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- ======= Winsock Initialized ======
- ==== Starting OpenGL Renderer ====
- ========System Information========
- Cpu Brand Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
- Number of Cpu Cores/Threads: 8
- CPU Speed: ~3498MHz
- Supported Extensions: MMX SSE SSE2 SSE3 SSE4 EM64T
- Memory loaded: 35 PCT
- Total physical RAM: 16256 MB
- Available physical RAM: 10473 MB
- Total PageFile: 32510 MB
- Available PageFile: 26535 MB
- Total Virtual Memory: 2047 MB
- Available Virtual Memory: 1725 MB
- OS: Microsoft Windows 7 x64 Business Edition Service Pack 1 build 7601
- UserName: Curtis
- ===OpenIL library initiation...===
- OpenIL VENDOR: Abysmal Software
- OpenIL Version: 178
- ==================================
- Initializing OpenGL display
- ...setting mode 12:[1920x1080] Full Screen
- ...attempting fullscreen
- ...using desktop frequency: 60 hz
- ...calling CDS: ok
- =============================
- Checking Basic WGL Extensions
- =============================
- ...using WGL_ARB_pixel_format
- ...using WGL_EXT_framebuffer_sRGB
- ...using WGL_EXT_swap_control
- ...using WGL_EXT_swap_control_tear
- ...ignoring WGL_ARB_multisample
- =============================
- WGL_PFD: Color 32-bits, Depth 24-bits, Alpha 8-bits, Stencil 8-bits
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GTX 470/PCIe/SSE2
- GL_VERSION: 4.5.0 NVIDIA 352.86
- =====================================
- Checking Basic Quake II XP Extensions
- =====================================
- ...using GL_ARB_multitexture
- ...using GL_EXT_texture_filter_anisotropic
- [16 max] [16 selected]
- ...ignoring GL_ARB_texture_compression
- ...using GL_ARB_texture_cube_map
- ...using GL_ARB_seamless_cube_map
- ...using GL_EXT_stencil_two_side
- ...using GL_EXT_depth_bounds_test
- ...using GL_ARB_texture_non_power_of_two
- ...using GL_ARB_texture_rectangle
- ...using GL_ARB_vertex_buffer_object
- ...using GL_ARB_draw_buffers
- ...using GL_ARB_framebuffer_object
- Max Render Buffer Size: 16384
- Max Color Attachments: 8
- Max Buffer Samples: 32
- ...using GL_ARB_fragment_shader
- ...using GL_ARB_vertex_shader
- ...using GL_ARB_gpu_shader5
- GLSL Version: 4.50 NVIDIA
- maxFragmentUniformComponents: 2048
- maxVertexUniformComponents: 4096
- maxVertexAttribs: 16
- maxVaryingFloats: 124
- maxVertexTextureImageUnits: 32
- maxTextureImageUnits: 32
- maxCombinedTextureImageUnits: 192
- maxFragmentUniformComponents: 2048
- Initializing programs...
- Load null program succeeded
- Load ambient world program succeeded
- Load light world program succeeded
- Load ambient model program succeeded
- Load light model program succeeded
- Load gauss blur program succeeded
- Load star blur program succeeded
- Load radial blur program succeeded
- Load dof blur program succeeded
- Load motion blur program succeeded
- Load ssao program succeeded
- Load bloom program succeeded
- Load refraction program succeeded
- Load thermal vision program succeeded
- Load water program succeeded
- Load lava program succeeded
- Load particles program succeeded
- Load generic program succeeded
- Load cinematic program succeeded
- Load load screen program succeeded
- Load fxaa program succeeded
- Load film grain program succeeded
- Load gammaramp program succeeded
- GLSL shaders loading time: 0.0220 sec
- =====================================
- ...Created SSAO FBO.
- ===Starting OpenAL audio subsystem===
- ...opening default device: succeeded (Generic Software)
- ...audio chip without onboard RAM.
- ...capture capabilities.
- 1 Auxiliary Effect Slot
- 1 Auxiliary Send per Source
- Effects Supported: -
- 'Reverb' Support YES
- 'EAX Reverb' Support YES
- 'Chorus' Support NO
- 'Distortion' Support NO
- 'Echo' Support NO
- 'Flanger' Support NO
- 'Frequency Shifter' Support NO
- 'Vocal Morpher' Support NO
- 'Pitch Shifter' Support NO
- 'Ring Modulator' Support NO
- 'Autowah' Support NO
- 'Compressor' Support NO
- 'Equalizer' Support NO
- Filters Supported: -
- 'Low Pass' Support YES
- 'High Pass' Support NO
- 'Band Pass' Support NO
- ...sample offset capabilities.
- ...unlocked linear distance preset.
- ...unlocked exponent distance preset.
- 126 mix channels allocated.
- streaming channel allocated.
- AL_VENDOR: Creative Labs Inc.
- AL_RENDERER: Software
- AL_VERSION: 1.1
- AL_EXTENSIONS:
- EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
- DEVICE: Generic Software
- EFX initialized
- -------------------------------------
- ======== Init Music subsystem =======
- =====================================
- LoadLibrary (./baseq2/gamex86xp.dll)
- ------- Server Initialization -------
- -------------------------------------
- ====== Quake2xp Initialized ======
- Music shutdown
- ======== Init Music subsystem =======
- =====================================
- loopback: client_connect
- Server was killed.
- LoadLibrary (./baseq2/gamex86xp.dll)
- ------- Server Initialization -------
- -------------------------------------
- loopback: client_connect
- ------- Server Initialization -------
- -------------------------------------
- Changing map...
- reconnecting...
- ------- Server Initialization -------
- ********************
- ERROR: Couldn't load maps/xswamp.bsp
- ********************
- Music shutdown
- EFX shutdown
- Shutting down OpenAL subsystem
- ...alcMakeContextCurrent( NULL ): succeeded
- ...destroying AL context
- ...closing device
- ...shutting down QAL
- ...unloading OpenAL DLL
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