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SupCom FA Game.prefs

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Jul 8th, 2015
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  1. profile = {
  2. current = 1,
  3. profiles = {
  4. {
  5. MenuTutorialPrompt = true,
  6. activeFilters = {
  7. selection = true,
  8. rollover = true,
  9. buildpreview = true
  10. },
  11. skin = 'uef',
  12. console_fade_delay = 3,
  13. Last_Op_Selected = {
  14. id = 'X1CA_001'
  15. },
  16. console_font_color = 'FFbadbdb',
  17. console_font = 'Zeroes Three',
  18. ViewedTimeline = true,
  19. console_font_size = 12,
  20. briefing_log = true,
  21. Name = 'KoalaKing98',
  22. console_size = 5,
  23. options = {
  24. keyboard_rotate_speed = 10,
  25. master_volume = 100,
  26. skin_change_on_start = 'yes',
  27. tooltip_delay = 0,
  28. tooltips = true,
  29. vsync = 1,
  30. econ_warnings = true,
  31. mainmenu_bgmovie = true,
  32. lock_fullscreen_cursor_to_window = 0,
  33. keyboard_pan_accelerate_multiplier = 4,
  34. primary_adapter = '1920,1080,60',
  35. music_volume = 100,
  36. accept_build_templates = 'yes',
  37. vo_volume = 100,
  38. show_attached_unit_lifebars = true,
  39. render_skydome = 1,
  40. keyboard_pan_speed = 90,
  41. world_border = true,
  42. secondary_adapter = 'disabled',
  43. antialiasing = 0,
  44. subtitles = false,
  45. screen_edge_pans_main_view = 1,
  46. wheel_sensitivity = 40,
  47. fidelity_presets = 1,
  48. texture_level = 1,
  49. quick_exit = 'false',
  50. uvd_format = 'full',
  51. strat_icons_always_on = 0,
  52. fx_volume = 100,
  53. keyboard_rotate_accelerate_multiplier = 2,
  54. mp_taunt_head_enabled = 'true',
  55. level_of_detail = 1,
  56. shadow_quality = 1,
  57. arrow_keys_pan_main_view = 1,
  58. fidelity = 1,
  59. display_eta = true,
  60. bloom_render = 0
  61. },
  62. CampaignSave = 'mission 2',
  63. layout = 'bottom',
  64. LoadingFaction = 1
  65. }
  66. }
  67. }
  68. version = {
  69. major = 1
  70. }
  71. Windows = {
  72. Main = {
  73. y = 0,
  74. x = 0
  75. }
  76. }
  77. options_overrides = {
  78. fidelity = {
  79. default = 1,
  80. custom = {
  81. states = {
  82. {
  83. text = '<LOC _Low>',
  84. key = 0
  85. },
  86. {
  87. text = '<LOC _Medium>',
  88. key = 1
  89. },
  90. {
  91. text = '<LOC _High>',
  92. key = 2
  93. }
  94. }
  95. }
  96. },
  97. secondary_adapter = {
  98. default = 'disabled',
  99. custom = {
  100. states = {
  101. {
  102. text = '<LOC _Disabled>',
  103. key = 'disabled'
  104. },
  105. {
  106. text = '1024x768(75)',
  107. key = '1024,768,75'
  108. },
  109. {
  110. text = '1024x768(60)',
  111. key = '1024,768,60'
  112. },
  113. {
  114. text = '1152x864(75)',
  115. key = '1152,864,75'
  116. },
  117. {
  118. text = '1152x864(60)',
  119. key = '1152,864,60'
  120. },
  121. {
  122. text = '1280x768(75)',
  123. key = '1280,768,75'
  124. },
  125. {
  126. text = '1280x768(60)',
  127. key = '1280,768,60'
  128. },
  129. {
  130. text = '1280x800(75)',
  131. key = '1280,800,75'
  132. },
  133. {
  134. text = '1280x800(60)',
  135. key = '1280,800,60'
  136. },
  137. {
  138. text = '1280x960(75)',
  139. key = '1280,960,75'
  140. },
  141. {
  142. text = '1280x960(60)',
  143. key = '1280,960,60'
  144. },
  145. {
  146. text = '1280x1024(75)',
  147. key = '1280,1024,75'
  148. },
  149. {
  150. text = '1280x1024(60)',
  151. key = '1280,1024,60'
  152. }
  153. }
  154. }
  155. },
  156. fidelity_presets = {
  157. default = 1,
  158. custom = {
  159. states = {
  160. {
  161. text = '<LOC _Low>',
  162. key = 0
  163. },
  164. {
  165. text = '<LOC _Medium>',
  166. key = 1
  167. },
  168. {
  169. text = '<LOC _High>',
  170. key = 2
  171. },
  172. {
  173. text = '<LOC _Custom>',
  174. key = 4
  175. }
  176. }
  177. }
  178. },
  179. antialiasing = {
  180. default = 0,
  181. custom = {
  182. states = {
  183. {
  184. text = '<LOC OPTIONS_0029>Off',
  185. key = 0
  186. },
  187. {
  188. text = '2',
  189. key = 64
  190. },
  191. {
  192. text = '4',
  193. key = 128
  194. },
  195. {
  196. text = '8',
  197. key = 256
  198. }
  199. }
  200. }
  201. },
  202. primary_adapter = {
  203. default = '1024,768,60',
  204. custom = {
  205. states = {
  206. {
  207. text = '<LOC OPTIONS_0070>Windowed',
  208. key = 'windowed'
  209. },
  210. {
  211. text = '1024x768(70)',
  212. key = '1024,768,70'
  213. },
  214. {
  215. text = '1024x768(60)',
  216. key = '1024,768,60'
  217. },
  218. {
  219. text = '1152x864(75)',
  220. key = '1152,864,75'
  221. },
  222. {
  223. text = '1152x864(59)',
  224. key = '1152,864,59'
  225. },
  226. {
  227. text = '1152x864(60)',
  228. key = '1152,864,60'
  229. },
  230. {
  231. text = '1280x768(60)',
  232. key = '1280,768,60'
  233. },
  234. {
  235. text = '1280x800(60)',
  236. key = '1280,800,60'
  237. },
  238. {
  239. text = '1280x960(60)',
  240. key = '1280,960,60'
  241. },
  242. {
  243. text = '1280x1024(60)',
  244. key = '1280,1024,60'
  245. },
  246. {
  247. text = '1360x768(60)',
  248. key = '1360,768,60'
  249. },
  250. {
  251. text = '1360x1024(60)',
  252. key = '1360,1024,60'
  253. },
  254. {
  255. text = '1360x1024(59)',
  256. key = '1360,1024,59'
  257. },
  258. {
  259. text = '1360x1024(50)',
  260. key = '1360,1024,50'
  261. },
  262. {
  263. text = '1366x768(60)',
  264. key = '1366,768,60'
  265. },
  266. {
  267. text = '1440x900(60)',
  268. key = '1440,900,60'
  269. },
  270. {
  271. text = '1600x900(59)',
  272. key = '1600,900,59'
  273. },
  274. {
  275. text = '1600x900(60)',
  276. key = '1600,900,60'
  277. },
  278. {
  279. text = '1600x900(50)',
  280. key = '1600,900,50'
  281. },
  282. {
  283. text = '1680x1050(60)',
  284. key = '1680,1050,60'
  285. },
  286. {
  287. text = '1680x1050(59)',
  288. key = '1680,1050,59'
  289. },
  290. {
  291. text = '1680x1050(50)',
  292. key = '1680,1050,50'
  293. },
  294. {
  295. text = '1776x1000(59)',
  296. key = '1776,1000,59'
  297. },
  298. {
  299. text = '1776x1000(60)',
  300. key = '1776,1000,60'
  301. },
  302. {
  303. text = '1776x1000(50)',
  304. key = '1776,1000,50'
  305. },
  306. {
  307. text = '1776x1000(29)',
  308. key = '1776,1000,29'
  309. },
  310. {
  311. text = '1776x1000(30)',
  312. key = '1776,1000,30'
  313. },
  314. {
  315. text = '1776x1000(25)',
  316. key = '1776,1000,25'
  317. },
  318. {
  319. text = '1920x1080(60)',
  320. key = '1920,1080,60'
  321. },
  322. {
  323. text = '1920x1080(59)',
  324. key = '1920,1080,59'
  325. },
  326. {
  327. text = '1920x1080(50)',
  328. key = '1920,1080,50'
  329. },
  330. {
  331. text = '1920x1080(30)',
  332. key = '1920,1080,30'
  333. },
  334. {
  335. text = '1920x1080(29)',
  336. key = '1920,1080,29'
  337. },
  338. {
  339. text = '1920x1080(25)',
  340. key = '1920,1080,25'
  341. }
  342. }
  343. }
  344. },
  345. shadow_quality = {
  346. default = 1,
  347. custom = {
  348. states = {
  349. {
  350. text = '<LOC _Off>',
  351. key = 0
  352. },
  353. {
  354. text = '<LOC _Low>',
  355. key = 1
  356. },
  357. {
  358. text = '<LOC _Medium>',
  359. key = 2
  360. },
  361. {
  362. text = '<LOC _High>',
  363. key = 3
  364. }
  365. }
  366. }
  367. }
  368. }
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