Advertisement
BMM42

Third Tier Promotions

Jun 21st, 2014
441
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.49 KB | None | 0 0
  1. Deathbringer: Promotes from Assassin
  2. Weapon Proficiencies: Advance your S rank to SS/S, and advance the remaining to S/B
  3. Preferred Stats: Skill, Strength
  4.  
  5. Special: Omega
  6. If the Assassin performed a critical hit in the previous round, +20 crit.
  7.  
  8. HP +2 STR +1 MAG +0 SKI +3 CON +3 AID +3
  9. LUC +2 DEF +1 RES +1 SPD +1 MOV 8
  10.  
  11. Spirit Bow: Promotes from Battle Mage
  12. Weapon Proficiencies: Your Chosen Bow (S), Your Chosen Anima (S), Bows (A), Anima (A)
  13. Preferred Stats: Strength, Magic
  14. Skill: Homing Bolt: During the Spirit Bow's Phase, all hit and crit rolls that the Spirit Bow makes are rolled twice, taking the lower (better) result.
  15.  
  16. HP +1 STR +2 MAG +3 SKI +1 CON +3 AID +3
  17. LUC +1 DEF +1 RES +1 SPD +2 MOV 7
  18.  
  19. Ulfserker: Promotes from Berserker
  20. Weapon Skill: Your Chosen Axe (SS), Axes (S)
  21. Preferred Stats: Health, Strength
  22. Critical Eye is replaced with: Single Stroke
  23. Skill: Unkillable: When reduced to 0 HP in combat, the Ulfserker may still perform any attacks they have remaining.
  24.  
  25. Promotion Bonus:
  26. HP +3 STR +2 MAG +0 SKI +4 CON +3 AID +3
  27. LUC +1 DEF +1 RES +0 SPD +2 MOV 7
  28.  
  29. Cardinal: Promotes from Bishop
  30. Weapon Skill: Your Chosen Light (S), Your Chosen Staff (S),
  31. Light (A), Staff (A)
  32. Preferred Stat: Resistance, Luck
  33. Class Skill: Holy Threshold: The character with this skill can summon a one tile wall with 15 DEF/RES and 50 HP in an adjacent space. This wall lasts 3 phases.
  34.  
  35. HP +3 STR +0 MAG +3 SKI +2 CON +2 AID +2
  36. LUC +0 DEF +2 RES +1 SPD +2 MOV 6
  37.  
  38. Retainer: Promotes from Bodyguard
  39. Weapon Skill: 1 Staff Subcategory (A), 1 Hidden Subcategory (A), 1 Lance Subcategory (A),
  40. Staff (B), Hidden (B), Lance (B)
  41. Preferred Stats: DEF, RES
  42. Class Skills:
  43. Perfect Guard: The Character with this skill can guard any adjacent character from attack without restriction.
  44. Glacies: SKL+LUK% chance to add 1/2 DEF to RES when struck with a magic attack, or 1/2 RES to DEF when struck with a physical attack
  45.  
  46. HP +3 STR +1 MAG +1 SKI +1 CON +3 AID +3
  47. LUC +1 DEF +3 RES +3 SPD +0 MOV 7
  48.  
  49. Collector: Promotes from Treasure/Bounty Hunter
  50. Weapon Skill: Swords (B), Bows (B), Axes (B) Dark (B), Anima (B), Staves (B)
  51. Preferred Stat: Skill, Health
  52. Skill: Battlefield Repair: As an action, the Collector can sacrifice QL from a weapon to restore QL to a different weapon. For weapons of equal rank, the value is directly traded across. For every rank below the target weapon, the cost from the fodder weapon doubles. IE, E to E is 1 ql per ql, E to D is 2 ql per ql, E to C is 4 ql per ql, etc. Weapons that do not have a rank (such as class weapons or certain unique weapons) cannot be repaired by this skill
  53.  
  54. HP +3 STR +2 MAG +2 SKI +1 CON +4 AID +4
  55. LUC +2 DEF +1 RES +0 SPD +1 MOV 7
  56.  
