Pastebin launched a little side project called VERYVIRAL.com, check it out ;-) Want more features on Pastebin? Sign Up, it's FREE!
Guest

Untitled

By: a guest on Feb 7th, 2012  |  syntax: None  |  size: 30.75 KB  |  views: 59  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1.  
  2. version:
  3.   # This is the current version of Towny.  Please do not edit.
  4.   version: 0.79.0.0
  5.   # This is for showing the changelog on updates.  Please do not edit.
  6.   last_run_version: 0.79.0.0
  7.   # Minimum required version of CraftBukkit.  Please do not edit.
  8.   bukkit_version: '1818'
  9.   # If enabled we will not check the CraftBukkit version at startup.
  10.   bypass_version_check: 'false'
  11.  
  12. # The language file you wish to use
  13. language: english.yml
  14.  
  15. ############################################################
  16. # +------------------------------------------------------+ #
  17. # |                   Permission nodes                   | #
  18. # +------------------------------------------------------+ #
  19. ############################################################
  20.  
  21. #  Possible permission nodes
  22. #
  23. #    towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  24. #    towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  25. #    towny.top : User can access the command towny top
  26. #    towny.town.* : User has access to all town permission nodes.
  27. #        towny.town.new :User is able to create a town
  28. #        towny.town.delete :User is able to delete their town
  29. #        towny.town.claim : User is able to expand his town with /town claim
  30. #        towny.town.plot : User is able to use the /plot commands
  31. #        towny.town.resident : User is able to join towns upon invite.
  32. #    towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  33. #        towny.town.toggle.pvp
  34. #        towny.town.toggle.public
  35. #        towny.town.toggle.explosions
  36. #        towny.town.toggle.fire
  37. #        towny.town.toggle.mobs
  38. #    towny.nation.* : User has access to all town permission nodes.
  39. #        towny.nation.new :User is able to create a nation
  40. #        towny.nation.delete :User is able to delete their nation (if king)
  41. #        towny.nation.rename :User is able to rename their nation (if king/assistant)
  42. #        towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  43. #    towny.wild.*: User is able to build/destroy in wild regardless.
  44. #        towny.wild.build
  45. #        towny.wild.destroy
  46. #        towny.wild.switch
  47. #        towny.wild.item_use
  48. #    towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  49. #        towny.wild.[block id].build
  50. #        towny.wild.[block id].destroy
  51. #        towny.wild.[block id].switch
  52. #        towny.wild.[block id].item_use
  53. #
  54. #    towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  55. #        towny.claimed.build : User can build in all towns.
  56. #        towny.claimed.destroy : User can destroy in all towns.
  57. #        towny.claimed.switch : User can switch in all towns.
  58. #        towny.claimed.item_use : User can use use items in all towns.
  59. #    towny.claimed.alltown.block.* : User is able to edit specified/all block types in all towns.
  60. #        towny.claimed.alltown.block.[block id].build
  61. #        towny.claimed.alltown.block.[block id].destroy
  62. #        towny.claimed.alltown.block.[block id].switch : User can switch specified/all block types in all towns.
  63. #        towny.claimed.alltown.block.[block id].item_use
  64. #    towny.claimed.owntown.block.* : User is able to edit specified/all block types in their own town.
  65. #        towny.claimed.owntown.block.[block id].build
  66. #        towny.claimed.owntown.block.[block id].destroy : (handy to allow clearing of snow '78')
  67. #        towny.claimed.owntown.block.[block id].switch
  68. #        towny.claimed.owntown.block.[block id].item_use
  69. #
  70. #    towny.town.spawn.*: Grants all Spawn travel nodes
  71. #        towny.town.spawn.town : Ability to spawn to your own town.
  72. #        towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  73. #        towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  74. #        towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  75. #
  76. # these will be moved to permissions nodes at a later date
  77. permissions:
  78.   town_creation_admin_only: 'false'
  79.   nation_creation_admin_only: 'true'
  80.  
  81. ############################################################
  82. # +------------------------------------------------------+ #
  83. # |                Town and Nation levels                | #
  84. # +------------------------------------------------------+ #
  85. ############################################################
  86.  
  87. levels:
  88.  
  89.   # default Town levels.
