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- Deathbringer: Promotes from Assassin
- Weapon Proficiencies: Advance your S rank to SS/S, and advance the remaining to S/B
- Preferred Stats: Skill, Strength
- Special: Omega
- If the Assassin performed a critical hit in the previous round, +20 crit.
- HP +2 STR +1 MAG +0 SKI +3 CON +3 AID +3
- LUC +2 DEF +1 RES +1 SPD +1 MOV 8
- Spirit Bow: Promotes from Battle Mage
- Weapon Proficiencies: Your Chosen Bow (S), Your Chosen Anima (S), Bows (A), Anima (A)
- Preferred Stats: Strength, Magic
- Skill: Homing Bolt: During the Spirit Bow's Phase, all hit and crit rolls that the Spirit Bow makes are rolled twice, taking the lower (better) result.
- HP +1 STR +2 MAG +3 SKI +1 CON +3 AID +3
- LUC +1 DEF +1 RES +1 SPD +2 MOV 7
- Ulfserker: Promotes from Berserker
- Weapon Skill: Your Chosen Axe (SS), Axes (S)
- Preferred Stats: Health, Strength
- Critical Eye is replaced with: Single Stroke
- Skill: Unkillable: When reduced to 0 HP in combat, the Ulfserker may still perform any attacks they have remaining.
- Promotion Bonus:
- HP +3 STR +2 MAG +0 SKI +4 CON +3 AID +3
- LUC +1 DEF +1 RES +0 SPD +2 MOV 7
- Cardinal: Promotes from Bishop
- Weapon Skill: Your Chosen Light (S), Your Chosen Staff (S),
- Light (A), Staff (A)
- Preferred Stat: Resistance, Luck
- Class Skill: Holy Threshold: The character with this skill can summon a one tile wall with 15 DEF/RES and 50 HP in an adjacent space. This wall lasts 3 phases.
- HP +3 STR +0 MAG +3 SKI +2 CON +2 AID +2
- LUC +0 DEF +2 RES +1 SPD +2 MOV 6
- Retainer: Promotes from Bodyguard
- Weapon Skill: 1 Staff Subcategory (A), 1 Hidden Subcategory (A), 1 Lance Subcategory (A),
- Staff (B), Hidden (B), Lance (B)
- Preferred Stats: DEF, RES
- Class Skills:
- Perfect Guard: The Character with this skill can guard any adjacent character from attack without restriction.
- Glacies: SKL+LUK% chance to add 1/2 DEF to RES when struck with a magic attack, or 1/2 RES to DEF when struck with a physical attack
- HP +3 STR +1 MAG +1 SKI +1 CON +3 AID +3
- LUC +1 DEF +3 RES +3 SPD +0 MOV 7
- Collector: Promotes from Treasure/Bounty Hunter
- Weapon Skill: Swords (B), Bows (B), Axes (B) Dark (B), Anima (B), Staves (B)
- Preferred Stat: Skill, Health
- Skill: Battlefield Repair: As an action, the Collector can sacrifice QL from a weapon to restore QL to a different weapon. For weapons of equal rank, the value is directly traded across. For every rank below the target weapon, the cost from the fodder weapon doubles. IE, E to E is 1 ql per ql, E to D is 2 ql per ql, E to C is 4 ql per ql, etc. Weapons that do not have a rank (such as class weapons or certain unique weapons) cannot be repaired by this skill
- HP +3 STR +2 MAG +2 SKI +1 CON +4 AID +4
- LUC +2 DEF +1 RES +0 SPD +1 MOV 7
- Grandmaster: Promotes from Commander
- Weapon Skill: Your Chosen Sword (S), Your Chosen Anima (S), Swords (A), Anima (A)
- (A)
- Preferred Stat: Strength, Skill
- Class Skill: Solidarity: When the character with this skill kills an enemy, allies within 3 spaces gain +5 damage for the remainder of the phase. If the character with this skill is attacked, allies within 3 spaces gain +3 DR for the remainder of the phase.