  57.  
  58. Grandmaster: Promotes from Commander
  59. Weapon Skill: Your Chosen Sword (S), Your Chosen Anima (S), Swords (A), Anima (A)
  60. (A)
  61. Preferred Stat: Strength, Skill
  62. Class Skill: Solidarity: When the character with this skill kills an enemy, allies within 3 spaces gain +5 damage for the remainder of the phase. If the character with this skill is attacked, allies within 3 spaces gain +3 DR for the remainder of the phase.
  63.  
  64. HP +2 STR +1 MAG +2 SKI +1 CON +4 AID +4
  65. LUC +1 DEF +1 RES +1 SPD +2 MOV 7
  66.  
  67. Conqueror: Promotes from Crusader
  68. Weapon Skill: Your Chosen Sword (S), Your Chosen Light (S), Swords (A), Light (A)
  69. Preferred Stats: Skill, Resistance
  70. Class Skill: Holy War: +10 AT when fighting classes specified by Mission From God or Holy Light.
  71.  
  72. Promotion Bonus:
  73. HP +2 STR +1 MAG +3 SKI +2 CON +2 AID +2
  74. LUC +0 DEF +2 RES +2 SPD +2 MOV 7
  75.  
  76. Blade Dervish: Promotes from Dancing Blade
  77. Weapon Skill: Dance (SS), 1 Sword Subcategory (S),
  78. Swords (B), Instruments (A)
  79. Preferred Stats: Skill, Luck
  80. Class Skill: Perfect Performance: Dances affect one additional target, and can target the Battle Dancer. Battle Dancers can only perform once per phase.
  81.  
  82. Promotion Bonus:
  83. HP +2 STR +3 MAG +0 SKI +2 CON +2 AID +2
  84. LUC +1 DEF +2 RES +1 SPD +2 MOV 7
  85.  
  86. Demon Slayer: Promotes from Dread Fighter
  87. Weapon Skill: 1 Axe Subcategory (S), 1 Dark Subcategory (S), Axe (A), Dark (A)
  88. Preferred Stats: Strength, Magic
  89.  
  90. Viscera: Whenever the character with this skill defeats an enemy, they gain 1 DAM , 5 Hit/Eva and 3 Critical chance. This effect can stack to a maximum of 5 times. If the character with this skill is reduced to 0HP, they lose one stack, and an additional for each downed counter that they lose.
  91.  
  92. Promotion Bonus:
  93. HP +2 STR +3 MAG +0 SKI +3 CON +3 AID +3
  94. LUC +0 DEF +1 RES +1 SPD +2 MOV 7
  95.  
  96. Elder: Promotes from Druid
  97. Weapon Skill: Your Chosen Dark (S), Your Chosen Anima (S), Dark (A), Anima (A)
  98. Preferred Stats: Magic, Skill
  99. Class Skill: Vengeance: On a skill+Luck% chance, add ([Total HP-Current HP]/2) to damage.
  100.  
  101. HP +1 STR +0 MAG +2 SKI +2 CON +4 AID +4
  102. LUC +1 DEF +1 RES +2 SPD +2 MOV 7
  103.  
  104. Royal Knight: promotes from Duke Knight
  105. Weapon Skill: Your Chosen Lance (S), Your Chosen Sword (S), Lances (A), Swords (A)
  106. Preferred Stats: Strength, Defense
  107. Special: Horseback, Dismount,
  108. Special: Black Knight: When an ally within 3 spaces takes damage, the Royal Knight gains 1/3 of that damage as bonus AT until the end of their phase. This bonus does not stack, and is only overwritten in the event of a higher bonus.
  109.  
  110.  
  111. HP +2 STR +3 MAG +0 SKI +0 CON +4 AID +4
  112. LUC +1 DEF +4 RES +1 SPD +1 MOV 7
  113.  
