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- Axe_Bad_Data = 0x0, //float
- Attribute_Timer = 0x1, //int
- Attribute_Pool = 0x2, //int
- Death_Count = 0x3, //int
- DualWield_Hand = 0x4, //int
- DualWield_Hand_Next = 0x5, //int
- DualWield_Hands_Swapped = 0x6, //int
- Respawn_Game_Time = 0x7, //int
- Backpack_Slots = 0x8, //int
- Shared_Stash_Slots = 0x9, //int
- Strength = 0xA, //float
- Dexterity = 0xB, //float
- Intelligence = 0xC, //float
- Vitality = 0xD, //float
- Strength_Total = 0xE, //float
- Dexterity_Total = 0xF, //float
- Intelligence_Total = 0x10, //float
- Vitality_Total = 0x11, //float
- Strength_Bonus = 0x12, //float
- Dexterity_Bonus = 0x13, //float
- Intelligence_Bonus = 0x14, //float
- Vitality_Bonus = 0x15, //float
- Strength_Bonus_Percent = 0x16, //float
- Dexterity_Bonus_Percent = 0x17, //float
- Intelligence_Bonus_Percent = 0x18, //float
- Vitality_Bonus_Percent = 0x19, //float
- Strength_Reduction_Percent = 0x1A, //float
- Dexterity_Reduction_Percent = 0x1B, //float
- Intelligence_Reduction_Percent = 0x1C, //float
- Vitality_Reduction_Percent = 0x1D, //float
- Primary_Damage_Attribute = 0x1E, //int
- Armor = 0x1F, //float
- Armor_Bonus_Percent = 0x20, //float
- Armor_Item = 0x21, //float
- Armor_Bonus_Item = 0x22, //float
- Armor_Item_Percent = 0x23, //float
- Armor_Item_SubTotal = 0x24, //float
- Armor_Item_Total = 0x25, //float
- Armor_Total = 0x26, //float
- Experience_Granted = 0x27, //int
- Experience_Next_Hi = 0x28, //int
- Experience_Next_Lo = 0x29, //int
- Alt_Experience_Next_Hi = 0x2A, //int
- Alt_Experience_Next_Lo = 0x2B, //int
- Rest_Experience_Hi = 0x2C, //int
- Rest_Experience_Lo = 0x2D, //int
- Rest_Experience_Bonus_Percent = 0x2E, //float
- Gold_Granted = 0x2F, //int
- Gold = 0x30, //int
- Gold_Find = 0x31, //float
- Gold_Find_Uncapped = 0x32, //float
- Gold_Find_Handicap = 0x33, //float
- Gold_Find_Alt_Levels_Total = 0x34, //float
- Gold_Find_Community_Buff = 0x35, //float
- Gold_Find_Total = 0x36, //float
- Level = 0x37, //int
- Level_Cap = 0x38, //int
- Alt_Level = 0x39, //int
- Magic_Find = 0x3A, //float
- Magic_Find_Uncapped = 0x3B, //float
- Magic_Find_Handicap = 0x3C, //float
- Magic_Find_Alt_Levels_Total = 0x3D, //float
- Magic_Find_Capped_Subtotal = 0x3E, //float
- Magic_Find_Total = 0x3F, //float
- Magic_And_Gold_Find_Suppressed = 0x40, //int
- Treasure_Find = 0x41, //float
- Legendary_Find_Community_Buff = 0x42, //float
- Resource_Cost_Reduction_Amount = 0x43, //int
- Resource_Cost_Reduction_Total = 0x44, //float
- Resource_Set_Point_Bonus = 0x45, //float
- Faster_Healing_Percent = 0x46, //float
- Spending_Resource_Heals_Percent = 0x47, //float
- Bonus_Healing_Received_Percent = 0x48, //float
- Reduced_Healing_Received_Percent = 0x49, //float
- Healing_Well_Restores_Resource = 0x4A, //int
- Experience_Bonus = 0x4B, //float
- Experience_Bonus_Percent = 0x4C, //float
- Experience_Bonus_Percent_Handicap = 0x4D, //float
- Experience_Bonus_Percent_Total = 0x4E, //float
- Health_Globe_Bonus_Chance = 0x4F, //float
- Health_Globe_Bonus_Mult_Chance = 0x50, //float
- Powerup_Globe_Bonus_Chance = 0x51, //float
- Powerup_Globe_Bonus_Mult_Chance = 0x52, //float
- Health_Globe_Bonus_Health = 0x53, //float
- Increased_Health_From_Globes_Percent = 0x54, //float
- Increased_Health_From_Globes_Percent_Total = 0x55, //float
- Bonus_Health_Percent_Per_Second_From_Globes = 0x56, //float
- Bonus_Health_Percent_Per_Second_From_Globes_Total = 0x57, //float
- Mana_Gained_From_Globes_Percent = 0x58, //float
- Mana_Gained_From_Globes = 0x59, //float
- Resistance = 0x5A, //float
- Resistance_Percent = 0x5B, //float
- Resistance_Total = 0x5C, //float
- Resistance_All = 0x5D, //float
- Resistance_Percent_All = 0x5E, //float
- Resistance_From_Intelligence = 0x5F, //float
- Class_Damage_Reduction_Percent = 0x60, //float
- Skill = 0x61, //int
- Skill_Total = 0x62, //int
- TeamID = 0x63, //int
- Team_Override = 0x64, //int
- Invulnerable = 0x65, //int
- Loading = 0x66, //int
- Loading_Player_ACD = 0x67, //int
- Loading_Power_SNO = 0x68, //int
- Loading_Anim_Tag = 0x69, //int
- Loading_NewGame = 0x6A, //int
- Auto_Porting_To_Save_Point = 0x6B, //int
- No_Damage = 0x6C, //int
- No_AutoPickup = 0x6D, //int
- Light_Radius_Percent_Bonus = 0x6E, //float
- Hitpoints_Cur = 0x6F, //float
- Hitpoints_Factor_Level = 0x70, //float
- Hitpoints_Factor_Vitality = 0x71, //float
- Hitpoints_Total_From_Vitality = 0x72, //float
- Hitpoints_Total_From_Level = 0x73, //float
- Hitpoints_Granted = 0x74, //float
- Hitpoints_Granted_Duration = 0x75, //int
- Hitpoints_Max = 0x76, //float
- Hitpoints_Max_Bonus = 0x77, //float
- Hitpoints_Max_Total = 0x78, //float
- Hitpoints_Percent = 0x79, //float
- Hitpoints_Regen_Per_Second = 0x7A, //float
- Hitpoints_Regen_Per_Second_Bonus = 0x7B, //float
- Hitpoints_Regen_Bonus_Percent = 0x7C, //float
- Hitpoints_Regen_Per_Second_Subtotal = 0x7D, //float
- Hitpoints_Regen_Reduction_Percent = 0x7E, //float
- Hitpoints_Regen_Per_Second_Health_Globe = 0x7F, //float
- Hitpoints_Regen_Per_Second_Total = 0x80, //float
- Hitpoints_Max_Percent_Bonus = 0x81, //float
- Hitpoints_Max_Percent_Bonus_Item = 0x82, //float
- Hitpoints_Healed_Target = 0x83, //float
- Hitpoints_Frozen = 0x84, //int
- DOT_Damage_Taken_Queued = 0x85, //float
- DOT_Damage_Taken_Queued_Tick = 0x86, //int
- DOT_Damage_Taken_Queued_Player = 0x87, //float
- DOT_Damage_Taken_Queued_Player_Tick = 0x88, //int
- Healing_Received_Queued = 0x89, //float
- Healing_Received_Queued_Tick = 0x8A, //int
- Staggered_Damage_Fraction = 0x8B, //float
- Staggered_Damage_Duration = 0x8C, //float
- Resource_Type_Primary = 0x8D, //int
- Resource_Type_Secondary = 0x8E, //int
- Resource_Cur = 0x8F, //float
- Resource_Max = 0x90, //float
- Resource_Max_Bonus = 0x91, //float
- Resource_Max_Total = 0x92, //float
- Resource_Factor_Level = 0x93, //float
- Resource_Granted = 0x94, //float
- Resource_Granted_Duration = 0x95, //int
- Resource_Percent = 0x96, //float
- Resource_Regen_Per_Second = 0x97, //float
- Resource_Regen_Bonus_Percent = 0x98, //float
- Resource_Regen_Total = 0x99, //float
- Resource_Max_Percent_Bonus = 0x9A, //float
- Resource_Capacity_Used = 0x9B, //float
- Resource_Effective_Max = 0x9C, //float
- Resource_Regen_Percent_Per_Second = 0x9D, //float
- Resource_Degeneration_Stop_Point = 0x9E, //float
- Movement_Scalar = 0x9F, //float
- Walking_Rate = 0xA0, //float
- Running_Rate = 0xA1, //float
- Sprinting_Rate = 0xA2, //float
- Strafing_Rate = 0xA3, //float
- Walking_Rate_Total = 0xA4, //float
- Running_Rate_Total = 0xA5, //float
- Last_Running_Rate = 0xA6, //float
- Sprinting_Rate_Total = 0xA7, //float
- Strafing_Rate_Total = 0xA8, //float
- Movement_Bonus_Total = 0xA9, //float
- Movement_Scalar_Subtotal = 0xAA, //float
- Movement_Scalar_Capped_Total = 0xAB, //float
- Movement_Scalar_Uncapped_Bonus = 0xAC, //float
- Movement_Scalar_Total = 0xAD, //float
- Movement_Bonus_Run_Speed = 0xAE, //float
- Movement_Scalar_Cap = 0xAF, //float
- Casting_Speed = 0xB0, //float
- Casting_Speed_Bonus = 0xB1, //float
- Casting_Speed_Total = 0xB2, //float
- Always_Hits = 0xB3, //int
- Hit_Chance = 0xB4, //float