  90.   town_level:
  91.   - upkeepModifier: 1.0
  92.     namePostfix: ' Ruins'
  93.     mayorPrefix: 'Spirit '
  94.     mayorPostfix: ''
  95.     townBlockLimit: 1
  96.     namePrefix: ''
  97.     numResidents: 0
  98.   - upkeepModifier: 1.0
  99.     namePostfix: ' (Settlement)'
  100.     mayorPrefix: 'Hermit '
  101.     mayorPostfix: ''
  102.     townBlockLimit: 16
  103.     namePrefix: ''
  104.     numResidents: 1
  105.   - upkeepModifier: 1.0
  106.     namePostfix: ' (Hamlet)'
  107.     mayorPrefix: 'Chief '
  108.     mayorPostfix: ''
  109.     townBlockLimit: 32
  110.     namePrefix: ''
  111.     numResidents: 2
  112.   - upkeepModifier: 1.0
  113.     namePostfix: ' (Village)'
  114.     mayorPrefix: 'Baron Von '
  115.     mayorPostfix: ''
  116.     townBlockLimit: 96
  117.     namePrefix: ''
  118.     numResidents: 6
  119.   - upkeepModifier: 1.0
  120.     namePostfix: ' (Town)'
  121.     mayorPrefix: 'Viscount '
  122.     mayorPostfix: ''
  123.     townBlockLimit: 160
  124.     namePrefix: ''
  125.     numResidents: 10
  126.   - upkeepModifier: 1.0
  127.     namePostfix: ' (Large Town)'
  128.     mayorPrefix: 'Count Von '
  129.     mayorPostfix: ''
  130.     townBlockLimit: 224
  131.     namePrefix: ''
  132.     numResidents: 14
  133.   - upkeepModifier: 1.0
  134.     namePostfix: ' (City)'
  135.     mayorPrefix: 'Earl '
  136.     mayorPostfix: ''
  137.     townBlockLimit: 320
  138.     namePrefix: ''
  139.     numResidents: 20
  140.   - upkeepModifier: 1.0
  141.     namePostfix: ' (Large City)'
  142.     mayorPrefix: 'Duke '
  143.     mayorPostfix: ''
  144.     townBlockLimit: 384
  145.     namePrefix: ''
  146.     numResidents: 24
  147.   - upkeepModifier: 1.0
  148.     namePostfix: ' (Metropolis)'
  149.     mayorPrefix: 'Lord '
  150.     mayorPostfix: ''
  151.     townBlockLimit: 448
  152.     namePrefix: ''
  153.     numResidents: 28
  154.  
  155.   # default Nation levels.
  156.   nation_level:
  157.   - capitalPostfix: ''
  158.     upkeepModifier: 1.0
  159.     namePostfix: ' (Nation)'
  160.     kingPrefix: 'Leader '
  161.     namePrefix: 'Land of '
  162.     numResidents: 0
  163.     capitalPrefix: ''
  164.     kingPostfix: ''
  165.   - capitalPostfix: ''
  166.     upkeepModifier: 1.0
  167.     namePostfix: ' (Nation)'
  168.     kingPrefix: 'Count '
  169.     namePrefix: 'Federation of '
  170.     numResidents: 10
  171.     capitalPrefix: ''
  172.     kingPostfix: ''
  173.   - capitalPostfix: ''
  174.     upkeepModifier: 1.0
  175.     namePostfix: ' (Nation)'
  176.     kingPrefix: 'Duke '
  177.     namePrefix: 'Dominion of '
  178.     numResidents: 20
  179.     capitalPrefix: ''
  180.     kingPostfix: ''
  181.   - capitalPostfix: ''
  182.     upkeepModifier: 1.0
  183.     namePostfix: ' (Nation)'
  184.     kingPrefix: 'King '
  185.     namePrefix: 'Kingdom of '
  186.     numResidents: 30
  187.     capitalPrefix: ''
  188.     kingPostfix: ''
  189.   - capitalPostfix: ''
  190.     upkeepModifier: 1.0
  191.     namePostfix: ' Empire'
  192.     kingPrefix: 'Emperor '
  193.     namePrefix: 'The '
  194.     numResidents: 40
  195.     capitalPrefix: ''
  196.     kingPostfix: ''
  197.   - capitalPostfix: ''
  198.     upkeepModifier: 1.0
  199.     namePostfix: ' Realm'
  200.     kingPrefix: 'God Emperor '
  201.     namePrefix: 'The '
  202.     numResidents: 60
  203.     capitalPrefix: ''
  204.     kingPostfix: ''
  205.  