  114. Spell Weaver: Promotes from Enchanter
  115. Weapon Skill: Lyrics (SS), 1 Anima Subcategory (S), Anima
  116. (A), Instruments (A)
  117. Preferred Stats: Magic, Luck
  118.  
  119. Special: Enchanted Dance: The Spell Weaver can use Dance items at 1-1/3 MAG range.
  120.  
  121. HP +2 STR +0 MAG +2 SKI +2 CON +2 AID +2
  122. LUC +2 DEF +1 RES +2 SPD +2 MOV 7
  123.  
  124. Storm Knight: Promotes from Falcoknight
  125. Weapon Skill: Your Chosen Lance (S), 1 Sword Subcategory (S), Lances (A), Swords (A)
  126. Preferred Stats: Speed, Skill
  127. Special: Pegasus, Dismount
  128. Galeforce: When a character with this skill kills an enemy unit during their phase, they may take another full action once per phase.
  129.  
  130. HP +2 STR +3 MAG +0 SKI +2 CON +2 AID +2
  131. LUC +1 DEF +1 RES +1 SPD +3 MOV 6
  132.  
  133. Marshal: Promotes from General
  134. Weapon Skill: Your Chosen Lance (A), Your Chosen Axe (A), 1 Sword Subcategory (A) Lances (B), Axes (B), Swords (B)
  135. Preferred Stats: Defense, Strength
  136. Parry: When the Marshal attacks following a Big Shield trigger in the same combat, +100 crit.
  137.  
  138. HP +5 STR +2 MAG +0 SKI +3 CON +4 AID +4
  139. LUC +1 DEF +2 RES +0 SPD +0 MOV 6
  140.  
  141. Master Knight: Promotes from Great Knight
  142. Your Chosen Lance (A), Your Chosen Axe, (A), Your Chosen Sword (A), Lances (B), Axes (B), Swords (B)
  143. Unbreakable: When targeted by weapons that target DEF, +5 DR.
  144.  
  145. HP +4 STR +3 MAG +0 SKI +1 CON +3 AID +3
  146. LUC +0 DEF +2 RES +1 SPD +2 MOV 6
  147.  
  148. Legend: Promotes from Hero
  149. Your Chosen Sword (S), Your Chosen Axe (S), Swords (A), Axes (A)
  150. Preferred Stats: Skill, Speed
  151. Lucky Bastard: When the Legend evades an attack, they may make an additional attack immediately.
  152.  
  153. HP +4 STR +1 MAG +0 SKI +2 CON +2 AID +2
  154. LUC +2 DEF +2 RES +1 SPD +2 MOV 7
  155.  
  156. Divine Rider: Promotes from Holy Guard
  157. Weapon Skill: Your Chosen Staff (A), 1 Light Subcategory (A, Chosen Weapon Subcategory(A),
  158. Staff (B), Light (B), Chosen Weapon (B)
  159. Preferred Stats: Resistance, Defence
  160. Special: Horseback, Dismount
  161. Divine Charge: Replaces Heroic Advance. All allies within 3 spaces gain 3 DEF and 3 RES. Whenever this unit enters combat against Light or Dark tomes, +5 RES
  162.  
  163. HP +3 STR +1 MAG +1 SKI +0 CON +2 AID +2
  164. LUC +1 DEF +3 RES +3 SPD +1 MOV 7
  165.  
  166. Pontifex: Promotes from Inquisitor
  167. Weapon Skill: Your Chosen Light (SS), Light (S)
  168. Preferred Stats: Magic, Speed
  169. Special: Corona: On a critical hit, the opponents hit is halved for one turn.
  170. Final Hour: When in combat with an enemy with 10% health or less, +30 Hit
  171.  
  172. HP +4 STR +0 MAG +2 SKI +2 CON +3 AID +3
  173. LUC +0 DEF +1 RES +1 SPD +2 MOV 7
  174.  
  175. Mythwright: Promotes from Lore Master
  176. Weapon Skill: Instruments (SS), Song (SS), Dance (SS)
  177. Preferred Stats: Luck, Magic
  178. Special: Thaumatic Flow: The cost for Called Spells is halved.
  179.  
  180. HP +3 STR +0 MAG +2 SKI +2 CON +2 AID +2
  181. LUC +3 DEF +0 RES +1 SPD +2 MOV 7
  182.  
  183. Mystic Knight: Promotes from Mage Knight
  184. Weapon Skill: Your Chosen Anima (SS), Anima (A)
  185. Preferred Stats: Magic, Skill
  186. Skill: Bombardment: When attacking a target that cannot counter attack, the Mystic Knight makes an additional attack, separate from follow ups.
  187.  
  188. HP +3 STR +0 MAG +2 SKI +2 CON +3 AID +3
  189. LUC +1 DEF +1 RES +1 SPD +2 MOV 7
  190.  
  191. Whisper: Promotes from Master Spy
  192. Weapon Skill: Your Chosen Sword (S), Your
  193. Chosen Bow (S), Swords (A), Bows (A)
  194. Preferred Stats: Skill, Speed
  195. Special: Neurotoxin: Whenever the character with this his scores a critical hit, the opponent is paralyzed for 1 turn.
  196. Pass: The character with this skill gains the Pass Character Skill. If they already had this skill, they may choose another Free skill instead.
  197.  
  198. HP +3 STR +1 MAG +0 SKI +2 CON +2 AID +2
  199. LUC +3 DEF +1 RES +0 SPD +2 MOV 8
  200.  
  201. Wild King: Promotes from Mountain Warrior
  202. Weapon Skill: Your Chosen Axe (SS), Axes (S)
  203. Preferred Stats: HP, Strength
  204. Skill: Single Stroke
  205. Skill: King of the Mountain: Mountains have 1 MOV cost for the character with this skill. All defensive terrain except Mountains are treated as hills.
  206. Skill: I Studied The Axe: Range 1 Axes used by the Wild King become Range 1-2. Range 1-2 Axes used by the Wild King gain +15 Crit.
  207.  
  208. HP +4 STR +4 MAG +0 SKI +2 CON +4 AID +4
  209. LUC +0 DEF +0 RES +0 SPD +2 MOV 7
  210.  
  211. Doctor: Promotes from Nomad Healer/Combat Medic
  212. Weapon Skill: Your Chosen Bow (S),Your Chosen Staff (S), Bows (A), Staffs (A)
  213. Preferred Stats: Speed, Luck
  214. Miracle Man: The costs for all Medicines made with the Medicine Man skill is halved.
  215. Item Throw: The character with this skill can give an item from their inventory to any character within Con/4 as a special Trade action. Healing items can be administered to dying characters in this fashion.
  216.  
  217. HP +2 STR +3 MAG +3 SKI +1 CON +3 AID +3
  218. LUC +1 DEF +0 RES +2 SPD +1 MOV 7
  219.  
  220. Shock Trooper: Promotes from Nomad Ranger/Ranger
  221. Weapon Skill: Your Chosen Bow (S), 1 Sword Subcategory (S), Bows (A), Swords (A)
  222. Preferred Stats: Skill, Speed
  223. Greased Lightning: The Shock Trooper can attack, canto, make an additional attack, and canto once again.
  224.  
  225. HP +3 STR +2 MAG +0 SKI +2 CON +3 AID +3
  226. LUC +1 DEF +2 RES +0 SPD +3 MOV 7
  227.  
  228. Paragon: Promotes from Paladin
  229. Weapon Skill: Your Chosen Sword (A), Your Chosen Lance (A), Your Chosen Axe (A),
  230. Swords (B), Lances (B), Axes (B)
  231. Preferred Stats: Skill, Resistance
  232. Special: White Knight: When an ally within 3 spaces deals damage, the Paragon gains 1/3 of that damage as bonus DR until the end of their phase. This bonus does not stack, and is only overwritten in the event of a higher bonus.
  233.  