- Knockback_Attack_Scalar = 0xB5, //float
- Attacks_Per_Second_Item = 0xB6, //float
- Attacks_Per_Second_Item_Percent = 0xB7, //float
- Attacks_Per_Second_Item_Subtotal = 0xB8, //float
- Attacks_Per_Second_Item_Bonus = 0xB9, //float
- Attacks_Per_Second_Item_Total = 0xBA, //float
- Attacks_Per_Second = 0xBB, //float
- Attacks_Per_Second_Bonus = 0xBC, //float
- Attacks_Per_Second_Total = 0xBD, //float
- Attacks_Per_Second_Percent_Cap = 0xBE, //float
- Attacks_Per_Second_Percent = 0xBF, //float
- Attacks_Per_Second_Percent_Uncapped = 0xC0, //float
- Attacks_Per_Second_Percent_Reduction = 0xC1, //float
- Attacks_Per_Second_Percent_Subtotal = 0xC2, //float
- AI_Cooldown_Reduction_Percent = 0xC3, //float
- Power_Cooldown_Min_Time = 0xC4, //float
- Power_Cooldown_Reduction_Percent = 0xC5, //float
- Power_Cooldown_Reduction_Percent_All = 0xC6, //float
- Power_Cooldown_Reduction_Percent_All_Capped = 0xC7, //float
- Damage_Delta = 0xC8, //float
- Damage_Delta_Total = 0xC9, //float
- Damage_Min = 0xCA, //float
- Damage_Bonus_Min = 0xCB, //float
- Damage_Min_Total = 0xCC, //float
- Damage_Delta_Total_All = 0xCD, //float
- Damage_Min_Total_All = 0xCE, //float
- Damage_Average_Total_All = 0xCF, //float
- Damage_Min_Subtotal = 0xD0, //float
- Damage_Percent_All_From_Skills = 0xD1, //float
- Damage_Weapon_Delta = 0xD2, //float
- Damage_Weapon_Delta_SubTotal = 0xD3, //float
- Damage_Weapon_Max = 0xD4, //float
- Damage_Weapon_Max_Total = 0xD5, //float
- Damage_Weapon_Max_Total_All = 0xD6, //float
- Damage_Weapon_Delta_Total = 0xD7, //float
- Damage_Weapon_Delta_Total_All = 0xD8, //float
- Damage_Weapon_Bonus_Delta = 0xD9, //float
- Damage_Weapon_Bonus_Delta_X1 = 0xDA, //float
- Damage_Weapon_Min = 0xDB, //float
- Damage_Weapon_Min_Total = 0xDC, //float
- Damage_Weapon_Min_Total_All = 0xDD, //float
- Damage_Weapon_Average = 0xDE, //float
- Damage_Weapon_Average_Total = 0xDF, //float
- Damage_Weapon_Average_Total_All = 0xE0, //float
- Damage_Weapon_Bonus_Min = 0xE1, //float
- Damage_Weapon_Bonus_Min_X1 = 0xE2, //float
- Damage_Weapon_Bonus_Flat = 0xE3, //float
- Damage_Weapon_Percent_Bonus = 0xE4, //float
- Damage_Weapon_Percent_All = 0xE5, //float
- Damage_Weapon_Percent_Total = 0xE6, //float
- Damage_Type_Percent_Bonus = 0xE7, //float
- Damage_Dealt_Percent_Bonus = 0xE8, //float
- Damage_Percent_Bonus_Witchdoctor = 0xE9, //float
- Damage_Percent_Bonus_Wizard = 0xEA, //float
- Crit_Percent_Base = 0xEB, //float
- Crit_Percent_Bonus_Capped = 0xEC, //float
- Crit_Percent_Bonus_Uncapped = 0xED, //float
- Crit_Percent_Bonus_Hide_From_DPS = 0xEE, //float
- Crit_Percent_Cap = 0xEF, //float
- Crit_Damage_Cap = 0xF0, //float
- Crit_Damage_Percent = 0xF1, //float
- Crit_Damage_Percent_Uncapped = 0xF2, //float
- Crit_Effect_Time = 0xF3, //int
- Pierce_Chance = 0xF4, //float
- Damage_Absorb_Percent = 0xF5, //float
- Damage_Reduction_Total = 0xF6, //float
- Damage_Reduction_Current = 0xF7, //float
- Damage_Reduction_Last_Tick = 0xF8, //int
- Block_Chance = 0xF9, //float
- Block_Chance_Sub_Total = 0xFA, //float
- Block_Chance_Bonus_Item = 0xFB, //float
- Block_Chance_Item = 0xFC, //float
- Block_Chance_Item_Total = 0xFD, //float
- Block_Chance_Uncapped_Bonus = 0xFE, //float
- Block_Chance_Capped_Total = 0xFF, //float
- Block_Amount = 0x100, //float
- Block_Amount_Bonus_Percent = 0x101, //float
- Block_Amount_Total_Min = 0x102, //float
- Block_Amount_Total_Max = 0x103, //float
- Block_Amount_Item_Min = 0x104, //float
- Block_Amount_Item_Delta = 0x105, //float
- Block_Amount_Item_Bonus = 0x106, //float
- Dodge_Chance_Bonus = 0x107, //float
- Dodge_Chance_Bonus_Melee = 0x108, //float
- Dodge_Chance_Bonus_Ranged = 0x109, //float
- Dodge_Chance_Bonus_Additive = 0x10A, //float
- Dodge_Chance_Bonus_Hide_From_Toughness = 0x10B, //float
- Cannot_Dodge = 0x10C, //int
- Get_Hit_Current = 0x10D, //float
- Get_Hit_Max_Base = 0x10E, //float
- Get_Hit_Max_Per_Level = 0x10F, //float
- Get_Hit_Max = 0x110, //float
- Get_Hit_Recovery_Base = 0x111, //float
- Get_Hit_Recovery_Per_Level = 0x112, //float
- Get_Hit_Recovery = 0x113, //float
- Get_Hit_Damage = 0x114, //float
- Get_Hit_Damage_Scalar = 0x115, //float
- Last_Damage_MainActor = 0x116, //int
- Last_ACD_Attacked = 0x117, //int
- Ignores_Critical_Hits = 0x118, //int
- Immunity = 0x119, //int
- Untargetable = 0x11A, //int
- Immobolize = 0x11B, //int
- Immune_To_Knockback = 0x11C, //int
- Power_Immobilize = 0x11D, //int
- Stun_Chance = 0x11E, //float
- Stun_Length = 0x11F, //float
- Stun_Recovery = 0x120, //float
- Stun_Recovery_Speed = 0x121, //float
- Stunned = 0x122, //int
- Stun_Immune = 0x123, //int
- Poison_Length_Reduction = 0x124, //float
- Bleeding = 0x125, //int
- Bleed_Duration = 0x126, //float
- Chilled = 0x127, //int
- Freeze_Length_Reduction = 0x128, //float
- Freeze_Immune = 0x129, //int
- Chill_Duration_Bonus_Percent = 0x12A, //float
- Freeze_Duration_Bonus_Percent = 0x12B, //float
- Stun_Duration_Bonus_Percent = 0x12C, //float
- Immobilize_Duration_Bonus_Percent = 0x12D, //float
- Fear_Duration_Bonus_Percent = 0x12E, //float
- Blind_Duration_Bonus_Percent = 0x12F, //float
- Charm_Duration_Bonus_Percent = 0x130, //float
- Slow_Duration_Bonus_Percent = 0x131, //float
- Webbed = 0x132, //int
- Slow = 0x133, //int
- FireAura = 0x134, //int
- LightningAura = 0x135, //int
- ColdAura = 0x136, //int
- PoisonAura = 0x137, //int
- Blind = 0x138, //int
- Enraged = 0x139, //int
- Slowdown_Immune = 0x13A, //int
- Gethit_Immune = 0x13B, //int
- AttackSpeed_Reduction_Immune = 0x13C, //int
- Suffocation_Per_Second = 0x13D, //float
- Suffocation_Unit_Value = 0x13E, //float
- Thorns_Percent = 0x13F, //float
- Thorns_Percent_All = 0x140, //float
- Thorns_Percent_Total = 0x141, //float
- Thorns_Fixed = 0x142, //float
- Thorns_AOE_Radius = 0x143, //float
- Thorns_Has_Damage_Type = 0x144, //int
- On_Hit_Thorns_Proc_Chance = 0x145, //float
- Steal_Health_Percent = 0x146, //float
- Steal_Mana_Percent = 0x147, //float
- Resource_On_Hit = 0x148, //float
- Resource_On_Hit_Bonus_Pct = 0x149, //float
- Resource_On_Hit_Bonus = 0x14A, //float
- Resource_On_Kill = 0x14B, //float
- Resource_On_Crit = 0x14C, //float
- Hitpoints_On_Hit = 0x14D, //float
- Hitpoints_On_Kill = 0x14E, //float
- Hitpoints_On_Kill_Reduction_Percent = 0x14F, //float
- Hitpoints_On_Kill_Total = 0x150, //float
- Damage_To_Mana = 0x151, //float
- Last_Proc_Time = 0x152, //int
- Damage_Power_Delta = 0x153, //float
- Damage_Power_Min = 0x154, //float
- Rope_Overlay = 0x155, //int
- General_Cooldown = 0x156, //int
- Power_Cooldown = 0x157, //int
- Power_Cooldown_Start = 0x158, //int
- Proc_Cooldown = 0x159, //int
- Emote_Cooldown = 0x15A, //int
- Projectile_Speed = 0x15B, //float
- Projectile_Speed_Increase_Percent = 0x15C, //float
- Destroy_When_Path_Blocked = 0x15D, //int
- Skill_Toggled_State = 0x15E, //int
- Skill_Charges = 0x15F, //int
- Next_Charge_Gained_time = 0x160, //int
- Recharge_Start_Time = 0x161, //int
- Act = 0x162, //int
- Difficulty = 0x163, //int
- Last_Damage_Amount = 0x164, //float
- In_Knockback = 0x165, //int
- Amplify_Damage_Type_Percent = 0x166, //float
- Amplify_Damage_Skill_Percent = 0x167, //float
- Amplify_Damage_Percent = 0x168, //float
- Durability_Cur = 0x169, //int
- Durability_Max = 0x16A, //int
- Durability_Max_Before_Reforge = 0x16B, //int
- Durability_Last_Damage = 0x16C, //int
- Item_Quality_Level = 0x16D, //int
- Item_Quality_Level_Identified = 0x16E, //int
- Item_Cost_Percent_Bonus = 0x16F, //float
- Item_Equipped = 0x170, //int
- Item_Ping = 0x171, //int
- Requirement = 0x172, //float
- Requirements_Ease_Percent = 0x173, //float
- Requirement_When_Equipped = 0x174, //float
- Sockets = 0x175, //int
- Sockets_Filled = 0x176, //int
- Stats_All_Bonus = 0x177, //float
- Item_Bound_To_ACD = 0x178, //int
- Item_Locked_To_ACD = 0x179, //int
- Item_Binding_Level_Override = 0x17A, //int
- Item_LegendaryItem_Level_Override = 0x17B, //int
- Item_Targeted_Player_Class = 0x17C, //int
- Item_Targeted_Hireling_Class = 0x17D, //int
- ItemStackQuantityHi = 0x17E, //int
- ItemStackQuantityLo = 0x17F, //int
- Run_Speed_Granted = 0x180, //float
- Run_Speed_Duration = 0x181, //int
- IdentifyCost = 0x182, //int
- Seed = 0x183, //int
- IsCrafted = 0x184, //int
- IsVendorBought = 0x185, //int
- DyeType = 0x186, //int
- Loot_2_0_Drop = 0x187, //int
- Unidentified = 0x188, //int
- ConsumableAddSockets = 0x189, //int
- AddSocketsType_Weapon = 0x18A, //int
- AddSocketsType_Offhand = 0x18B, //int
- AddSocketsType_Legs = 0x18C, //int
- AddSocketsType_Chest = 0x18D, //int
- AddSocketsType_Helm = 0x18E, //int
- AddSocketsType_Jewelry = 0x18F, //int
- EnchantAffix = 0x190, //int
- EnchantRangeVal = 0x191, //int
- EnchantRangeMax = 0x192, //int
- EnchantedAffixOld = 0x193, //int
- EnchantedAffixNew = 0x194, //int
- EnchantedAffixSeed = 0x195, //int
- EnchantedAffixCount = 0x196, //int
- TransmogGBID = 0x197, //int
- HighlySalvageable = 0x198, //int
- ItemUnlockTimeHi = 0x199, //int
- ItemUnlockTimeLo = 0x19A, //int
- Always_Plays_GetHit = 0x19B, //int
- Hidden = 0x19C, //int
- Alpha_Attachments = 0x19D, //int
- RActor_Fade_Group = 0x19E, //int
- Quest_Range = 0x19F, //int
- Attack_Cooldown_Min = 0x1A0, //int
- Attack_Cooldown_Delta = 0x1A1, //int
- InitialCooldownMinTotal = 0x1A2, //int
- InitialCooldownDeltaTotal = 0x1A3, //int
- Attack_Cooldown_Min_Total = 0x1A4, //int
- Attack_Cooldown_Delta_Total = 0x1A5, //int
- Closing_Cooldown_Min_Total = 0x1A6, //int
- Closing_Cooldown_Delta_Total = 0x1A7, //int
- Quest_Monster = 0x1A8, //int
- Quest_Monster_Effect = 0x1A9, //int
- Treasure_Class = 0x1AA, //int
- Removes_Body_On_Death = 0x1AB, //int
- InitialCooldownMin = 0x1AC, //int
- InitialCooldownDelta = 0x1AD, //int
- Knockback_Weight = 0x1AE, //float
- UntargetableByPets = 0x1AF, //int
- Damage_State_Current = 0x1B0, //int
- Damage_State_Max = 0x1B1, //int
- Is_Player_Decoy = 0x1B2, //int
- Custom_Target_Weight = 0x1B3, //float
- Gizmo_State = 0x1B4, //int
- Gizmo_Charges = 0x1B5, //int
- Chest_Open = 0x1B6, //int
- Door_Locked = 0x1B7, //int
- Door_Timer = 0x1B8, //int
- Gizmo_Disabled_By_Script = 0x1B9, //int
- Gizmo_Operator_ACDID = 0x1BA, //int
- Triggering_Count = 0x1BB, //int
- Gizmo_Operation_Radius_Override = 0x1BC, //float
- Gate_Position = 0x1BD, //float
- Gate_Velocity = 0x1BE, //float
- Gizmo_Has_Been_Operated = 0x1BF, //int
- Banner_Usable = 0x1C0, //int
- Banner_Player_In_Combat = 0x1C1, //int
- Pet_Owner = 0x1C2, //int
- Pet_Creator = 0x1C3, //int
- Pet_Type = 0x1C4, //int
- DropsNoLoot = 0x1C5, //int
- GrantsNoXP = 0x1C6, //int
- Hireling_Class = 0x1C7, //int
- Summoned_By_SNO = 0x1C8, //int
- Pet_Proc_Scalar = 0x1C9, //float
- Pet_Cannot_Be_Dismissed = 0x1CA, //int
- Is_NPC = 0x1CB, //int
- NPC_Is_Operatable = 0x1CC, //int
- NPC_Is_Escorting = 0x1CD, //int
- NPC_Has_Interact_Options = 0x1CE, //int
- Conversation_Icon = 0x1CF, //int
- Callout_Cooldown = 0x1D0, //int
- Banter_Cooldown = 0x1D1, //int
- Conversation_Heard_Count = 0x1D2, //int
- Last_Tick_Shop_Entered = 0x1D3, //int
- Is_Helper = 0x1D4, //int
- Axe = 0x1D5, //float
- Axe2H = 0x1D6, //float
- ThrowingAxe = 0x1D7, //float
- AxeAny = 0x1D8, //float
- Bow = 0x1D9, //float
- Crossbow = 0x1DA, //float
- BowAny = 0x1DB, //float
- Club = 0x1DC, //float
- Club2H = 0x1DD, //float
- ClubAny = 0x1DE, //float
- Dagger = 0x1DF, //float
- Mace = 0x1E0, //float
- Mace2H = 0x1E1, //float
- MaceAny = 0x1E2, //float
- Sword = 0x1E3, //float
- Sword2H = 0x1E4, //float
- SwordAny = 0x1E5, //float
- Polearm = 0x1E6, //float
- Spear = 0x1E7, //float
- Wand = 0x1E8, //float
- ColdStaff = 0x1E9, //float
- FireStaff = 0x1EA, //float
- LightningStaff = 0x1EB, //float
- PoisonStaff = 0x1EC, //float
- StaffAny = 0x1ED, //float
- Weapon1H = 0x1EE, //float
- Weapon2H = 0x1EF, //float
- WeaponMelee = 0x1F0, //float
- WeaponRanged = 0x1F1, //float
- Quiver = 0x1F2, //float
- Reincarnation_Buff = 0x1F3, //int
- Dead_Body_AnimTag = 0x1F4, //int
- Spawned_by_ACDID = 0x1F5, //int
- Summoned_By_ACDID = 0x1F6, //int
- Summoner_ID = 0x1F7, //int
- Banner_ACDID = 0x1F8, //int
- Breakable_Shield_HP = 0x1F9, //float
- Current_WeaponClass = 0x1FA, //int
- Weapons_Sheathed = 0x1FB, //int
- Held_In_OffHand = 0x1FC, //int
- Attacks_Per_Second_Item_MainHand = 0x1FD, //float
- Attacks_Per_Second_Item_OffHand = 0x1FE, //float
- Attacks_Per_Second_Item_Total_MainHand = 0x1FF, //float
- Attacks_Per_Second_Item_Total_OffHand = 0x200, //float
- Damage_Weapon_Min_Total_MainHand = 0x201, //float
- Damage_Weapon_Min_Total_OffHand = 0x202, //float
- Damage_Weapon_Delta_Total_MainHand = 0x203, //float
- Damage_Weapon_Delta_Total_OffHand = 0x204, //float
- Attacks_Per_Second_Item_CurrentHand = 0x205, //float
- Damage_Weapon_Min_Total_CurrentHand = 0x206, //float
- Damage_Weapon_Delta_Total_CurrentHand = 0x207, //float
- Has_Special_Death_AnimTag = 0x208, //int
- Death_Type_Override = 0x209, //int
- In_Combat = 0x20A, //int
- In_Combat_Next_Tick_Check = 0x20B, //int
- In_Conversation = 0x20C, //int
- Last_Tick_Potion_Used = 0x20D, //int
- Potion_Dilution_Percent = 0x20E, //float
- Out_Of_Combat_Health_Regen_Percent = 0x20F, //float
- Out_Of_Combat_Mana_Regen_Percent = 0x210, //float
- Potion_Dilution_Duration = 0x211, //int
- Potion_Dilution_Scalar = 0x212, //float
- Feared = 0x213, //int
- Fear_Immune = 0x214, //int
- Last_Damage_ACD = 0x215, //int
- Attached_To_ACD = 0x216, //int
- Attachment_ACD = 0x217, //int
- Normal_Attack_Replacement_Power_SNO = 0x218, //int
- Damage_Type_Override = 0x219, //float
- Minion_Count_Bonus_Percent = 0x21A, //float
- Expensive_Proc_Count = 0x21B, //int
- Champion_Teleport_Time_Min_In_Seconds = 0x21C, //float
- Champion_Teleport_Time_Delta_In_Seconds = 0x21D, //float
- Champion_Clone_Next_Tick = 0x21E, //int
- Champion_Clone_Time_Min_In_Seconds = 0x21F, //float
- Champion_Clone_Time_Delta_In_Seconds = 0x220, //float
- Champion_Clone_Hitpoint_Bonus_Percent = 0x221, //float
- Champion_Clone_Damage_Bonus_Percent = 0x222, //float
- Champion_Ghostly_Next_Tick = 0x223, //int
- Champion_Ghostly_Inactive_Time_Min_In_Seconds = 0x224, //float
- Champion_Ghostly_Inactive_Time_Delta_In_Seconds = 0x225, //float
- Champion_Ghostly_Active_Time_Min_In_Seconds = 0x226, //float
- Champion_Ghostly_Active_Time_Delta_In_Seconds = 0x227, //float
- Champion_Ghostly_Saved_Dodge_Chance = 0x228, //float