- HP +2 STR +1 MAG +2 SKI +1 CON +4 AID +4
- LUC +1 DEF +1 RES +1 SPD +2 MOV 7
- Conqueror: Promotes from Crusader
- Weapon Skill: Your Chosen Sword (S), Your Chosen Light (S), Swords (A), Light (A)
- Preferred Stats: Skill, Resistance
- Class Skill: Holy War: +10 AT when fighting classes specified by Mission From God or Holy Light.
- Promotion Bonus:
- HP +2 STR +1 MAG +3 SKI +2 CON +2 AID +2
- LUC +0 DEF +2 RES +2 SPD +2 MOV 7
- Blade Dervish: Promotes from Dancing Blade
- Weapon Skill: Dance (SS), 1 Sword Subcategory (S),
- Swords (B), Instruments (A)
- Preferred Stats: Skill, Luck
- Class Skill: Perfect Performance: Dances affect one additional target, and can target the Battle Dancer. Battle Dancers can only perform once per phase.
- Promotion Bonus:
- HP +2 STR +3 MAG +0 SKI +2 CON +2 AID +2
- LUC +1 DEF +2 RES +1 SPD +2 MOV 7
- Demon Slayer: Promotes from Dread Fighter
- Weapon Skill: 1 Axe Subcategory (S), 1 Dark Subcategory (S), Axe (A), Dark (A)
- Preferred Stats: Strength, Magic
- Viscera: Whenever the character with this skill defeats an enemy, they gain 1 DAM , 5 Hit/Eva and 3 Critical chance. This effect can stack to a maximum of 5 times. If the character with this skill is reduced to 0HP, they lose one stack, and an additional for each downed counter that they lose.
- Promotion Bonus:
- HP +2 STR +3 MAG +0 SKI +3 CON +3 AID +3
- LUC +0 DEF +1 RES +1 SPD +2 MOV 7
- Elder: Promotes from Druid
- Weapon Skill: Your Chosen Dark (S), Your Chosen Anima (S), Dark (A), Anima (A)
- Preferred Stats: Magic, Skill
- Class Skill: Vengeance: On a skill+Luck% chance, add ([Total HP-Current HP]/2) to damage.
- HP +1 STR +0 MAG +2 SKI +2 CON +4 AID +4
- LUC +1 DEF +1 RES +2 SPD +2 MOV 7
- Royal Knight: promotes from Duke Knight
- Weapon Skill: Your Chosen Lance (S), Your Chosen Sword (S), Lances (A), Swords (A)
- Preferred Stats: Strength, Defense
- Special: Horseback, Dismount,
- Special: Black Knight: When an ally within 3 spaces takes damage, the Royal Knight gains 1/3 of that damage as bonus AT until the end of their phase. This bonus does not stack, and is only overwritten in the event of a higher bonus.
- HP +2 STR +3 MAG +0 SKI +0 CON +4 AID +4
- LUC +1 DEF +4 RES +1 SPD +1 MOV 7
- Spell Weaver: Promotes from Enchanter
- Weapon Skill: Lyrics (SS), 1 Anima Subcategory (S), Anima
- (A), Instruments (A)
- Preferred Stats: Magic, Luck
- Special: Enchanted Dance: The Spell Weaver can use Dance items at 1-1/3 MAG range.
- HP +2 STR +0 MAG +2 SKI +2 CON +2 AID +2
- LUC +2 DEF +1 RES +2 SPD +2 MOV 7
- Storm Knight: Promotes from Falcoknight
- Weapon Skill: Your Chosen Lance (S), 1 Sword Subcategory (S), Lances (A), Swords (A)
- Preferred Stats: Speed, Skill
- Special: Pegasus, Dismount
- Galeforce: When a character with this skill kills an enemy unit during their phase, they may take another full action once per phase.
- HP +2 STR +3 MAG +0 SKI +2 CON +2 AID +2
- LUC +1 DEF +1 RES +1 SPD +3 MOV 6
- Marshal: Promotes from General
- Weapon Skill: Your Chosen Lance (A), Your Chosen Axe (A), 1 Sword Subcategory (A) Lances (B), Axes (B), Swords (B)
- Preferred Stats: Defense, Strength
- Parry: When the Marshal attacks following a Big Shield trigger in the same combat, +100 crit.
- HP +5 STR +2 MAG +0 SKI +3 CON +4 AID +4
- LUC +1 DEF +2 RES +0 SPD +0 MOV 6
- Master Knight: Promotes from Great Knight
- Your Chosen Lance (A), Your Chosen Axe, (A), Your Chosen Sword (A), Lances (B), Axes (B), Swords (B)
- Unbreakable: When targeted by weapons that target DEF, +5 DR.
- HP +4 STR +3 MAG +0 SKI +1 CON +3 AID +3
- LUC +0 DEF +2 RES +1 SPD +2 MOV 6
- Legend: Promotes from Hero
- Your Chosen Sword (S), Your Chosen Axe (S), Swords (A), Axes (A)
- Preferred Stats: Skill, Speed
- Lucky Bastard: When the Legend evades an attack, they may make an additional attack immediately.
- HP +4 STR +1 MAG +0 SKI +2 CON +2 AID +2
- LUC +2 DEF +2 RES +1 SPD +2 MOV 7
- Divine Rider: Promotes from Holy Guard
- Weapon Skill: Your Chosen Staff (A), 1 Light Subcategory (A, Chosen Weapon Subcategory(A),
- Staff (B), Light (B), Chosen Weapon (B)
- Preferred Stats: Resistance, Defence
- Special: Horseback, Dismount
- Divine Charge: Replaces Heroic Advance. All allies within 3 spaces gain 3 DEF and 3 RES. Whenever this unit enters combat against Light or Dark tomes, +5 RES
- HP +3 STR +1 MAG +1 SKI +0 CON +2 AID +2
- LUC +1 DEF +3 RES +3 SPD +1 MOV 7
- Pontifex: Promotes from Inquisitor
- Weapon Skill: Your Chosen Light (SS), Light (S)
- Preferred Stats: Magic, Speed
- Special: Corona: On a critical hit, the opponents hit is halved for one turn.
- Final Hour: When in combat with an enemy with 10% health or less, +30 Hit
- HP +4 STR +0 MAG +2 SKI +2 CON +3 AID +3
- LUC +0 DEF +1 RES +1 SPD +2 MOV 7
- Mythwright: Promotes from Lore Master
- Weapon Skill: Instruments (SS), Song (SS), Dance (SS)
- Preferred Stats: Luck, Magic
- Special: Thaumatic Flow: The cost for Called Spells is halved.
- HP +3 STR +0 MAG +2 SKI +2 CON +2 AID +2
- LUC +3 DEF +0 RES +1 SPD +2 MOV 7
- Mystic Knight: Promotes from Mage Knight
- Weapon Skill: Your Chosen Anima (SS), Anima (A)
- Preferred Stats: Magic, Skill
- Skill: Bombardment: When attacking a target that cannot counter attack, the Mystic Knight makes an additional attack, separate from follow ups.
- HP +3 STR +0 MAG +2 SKI +2 CON +3 AID +3
- LUC +1 DEF +1 RES +1 SPD +2 MOV 7
- Whisper: Promotes from Master Spy
- Weapon Skill: Your Chosen Sword (S), Your
- Chosen Bow (S), Swords (A), Bows (A)
- Preferred Stats: Skill, Speed
- Special: Neurotoxin: Whenever the character with this his scores a critical hit, the opponent is paralyzed for 1 turn.
- Pass: The character with this skill gains the Pass Character Skill. If they already had this skill, they may choose another Free skill instead.
- HP +3 STR +1 MAG +0 SKI +2 CON +2 AID +2
- LUC +3 DEF +1 RES +0 SPD +2 MOV 8
- Wild King: Promotes from Mountain Warrior
- Weapon Skill: Your Chosen Axe (SS), Axes (S)
- Preferred Stats: HP, Strength
- Skill: Single Stroke
- Skill: King of the Mountain: Mountains have 1 MOV cost for the character with this skill. All defensive terrain except Mountains are treated as hills.
- Skill: I Studied The Axe: Range 1 Axes used by the Wild King become Range 1-2. Range 1-2 Axes used by the Wild King gain +15 Crit.