  234. HP +1 STR +1 MAG +0 SKI +3 CON +3 AID +3
  235. LUC +2 DEF +1 RES +2 SPD +3 MOV 7
  236.  
  237. Scoundrel: Promotes from Rogue
  238. Weapon Skill: Your Chosen Sword (SS), Swords (S)
  239. Preferred Stats: Luck, Speed
  240. Special: Kleptomania: When a character with this skill passes within one space of an enemy with a Stealable item in their inventory (not weapons), it is immediately moved into their inventory
  241. Single Stroke
  242.  
  243. HP +2 STR +2 MAG +0 SKI +2 CON +2 AID +2
  244. LUC +3 DEF +1 RES +0 SPD +2 MOV 8
  245.  
  246. Archsage: promotes from Sage
  247. Weapon Skill: Your Chosen Anima (S), 1 Staff Subcategory (S), Anima (A), Staffs (A)
  248. Preferred Stats: Skill, Magic
  249. Long Range Arcana: The character with this skill can extend their attack range by 1 by spending 1 quality from the tome they use to attack. Range cannot exceed 15
  250.  
  251. HP +4 STR +1 MAG +2 SKI +2 CON +2 AID +2
  252. LUC +1 DEF +2 RES +2 SPD +2 MOV 7
  253.  
  254. Messiah: Promotes from Saint
  255. Weapon Skill: Your Chosen Staff (SS), Staffs (S)
  256. Preferred Stats: Resistance, Strength
  257. Special: Bond: Restores 10 HP to all allies within 3 spaces at the beginning of the Allied Phase.
  258.  
  259. HP +2 STR +2 MAG +3 SKI +0 CON +1 AID +1
  260. LUC +1 DEF +1 RES +2 SPD +3 MOV 7
  261.  
  262. Daimyo: Promotes from Samurai
  263. Weapon Skill: Your Chosen Sword (S), 1 Bow Subcategory (S), Swords (A), Bows (A)
  264. Preferred Stats: Health, Skill
  265. Special: Iajutsu: While Leaf on the Wind is active, the Daimyo receives a crit bonus equal to the evade bonus.
  266.  
  267. HP +3 STR +2 MAG +0 SKI +2 CON +3 AID +3
  268. LUC +1 DEF +2 RES +2 SPD +1 MOV 7
  269.  
  270.  
  271. Spartan: Promotes from Sentinel
  272. Weapon Skill: Your Chosen Lance (SS), Lances (S)
  273. Preferred Stats: Defense, Speed
  274. Special: Vicious Retaliation: +5 AT during the enemy phase.
  275.  
  276. HP +2 STR +3 MAG +1 SKI +2 CON +2 AID +2
  277. LUC +1 DEF +2 RES +1 SPD +2 MOV 7
  278.  
  279. Tyrant: Promotes from Shadow Sword
  280. Weapon Skill: Your Chosen Sword (S), 1 Dark Subcategory
  281. (S), Swords (A), Dark (A)
  282. Preferred Stats: Strength, Magic
  283. Special: Futile Resistance: If the character with this skill makes an attack against a target that cannot counter, +15 crit and +5 Damage.
  284.  
  285. HP +2 STR +3 MAG +3 SKI +2 CON +2 AID +2
  286. LUC +0 DEF +1 RES +1 SPD +1 MOV 7
  287.  
  288.  
  289. Marksman: Promotes from Sniper
  290. Weapon Skill: Your Chosen Bow (SS), Bows (S)
  291. Preferred Stats: Skill, Defense
  292. Special: Deadeye: Skill% chance to activate. 100% hit/crit and puts target to sleep for 3 turns
  293.  
  294. HP +3 STR +2 MAG +0 SKI +4 CON +3 AID +3
  295. LUC +0 DEF +2 RES +0 SPD +2 MOV 7
  296.  
  297. Lady/Lord in Waiting: Promotes from Steward
  298. Weapon Skill: 1 Staff Subcategory (S), 1 Hidden Subcategory (S), Staff (A), Hidden (A),
  299. Preferred Stats: Magic, Luck
  300.  
  301. Too Much To Do: The character with this skill is immune to standard status effects
  302. Restorative Magic: When using a healing staff, the target of the healing loses any negative status effect of a lower rank than the staff used.
  303. Busy Busy Busy: If this unit is attacked in a phase following one in which they used a heal staff, +20 hit/eva
  304.  
  305. HP +2 STR +1 MAG +3 SKI +1 CON +2 AID +2
  306. LUC +2 DEF +0 RES +1 SPD +3 MOV 7
  307.  
  308. Evoker: Promotes from Summoner
  309. Weapon Skill: Your Chosen Dark (SS), Dark (S)
  310. Preferred Stats: Health, Magic
  311. Skill: Open The Gate: HP cost for summoning phantoms is halved. The Evoker can Summon two phantoms at a time. They may have 2 phantoms active any given time.
  312.  
  313.  
  314. HP +2 STR +0 MAG +3 SKI +2 CON +5 AID +5
  315. LUC +0 DEF +0 RES +1 SPD +2 MOV 7
  316.  
  317. Dread Pirate: Promotes from Swashbuckler
  318. Weapon Skill: Your Chosen Axe (A), Your Chosen Sword (A), 1 Dark Subcategory (A), Axes (B), Swords (B), Dark (B)
  319. Preferred Stats: Magic, Strength
  320. Special: Aggressor: +10 Damage during the first combat on this unit's phase.
  321.  
  322. HP +2 STR +2 MAG +4 SKI +3 CON +1 AID +1
  323. LUC +2 DEF +0 RES +1 SPD +2 MOV 6
  324.  
  325. Trueblade: Promotes from Swordmaster
  326. Weapon Skill: Your Chosen Sword (SS), Swords (S)
  327. Preferred Stats: Speed, Skill
  328. Special: Astra: Skill% chance that Swordmaster will replace a standard attack with 5 attacks for half damage. These cannot trigger any skill, but can crit. Only consumes 1 Quality.
  329.  
  330. HP +2 STR +3 MAG +2 SKI +2 CON +2 AID +2
  331. LUC +1 DEF +1 RES +1 SPD +2 MOV 6
  332.  
  333. Seraph: promotes from Valkyrie
  334. Weapon Skill: If promoted from Pegasus Rider: Your Chosen Lance (A), 1 Staff Subcategory (A), 1 Light subcategory (A)
  335. Lances (B), Staffs (B), Light (B)
  336. If promoted from Troubadour: Your Chosen Staff (A), Special Subcategory (A), 1 Light Subcategory (A), Staffs (B), Special (B), Light (B)
  337. Preferred Stats: Speed, Resistance
  338. Special: Wings of Victory: The Seraph may use a staff, canto, and perform an attack OR attack, canto, and use a staff.
  339.  
  340. HP +2 STR +1 MAG +2 SKI +2 CON +2 AID +2
  341. LUC +1 DEF +1 RES +2 SPD +2 MOV 7
  342.  
  343. Planeswalker: Promotes from Wanderer
  344. Weapon Skill: Your Chosen Sword (A), Your Chosen Dark (A), Swords (C), Dark (C)
  345. Preferred Stats: Luck, Skill
  346. Acrobat: All terrain but walls and doors are accessible to the character with this skill, and have a Mov cost of 1. Weather does not affect movement for this character.
  347. Pass: The character with this skill gains the Pass Character Skill. If they already had this skill, they may choose another Free skill instead.
  348.  
  349. HP +2 STR +2 MAG +1 SKI +2 CON +2 AID +2
  350. LUC +3 DEF +1 RES +1 SPD +1 MOV 7
  351.  
  352. Reaver: Promotes from Warrior
  353. Weapon Skill: Your Chosen Axe (S), Your Chosen Bow (S), Axes (A), Bows (A)
  354. Preferred Stats: Strength, Skill
  355. Special: Critical Eye
  356. Collosus: On a skill+Luck% chance, add CON to DAM
  357.  