- Champion_Ghostly = 0x229, //int
- Base_Element = 0x22A, //int
- Projectile_Amount_Bonus_Percent = 0x22B, //float
- Projectile_Reflect_Chance = 0x22C, //float
- Projectile_Reflect_Forced_Target = 0x22D, //int
- Projectile_Reflect_Damage_Scalar = 0x22E, //float
- Projectile_Reflect_Has_Damage_Cap = 0x22F, //int
- Projectile_Reflect_Damage_Cap_Remaining = 0x230, //float
- Attack_Fear_Chance = 0x231, //float
- Attack_Fear_Time_Min = 0x232, //float
- Attack_Fear_Time_Delta = 0x233, //float
- Buff_Visual_Effect = 0x234, //int
- Buff_Icon_Start_Tick0 = 0x235, //int
- Buff_Icon_Start_Tick1 = 0x236, //int
- Buff_Icon_Start_Tick2 = 0x237, //int
- Buff_Icon_Start_Tick3 = 0x238, //int
- Buff_Icon_Start_Tick4 = 0x239, //int
- Buff_Icon_Start_Tick5 = 0x23A, //int
- Buff_Icon_Start_Tick6 = 0x23B, //int
- Buff_Icon_Start_Tick7 = 0x23C, //int
- Buff_Icon_Start_Tick8 = 0x23D, //int
- Buff_Icon_Start_Tick9 = 0x23E, //int
- Buff_Icon_Start_Tick10 = 0x23F, //int
- Buff_Icon_Start_Tick11 = 0x240, //int
- Buff_Icon_Start_Tick12 = 0x241, //int
- Buff_Icon_Start_Tick13 = 0x242, //int
- Buff_Icon_Start_Tick14 = 0x243, //int
- Buff_Icon_Start_Tick15 = 0x244, //int
- Buff_Icon_Start_Tick16 = 0x245, //int
- Buff_Icon_Start_Tick17 = 0x246, //int
- Buff_Icon_Start_Tick18 = 0x247, //int
- Buff_Icon_Start_Tick19 = 0x248, //int
- Buff_Icon_Start_Tick20 = 0x249, //int
- Buff_Icon_Start_Tick21 = 0x24A, //int
- Buff_Icon_Start_Tick22 = 0x24B, //int
- Buff_Icon_Start_Tick23 = 0x24C, //int
- Buff_Icon_Start_Tick24 = 0x24D, //int
- Buff_Icon_Start_Tick25 = 0x24E, //int
- Buff_Icon_Start_Tick26 = 0x24F, //int
- Buff_Icon_Start_Tick27 = 0x250, //int
- Buff_Icon_Start_Tick28 = 0x251, //int
- Buff_Icon_Start_Tick29 = 0x252, //int
- Buff_Icon_Start_Tick30 = 0x253, //int
- Buff_Icon_Start_Tick31 = 0x254, //int
- Buff_Icon_End_Tick0 = 0x255, //int
- Buff_Icon_End_Tick1 = 0x256, //int
- Buff_Icon_End_Tick2 = 0x257, //int
- Buff_Icon_End_Tick3 = 0x258, //int
- Buff_Icon_End_Tick4 = 0x259, //int
- Buff_Icon_End_Tick5 = 0x25A, //int
- Buff_Icon_End_Tick6 = 0x25B, //int
- Buff_Icon_End_Tick7 = 0x25C, //int
- Buff_Icon_End_Tick8 = 0x25D, //int
- Buff_Icon_End_Tick9 = 0x25E, //int
- Buff_Icon_End_Tick10 = 0x25F, //int
- Buff_Icon_End_Tick11 = 0x260, //int
- Buff_Icon_End_Tick12 = 0x261, //int
- Buff_Icon_End_Tick13 = 0x262, //int
- Buff_Icon_End_Tick14 = 0x263, //int
- Buff_Icon_End_Tick15 = 0x264, //int
- Buff_Icon_End_Tick16 = 0x265, //int
- Buff_Icon_End_Tick17 = 0x266, //int
- Buff_Icon_End_Tick18 = 0x267, //int
- Buff_Icon_End_Tick19 = 0x268, //int
- Buff_Icon_End_Tick20 = 0x269, //int
- Buff_Icon_End_Tick21 = 0x26A, //int
- Buff_Icon_End_Tick22 = 0x26B, //int
- Buff_Icon_End_Tick23 = 0x26C, //int
- Buff_Icon_End_Tick24 = 0x26D, //int
- Buff_Icon_End_Tick25 = 0x26E, //int
- Buff_Icon_End_Tick26 = 0x26F, //int
- Buff_Icon_End_Tick27 = 0x270, //int
- Buff_Icon_End_Tick28 = 0x271, //int
- Buff_Icon_End_Tick29 = 0x272, //int
- Buff_Icon_End_Tick30 = 0x273, //int
- Buff_Icon_End_Tick31 = 0x274, //int
- Could_Have_Ragdolled = 0x275, //int
- Ambient_Damage_Effect_Last_Time = 0x276, //int
- Scale_Bonus = 0x277, //float
- Scale_Bonus_Is_Immediate = 0x278, //int
- Deleted_On_Server = 0x279, //int
- Scripted_Fade_Time = 0x27A, //int
- Does_No_Damage = 0x27B, //int
- Does_Fake_Damage = 0x27C, //int
- SlowTime_Debuff = 0x27D, //float
- Blocks_Projectiles = 0x27E, //int
- Frozen = 0x27F, //int
- Freeze_Damage_Percent_Bonus = 0x280, //float
- Shatter_Chance = 0x281, //float
- DualWield_BothAttack_Chance = 0x282, //float
- Summon_Expiration_Tick = 0x283, //int
- Summon_Count = 0x284, //int
- Uninterruptible = 0x285, //int
- Queue_Death = 0x286, //int
- CantStartDisplayedPowers = 0x287, //int
- Wizard_Slowtime_Proxy_ACD = 0x288, //int
- DPS = 0x289, //float
- Resurrection_Power = 0x28A, //int
- Freeze_Damage = 0x28B, //float
- Freeze_Capacity = 0x28C, //float
- Thaw_Rate = 0x28D, //float
- Chilled_Dur_Bonus_Percent = 0x28E, //float
- DOT_DPS = 0x28F, //float
- DamageCap_Percent = 0x290, //float
- Item_Time_Sold = 0x291, //int
- Forced_Hireling_Power = 0x292, //int
- IsRooted = 0x293, //int
- RootTargetACD = 0x294, //int
- RootAutoDecayPerSecond = 0x295, //float
- RootUnitValue = 0x296, //float
- RootTotalTicks = 0x297, //int
- Hide_Affixes = 0x298, //int
- Rune_A = 0x299, //int
- Rune_B = 0x29A, //int
- Rune_C = 0x29B, //int
- Rune_D = 0x29C, //int
- Rune_E = 0x29D, //int
- Resistance_Stun = 0x29E, //float
- Resistance_Stun_Total = 0x29F, //float
- Resistance_Root = 0x2A0, //float
- Resistance_Root_Total = 0x2A1, //float
- Resistance_Freeze = 0x2A2, //float
- Resistance_Freeze_Total = 0x2A3, //float
- Resistance_StunRootFreeze = 0x2A4, //float
- CrowdControl_Reduction = 0x2A5, //float
- Displays_Team_Effect = 0x2A6, //int
- Cannot_Be_Added_To_AI_Target_List = 0x2A7, //int
- SkillKit = 0x2A8, //int
- Immune_To_Charm = 0x2A9, //int
- Immune_To_Blind = 0x2AA, //int
- Damage_Shield = 0x2AB, //int
- Damage_Shield_Amount = 0x2AC, //float
- Guard_Object_ACDID = 0x2AD, //int
- Follow_Target_ACDID = 0x2AE, //int
- Follow_Target_Type = 0x2AF, //int
- Forced_Enemy_ACDID = 0x2B0, //int
- NPC_Talk_Target_ANN = 0x2B1, //int
- NPC_Conv_Target_ANN = 0x2B2, //int
- Script_Target_ACDID = 0x2B3, //int
- Look_Target_Server_ANN = 0x2B4, //int
- Look_Target_Broadcast_Intensity = 0x2B5, //float
- Look_Target_Broadcast_Radius = 0x2B6, //float
- Stealthed = 0x2B7, //int
- GemQuality = 0x2B8, //int
- Gem_Attributes_Multiplier = 0x2B9, //float
- ItemBuffIcon = 0x2BA, //int
- ScrollDuration = 0x2BB, //float
- Gizmo_Actor_SNO_To_Spawn = 0x2BC, //int
- Gizmo_Actor_To_Spawn_Scale = 0x2BD, //float
- Death_Replacement_Power_SNO = 0x2BE, //int
- Attachment_Handled_By_Client = 0x2BF, //int
- AI_In_Special_State = 0x2C0, //int
- AI_Used_Scripted_Spawn_Anim = 0x2C1, //int
- AI_Spawned_By_Inactive_Marker = 0x2C2, //int
- Headstone_Player_ANN = 0x2C3, //int
- Resource_Cost_Reduction_Percent = 0x2C4, //float
- Resource_Cost_Reduction_Percent_Total = 0x2C5, //float
- Resource_Cost_Reduction_Percent_All = 0x2C6, //float
- Damage_Type_Cost_Reduction_Percent = 0x2C7, //float
- Resistance_Penetration = 0x2C8, //float
- Resistance_Penetration_Total = 0x2C9, //float
- Resistance_Penetration_All = 0x2CA, //float
- Resistance_Penetration_Percent_All = 0x2CB, //float
- Fury_Effect_Level = 0x2CC, //int
- Health_Potion_Bonus_Heal_Percent = 0x2CD, //float
- Health_Potion_Affects_Allies_Percent = 0x2CE, //float
- Free_Cast = 0x2CF, //int
- Free_Cast_All = 0x2D0, //int
- Movement_Scalar_Reduction_Percent = 0x2D1, //float
- Movement_Scalar_Reduction_Resistance = 0x2D2, //float
- Damage_Absorb_Percent_All = 0x2D3, //float
- World_Seed = 0x2D4, //int
- Kill_Count_Record = 0x2D5, //int
- Object_Destruction_Record = 0x2D6, //int
- Single_Attack_Record = 0x2D7, //int
- Environment_Attack_Record = 0x2D8, //int
- Nephalem_Glory_Duration_Record = 0x2D9, //int
- Root_Immune = 0x2DA, //int
- Monster_Play_Get_Hit_Bonus = 0x2DB, //float
- Stored_Contact_Frame = 0x2DC, //int
- Buff_Icon_Count0 = 0x2DD, //int
- Buff_Icon_Count1 = 0x2DE, //int
- Buff_Icon_Count2 = 0x2DF, //int
- Buff_Icon_Count3 = 0x2E0, //int
- Buff_Icon_Count4 = 0x2E1, //int
- Buff_Icon_Count5 = 0x2E2, //int
- Buff_Icon_Count6 = 0x2E3, //int
- Buff_Icon_Count7 = 0x2E4, //int
- Buff_Icon_Count8 = 0x2E5, //int
- Buff_Icon_Count9 = 0x2E6, //int
- Buff_Icon_Count10 = 0x2E7, //int
- Buff_Icon_Count11 = 0x2E8, //int
- Buff_Icon_Count12 = 0x2E9, //int
- Buff_Icon_Count13 = 0x2EA, //int
- Buff_Icon_Count14 = 0x2EB, //int
- Buff_Icon_Count15 = 0x2EC, //int
- Buff_Icon_Count16 = 0x2ED, //int
- Buff_Icon_Count17 = 0x2EE, //int
- Buff_Icon_Count18 = 0x2EF, //int
- Buff_Icon_Count19 = 0x2F0, //int
- Buff_Icon_Count20 = 0x2F1, //int
- Buff_Icon_Count21 = 0x2F2, //int
- Buff_Icon_Count22 = 0x2F3, //int
- Buff_Icon_Count23 = 0x2F4, //int
- Buff_Icon_Count24 = 0x2F5, //int
- Buff_Icon_Count25 = 0x2F6, //int
- Buff_Icon_Count26 = 0x2F7, //int
- Buff_Icon_Count27 = 0x2F8, //int
- Buff_Icon_Count28 = 0x2F9, //int
- Buff_Icon_Count29 = 0x2FA, //int
- Buff_Icon_Count30 = 0x2FB, //int
- Buff_Icon_Count31 = 0x2FC, //int
- Observer = 0x2FD, //int
- Resurrect_As_Observer = 0x2FE, //int
- Combo_Level = 0x2FF, //int
- Combo_Time_Last_Move = 0x300, //int
- Burrowed = 0x301, //int
- Death_Replacement_Effect_Group_SNO = 0x302, //int
- Checkpoint_Resurrection_Allowed_Game_Time = 0x303, //int
- Checkpoint_Resurrection_Forced_Game_Time = 0x304, //int
- Corpse_Resurrection_Allowed_Game_Time = 0x305, //int
- Corpse_Resurrection_Charges = 0x306, //int
- Controlling_TimedEvent_SNO = 0x307, //int
- Casting_Speed_Percent = 0x308, //float
- Using_Bossbar = 0x309, //int
- Power_Buff_0_Visual_Effect = 0x30A, //int
- Power_Buff_1_Visual_Effect = 0x30B, //int
- Power_Buff_2_Visual_Effect = 0x30C, //int
- Power_Buff_3_Visual_Effect = 0x30D, //int
- Power_Buff_4_Visual_Effect = 0x30E, //int
- Power_Buff_5_Visual_Effect = 0x30F, //int
- Power_Buff_6_Visual_Effect = 0x310, //int
- Power_Buff_7_Visual_Effect = 0x311, //int
- Power_Buff_8_Visual_Effect = 0x312, //int
- Power_Buff_9_Visual_Effect = 0x313, //int
- Power_Buff_10_Visual_Effect = 0x314, //int
- Power_Buff_11_Visual_Effect = 0x315, //int
- Power_Buff_12_Visual_Effect = 0x316, //int
- Power_Buff_13_Visual_Effect = 0x317, //int
- Power_Buff_14_Visual_Effect = 0x318, //int
- Power_Buff_15_Visual_Effect = 0x319, //int
- Power_Buff_16_Visual_Effect = 0x31A, //int
- Power_Buff_17_Visual_Effect = 0x31B, //int
- Power_Buff_18_Visual_Effect = 0x31C, //int
- Power_Buff_19_Visual_Effect = 0x31D, //int
- Power_Buff_20_Visual_Effect = 0x31E, //int
- Power_Buff_21_Visual_Effect = 0x31F, //int
- Power_Buff_22_Visual_Effect = 0x320, //int
- Power_Buff_23_Visual_Effect = 0x321, //int
- Power_Buff_24_Visual_Effect = 0x322, //int
- Power_Buff_25_Visual_Effect = 0x323, //int
- Power_Buff_26_Visual_Effect = 0x324, //int
- Power_Buff_27_Visual_Effect = 0x325, //int
- Power_Buff_28_Visual_Effect = 0x326, //int
- Power_Buff_29_Visual_Effect = 0x327, //int
- Power_Buff_30_Visual_Effect = 0x328, //int
- Power_Buff_31_Visual_Effect = 0x329, //int
- Store_SNO = 0x32A, //int
- Busy = 0x32B, //int
- Afk = 0x32C, //int
- Lore_Playing = 0x32D, //int
- Last_Action_Timestamp = 0x32E, //int
- Portal_Next_Time = 0x32F, //int
- Repair_Discount_Percent = 0x330, //float
- Resource_Degeneration_Prevented = 0x331, //int
- Operatable = 0x332, //int
- Has_Look_Override = 0x333, //int
- Spawner_Concurrent_Count_ID = 0x334, //int
- Disabled = 0x335, //int
- Skill_Override = 0x336, //int
- Skill_Override_Active = 0x337, //int
- Skill_Override_Ended = 0x338, //int
- Skill_Override_Ended_Active = 0x339, //int
- Is_Power_Proxy = 0x33A, //int
- Force_No_Death_Animation = 0x33B, //int
- Player_WeaponClass_Anim_Override = 0x33C, //int
- Operatable_Story_Gizmo = 0x33D, //int
- Power_Buff_0_Visual_Effect_None = 0x33E, //int
- Power_Buff_0_Visual_Effect_A = 0x33F, //int
- Power_Buff_0_Visual_Effect_B = 0x340, //int
- Power_Buff_0_Visual_Effect_C = 0x341, //int
- Power_Buff_0_Visual_Effect_D = 0x342, //int
- Power_Buff_0_Visual_Effect_E = 0x343, //int
- Power_Buff_1_Visual_Effect_None = 0x344, //int
- Power_Buff_1_Visual_Effect_A = 0x345, //int
- Power_Buff_1_Visual_Effect_B = 0x346, //int
- Power_Buff_1_Visual_Effect_C = 0x347, //int
- Power_Buff_1_Visual_Effect_D = 0x348, //int
- Power_Buff_1_Visual_Effect_E = 0x349, //int
- Power_Buff_2_Visual_Effect_None = 0x34A, //int
- Power_Buff_2_Visual_Effect_A = 0x34B, //int
- Power_Buff_2_Visual_Effect_B = 0x34C, //int
- Power_Buff_2_Visual_Effect_C = 0x34D, //int
- Power_Buff_2_Visual_Effect_D = 0x34E, //int
- Power_Buff_2_Visual_Effect_E = 0x34F, //int
- Power_Buff_3_Visual_Effect_None = 0x350, //int
- Power_Buff_3_Visual_Effect_A = 0x351, //int
- Power_Buff_3_Visual_Effect_B = 0x352, //int
- Power_Buff_3_Visual_Effect_C = 0x353, //int
- Power_Buff_3_Visual_Effect_D = 0x354, //int
- Power_Buff_3_Visual_Effect_E = 0x355, //int
- Power_Buff_4_Visual_Effect_None = 0x356, //int
- Power_Buff_4_Visual_Effect_A = 0x357, //int
- Power_Buff_4_Visual_Effect_B = 0x358, //int
- Power_Buff_4_Visual_Effect_C = 0x359, //int
- Power_Buff_4_Visual_Effect_D = 0x35A, //int
- Power_Buff_4_Visual_Effect_E = 0x35B, //int
- Power_Buff_5_Visual_Effect_None = 0x35C, //int
- Power_Buff_5_Visual_Effect_A = 0x35D, //int
- Power_Buff_5_Visual_Effect_B = 0x35E, //int
- Power_Buff_5_Visual_Effect_C = 0x35F, //int
- Power_Buff_5_Visual_Effect_D = 0x360, //int
- Power_Buff_5_Visual_Effect_E = 0x361, //int
- Power_Buff_6_Visual_Effect_None = 0x362, //int
- Power_Buff_6_Visual_Effect_A = 0x363, //int
- Power_Buff_6_Visual_Effect_B = 0x364, //int
- Power_Buff_6_Visual_Effect_C = 0x365, //int
- Power_Buff_6_Visual_Effect_D = 0x366, //int
- Power_Buff_6_Visual_Effect_E = 0x367, //int
- Power_Buff_7_Visual_Effect_None = 0x368, //int
- Power_Buff_7_Visual_Effect_A = 0x369, //int
- Power_Buff_7_Visual_Effect_B = 0x36A, //int
- Power_Buff_7_Visual_Effect_C = 0x36B, //int
- Power_Buff_7_Visual_Effect_D = 0x36C, //int
- Power_Buff_7_Visual_Effect_E = 0x36D, //int
- Power_Buff_8_Visual_Effect_None = 0x36E, //int
- Power_Buff_8_Visual_Effect_A = 0x36F, //int
- Power_Buff_8_Visual_Effect_B = 0x370, //int
- Power_Buff_8_Visual_Effect_C = 0x371, //int
- Power_Buff_8_Visual_Effect_D = 0x372, //int
- Power_Buff_8_Visual_Effect_E = 0x373, //int
- Power_Buff_9_Visual_Effect_None = 0x374, //int
- Power_Buff_9_Visual_Effect_A = 0x375, //int
- Power_Buff_9_Visual_Effect_B = 0x376, //int
- Power_Buff_9_Visual_Effect_C = 0x377, //int
- Power_Buff_9_Visual_Effect_D = 0x378, //int
- Power_Buff_9_Visual_Effect_E = 0x379, //int
- Power_Buff_10_Visual_Effect_None = 0x37A, //int
- Power_Buff_10_Visual_Effect_A = 0x37B, //int
- Power_Buff_10_Visual_Effect_B = 0x37C, //int
- Power_Buff_10_Visual_Effect_C = 0x37D, //int
- Power_Buff_10_Visual_Effect_D = 0x37E, //int
- Power_Buff_10_Visual_Effect_E = 0x37F, //int
- Power_Buff_11_Visual_Effect_None = 0x380, //int
- Power_Buff_11_Visual_Effect_A = 0x381, //int
- Power_Buff_11_Visual_Effect_B = 0x382, //int
- Power_Buff_11_Visual_Effect_C = 0x383, //int
- Power_Buff_11_Visual_Effect_D = 0x384, //int
- Power_Buff_11_Visual_Effect_E = 0x385, //int
- Power_Buff_12_Visual_Effect_None = 0x386, //int
- Power_Buff_12_Visual_Effect_A = 0x387, //int
- Power_Buff_12_Visual_Effect_B = 0x388, //int
- Power_Buff_12_Visual_Effect_C = 0x389, //int
- Power_Buff_12_Visual_Effect_D = 0x38A, //int
- Power_Buff_12_Visual_Effect_E = 0x38B, //int
- Power_Buff_13_Visual_Effect_None = 0x38C, //int
- Power_Buff_13_Visual_Effect_A = 0x38D, //int
- Power_Buff_13_Visual_Effect_B = 0x38E, //int
- Power_Buff_13_Visual_Effect_C = 0x38F, //int
- Power_Buff_13_Visual_Effect_D = 0x390, //int
- Power_Buff_13_Visual_Effect_E = 0x391, //int
- Power_Buff_14_Visual_Effect_None = 0x392, //int
- Power_Buff_14_Visual_Effect_A = 0x393, //int
- Power_Buff_14_Visual_Effect_B = 0x394, //int
- Power_Buff_14_Visual_Effect_C = 0x395, //int
- Power_Buff_14_Visual_Effect_D = 0x396, //int
- Power_Buff_14_Visual_Effect_E = 0x397, //int
- Power_Buff_15_Visual_Effect_None = 0x398, //int
- Power_Buff_15_Visual_Effect_A = 0x399, //int
- Power_Buff_15_Visual_Effect_B = 0x39A, //int
- Power_Buff_15_Visual_Effect_C = 0x39B, //int
- Power_Buff_15_Visual_Effect_D = 0x39C, //int
- Power_Buff_15_Visual_Effect_E = 0x39D, //int
- Power_Buff_16_Visual_Effect_None = 0x39E, //int
- Power_Buff_16_Visual_Effect_A = 0x39F, //int
- Power_Buff_16_Visual_Effect_B = 0x3A0, //int
- Power_Buff_16_Visual_Effect_C = 0x3A1, //int
- Power_Buff_16_Visual_Effect_D = 0x3A2, //int
- Power_Buff_16_Visual_Effect_E = 0x3A3, //int
- Power_Buff_17_Visual_Effect_None = 0x3A4, //int
- Power_Buff_17_Visual_Effect_A = 0x3A5, //int
- Power_Buff_17_Visual_Effect_B = 0x3A6, //int
- Power_Buff_17_Visual_Effect_C = 0x3A7, //int
- Power_Buff_17_Visual_Effect_D = 0x3A8, //int
- Power_Buff_17_Visual_Effect_E = 0x3A9, //int
- Power_Buff_18_Visual_Effect_None = 0x3AA, //int
- Power_Buff_18_Visual_Effect_A = 0x3AB, //int
- Power_Buff_18_Visual_Effect_B = 0x3AC, //int
- Power_Buff_18_Visual_Effect_C = 0x3AD, //int
- Power_Buff_18_Visual_Effect_D = 0x3AE, //int
- Power_Buff_18_Visual_Effect_E = 0x3AF, //int
- Power_Buff_19_Visual_Effect_None = 0x3B0, //int
- Power_Buff_19_Visual_Effect_A = 0x3B1, //int
- Power_Buff_19_Visual_Effect_B = 0x3B2, //int
- Power_Buff_19_Visual_Effect_C = 0x3B3, //int
- Power_Buff_19_Visual_Effect_D = 0x3B4, //int
- Power_Buff_19_Visual_Effect_E = 0x3B5, //int
- Power_Buff_20_Visual_Effect_None = 0x3B6, //int
- Power_Buff_20_Visual_Effect_A = 0x3B7, //int
- Power_Buff_20_Visual_Effect_B = 0x3B8, //int
- Power_Buff_20_Visual_Effect_C = 0x3B9, //int
- Power_Buff_20_Visual_Effect_D = 0x3BA, //int
- Power_Buff_20_Visual_Effect_E = 0x3BB, //int
- Power_Buff_21_Visual_Effect_None = 0x3BC, //int
- Power_Buff_21_Visual_Effect_A = 0x3BD, //int
- Power_Buff_21_Visual_Effect_B = 0x3BE, //int
- Power_Buff_21_Visual_Effect_C = 0x3BF, //int
- Power_Buff_21_Visual_Effect_D = 0x3C0, //int
- Power_Buff_21_Visual_Effect_E = 0x3C1, //int
- Power_Buff_22_Visual_Effect_None = 0x3C2, //int
- Power_Buff_22_Visual_Effect_A = 0x3C3, //int
- Power_Buff_22_Visual_Effect_B = 0x3C4, //int
- Power_Buff_22_Visual_Effect_C = 0x3C5, //int
- Power_Buff_22_Visual_Effect_D = 0x3C6, //int
- Power_Buff_22_Visual_Effect_E = 0x3C7, //int
- Power_Buff_23_Visual_Effect_None = 0x3C8, //int
- Power_Buff_23_Visual_Effect_A = 0x3C9, //int
- Power_Buff_23_Visual_Effect_B = 0x3CA, //int
- Power_Buff_23_Visual_Effect_C = 0x3CB, //int
- Power_Buff_23_Visual_Effect_D = 0x3CC, //int
- Power_Buff_23_Visual_Effect_E = 0x3CD, //int
- Power_Buff_24_Visual_Effect_None = 0x3CE, //int
- Power_Buff_24_Visual_Effect_A = 0x3CF, //int
- Power_Buff_24_Visual_Effect_B = 0x3D0, //int
- Power_Buff_24_Visual_Effect_C = 0x3D1, //int
- Power_Buff_24_Visual_Effect_D = 0x3D2, //int
- Power_Buff_24_Visual_Effect_E = 0x3D3, //int
- Power_Buff_25_Visual_Effect_None = 0x3D4, //int
- Power_Buff_25_Visual_Effect_A = 0x3D5, //int
- Power_Buff_25_Visual_Effect_B = 0x3D6, //int
- Power_Buff_25_Visual_Effect_C = 0x3D7, //int
- Power_Buff_25_Visual_Effect_D = 0x3D8, //int
- Power_Buff_25_Visual_Effect_E = 0x3D9, //int
- Power_Buff_26_Visual_Effect_None = 0x3DA, //int
- Power_Buff_26_Visual_Effect_A = 0x3DB, //int
- Power_Buff_26_Visual_Effect_B = 0x3DC, //int
- Power_Buff_26_Visual_Effect_C = 0x3DD, //int
- Power_Buff_26_Visual_Effect_D = 0x3DE, //int
- Power_Buff_26_Visual_Effect_E = 0x3DF, //int
- Power_Buff_27_Visual_Effect_None = 0x3E0, //int
- Power_Buff_27_Visual_Effect_A = 0x3E1, //int
- Power_Buff_27_Visual_Effect_B = 0x3E2, //int
- Power_Buff_27_Visual_Effect_C = 0x3E3, //int
- Power_Buff_27_Visual_Effect_D = 0x3E4, //int
- Power_Buff_27_Visual_Effect_E = 0x3E5, //int
- Power_Buff_28_Visual_Effect_None = 0x3E6, //int
- Power_Buff_28_Visual_Effect_A = 0x3E7, //int
- Power_Buff_28_Visual_Effect_B = 0x3E8, //int
- Power_Buff_28_Visual_Effect_C = 0x3E9, //int
- Power_Buff_28_Visual_Effect_D = 0x3EA, //int
- Power_Buff_28_Visual_Effect_E = 0x3EB, //int
- Power_Buff_29_Visual_Effect_None = 0x3EC, //int
- Power_Buff_29_Visual_Effect_A = 0x3ED, //int
- Power_Buff_29_Visual_Effect_B = 0x3EE, //int
- Power_Buff_29_Visual_Effect_C = 0x3EF, //int
- Power_Buff_29_Visual_Effect_D = 0x3F0, //int
- Power_Buff_29_Visual_Effect_E = 0x3F1, //int
- Power_Buff_30_Visual_Effect_None = 0x3F2, //int
- Power_Buff_30_Visual_Effect_A = 0x3F3, //int
- Power_Buff_30_Visual_Effect_B = 0x3F4, //int
- Power_Buff_30_Visual_Effect_C = 0x3F5, //int
- Power_Buff_30_Visual_Effect_D = 0x3F6, //int
- Power_Buff_30_Visual_Effect_E = 0x3F7, //int
- Power_Buff_31_Visual_Effect_None = 0x3F8, //int
- Power_Buff_31_Visual_Effect_A = 0x3F9, //int
- Power_Buff_31_Visual_Effect_B = 0x3FA, //int
- Power_Buff_31_Visual_Effect_C = 0x3FB, //int
- Power_Buff_31_Visual_Effect_D = 0x3FC, //int
- Power_Buff_31_Visual_Effect_E = 0x3FD, //int
- Walk_Passability_Power_SNO = 0x3FE, //int
- Passability_Power_SNO = 0x3FF, //int
- Flippy_ID = 0x400, //int
- Summoning_Machine_Num_Casters = 0x401, //int
- Summoning_Machine_Spawn_Count = 0x402, //int
- Summoning_Machine_Next_Spawn_Ticks = 0x403, //int
- Summoning_Machine_Spawn_Team = 0x404, //int
- Screen_Attack_Radius_Constant = 0x405, //float
- Max_Damage_Done_Reduction_Percent_1 = 0x406, //float
- Set_Item_Count = 0x407, //int
- Spawner_Countdown_Percent = 0x408, //float
- Attack_Slow = 0x409, //int
- Power_Disabled = 0x40A, //int
- Weapon_Effect_Override = 0x40B, //int
- Debuff_Duration_Reduction_Percent = 0x40C, //float
- Uses_PvP_Power_Tags = 0x40D, //int
- Trait = 0x40E, //int
- Last_ACD_Attacked_By = 0x40F, //int
- Gold_PickUp_Radius = 0x410, //float
- Client_Only_Effect = 0x411, //int
- Power_Saved_Attribute = 0x412, //int
- Resource_Gain_Bonus_Percent = 0x413, //float
- Looping_Animation_Start_Time = 0x414, //int
- Looping_Animation_End_Time = 0x415, //int
- Looping_Animation_Suppress_Item_Tooltips = 0x416, //int
- Heal_Effect_Last_Played_Tick = 0x417, //int
- Resource_Effect_Last_Played_tick = 0x418, //int
- Thorns_Effect_Last_Played_tick = 0x419, //int
- PVP_Kills = 0x41A, //int
- PVP_Deaths = 0x41B, //int
- PVP_Assists = 0x41C, //int
- PVP_Progression_Points_Gained = 0x41D, //int
- PVP_Current_Kill_Streak = 0x41E, //int
- PVP_Current_Death_Streak = 0x41F, //int
- PVP_Longest_Kill_Streak = 0x420, //int
- PVP_Longest_Death_Streak = 0x421, //int
- Turn_Rate_Scalar = 0x422, //float
- Turn_Accel_Scalar = 0x423, //float
- Turn_Deccel_Scalar = 0x424, //float
- No_Health_Drop = 0x425, //int
- Leader = 0x426, //int
- IsContentRestrictedActor = 0x427, //int
- InBossEncounter = 0x428, //int
- God = 0x429, //int
- MinimapActive = 0x42A, //int
- MinimapIconOverride = 0x42B, //int
- MinimapDisableArrow = 0x42C, //int
- Last_Blocked_ACD = 0x42D, //int
- Last_Blocked_Time = 0x42E, //int
- Deactivate_Lure = 0x42F, //int
- Weapons_Hidden = 0x430, //int
- Main_Hand_Weapon_Hidden = 0x431, //int
- Off_Hand_Weapon_Hidden = 0x432, //int
- Actor_Updates_Attributes_From_Owner = 0x433, //int
- Taunt_Target_ACD = 0x434, //int
- Charm_Source_ACD = 0x435, //int
- UI_Only_Percent_Damage_Increase = 0x436, //float
- Projectile_Effect_SNO = 0x437, //int
- On_Hit_Fear_Proc_Chance = 0x438, //float
- On_Hit_Stun_Proc_Chance = 0x439, //float
- On_Hit_Blind_Proc_Chance = 0x43A, //float
- On_Hit_Freeze_Proc_Chance = 0x43B, //float
- On_Hit_Chill_Proc_Chance = 0x43C, //float
- On_Hit_Slow_Proc_Chance = 0x43D, //float
- On_Hit_Immobilize_Proc_Chance = 0x43E, //float
- On_Hit_Knockback_Proc_Chance = 0x43F, //float
- On_Hit_Bleed_Proc_Chance = 0x440, //float
- On_Hit_Bleed_Proc_Damage_Base = 0x441, //float
- On_Hit_Bleed_Proc_Damage_Delta = 0x442, //float
- Damage_Percent_Reduction_From_Ranged = 0x443, //float
- Damage_Percent_Reduction_From_Melee = 0x444, //float
- Damage_Percent_Reduction_Turns_Into_Heal = 0x445, //float
- Damage_Percent_Reduction_From_Elites = 0x446, //float
- Damage_Percent_Reduction_From_Type = 0x447, //float
- Damage_Percent_Bonus_Vs_Monster_Type = 0x448, //float
- Damage_Percent_Bonus_Vs_Elites = 0x449, //float
- Item_Manipulation_Timeout = 0x44A, //int
- Picked_Up_Time = 0x44B, //int
- Unequipped_Time = 0x44C, //int
- Last_ACD_Killed_Time = 0x44D, //int
- CannotDieDuring = 0x44E, //int
- Weapon_On_Hit_Fear_Proc_Chance = 0x44F, //float
- Weapon_On_Hit_Stun_Proc_Chance = 0x450, //float
- Weapon_On_Hit_Blind_Proc_Chance = 0x451, //float
- Weapon_On_Hit_Freeze_Proc_Chance = 0x452, //float
- Weapon_On_Hit_Chill_Proc_Chance = 0x453, //float
- Weapon_On_Hit_Slow_Proc_Chance = 0x454, //float
- Weapon_On_Hit_Immobilize_Proc_Chance = 0x455, //float
- Weapon_On_Hit_Knockback_Proc_Chance = 0x456, //float
- Weapon_On_Hit_Bleed_Proc_Chance = 0x457, //float
- Weapon_On_Hit_Bleed_Proc_Damage_Base = 0x458, //float
- Weapon_On_Hit_Bleed_Proc_Damage_Delta = 0x459, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Chance = 0x45A, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Damage = 0x45B, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Duration = 0x45C, //float
- Weapon_On_Hit_Fear_Proc_Chance_MainHand = 0x45D, //float
- Weapon_On_Hit_Fear_Proc_Chance_OffHand = 0x45E, //float
- Weapon_On_Hit_Fear_Proc_Chance_CurrentHand = 0x45F, //float
- Weapon_On_Hit_Stun_Proc_Chance_MainHand = 0x460, //float
- Weapon_On_Hit_Stun_Proc_Chance_OffHand = 0x461, //float
- Weapon_On_Hit_Stun_Proc_Chance_CurrentHand = 0x462, //float
- Weapon_On_Hit_Blind_Proc_Chance_MainHand = 0x463, //float
- Weapon_On_Hit_Blind_Proc_Chance_OffHand = 0x464, //float
- Weapon_On_Hit_Blind_Proc_Chance_CurrentHand = 0x465, //float
- Weapon_On_Hit_Freeze_Proc_Chance_MainHand = 0x466, //float
- Weapon_On_Hit_Freeze_Proc_Chance_OffHand = 0x467, //float
- Weapon_On_Hit_Freeze_Proc_Chance_CurrentHand = 0x468, //float
- Weapon_On_Hit_Chill_Proc_Chance_MainHand = 0x469, //float
- Weapon_On_Hit_Chill_Proc_Chance_OffHand = 0x46A, //float
- Weapon_On_Hit_Chill_Proc_Chance_CurrentHand = 0x46B, //float
- Weapon_On_Hit_Slow_Proc_Chance_MainHand = 0x46C, //float
- Weapon_On_Hit_Slow_Proc_Chance_OffHand = 0x46D, //float
- Weapon_On_Hit_Slow_Proc_Chance_CurrentHand = 0x46E, //float
- Weapon_On_Hit_Immobilize_Proc_Chance_MainHand = 0x46F, //float
- Weapon_On_Hit_Immobilize_Proc_Chance_OffHand = 0x470, //float
- Weapon_On_Hit_Immobilize_Proc_Chance_CurrentHand = 0x471, //float
- Weapon_On_Hit_Knockback_Proc_Chance_MainHand = 0x472, //float
- Weapon_On_Hit_Knockback_Proc_Chance_OffHand = 0x473, //float
- Weapon_On_Hit_Knockback_Proc_Chance_CurrentHand = 0x474, //float
- Weapon_On_Hit_Bleed_Proc_Chance_MainHand = 0x475, //float
- Weapon_On_Hit_Bleed_Proc_Chance_OffHand = 0x476, //float
- Weapon_On_Hit_Bleed_Proc_Chance_CurrentHand = 0x477, //float
- Weapon_On_Hit_Bleed_Proc_Damage_Base_MainHand = 0x478, //float
- Weapon_On_Hit_Bleed_Proc_Damage_Base_OffHand = 0x479, //float
- Weapon_On_Hit_Bleed_Proc_Damage_Base_CurrentHand = 0x47A, //float
- Weapon_On_Hit_Bleed_Proc_Damage_Delta_MainHand = 0x47B, //float
- Weapon_On_Hit_Bleed_Proc_Damage_Delta_OffHand = 0x47C, //float
- Weapon_On_Hit_Bleed_Proc_Damage_Delta_CurrentHand = 0x47D, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Chance_MainHand = 0x47E, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Chance_OffHand = 0x47F, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Chance_CurrentHand = 0x480, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Damage_MainHand = 0x481, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Damage_Base_OffHand = 0x482, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Damage_Base_CurrentHand = 0x483, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Duration_MainHand = 0x484, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Duration_OffHand = 0x485, //float
- Weapon_On_Hit_Percent_Bleed_Proc_Duration_CurrentHand = 0x486, //float
- Power_Damage_Percent_Bonus = 0x487, //float
- Power_Instance_Damage_Percent_Bonus = 0x488, //float
- Power_Resource_Reduction = 0x489, //float
- Power_Resource_Reduction_Percent = 0x48A, //float
- Power_Cooldown_Reduction = 0x48B, //float
- Power_Duration_Increase = 0x48C, //float
- Power_Crit_Percent_Bonus = 0x48D, //float
- Weapon_Crit_Chance = 0x48E, //float
- Weapon_Crit_Chance_MainHand = 0x48F, //float
- Weapon_Crit_Chance_OffHand = 0x490, //float
- Weapon_Crit_Chance_CurrentHand = 0x491, //float
- Strength_Item = 0x492, //float
- Dexterity_Item = 0x493, //float
- Intelligence_Item = 0x494, //float
- Vitality_Item = 0x495, //float
- Item_Level_Requirement_Reduction = 0x496, //int
- Item_Durability_Percent_Bonus = 0x497, //float
- Item_Indestructible = 0x498, //int
- Player_All_Items_Indestructible = 0x499, //int
- Core_Attributes_From_Item_Bonus_Multiplier = 0x49A, //float
- Waiting_To_Accept_Resurrection = 0x49B, //int
- Ghosted = 0x49C, //int
- Special_Inventory_Has_Sold = 0x49D, //int
- Special_Inventory_Index = 0x49E, //int
- Inventory_Reroll_Time = 0x49F, //int
- Perk_Buff_Poll_Next_Time = 0x4A0, //int
- Power_Channel_Lockout_Time = 0x4A1, //int
- Power_Buff_0_Lockout_Time = 0x4A2, //int
- Power_Buff_1_Lockout_Time = 0x4A3, //int
- Power_Buff_2_Lockout_Time = 0x4A4, //int
- Power_Buff_3_Lockout_Time = 0x4A5, //int
- Power_Buff_4_Lockout_Time = 0x4A6, //int
- Power_Buff_5_Lockout_Time = 0x4A7, //int
- Power_Buff_6_Lockout_Time = 0x4A8, //int
- Power_Buff_7_Lockout_Time = 0x4A9, //int
- Power_Buff_8_Lockout_Time = 0x4AA, //int
- Power_Buff_9_Lockout_Time = 0x4AB, //int
- Power_Buff_10_Lockout_Time = 0x4AC, //int
- Power_Buff_11_Lockout_Time = 0x4AD, //int
- Power_Buff_12_Lockout_Time = 0x4AE, //int
- Power_Buff_13_Lockout_Time = 0x4AF, //int
- Power_Buff_14_Lockout_Time = 0x4B0, //int
- Power_Buff_15_Lockout_Time = 0x4B1, //int
- Power_Buff_16_Lockout_Time = 0x4B2, //int
- Power_Buff_17_Lockout_Time = 0x4B3, //int
- Power_Buff_18_Lockout_Time = 0x4B4, //int
- Power_Buff_19_Lockout_Time = 0x4B5, //int
- Power_Buff_20_Lockout_Time = 0x4B6, //int
- Power_Buff_21_Lockout_Time = 0x4B7, //int
- Power_Buff_22_Lockout_Time = 0x4B8, //int
- Power_Buff_23_Lockout_Time = 0x4B9, //int
- Power_Buff_24_Lockout_Time = 0x4BA, //int
- Power_Buff_25_Lockout_Time = 0x4BB, //int
- Power_Buff_26_Lockout_Time = 0x4BC, //int
- Power_Buff_27_Lockout_Time = 0x4BD, //int
- Power_Buff_28_Lockout_Time = 0x4BE, //int
- Power_Buff_29_Lockout_Time = 0x4BF, //int
- Power_Buff_30_Lockout_Time = 0x4C0, //int
- Power_Buff_31_Lockout_Time = 0x4C1, //int
- Known_By_Owner = 0x4C2, //int
- Never_Deactivates = 0x4C3, //int
- Account_Under_Review = 0x4C4, //int
- Projectile_Detonate_Time = 0x4C5, //int
- Projectile_Uncapped_Lifetime = 0x4C6, //int
- PageOfFate_Item = 0x4C7, //int
- Accolade_0 = 0x4C8, //int
- Accolade_1 = 0x4C9, //int
- Accolade_2 = 0x4CA, //int
- Accolade_3 = 0x4CB, //int
- Accolade_4 = 0x4CC, //int
- Accolade_0_Value = 0x4CD, //float
- Accolade_1_Value = 0x4CE, //float
- Accolade_2_Value = 0x4CF, //float
- Accolade_3_Value = 0x4D0, //float
- Accolade_4_Value = 0x4D1, //float
- PVP_Rank = 0x4D2, //int
- PVP_Tokens = 0x4D3, //int
- PVP_Experience_Next_Lo = 0x4D4, //int
- PVP_Experience_Next_Hi = 0x4D5, //int
- PVP_Gold_Gained_This_Game = 0x4D6, //int
- PVP_PVP_Experience_Gained_This_Game_Lo = 0x4D7, //int
- PVP_PVP_Experience_Gained_This_Game_Hi = 0x4D8, //int
- PVP_Normal_Experience_Gained_This_Game_Lo = 0x4D9, //int
- PVP_Normal_Experience_Gained_This_Game_Hi = 0x4DA, //int
- PVP_Tokens_Gained_This_Game = 0x4DB, //int
- PVP_Level_Equalizer_Level = 0x4DC, //int
- Is_Temporary_Lure = 0x4DD, //int
- Ignore_Lure = 0x4DE, //int
- Effect_Owner_ANN = 0x4DF, //int
- Elite_Engaged = 0x4E0, //int
- Engaged_Rare_Time = 0x4E1, //int
- Engaged_Goblin_Time = 0x4E2, //int
- On_Death_Accolade_0 = 0x4E3, //int
- On_Death_Accolade_0_Value = 0x4E4, //float
- Item_Power_Passive = 0x4E5, //float
- PVP_TeamDeathmatch_Games_Played = 0x4E6, //int
- Last_Health_Drop_Interval = 0x4E7, //int
- CrowdControl_Resistance = 0x4E8, //float
- CrowdControl_Projected_End_Time = 0x4E9, //int
- Charmed = 0x4EA, //int
- Taunted = 0x4EB, //int
- Dueling = 0x4EC, //int
- PVP_Player_Revealed_On_Map = 0x4ED, //int
- Targeted_Legendary_Chance = 0x4EE, //int
- Seasonal_Legendary_Chance = 0x4EF, //float
- Received_Seasonal_Legendary = 0x4F0, //int
- Has_Dropped_Special_loot = 0x4F1, //int
- Scroll_Buff = 0x4F2, //int
- Buff_Exclusive_Type_Active = 0x4F3, //int
- In_Combat_With_Player = 0x4F4, //int
- Actor_Forwards_Buffs = 0x4F5, //int
- Item_Marked_As_Junk = 0x4F6, //int
- Allow_2H_And_Shield = 0x4F7, //int
- Class_Damage_Reduction_Percent_PVP = 0x4F8, //float
- Paragon_Bonus = 0x4F9, //int
- Paragon_Bonus_Points_Available = 0x4FA, //int
- Dungeon_Finder_Progress_Percent = 0x4FB, //float
- Item_Trade_Player_High = 0x4FC, //int
- Item_Trade_Player_Low = 0x4FD, //int
- Item_Trade_End_Time = 0x4FE, //int
- Item_Trade_Timer_ID = 0x4FF, //int
- Item_Is_BOE = 0x500, //int
- Season = 0x501, //int
- DamageDoneTotalTrackedHi = 0x502, //int
- DamageDoneTotalTrackedLo = 0x503, //int
- DamageDoneTrackingStartTick = 0x504, //int
- PowerPersistsAcrossGames = 0x505, //int
- Experience_Bonus_Percent_IGR_Buff = 0x506, //float
- Experience_Bonus_Percent_Anniversary_Buff = 0x507, //float
- Experience_Bonus_Percent_Community_Buff = 0x508, //float
- Experience_Bonus_Percent_Super_Scalar = 0x509, //float
- Experience_Bonus_Percent_Super_Scalar_Total = 0x50A, //float
- AlwaysShowFloatingNumbers = 0x50B, //int
- Targeted_Rare_Chance = 0x50C, //int
- Supress_Thorns_Effect = 0x50D, //int
- Dynamic_Entrance_GUID = 0x50E, //int
- Bonus_Chance_To_Be_Crit_Hit = 0x50F, //float
- Bonus_Chance_To_Be_Crit_Hit_By_Actor = 0x510, //float
- Bonus_Chance_To_Receive_Crushing_Blown = 0x511, //float
- Force_Gripped = 0x512, //int
- Power_Bonus_Attack_Radius = 0x513, //float
- Item_Store_Player_High = 0x514, //int
- Item_Store_Player_Low = 0x515, //int
- Power_Primary_Resource_Cost_Override = 0x516, //float
- Power_Secondary_Resource_Cost_Override = 0x517, //float
- Power_Channel_Cost_Override = 0x518, //float
- Rune_A_Override = 0x519, //int
- Rune_B_Override = 0x51A, //int
- Rune_C_Override = 0x51B, //int
- Rune_D_Override = 0x51C, //int
- Rune_E_Override = 0x51D, //int
- Elemental_Effect_Amplitude_Bonus = 0x51E, //float
- Elemental_Effect_Duration_Bonus = 0x51F, //float
- Elemental_Effect_Proc_Chance_Bonus = 0x520, //float
- Splash_Damage_Effect_Percent = 0x521, //float
- Crushing_Blow_Proc_Chance = 0x522, //float
- Item_Equipped_But_Disabled = 0x523, //int
- Attribute_Projectile_Pass_Through = 0x524, //int
- Attribute_Set_Item_Discount = 0x525, //int
- Negative_Health_Globe_Spawn_Chance = 0x526, //float
- Override_Attached_Anim = 0x527, //int
- Has_Infinite_Shrine_Buffs = 0x528, //int
- Item_Legendary_Item_Base_Item = 0x529, //int
- Targeted_Magic_Chance = 0x52A, //int
- Dont_Update_Camera_While_Attached = 0x52B, //int
- Linked_Dynamic_Entrance_GUID = 0x52C, //int
- Boost_TC_Index = 0x52D, //int
- Boost_TC_NextTime = 0x52E, //int
- Potion_Bonus_Armor_Percent = 0x52F, //float
- Potion_Bonus_Resist_All = 0x530, //float
- Potion_Bonus_Hitpoints_Granted = 0x531, //float
- Potion_Bonus_Buff_Duration = 0x532, //float
- Potion_Bonus_Life_On_Hit = 0x533, //float
- Potion_Bonus_Life_On_Kill = 0x534, //float
- Last_Special_Item_Time_High = 0x535, //int
- Last_Special_Item_Time_Low = 0x536, //int
- Item_Rest_Bonus_Pool = 0x537, //float
- Item_Unlucky_Bonus_Secs = 0x538, //float
- Item_Unlucky_Bonus_Allow = 0x539, //int
- Avenger_Buildup_Secs = 0x53A, //float
- Bounty_Objective = 0x53B, //int
- Illusion = 0x53C, //int
- TornadoStraighten = 0x53D, //int
- Prevent_Evade_During = 0x53E, //int
- Damage_Bonus_From_Nephalem_Glory = 0x53F, //float
- Item_Player_Recipient = 0x540, //int
- Heavens_Fury_Attacker = 0x541, //int
- Item_Assigned_Hero_High = 0x542, //int
- Item_Assigned_Hero_Low = 0x543, //int
- Pierce_Charge = 0x544, //int
- Upscaled_Level = 0x545, //int
- Resurrected = 0x546, //int
- Damage_SidekickMultiplier = 0x547, //float
- Thorns_AOE_Radius_Next_Time = 0x548, //int
- Movement_Destroys_Waller_Walls = 0x549, //int
- Mail_Flag_Icon = 0x54A, //int
- Tiered_Loot_Run_Key_Level = 0x54B, //int
- In_Tiered_Loot_Run_Level = 0x54C, //int
- Is_Loot_Run_Boss = 0x54D, //int
- Forced_Move = 0x54E, //int
- Effective_Level = 0x54F, //int
- Jewel_Rank = 0x550, //int
- Item_Console_Max_Level = 0x551, //int
- Console_Promo_Item = 0x552, //int
- Double_BloodShards = 0x553, //int
- Jewel_Upgrades_Used = 0x554, //int
- Jewel_Upgrades_Max = 0x555, //int
- Item_Ignores_Pickup_Radius_For_Pickup = 0x556, //int
- Hunter = 0x557, //int
- Participating_In_Tiered_Loot_Run = 0x558, //int
- Tiered_Loot_Run_Reward_Choice_State = 0x559, //int
- Tiered_Loot_Run_Reward_Key_Value = 0x55A, //int
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