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  1. ======= Winsock Initialized ======
  2.  
  3. ==== Starting OpenGL Renderer ====
  4.  
  5. ========System Information========
  6.  
  7. Cpu Brand Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  8. Number of Cpu Cores/Threads: 8
  9. CPU Speed: ~3498MHz
  10. Supported Extensions: MMX SSE SSE2 SSE3 SSE4 EM64T
  11.  
  12. Memory loaded: 35 PCT
  13. Total physical RAM: 16256 MB
  14. Available physical RAM: 10473 MB
  15. Total PageFile: 32510 MB
  16. Available PageFile: 26535 MB
  17. Total Virtual Memory: 2047 MB
  18. Available Virtual Memory: 1725 MB
  19.  
  20. OS: Microsoft Windows 7 x64 Business Edition Service Pack 1 build 7601
  21.  
  22. UserName: Curtis
  23.  
  24. ===OpenIL library initiation...===
  25. OpenIL VENDOR: Abysmal Software
  26. OpenIL Version: 178
  27. ==================================
  28.  
  29. Initializing OpenGL display
  30. ...setting mode 12:[1920x1080] Full Screen
  31. ...attempting fullscreen
  32. ...using desktop frequency: 60 hz
  33. ...calling CDS: ok
  34.  
  35. =============================
  36. Checking Basic WGL Extensions
  37. =============================
  38.  
  39. ...using WGL_ARB_pixel_format
  40. ...using WGL_EXT_framebuffer_sRGB
  41. ...using WGL_EXT_swap_control
  42. ...using WGL_EXT_swap_control_tear
  43. ...ignoring WGL_ARB_multisample
  44.  
  45. =============================
  46.  
  47. WGL_PFD: Color 32-bits, Depth 24-bits, Alpha 8-bits, Stencil 8-bits
  48.  
  49. GL_VENDOR: NVIDIA Corporation
  50. GL_RENDERER: GeForce GTX 470/PCIe/SSE2
  51. GL_VERSION: 4.5.0 NVIDIA 352.86
  52.  
  53. =====================================
  54. Checking Basic Quake II XP Extensions
  55. =====================================
  56.  
  57. ...using GL_ARB_multitexture
  58. ...using GL_EXT_texture_filter_anisotropic
  59. [16 max] [16 selected]
  60. ...ignoring GL_ARB_texture_compression
  61. ...using GL_ARB_texture_cube_map
  62. ...using GL_ARB_seamless_cube_map
  63. ...using GL_EXT_stencil_two_side
  64. ...using GL_EXT_depth_bounds_test
  65. ...using GL_ARB_texture_non_power_of_two
  66. ...using GL_ARB_texture_rectangle
  67. ...using GL_ARB_vertex_buffer_object
  68. ...using GL_ARB_draw_buffers
  69. ...using GL_ARB_framebuffer_object
  70. Max Render Buffer Size: 16384
  71. Max Color Attachments: 8
  72. Max Buffer Samples: 32
  73. ...using GL_ARB_fragment_shader
  74. ...using GL_ARB_vertex_shader
  75. ...using GL_ARB_gpu_shader5
  76.  
  77. GLSL Version: 4.50 NVIDIA
  78. maxFragmentUniformComponents: 2048
  79. maxVertexUniformComponents: 4096
  80. maxVertexAttribs: 16
  81. maxVaryingFloats: 124
  82. maxVertexTextureImageUnits: 32
  83. maxTextureImageUnits: 32
  84. maxCombinedTextureImageUnits: 192
  85. maxFragmentUniformComponents: 2048
  86.  
  87. Initializing programs...
  88.  
  89. Load null program succeeded
  90. Load ambient world program succeeded
  91. Load light world program succeeded
  92. Load ambient model program succeeded
  93. Load light model program succeeded
  94. Load gauss blur program succeeded
  95. Load star blur program succeeded
  96. Load radial blur program succeeded
  97. Load dof blur program succeeded
  98. Load motion blur program succeeded
  99. Load ssao program succeeded
  100. Load bloom program succeeded
  101. Load refraction program succeeded
  102. Load thermal vision program succeeded
  103. Load water program succeeded
  104. Load lava program succeeded
  105. Load particles program succeeded
  106. Load generic program succeeded
  107. Load cinematic program succeeded
  108. Load load screen program succeeded
  109. Load fxaa program succeeded
  110. Load film grain program succeeded
  111. Load gammaramp program succeeded
  112.  
  113. GLSL shaders loading time: 0.0220 sec
  114.  
  115.  
  116. =====================================
  117. ...Created SSAO FBO.
  118.  
  119. ===Starting OpenAL audio subsystem===
  120.  
  121. ...opening default device: succeeded (Generic Software)
  122. ...audio chip without onboard RAM.
  123. ...capture capabilities.
  124.  
  125. 1 Auxiliary Effect Slot
  126. 1 Auxiliary Send per Source
  127.  
  128. Effects Supported: -
  129. 'Reverb' Support YES
  130. 'EAX Reverb' Support YES
  131. 'Chorus' Support NO
  132. 'Distortion' Support NO
  133. 'Echo' Support NO
  134. 'Flanger' Support NO
  135. 'Frequency Shifter' Support NO
  136. 'Vocal Morpher' Support NO
  137. 'Pitch Shifter' Support NO
  138. 'Ring Modulator' Support NO
  139. 'Autowah' Support NO
  140. 'Compressor' Support NO
  141. 'Equalizer' Support NO
  142.  
  143. Filters Supported: -
  144. 'Low Pass' Support YES
  145. 'High Pass' Support NO
  146. 'Band Pass' Support NO
  147.  
  148. ...sample offset capabilities.
  149. ...unlocked linear distance preset.
  150. ...unlocked exponent distance preset.
  151. 126 mix channels allocated.
  152. streaming channel allocated.
  153.  
  154. AL_VENDOR: Creative Labs Inc.
  155. AL_RENDERER: Software
  156. AL_VERSION: 1.1
  157. AL_EXTENSIONS:
  158. EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
  159.  
  160. DEVICE: Generic Software
  161.  
  162. EFX initialized
  163. -------------------------------------
  164.  
  165. ======== Init Music subsystem =======
  166.  
  167. =====================================
  168.  
  169. LoadLibrary (./baseq2/gamex86xp.dll)
  170. ------- Server Initialization -------
  171. -------------------------------------
  172. ====== Quake2xp Initialized ======
  173.  
  174. Music shutdown
  175.  
  176. ======== Init Music subsystem =======
  177.  
  178. =====================================
  179.  
  180. loopback: client_connect
  181. Server was killed.
  182. LoadLibrary (./baseq2/gamex86xp.dll)
  183. ------- Server Initialization -------
  184. -------------------------------------
  185. loopback: client_connect
  186. ------- Server Initialization -------
  187. -------------------------------------
  188.  
  189. Changing map...
  190. reconnecting...
  191. ------- Server Initialization -------
  192. ********************
  193. ERROR: Couldn't load maps/xswamp.bsp
  194. ********************
  195. Music shutdown
  196. EFX shutdown
  197. Shutting down OpenAL subsystem
  198. ...alcMakeContextCurrent( NULL ): succeeded
  199. ...destroying AL context
  200. ...closing device
  201. ...shutting down QAL
  202. ...unloading OpenAL DLL
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