  358. HP +2 STR +2 MAG +0 SKI +3 CON +3 AID +3
  359. LUC +2 DEF +1 RES +1 SPD +2 MOV 7
  360.  
  361. Wyvern Master: Promotes from Wyvern Hunter
  362. Weapon Skill: Your Chosen Lance (SS), Lances (S)
  363. Preferred Stats: Speed, Defense
  364. Easy Target: +15 hit and 5 Dam against enemies on terrain without defensive bonuses.
  365.  
  366. HP +3 STR +2 MAG +0 SKI +2 CON +4 AID +4
  367. LUC +1 DEF +2 RES +1 SPD +2 MOV 7
  368.  
  369. Dragon Knight: Promotes from Wyvern Knight
  370. Weapon Skill: Your Chosen Lance (A), Your Chosen Sword (A), 1 Axe Subcategory (A), Lances (B), Swords (B), Axes (B)
  371. Preferred Stats: Defense, Strength
  372. Special: Dragonskin: If the Dragon Knight's HP is above 70% HP, all final damage is halved
  373.  
  374. HP +3 STR +3 MAG +0 SKI +2 CON +4 AID +4
  375. LUC +1 DEF +3 RES +0 SPD +1 MOV 7
  376.  
  377. Baron > Viscount
  378. Skill: Mana Drain: When targeted by weapons that target RES, +5 DR
  379.  
  380. HP +3 STR +0 MAG +3 SKI +1 CON +4 AID +4
  381. LUC +0 DEF +1 RES +3 SPD +0 MOV 6
  382.  
  383. Dark Rider > Grim Rider
  384. Skill: Weaponized Life Force: When the Grim Rider recovers HP from one of their skills in excess of their Maximum HP, that excess is added as bonus crit for their next combat.
  385.  
  386. HP +2 STR +2 MAG +2 SKI +1 CON +3 AID +3
  387. LUC +0 DEF +1 RES +1 SPD +3 MOV 7
  388.  
  389. Illusionist > Mirage Master
  390. Skill: The Mirage Master can use their action to copy an adjacent ally's characteristics for 3 rounds. For the duration, the Mirage Master has the same statistics, Class Skills, Character Skill, and Weapon Skill as the chosen ally. If the Mirage Master is reduced to 0 HP, they revert to their normal form. Copying an ally's abilities overwrites the Mirage Master's abilities, but does not dismiss active illusions.
  391.  
  392. HP +2 STR +0 MAG +3 SKI +1 CON +2 AID +2
  393. LUC +2 DEF +0 RES +2 SPD +3 MOV 7
  394.  
  395. Templar > Zealot
  396. Skill: Rend Heaven: When fighting a unit armed with a weapon that targets DEF, +8 STR. When fighting a unit armed with a weapon that targets RES, +8 MAG.
  397.  
  398. HP +2 STR +2 MAG +3 SKI +2 CON +3 AID +3
  399. LUC +1 DEF +0 RES +1 SPD +1 MOV 7
  400.  
  401. Trouper > Battle Dancer
  402. Skill: Dance of War: When the Trouper+ performs for allied unit(s), they may choose to sacrifice ql from a dance item. If they do, the units performed may apply the effect of the dance to a target they hit with their next attack.
  403.  
  404. HP +2 STR +3 MAG +0 SKI +1 CON +3 AID +3
  405. LUC +2 DEF +1 RES +0 SPD +3 MOV 7
  406.  
  407. Maestro: Promotes from Virtuoso
  408. Skill: Return Magic: If the Maestro is hit with a tome, they have a (SKL+LCK)% chance to immediately attack with the same tome used on them without using an action. The attack is calculated as if the Maestro were using the tome normally.
  409.  
  410. HP +2 STR +0 MAG +4 SKI +1 CON +3 AID +3
  411. LUC +1 DEF +0 RES +3 SPD +2 MOV 7
  412.  
  413. SS rank bonus- doubles WTA bonus and halves WTD penalties
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement