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- public static void GetTextureName()
- {
- foreach (KeyValuePair<string, Texture2D> entry in currentPrefabProperties)
- {
- Texture2D texture2D = entry.Value as Texture2D;
- RenderTexture temporary = RenderTexture.GetTemporary(texture2D.width, texture2D.height, 0);
- Graphics.Blit(texture2D, temporary);
- var filename = ModLoader.currentTexturesPath_default + temporary.name + ".dds";
- if (File.Exists(filename))
- {
- currentPrefabProperties.Remove(entry.Key);
- currentPrefabProperties.Add(entry.Key, LoadTextureDDS(filename) as Texture2D);
- }
- RenderTexture.ReleaseTemporary(temporary);
- { }// do something with entry.Value or entry.Key
- }
- }
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