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- script.Parent = game.StarterPack
- Player = script.Parent.Parent
- Mouse = Player:GetMouse()
- function Keydown(key)
- local Key = key:lower()
- if key == "q" then
- Player.Character.Torso.Anchored = true
- local ball = Instance.new("Part",workspace)
- ball.BrickColor = BrickColor.new("Neon orange")
- ball.Size = Vector3.new(5, 5, 5)
- ball.Shape = "Ball"
- ball.CanCollide = false
- ball.CFrame = CFrame.new(Player.Character:FindFirstChild('Right Arm').Position)
- local y = Instance.new("BodyVelocity")
- y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- ball.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12)
- y.velocity = Player.Character.Torso.CFrame.lookVector*780
- y.Parent = ball
- local f = Instance.new("Fire", ball)
- f.Size = 12
- f.Heat = 0
- wait(0.25)
- Player.Character.Torso.Anchored = false
- end
- if key == "e" then
- local risingpart = Instance.new("Part",workspace)
- risingpart.CanCollide = false
- risingpart.Anchored = true
- risingpart.FormFactor = "Custom"
- risingpart.BrickColor = BrickColor.new("Bright blue")
- risingpart.TopSurface = "Smooth"
- risingpart.BottomSurface = "Smooth"
- risingpart.Transparency = 0.5
- risingpart.CFrame = CFrame.new(Player.Character:FindFirstChild('Right Arm').Position)
- for i=1,10 do
- wait(.1)
- risingpart.Size = Vector3.new(0, risingpart.Size.Y + 1, 0)
- end
- for i=1,10 do
- wait(.1)
- risingpart.Size = Vector3.new(0, risingpart.Size.Y - 1, 0)
- end
- risingpart:Destroy()
- local risingpart2 = Instance.new("Part",workspace)
- risingpart2.CanCollide = false
- risingpart2.Anchored = true
- risingpart2.FormFactor = "Custom"
- risingpart2.BrickColor = BrickColor.new("Bright blue")
- risingpart2.TopSurface = "Smooth"
- risingpart2.BottomSurface = "Smooth"
- risingpart2.Transparency = 0.5
- risingpart2.CFrame = CFrame.new(Player.Character:FindFirstChild('Left Arm').Position)
- for i=1,10 do
- wait(.1)
- risingpart2.Size = Vector3.new(0, risingpart2.Size.Y + 1, 0)
- end
- for i=1,10 do
- wait(.1)
- risingpart2.Size = Vector3.new(0, risingpart2.Size.Y - 1, 0)
- end
- risingpart2:Destroy()
- end
- end
- Mouse.KeyDown:connect(Keydown)
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