- HP +4 STR +4 MAG +0 SKI +2 CON +4 AID +4
- LUC +0 DEF +0 RES +0 SPD +2 MOV 7
- Doctor: Promotes from Nomad Healer/Combat Medic
- Weapon Skill: Your Chosen Bow (S),Your Chosen Staff (S), Bows (A), Staffs (A)
- Preferred Stats: Speed, Luck
- Miracle Man: The costs for all Medicines made with the Medicine Man skill is halved.
- Item Throw: The character with this skill can give an item from their inventory to any character within Con/4 as a special Trade action. Healing items can be administered to dying characters in this fashion.
- HP +2 STR +3 MAG +3 SKI +1 CON +3 AID +3
- LUC +1 DEF +0 RES +2 SPD +1 MOV 7
- Shock Trooper: Promotes from Nomad Ranger/Ranger
- Weapon Skill: Your Chosen Bow (S), 1 Sword Subcategory (S), Bows (A), Swords (A)
- Preferred Stats: Skill, Speed
- Greased Lightning: The Shock Trooper can attack, canto, make an additional attack, and canto once again.
- HP +3 STR +2 MAG +0 SKI +2 CON +3 AID +3
- LUC +1 DEF +2 RES +0 SPD +3 MOV 7
- Paragon: Promotes from Paladin
- Weapon Skill: Your Chosen Sword (A), Your Chosen Lance (A), Your Chosen Axe (A),
- Swords (B), Lances (B), Axes (B)
- Preferred Stats: Skill, Resistance
- Special: White Knight: When an ally within 3 spaces deals damage, the Paragon gains 1/3 of that damage as bonus DR until the end of their phase. This bonus does not stack, and is only overwritten in the event of a higher bonus.
- HP +1 STR +1 MAG +0 SKI +3 CON +3 AID +3
- LUC +2 DEF +1 RES +2 SPD +3 MOV 7
- Scoundrel: Promotes from Rogue
- Weapon Skill: Your Chosen Sword (SS), Swords (S)
- Preferred Stats: Luck, Speed
- Special: Kleptomania: When a character with this skill passes within one space of an enemy with a Stealable item in their inventory (not weapons), it is immediately moved into their inventory
- Single Stroke
- HP +2 STR +2 MAG +0 SKI +2 CON +2 AID +2
- LUC +3 DEF +1 RES +0 SPD +2 MOV 8
- Archsage: promotes from Sage
- Weapon Skill: Your Chosen Anima (S), 1 Staff Subcategory (S), Anima (A), Staffs (A)
- Preferred Stats: Skill, Magic
- Long Range Arcana: The character with this skill can extend their attack range by 1 by spending 1 quality from the tome they use to attack. Range cannot exceed 15
- HP +4 STR +1 MAG +2 SKI +2 CON +2 AID +2
- LUC +1 DEF +2 RES +2 SPD +2 MOV 7
- Messiah: Promotes from Saint
- Weapon Skill: Your Chosen Staff (SS), Staffs (S)
- Preferred Stats: Resistance, Strength
- Special: Bond: Restores 10 HP to all allies within 3 spaces at the beginning of the Allied Phase.
- HP +2 STR +2 MAG +3 SKI +0 CON +1 AID +1
- LUC +1 DEF +1 RES +2 SPD +3 MOV 7
- Daimyo: Promotes from Samurai
- Weapon Skill: Your Chosen Sword (S), 1 Bow Subcategory (S), Swords (A), Bows (A)
- Preferred Stats: Health, Skill
- Special: Iajutsu: While Leaf on the Wind is active, the Daimyo receives a crit bonus equal to the evade bonus.
- HP +3 STR +2 MAG +0 SKI +2 CON +3 AID +3
- LUC +1 DEF +2 RES +2 SPD +1 MOV 7
- Spartan: Promotes from Sentinel
- Weapon Skill: Your Chosen Lance (SS), Lances (S)
- Preferred Stats: Defense, Speed
- Special: Vicious Retaliation: +5 AT during the enemy phase.
