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Apr 14th, 2017
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  1. #0 0x2bd28235 ?? () (??:??)
  2. #1 0x11d2ede std::_Sp_counted_base<(__gnu_cxx::_Lock_policy)2>::_M_release(this=0x2bcbfc48) (C:/TDM-GCC-32/lib/gcc/mingw32/5.1.0/include/c++/bits/shared_ptr_base.h:150)
  3. #2 0x11ac302 std::__shared_count<(__gnu_cxx::_Lock_policy)2>::~__shared_count(this=0x22fbe94c, __in_chrg=<optimized out>) (C:/TDM-GCC-32/lib/gcc/mingw32/5.1.0/include/c++/bits/shared_ptr_base.h:659)
  4. #3 0x1132a5a std::__shared_ptr<unit, (__gnu_cxx::_Lock_policy)2>::~__shared_ptr(this=0x22fbe948, __in_chrg=<optimized out>) (C:/TDM-GCC-32/lib/gcc/mingw32/5.1.0/include/c++/bits/shared_ptr_base.h:925)
  5. #4 0x1132810 std::__shared_ptr<unit, (__gnu_cxx::_Lock_policy)2>::reset(this=0x24d75104) (C:/TDM-GCC-32/lib/gcc/mingw32/5.1.0/include/c++/bits/shared_ptr_base.h:1022)
  6. #5 0xafa7d0 unit_map::clear(this=0x2bd9c264, force=true) (C:\Users\\Documents\wesnoth\src\units\map.cpp:241)
  7. #6 0xaf90d8 unit_map::~unit_map(this=0x2bd9c264, __in_chrg=<optimized out>) (C:\Users\\Documents\wesnoth\src\units\map.cpp:60)
  8. #7 0x5fdbee game_board::~game_board(this=0x2bd9c23c, __in_chrg=<optimized out>) (C:\Users\\Documents\wesnoth\src\game_board.cpp:51)
  9. #8 0x6aaa53 game_state::~game_state(this=0x2bd9b7b0, __in_chrg=<optimized out>) (C:\Users\\Documents\wesnoth\src\game_state.cpp:93)
  10. #9 0x6aaa93 game_state::~game_state(this=0x2bd9b7b0, __in_chrg=<optimized out>) (C:\Users\\Documents\wesnoth\src\game_state.cpp:93)
  11. #10 0x103266e std::default_delete<game_state>::operator() (this=0x22fbec6c, __ptr=0x2bd9b7b0) (C:/TDM-GCC-32/lib/gcc/mingw32/5.1.0/include/c++/bits/unique_ptr.h:76)
  12. #11 0x10da5b6 std::unique_ptr<game_state, std::default_delete<game_state> >::~unique_ptr(this=0x22fbec6c, __in_chrg=<optimized out>) (C:/TDM-GCC-32/lib/gcc/mingw32/5.1.0/include/c++/bits/unique_ptr.h:236)
  13. #12 0x955f09 play_controller::~play_controller(this=0x22fbec24, __in_chrg=<optimized out>) (C:\Users\\Documents\wesnoth\src\play_controller.cpp:190)
  14. #13 0x964d5b playsingle_controller::~playsingle_controller(this=0x22fbec24, __in_chrg=<optimized out>) (C:\Users\\Documents\wesnoth\src\playsingle_controller.cpp:112)
  15. #14 0x68fa56 campaign_controller::playsingle_scenario(this=0x22fbf32c, end_level=...) (C:\Users\\Documents\wesnoth\src\game_initialization\playcampaign.cpp:189)
  16. #15 0x68ff13 campaign_controller::play_game(this=0x22fbf32c) (C:\Users\exodi\Documents\wesnoth\src\game_initialization\playcampaign.cpp:281)
  17. #16 0x69b12a game_launcher::launch_game(this=0x24d30e58, reload=game_launcher::RELOAD_DATA) (C:\Users\\Documents\wesnoth\src\game_launcher.cpp:949)
  18. #17 0xb4f562 do_gameloop(args=...) (C:\Users\exodi\Documents\wesnoth\src\wesnoth.cpp:827)
  19. #18 0xb505a0 SDL_main(argc=argc@entry=1, argv=argv@entry=0x236a0018) (C:\Users\\Documents\wesnoth\src\wesnoth.cpp:1053)
  20. #19 0xba646f main_utf8(argv=0x236a0018, argc=<optimized out>) (../src/main/windows/SDL_windows_main.c:126)
  21. #20 ?? WinMain@16 (hInst=0x400000, hPrev=0x0, szCmdLine=0x104025 "", sw=1) (../src/main/windows/SDL_windows_main.c:189)
  22. #21 0x1555cdb main () (??:??)
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