  206. ############################################################
  207. # +------------------------------------------------------+ #
  208. # |               Town Claim/new defaults                | #
  209. # +------------------------------------------------------+ #
  210. ############################################################
  211.  
  212. town:
  213.   # Default public status of the town (used for /town spawn)
  214.   default_public: 'true'
  215.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  216.   default_open: 'false'
  217.   # Limits the maximum amount of bonus blocks a town can buy.
  218.   max_purchased_blocks: '0'
  219.   # maximum number of plots any single resident can own
  220.   max_plots_per_resident: '100'
  221.   # Maximum number of towns allowed on the server.
  222.   town_limit: '3000'
  223.  
  224.   # Minimum number of plots any towns home plot must be from the next town.
  225.   # This will prevent someone founding a town right on your doorstep
  226.   min_distance_from_town_homeblock: '5'
  227.  
  228.   # Maximum distance between homblocks.
  229.   # This will force players to build close together.
  230.   max_distance_between_homeblocks: '0'
  231.  
  232.   # The maximum townblocks available to a town is (numResidents * ratio).
  233.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  234.   town_block_ratio: '8'
  235.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  236.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  237.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  238.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  239.   town_block_size: '16'
  240.  
  241.  
  242. ############################################################
  243. # +------------------------------------------------------+ #
  244. # |             Default new world settings               | #
  245. # +------------------------------------------------------+ #
  246. ############################################################
  247.  
  248. # These flags are only used at the initial setp of a new world.
  249.  
  250. # Once Towny is running each world can be altered from within game
  251. # using '/townyworld toggle'
  252.  
  253. new_world_settings:
  254.  
  255.   pvp:
  256.     # Set if PVP is enabled in this world
  257.     world_pvp: 'true'
  258.     # force_pvp_on is a global flag and overrides any towns flag setting
  259.     force_pvp_on: 'false'
  260.  
  261.   mobs:
  262.     # world_monsters_on is a global flag setting per world.
  263.     world_monsters_on: 'true'
  264.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  265.     force_town_monsters_on: 'false'
  266.  
  267.   explosions:
  268.     # Allow explosions in this world
  269.     world_explosions_enabled: 'true'
  270.     # force_explosions_on is a global flag and overrides any towns flag setting
  271.     force_explosions_on: 'false'
  272.  
  273.   fire:
  274.     # Allow fire to be lit and spread in this world.
  275.     world_firespread_enabled: 'true'
  276.     # force_fire_on is a global flag and overrides any towns flag setting
  277.     force_fire_on: 'false'
  278.  
  279.   # Prevent Endermen from picking up and placing blocks.
  280.   enderman_protect: 'true'
  281.   # Disable players trampling crops
  282.   disable_player_crop_trampling: 'true'
  283.   # Disable creatures trampling crops
  284.   disable_creature_crop_trampling: 'true'
  285.  
  286.   # World management settings to deal with un/claiming plots
  287.   plot_management:
  288.  
  289.     block_delete:
  290.       enabled: 'true'
  291.       # These items will be deleted upon a plot being unclaimed
  292.       unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  293.  
  294.     mayor_plotblock_delete:
  295.       enabled: 'true'
  296.       # These items will be deleted upon a mayor using /plot clear
  297.       # To disable deleting replace the current entries with NONE.
  298.       mayor_plot_delete: WALL_SIGN,SIGN_POST
  299.  
  300.     revert_on_unclaim:
  301.       # *** WARNING***
  302.       # If this is enabled any town plots which become unclaimed will
  303.       # slowly be reverted to a snapshot taken before the plot was claimed.
  304.       #
  305.       # Regeneration will only work if the plot was
  306.       # claimed under version 0.76.2, or
  307.       # later with this feature enabled
  308.       #
  309.       # If you allow players to break/build in the wild the snapshot will
  310.       # include any changes made before the plot was claimed.
  311.       enabled: 'true'
  312.       speed: 1s
  313.       # These block types will NOT be regenerated
  314.       block_ignore: 14,21,22,41,42,48,50,52,56,57,63,68,89
  315.  
  316.     wild_revert_on_mob_explosion:
  317.       # Enabling this will slowly regenerate holes created in the
  318.       # wilderness by monsters exploding.
  319.       enabled: 'true'
  320.       delay: 20s
  321.  
  322.  
  323. ############################################################
  324. # +------------------------------------------------------+ #
  325. # |                Global town settings                  | #
  326. # +------------------------------------------------------+ #
  327. ############################################################
  328.  
  329. global_town_settings:
  330.   # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  331.   friendly_fire: 'true'
  332.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  333.   health_regen:
  334.     speed: 3s
  335.     enable: 'true'
  336.   # Allow towns to claim outposts (a townblock not connected to town).
  337.   allow_outposts: 'true'
  338.   # Allow the use of /town spawn
  339.   allow_town_spawn: 'true'
  340.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  341.   allow_town_spawn_travel: 'true'
  342.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  343.   allow_town_spawn_travel_nation: 'true'
  344.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  345.   allow_town_spawn_travel_ally: 'true'
  346.   # If non zero it delays any spawn request by x seconds.
  347.   teleport_warmup_time: '0'
  348.   # Respawn the player at his town spawn point when he/she dies
  349.   town_respawn: 'false'
  350.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  351.   town_respawn_same_world_only: 'false'
  352.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  353.   # Allowed options: unclaimed,enemy,neutral
  354.   prevent_town_spawn_in: enemy
  355.   # Enables the [~Home] message.
  356.   # If false it will make it harder for enemies to find the home block during a war
  357.   show_town_notifications: 'true'
  358.  
  359.  
  360. ############################################################
  361. # +------------------------------------------------------+ #
  362. # |                 Plugin interfacing                   | #
  363. # +------------------------------------------------------+ #
  364. ############################################################
  365.  
  366. plugin:
  367.  
  368.   database:
  369.     database_load: flatfile
  370.     database_save: flatfile
  371.     daily_backups: 'true'
  372.     backups_are_deteleted_after: 90d
  373.     flatfile_backup: zip
  374.  
  375.   interfacing:
  376.  
  377.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  378.     using_essentials: 'false'
  379.  
  380.     # This will attempt to use Register (if present)
  381.     # Then it will attempt to access iConomy 5.01 directly
  382.     # Enable if you have either iConomy 5.01, or Register.jar to
  383.     # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  384.     # https://github.com/iConomy/Register/tree/master/dist
  385.     using_economy: 'true'
  386.  
  387.     # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  388.     # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  389.     using_questioner:
  390.       enable: 'true'
  391.       # The command to accept invitations.
  392.       accept: accept
  393.       # The command to refuse invitations.
  394.       deny: deny
  395.  
  396.     # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  397.     # False to disable permission checks and rely on Towny settings.
  398.     using_permissions: 'true'
  399.  
  400.   day_timer:
  401.     # The number of hours in each "day".
  402.     # You can configure for 10 hour days. Default is 24 hours.
  403.     day_interval: 1d
  404.     # The time each "day", when taxes will be collected.
  405.     # MUST be less than day_interval. Default is 12h (midday).
  406.     new_day_time: 12h
  407.  
  408.   # Lots of messages to tell you what's going on in the server with time taken for events.
  409.   debug_mode: 'false'
  410.  
  411.   # Spams the player named in dev_name with all messages related to towny.
  412.   dev_mode:
  413.     enable: 'false'
  414.     dev_name: ElgarL
  415.  
  416.   # Record all messages to the towny.log
  417.   logging: 'true'
  418.   # If true this will cause the log to be wiped at every startup.
  419.   reset_log_on_boot: 'true'
  420.  
  421.  
  422. ############################################################
  423. # +------------------------------------------------------+ #
  424. # |               Filters colour and chat                | #
  425. # +------------------------------------------------------+ #
  426. ############################################################
  427.  
  428. filters_colour_chat:
  429.   # This is the name given to any NPC assigned mayor.
  430.   npc_prefix: NPC
  431.   # Regex fields used in validating inputs.
  432.   regex:
  433.     name_filter_regex: '[ /]'
  434.     name_check_regex: ^[a-zA-Z0-9._-]*$
  435.     name_remove_regex: '[^a-zA-Z0-9._-]'
  436.  
  437.   modify_chat:
  438.     # Maximum length of Town and Nation names.
  439.     max_name_length: '20'
  440.     # Maximum length of titles and surnames.
  441.     max_title_length: '10'
  442.  
  443.  
  444. ############################################################
  445. # +------------------------------------------------------+ #
  446. # |             block/item/mob protection                | #
  447. # +------------------------------------------------------+ #
  448. ############################################################
  449.  
  450. protection:
  451.  
  452.   # Items that can be blocked within towns via town/plot flags
  453.   # 259 - flint and steel
  454.   # 325 - bucket
  455.   # 326 - water bucket
  456.   # 327 - lava bucket
  457.   # 351 - bone/bonemeal
  458.   item_use_ids: 259,325,326,327,351
  459.  
  460.   # Items which can be blocked or enabled via town/plot flags
  461.   # 25 - noteblock
  462.   # 54 - chest
  463.   # 61 - furnace
  464.   # 62 - lit furnace
  465.   # 64 - wooden door
  466.   # 69 - lever
  467.   # 70 - stone pressure plate
  468.   # 71 - iron door
  469.   # 72 - wooden pressure plate
  470.   # 77 - stone button
  471.   # 96 - trap door
  472.   # 84 - jukebox
  473.   # 93/94 - redstone repeater
  474.   switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  475.  
  476.   # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  477.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  478.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  479.  
  480.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  481.   town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  482.  
  483.   # Globally remove living entities in all worlds that have their flag set.
  484.   world_mob_removal_entities: WaterMob,Flying,Slime
  485.  
  486.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  487.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  488.   # NEVER set below 1.
  489.   mob_removal_speed: 5s
  490.  
  491.   # Prevent fly and double block jump cheats.
  492.   cheat_protection: 'true'
  493.  
  494.   # The amount of time it takes for a protected block to regenerate.  Use zero for no delay.
  495.   regen_delay: 0s
  496.  
  497.  
  498. ############################################################
  499. # +------------------------------------------------------+ #
  500. # |                Wilderness settings                   | #
  501. # +------------------------------------------------------+ #
  502. ############################################################
  503.  
  504. # These Settings defaults only. They are copied to each worlds data files upon first detection
  505. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  506.  
  507. unclaimed:
  508.   unclaimed_zone_build: 'false'
  509.   unclaimed_zone_destroy: 'false'
  510.   unclaimed_zone_item_use: 'false'
  511.   unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  512.   unclaimed_zone_switch: 'false'
  513.  
  514.  
  515. ############################################################
  516. # +------------------------------------------------------+ #
  517. # |                 Town Notifications                   | #
  518. # +------------------------------------------------------+ #
  519. ############################################################
  520.  
  521. # This is the format for the notifications sent as players move between plots.
  522. # Empty a particular format for it to be ignored.
  523.  
  524. # Example:
  525. # [notification.format]
  526. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  527. # ... [notification.plot.format]
  528. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  529. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  530.  
  531. notification:
  532.   format: '&6 ~ %s'
  533.   splitter: '&7 - '
  534.   area_wilderness: '&2%s'
  535.   area_town: '&6%s'
  536.   owner: '&a%s'
  537.   no_owner: '&a%s'
  538.   plot:
  539.     splitter: ' '
  540.     format: '%s'
  541.     homeblock: '&b[Home]'
  542.     outpostblock: '&b[Outpost]'
  543.     forsale: '&e[For Sale: %s]'
  544.     type: '&6[%s]'
  545.  
  546.  
  547. ############################################################
  548. # +------------------------------------------------------+ #
  549. # |             Default Town/Plot flags                  | #
  550. # +------------------------------------------------------+ #
  551. ############################################################
  552.  
  553.  
  554. default_perm_flags:
  555.  
  556.   # Default permission flags for residents plots within a town
  557.   #
  558.   # Can allies/friends/outsiders perform certain actions in the town
  559.   #
  560.   # build - place blocks and other items
  561.   # destroy - break blocks and other items
  562.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  563.   # switch - trigger or activate switches (as defined in switch_ids)
  564.   resident:
  565.     friend:
  566.       build: 'true'
  567.       destroy: 'true'
  568.       item_use: 'true'
  569.       switch: 'true'
  570.     ally:
  571.       build: 'false'
  572.       destroy: 'false'
  573.       item_use: 'false'
  574.       switch: 'false'
  575.     outsider:
  576.       build: 'false'
  577.       destroy: 'false'
  578.       item_use: 'false'
  579.       switch: 'false'
  580.  
  581.   # Default permission flags for towns
  582.   # These are copied into the town data file at creation
  583.   #
  584.   # Can allies/outsiders/residents perform certain actions in the town
  585.   #
  586.   # build - place blocks and other items
  587.   # destroy - break blocks and other items
  588.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  589.   # switch - trigger or activate switches (as defined in switch_ids)
  590.   town:
  591.     default:
  592.       pvp: 'true'
  593.       fire: 'false'
  594.       explosion: 'false'
  595.       mobs: 'false'
  596.     resident:
  597.       build: 'true'
  598.       destroy: 'true'
  599.       item_use: 'true'
  600.       switch: 'true'
  601.     ally:
  602.       build: 'false'
  603.       destroy: 'false'
  604.       item_use: 'false'
  605.       switch: 'false'
  606.     outsider:
  607.       build: 'false'
  608.       destroy: 'false'
  609.       item_use: 'false'
  610.       switch: 'false'
  611.  
  612.  
  613. ############################################################
  614. # +------------------------------------------------------+ #
  615. # |                  Resident settings                   | #
  616. # +------------------------------------------------------+ #
  617. ############################################################
  618.  
  619. resident_settings:
  620.   # player is flagged as inactive after 1 hour (default)
  621.   inactive_after_time: 1h
  622.   # if enabled old residents will be kicked and deleted from a town
  623.   # after Two months (default) of not logging in
  624.   delete_old_residents:
  625.     enable: 'false'
  626.     deleted_after_time: 60d
  627.     delete_economy_account: 'true'
  628.   # The name of the town a resident will automatically join when he first registers.
  629.   default_town_name: ''
  630.  
  631.  
  632. ############################################################
  633. # +------------------------------------------------------+ #
  634. # |                  Economy settings                    | #
  635. # +------------------------------------------------------+ #
  636. ############################################################
  637.  
  638. economy:
  639.  
  640.   spawn_travel:
  641.     # Cost to use /town spawn
  642.     price_town_spawn_travel: '0.0'
  643.     # Cost to use '/town spawn [town]' to another town in your nation.
  644.     price_town_nation_spawn_travel: '5.0'
  645.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  646.     price_town_ally_spawn_travel: '10.0'
  647.     # Cost to use /town spawn [town]
  648.     # This is paid to the town you goto.
  649.     price_town_public_spawn_travel: '10.0'
  650.  
  651.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  652.   price_nation_neutrality: '100.0'
  653.  
  654.   new_expand:
  655.     # How much it costs to start a nation.
  656.     price_new_nation: '1000.0'
  657.     # How much it costs to start a town.
  658.     price_new_town: '250.0'
  659.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  660.     price_outpost: '500.0'
  661.     # The price for a town to expand one townblock.
  662.     price_claim_townblock: '25.0'
  663.     # How much it costs a player to buy extra blocks.
  664.     price_purchased_bonus_townblock: '25.0'
  665.  
  666.   price_death: '1.0'
  667.  
  668.   banks:
  669.     # Maximum amount of money allowed in town bank
  670.     # Use 0 for no limit
  671.     town_bank_cap: '0.0'
  672.     # Set to true to allow withdrawls from town banks
  673.     town_allow_withdrawls: 'true'
  674.     # Maximum amount of money allowed in nation bank
  675.     # Use 0 for no limit
  676.     nation_bank_cap: '0.0'
  677.     # Set to true to allow withdrawls from nation banks
  678.     nation_allow_withdrawls: 'true'
  679.  
  680.   daily_taxes:
  681.     # Enables taxes to be collected daily by town/nation
  682.     # If a town can't pay it's tax then it is kicked from the nation.
  683.     # if a resident can't pay his plot tax he loses his plot.
  684.     # if a resident can't pay his town tax then he is kicked from the town.
  685.     # if a town or nation fails to pay it's upkeep it is deleted.
  686.     enabled: 'true'
  687.     # Maximum tax amount allowed when using flat taxes
  688.     max_tax_amount: '1000.0'
  689.     # maximum tax percentage allowed when taxing by percentages
  690.     max_tax_percent: '25'
  691.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  692.     # all of it's member town are kicked and the Nation is removed.
  693.     price_nation_upkeep: '100.0'
  694.     # The server's daily charge on each town. If a town fails to pay this upkeep
  695.     # all of it's residents are kicked and the town is removed.
  696.     price_town_upkeep: '10.0'
  697.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  698.     # calculated by (number of claimed plots X price_town_upkeep).
  699.     town_plotbased_upkeep: 'false'
  700.     # If enabled and you set a negative upkeep for the town
  701.     # any funds the town gains via upkeep at a new day
  702.     # will be shared out between the plot owners.
  703.     use_plot_payments: 'false'
  704.  
  705.  
  706. ############################################################
  707. # +------------------------------------------------------+ #
  708. # |                     War settings                     | #
  709. # +------------------------------------------------------+ #
  710. ############################################################
  711.  
  712. war:
  713.   #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  714.   nation_can_be_neutral: 'true'
  715.  
  716.  
  717.   ############################################################
  718.   # +------------------------------------------------------+ #
  719.   # |                 War Event settings                   | #
  720.   # +------------------------------------------------------+ #
  721.   ############################################################
  722.  
  723.   # This is started with /townyadmnin toggle war
  724.  
  725.   # In peace time War spoils are accumulated from towns and nations being
  726.   # deleted with any money left in the bank.
  727.   #
  728.   # These funds are increased during a war event upon a player death.
  729.   # An additional bonus to the war chest is set in base_spoils.
  730.   #
  731.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  732.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  733.   #
  734.   # The winning nations share half of the war spoils.
  735.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  736.  
  737.   event:
  738.     warning_delay: '30'
  739.  
  740.     # If true and the monarch/king dies the nation is removed from the war.
  741.     remove_on_monarch_death: 'false'
  742.     # If enabled players will be able to break/place blocks in enemy plots during a war.
  743.     allow_block_griefing: 'true'
  744.  
  745.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  746.     block_hp:
  747.       town_block_hp: '60'
  748.       home_block_hp: '120'
  749.  
  750.     eco:
  751.       # This amount is new money injected into the economy with a war event.
  752.       base_spoils: '100.0'
  753.       # This amount is taken from the losing town for each plot lost.
  754.       wartime_town_block_loss_price: '100.0'
  755.       # This amount is taken from the player if they die during the event
  756.       price_death_wartime: '200.0'
  757.  
  758.     points:
  759.       points_townblock: '1'
  760.       points_town: '10'
  761.       points_nation: '100'
  762.       points_kill: '1'
  763.  
  764.     # The minimum height at which a player must stand to count as an attacker.
  765.     min_height: '60'
  766.  
  767.   ############################################################
  768.   # +------------------------------------------------------+ #
  769.   # |                   Flag war settings                  | #
  770.   # +------------------------------------------------------+ #
  771.   ############################################################
  772.  
  773.   enemy:
  774.     #If false, players won't be able to place war flags, effectively disabling warzones.
  775.     allow_attacks: 'false'
  776.     #This many people must be online in target town in order to place a war flag in their domain.
  777.     min_players_online_in_town: '2'
  778.     #This many people must be online in target nation in order to place a war flag in their domain.
  779.     min_players_online_in_nation: '3'
  780.     max_active_flags_per_player: '1'
  781.     flag:
  782.       waiting_time: 1m
  783.       #This is the block a player must place to trigger the attack event.
  784.       base_block: fence
  785.       #This is the block a player must place to trigger the attack event.
  786.       light_block: torch
  787.     beacon:
  788.       #Must be smaller than half the size of town_block_size.
  789.       radius: '3'
  790.       draw: 'true'
  791.       wireframe_block: glowstone
  792.   ############################################################
  793.   # +------------------------------------------------------+ #
  794.   # |              Warzone Block Permissions               | #
  795.   # +------------------------------------------------------+ #
  796.   ############################################################
  797.  
  798.   warzone:
  799.     # List of materaials that can be modified in a warzone.
  800.     # '*' = Allow all materials.
  801.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  802.     # Eg: '*,-chest,-furnace'
  803.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  804.     item_use: 'true'
  805.     switch: 'true'
  806.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  807.     fire: 'true'
  808.     explosions: 'true'
  809.     explosions_break_blocks: 'true'
  810.     # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  811.     # Only under affect when explosions_break_blocks is true.
  812.     explosions_regen_blocks: 'true'