- HP +2 STR +3 MAG +1 SKI +2 CON +2 AID +2
- LUC +1 DEF +2 RES +1 SPD +2 MOV 7
- Tyrant: Promotes from Shadow Sword
- Weapon Skill: Your Chosen Sword (S), 1 Dark Subcategory
- (S), Swords (A), Dark (A)
- Preferred Stats: Strength, Magic
- Special: Futile Resistance: If the character with this skill makes an attack against a target that cannot counter, +15 crit and +5 Damage.
- HP +2 STR +3 MAG +3 SKI +2 CON +2 AID +2
- LUC +0 DEF +1 RES +1 SPD +1 MOV 7
- Marksman: Promotes from Sniper
- Weapon Skill: Your Chosen Bow (SS), Bows (S)
- Preferred Stats: Skill, Defense
- Special: Deadeye: Skill% chance to activate. 100% hit/crit and puts target to sleep for 3 turns
- HP +3 STR +2 MAG +0 SKI +4 CON +3 AID +3
- LUC +0 DEF +2 RES +0 SPD +2 MOV 7
- Lady/Lord in Waiting: Promotes from Steward
- Weapon Skill: 1 Staff Subcategory (S), 1 Hidden Subcategory (S), Staff (A), Hidden (A),
- Preferred Stats: Magic, Luck
- Too Much To Do: The character with this skill is immune to standard status effects
- Restorative Magic: When using a healing staff, the target of the healing loses any negative status effect of a lower rank than the staff used.
- Busy Busy Busy: If this unit is attacked in a phase following one in which they used a heal staff, +20 hit/eva
- HP +2 STR +1 MAG +3 SKI +1 CON +2 AID +2
- LUC +2 DEF +0 RES +1 SPD +3 MOV 7
- Evoker: Promotes from Summoner
- Weapon Skill: Your Chosen Dark (SS), Dark (S)
- Preferred Stats: Health, Magic
- Skill: Open The Gate: HP cost for summoning phantoms is halved. The Evoker can Summon two phantoms at a time. They may have 2 phantoms active any given time.
- HP +2 STR +0 MAG +3 SKI +2 CON +5 AID +5
- LUC +0 DEF +0 RES +1 SPD +2 MOV 7
- Dread Pirate: Promotes from Swashbuckler
- Weapon Skill: Your Chosen Axe (A), Your Chosen Sword (A), 1 Dark Subcategory (A), Axes (B), Swords (B), Dark (B)
- Preferred Stats: Magic, Strength
- Special: Aggressor: +10 Damage during the first combat on this unit's phase.
- HP +2 STR +2 MAG +4 SKI +3 CON +1 AID +1
- LUC +2 DEF +0 RES +1 SPD +2 MOV 6
- Trueblade: Promotes from Swordmaster
- Weapon Skill: Your Chosen Sword (SS), Swords (S)
- Preferred Stats: Speed, Skill
- Special: Astra: Skill% chance that Swordmaster will replace a standard attack with 5 attacks for half damage. These cannot trigger any skill, but can crit. Only consumes 1 Quality.
- HP +2 STR +3 MAG +2 SKI +2 CON +2 AID +2
- LUC +1 DEF +1 RES +1 SPD +2 MOV 6
- Seraph: promotes from Valkyrie
- Weapon Skill: If promoted from Pegasus Rider: Your Chosen Lance (A), 1 Staff Subcategory (A), 1 Light subcategory (A)
- Lances (B), Staffs (B), Light (B)
- If promoted from Troubadour: Your Chosen Staff (A), Special Subcategory (A), 1 Light Subcategory (A), Staffs (B), Special (B), Light (B)
- Preferred Stats: Speed, Resistance
- Special: Wings of Victory: The Seraph may use a staff, canto, and perform an attack OR attack, canto, and use a staff.
- HP +2 STR +1 MAG +2 SKI +2 CON +2 AID +2
- LUC +1 DEF +1 RES +2 SPD +2 MOV 7
- Planeswalker: Promotes from Wanderer
- Weapon Skill: Your Chosen Sword (A), Your Chosen Dark (A), Swords (C), Dark (C)
- Preferred Stats: Luck, Skill
- Acrobat: All terrain but walls and doors are accessible to the character with this skill, and have a Mov cost of 1. Weather does not affect movement for this character.
