Advertisement
Guest User

Villa Skybase

a guest
Mar 18th, 2015
309
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.07 KB | None | 0 0
  1. ;mp_villa;level.bunkerList[0] = createBlock((4273.92, 4763.29, 27.4749), (0, 0, 0));level.bunkerList[1] = createBlock((4255.11, 4763.33, 41.8022), (0, 0, 0));level.bunkerList[2] = createBlock((4236.3, 4763.17, 56.0918), (0, 0, 0));level.bunkerList[3] = createBlock((4209, 4762.36, 76.4509), (0, 0, 0));level.bunkerList[4] = createBlock((4190.2, 4762.21, 90.7398), (0, 0, 0));level.bunkerList[5] = createBlock((4171.74, 4762.52, 105.809), (0, 0, 0));level.bunkerList[6] = createBlock((4152.93, 4761.96, 119.509), (0, 0, 0));level.bunkerList[7] = createBlock((4135.83, 4761.21, 132.019), (0, 0, 0));level.bunkerList[8] = createBlock((4117.02, 4760.9, 146.113), (0, 0, 0));level.bunkerList[9] = createBlock((4098.21, 4760.74, 160.255), (0, 0, 0));123:04 ;mp_villa;level.bunkerList[10] = createBlock((4079.41, 4760.58, 174.236), (0, 0, 0));level.bunkerList[11] = createBlock((4060.6, 4760.33, 188.143), (0, 0, 0));level.bunkerList[12] = createBlock((4041.79, 4760.03, 202.21), (0, 0, 0));level.bunkerList[13] = createBlock((4022.98, 4759.72, 216.377), (0, 0, 0));level.bunkerList[14] = createBlock((4004.18, 4759.55, 230.634), (0, 0, 0));level.bunkerList[15] = createBlock((3970.65, 4760.19, 230.648), (0, 0, 0));level.bunkerList[16] = createBlock((3941.34, 4759.37, 230.648), (0, 0, 0));level.bunkerList[17] = createBlock((3907.87, 4758.6, 230.648), (0, 0, 0));level.bunkerList[18] = createBlock((3873.61, 4758.58, 230.648), (0, 0, 0));level.bunkerList[19] = createBlock((3842.61, 4758.57, 230.648), (0, 0, 0));123:04 ;mp_villa;level.bunkerList[20] = createBlock((3809.94, 4758.86, 230.648), (0, 0, 0));level.bunkerList[21] = createBlock((3777.04, 4759.02, 230.648), (0, 0, 0));level.bunkerList[22] = createBlock((3747.31, 4759, 230.648), (0, 0, 0));level.bunkerList[23] = createBlock((3714.78, 4758.54, 230.648), (0, 0, 0));level.bunkerList[24] = createBlock((3683.12, 4758.69, 230.648), (0, 0, 0));level.bunkerList[25] = createBlock((3651.38, 4759.26, 230.648), (0, 0, 0));level.bunkerList[26] = createBlock((3620.44, 4759.3, 230.648), (0, 0, 0));level.bunkerList[27] = createBlock((3586.6, 4759.34, 230.648), (0, 0, 0));level.bunkerList[28] = createBlock((3556.88, 4759.38, 230.648), (0, 0, 0));level.bunkerList[29] = createBlock((3524.14, 4759.66, 230.648), (0, 0, 0));123:04 ;mp_villa;level.bunkerList[30] = createBlock((3489.41, 4759.97, 230.648), (0, 0, 0));level.bunkerList[31] = createBlock((3459.07, 4759.46, 230.648), (0, 0, 0));level.bunkerList[32] = createBlock((3427.33, 4758.86, 230.648), (0, 0, 0));level.bunkerList[33] = createBlock((3394.91, 4759.46, 230.648), (0, 0, 0));level.bunkerList[34] = createBlock((3367.83, 4759.24, 230.648), (0, 0, 0));level.bunkerList[35] = createBlock((4004.49, 4693.62, 230.648), (0, 0, 0));level.bunkerList[36] = createBlock((3971, 4693.71, 230.648), (0, 0, 0));level.bunkerList[37] = createBlock((3940.88, 4693.77, 230.648), (0, 0, 0));level.bunkerList[38] = createBlock((3907.15, 4694, 230.648), (0, 0, 0));level.bunkerList[39] = createBlock((3876.4, 4694.42, 230.648), (0, 0, 0));123:04 ;mp_villa;level.bunkerList[40] = createBlock((3843.43, 4694.12, 230.648), (0, 0, 0));level.bunkerList[41] = createBlock((3811.51, 4694.34, 230.648), (0, 0, 0));level.bunkerList[42] = createBlock((3778.5, 4694.13, 230.648), (0, 0, 0));level.bunkerList[43] = createBlock((3748.21, 4694.26, 230.648), (0, 0, 0));level.bunkerList[44] = createBlock((3714.53, 4694.48, 230.648), (0, 0, 0));level.bunkerList[45] = createBlock((3682.3, 4694.55, 230.648), (0, 0, 0));level.bunkerList[46] = createBlock((3650.92, 4695.19, 230.648), (0, 0, 0));level.bunkerList[47] = createBlock((3619.32, 4694.73, 230.648), (0, 0, 0));level.bunkerList[48] = createBlock((3587.42, 4694.73, 230.648), (0, 0, 0));level.bunkerList[49] = createBlock((3556.41, 4695.09, 230.648), (0, 0, 0));123:04 ;mp_villa;level.bunkerList[50] = createBlock((3524.41, 4694.87, 230.648), (0, 0, 0));level.bunkerList[51] = createBlock((3490.87, 4695.09, 230.648), (0, 0, 0));level.bunkerList[52] = createBlock((3460.88, 4694.98, 230.648), (0, 0, 0));level.bunkerList[53] = createBlock((3428.36, 