCurrent)
  467. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.08 (PercentOfCurrent)
  468. TalentTree(3)
  469. Row 1
  470. Blaster power pool regeneration increased by an additional 4%. (Ship)
  471. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  472. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  473. Row 2
  474. Blaster power pool regeneration increased by an additional 4%. (Ship)
  475. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  476. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
  477. Row 3
  478. Blaster power pool regeneration increased by an additional 4%. (Ship)
  479. Power_Weapon_Regen_Rate: 0.04 (PercentOfCurrent)
  480. Power_Weapon_Regen_Rate_(when_Recently_Consumed): 0.04 (PercentOfCurrent)
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