- Pass: The character with this skill gains the Pass Character Skill. If they already had this skill, they may choose another Free skill instead.
- HP +2 STR +2 MAG +1 SKI +2 CON +2 AID +2
- LUC +3 DEF +1 RES +1 SPD +1 MOV 7
- Reaver: Promotes from Warrior
- Weapon Skill: Your Chosen Axe (S), Your Chosen Bow (S), Axes (A), Bows (A)
- Preferred Stats: Strength, Skill
- Special: Critical Eye
- Collosus: On a skill+Luck% chance, add CON to DAM
- HP +2 STR +2 MAG +0 SKI +3 CON +3 AID +3
- LUC +2 DEF +1 RES +1 SPD +2 MOV 7
- Wyvern Master: Promotes from Wyvern Hunter
- Weapon Skill: Your Chosen Lance (SS), Lances (S)
- Preferred Stats: Speed, Defense
- Easy Target: +15 hit and 5 Dam against enemies on terrain without defensive bonuses.
- HP +3 STR +2 MAG +0 SKI +2 CON +4 AID +4
- LUC +1 DEF +2 RES +1 SPD +2 MOV 7
- Dragon Knight: Promotes from Wyvern Knight
- Weapon Skill: Your Chosen Lance (A), Your Chosen Sword (A), 1 Axe Subcategory (A), Lances (B), Swords (B), Axes (B)
- Preferred Stats: Defense, Strength
- Special: Dragonskin: If the Dragon Knight's HP is above 70% HP, all final damage is halved
- HP +3 STR +3 MAG +0 SKI +2 CON +4 AID +4
- LUC +1 DEF +3 RES +0 SPD +1 MOV 7
- Baron > Viscount
- Skill: Mana Drain: When targeted by weapons that target RES, +5 DR
- HP +3 STR +0 MAG +3 SKI +1 CON +4 AID +4
- LUC +0 DEF +1 RES +3 SPD +0 MOV 6
- Dark Rider > Grim Rider
- Skill: Weaponized Life Force: When the Grim Rider recovers HP from one of their skills in excess of their Maximum HP, that excess is added as bonus crit for their next combat.
- HP +2 STR +2 MAG +2 SKI +1 CON +3 AID +3
- LUC +0 DEF +1 RES +1 SPD +3 MOV 7
- Illusionist > Mirage Master
- Skill: The Mirage Master can use their action to copy an adjacent ally's characteristics for 3 rounds. For the duration, the Mirage Master has the same statistics, Class Skills, Character Skill, and Weapon Skill as the chosen ally. If the Mirage Master is reduced to 0 HP, they revert to their normal form. Copying an ally's abilities overwrites the Mirage Master's abilities, but does not dismiss active illusions.
- HP +2 STR +0 MAG +3 SKI +1 CON +2 AID +2
- LUC +2 DEF +0 RES +2 SPD +3 MOV 7
- Templar > Zealot
- Skill: Rend Heaven: When fighting a unit armed with a weapon that targets DEF, +8 STR. When fighting a unit armed with a weapon that targets RES, +8 MAG.
- HP +2 STR +2 MAG +3 SKI +2 CON +3 AID +3
- LUC +1 DEF +0 RES +1 SPD +1 MOV 7
- Trouper > Battle Dancer
- Skill: Dance of War: When the Trouper+ performs for allied unit(s), they may choose to sacrifice ql from a dance item. If they do, the units performed may apply the effect of the dance to a target they hit with their next attack.
- HP +2 STR +3 MAG +0 SKI +1 CON +3 AID +3
- LUC +2 DEF +1 RES +0 SPD +3 MOV 7
- Maestro: Promotes from Virtuoso
- Skill: Return Magic: If the Maestro is hit with a tome, they have a (SKL+LCK)% chance to immediately attack with the same tome used on them without using an action. The attack is calculated as if the Maestro were using the tome normally.
- HP +2 STR +0 MAG +4 SKI +1 CON +3 AID +3
- LUC +1 DEF +0 RES +3 SPD +2 MOV 7
- SS rank bonus- doubles WTA bonus and halves WTD penalties
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