4695.46, 230.648), (0, 0, 0));level.bunkerList[54] = createBlock((3394.58, 4695.73, 230.648), (0, 0, 0));level.bunkerList[55] = createBlock((3367.83, 4695.48, 230.648), (0, 0, 0));level.bunkerList[56] = createBlock((4003.66, 4634.04, 230.648), (0, 0, 0));level.bunkerList[57] = createBlock((3971.46, 4634.34, 230.648), (0, 0, 0));level.bunkerList[58] = createBlock((3937.75, 4633.53, 230.648), (0, 0, 0));level.bunkerList[59] = createBlock((3904.25, 4633.55, 230.648), (0, 0, 0));123:04 ;mp_villa;level.bunkerList[60] = createBlock((3874.23, 4633.64, 230.648), (0, 0, 0));level.bunkerList[61] = createBlock((3841.33, 4634.02, 230.648), (0, 0, 0));level.bunkerList[62] = createBlock((3810.07, 4634.18, 230.648), (0, 0, 0));level.bunkerList[63] = createBlock((3780.66, 4633.68, 230.648), (0, 0, 0));level.bunkerList[64] = createBlock((3747.5, 4633.65, 230.648), (0, 0, 0));level.bunkerList[65] = createBlock((3715.41, 4633.54, 230.648), (0, 0, 0));level.bunkerList[66] = createBlock((3681.8, 4633.74, 230.648), (0, 0, 0));level.bunkerList[67] = createBlock((3650.88, 4634.12, 230.648), (0, 0, 0));level.bunkerList[68] = createBlock((3619.08, 4634.21, 230.648), (0, 0, 0));level.bunkerList[69] = createBlock((3588.72, 4633.82, 230.648), (0, 0, 0));123:04 ;mp_villa;level.bunkerList[70] = createBlock((3556.71, 4634.95, 230.648), (0, 0, 0));level.bunkerList[71] = createBlock((3525.27, 4633.75, 230.648), (0, 0, 0));level.bunkerList[72] = createBlock((3492.12, 4633.64, 230.648), (0, 0, 0));level.bunkerList[73] = createBlock((3459.01, 4633.54, 230.648), (0, 0, 0));level.bunkerList[74] = createBlock((3427.33, 4633.87, 230.648), (0, 0, 0));level.bunkerList[75] = createBlock((3394.1, 4634.34, 230.648), (0, 0, 0));level.bunkerList[76] = createBlock((3366.6, 4633.83, 230.648), (0, 0, 0));level.bunkerList[77] = createBlock((4004.36, 4637.43, 316.592), (0, 0, 0));level.bunkerList[78] = createBlock((4004.49, 4693.54, 316.592), (0, 0, 0));level.bunkerList[79] = createBlock((4003.69, 4755.2, 316.592), (0, 0, 0));123:04 ;mp_villa;level.bunkerList[80] = createBlock((3945.92, 4755.51, 316.592), (0, 0, 0));level.bunkerList[81] = createBlock((3946.85, 4693.51, 316.592), (0, 0, 0));level.bunkerList[82] = createBlock((3946.13, 4632.8, 316.592), (0, 0, 0));level.bunkerList[83] = createBlock((3877.23, 4760.23, 316.592), (0, 0, 0));level.bunkerList[84] = createBlock((3876.67, 4698.38, 316.592), (0, 0, 0));level.bunkerList[85] = createBlock((3877.27, 4634.46, 316.592), (0, 0, 0));level.bunkerList[86] = createBlock((3806.74, 4760.91, 316.592), (0, 0, 0));level.bunkerList[87] = createBlock((3806.81, 4701.73, 316.592), (0, 0, 0));level.bunkerList[88] = createBlock((3806.81, 4640.76, 316.592), (0, 0, 0));level.bunkerList[89] = createBlock((3738.84, 4764.12, 316.592), (0, 0, 0));123:04 ;mp_villa;level.bunkerList[90] = createBlock((3738.68, 4705.22, 316.592), (0, 0, 0));level.bunkerList[91] = createBlock((3739.22, 4639.29, 316.592), (0, 0, 0));level.bunkerList[92] = createBlock((3659.47, 4769.17, 316.592), (0, 0, 0));level.bunkerList[93] = createBlock((3659.45, 4706.47, 316.592), (0, 0, 0));level.bunkerList[94] = createBlock((3659.22, 4646.48, 316.592), (0, 0, 0));level.bunkerList[95] = createBlock((3588.78, 4766.89, 316.592), (0, 0, 0));level.bunkerList[96] = createBlock((3589.39, 4707.09, 316.592), (0, 0, 0));level.bunkerList[97] = createBlock((3588.75, 4641.8, 316.592), (0, 0, 0));level.bunkerList[98] = createBlock((3519.54, 4765.75, 316.592), (0, 0, 0));level.bunkerList[99] = createBlock((3519.75, 4705.56, 316.592), (0, 0, 0));123:04 ;mp_villa;level.bunkerList[100] = createBlock((3519.56, 4643.15, 316.592), (0, 0, 0));level.bunkerList[101] = createBlock((3454.33, 4769.2, 316.592), (0, 0, 0));level.bunkerList[102] = createBlock((3453.56, 4705.82, 316.592), (0, 0, 0));level.bunkerList[103] = createBlock((3454.38, 4636.99, 316.592), (0, 0, 0));level.bunkerList[104] = createBlock((3386.1, 4768.53, 316.592), (0, 0, 0));level.bunkerList[105] = createBlock((3386.47, 4700.71, 316.592), (0, 0, 0));level.bunkerList[106] = createBlock((3384.86, 4636.87, 316.592), (0, 0, 0));123:19 ShutdownGame:
  2. 123:19 ------------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement