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Aug 29th, 2011
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  1. Sheild Of Atlas
  2.  
  3. local Item = QuickCreateItemTable(BaseArmor, "armor_shield_atlas", "Sheild Of Atlas", "The Last Owner was Atlas Who is at Mount Enta Holding up the sky.", "icons/junk_cog")
  4. Item = AddModel(Item, "models/Gibs/Scanner_gib02.mdl", Vector(0, 5.7, 5), Angle(-63.66, 16.46, -124.02), nil, "Models/props_lab/cornerunit_cloud.vtf", Vector(4, 4, 4))
  5. Item = AddStats(Item, "slot_offhand", 455)
  6. Item.Weight = 1
  7. Item.SellPrice = 62000
  8. Register.Item(Item)
  9.  
  10. Roman Body
  11.  
  12. local Item = QuickCreateItemTable(BaseArmor, "armor_chest_greek", "Roman Body", "Made Of Gold", "icons/junk_box")
  13. Item = AddModel(Item, "models/Gibs/Scanner_gib04.mdl", Vector(1.22, 1.22, 0.76), Angle(-160, 180, 180), nil, nil, Vector(1, 1, 1))
  14. Item = AddModel(Item, "models/Gibs/Scanner_gib04.mdl", Vector(1.22, 1.22, 0.76), Angle(-160, 180, 180), nil, nil, Vector(1, 1, 1))
  15. Item = AddModel(Item, "models/Gibs/Shield_Scanner_Gib2.mdl", Vector(-0.2, 0.2, -3.3), Angle(-95.9, -10.5, 0))
  16. Item = AddStats(Item, "slot_chest", 301)
  17. Item = AddBuff(Item, "stat_maxhealth", 160)
  18. Item.Level = 1
  19. Item.Weight = 1
  20. Item.SellPrice = 200001
  21. Register.Item(Item)
  22.  
  23. Shoulders
  24.  
  25. local Item = QuickCreateItemTable(BaseArmor, "armor_shoulder_greek", "Gold Shoulders", "How much can i sell this for?", "icons/hat_cheifshat")
  26. Item = AddModel(Item, "models/props_medieval/capflag/bannerFlag.mdl", Vector(-16.16, 0.91, -51.59), Angle(-7.68, 113.05, 90), nil, nil, Vector(0.87, 0.17, 0.35))
  27. Item = AddStats(Item, "slot_shoulder", 34)
  28. Item = AddBuff(Item, "stat_agility", 4)
  29. Item.Level = 1
  30. Item.Weight = 1
  31. Item.SellPrice = 31111
  32. Register.Item(Item)
  33.  
  34. Gutguard
  35.  
  36. local Item = QuickCreateItemTable(BaseArmor, "armor_belt_greek", "Gutguard of Achilles", "Wore by Achilles, still has peices of River Styx on it", "icons/item_cash")
  37. Item = AddModel(Item, "models/buildables/sentry_shield.mdl", Vector(0, 0.91, -31.37), Angle(0, 0, 0), nil, nil, Vector(1, 1, 1))
  38. Item = AddStats(Item, "slot_waist", 20)
  39. Item = AddBuff(Item, "stat_maxhealth", 15)
  40. Item.Level = 1
  41. Item.Weight = 1
  42. Item.SellPrice = 53034
  43. Register.Item(Item)
  44.  
  45. Helm
  46.  
  47. local Item = QuickCreateItemTable(BaseArmor, "armor_helm_greek", "Achilles Helm", "The Helm Of the Lost Hero Achilles", "The Helm Of Achilles Found within River Styx", "icons/hat_cheifshat")
  48. Item = AddModel(Item, "models/player/items/soldier/soldier_spartan.mdl", Vector(-3.96, 0, -1.83), Angle(0, 0, 0), nil, "", Vector(1, 1, 1))
  49. Item = AddStats(Item, "slot_helm", 56)
  50. Item = AddBuff(Item, "stat_maxhealth", 52)
  51. Item.Level = 1
  52. Item.Weight = 1
  53. Item.SellPrice = 64001
  54. Register.Item(Item)
  55.  
  56.  
  57. TOTAL SET
  58.  
  59. local tblEquipmentSet = {}
  60. tblEquipmentSet.Name = "Atlasgear"
  61. tblEquipmentSet.PrintName = "The Demolisher"
  62. tblEquipmentSet.Items = {}
  63. tblEquipmentSet.Items[1] = "armor_shield_atlas"
  64. tblEquipmentSet.Items[2] = "weapon_melee_atlas"
  65. AddBuff(tblEquipmentSet, "stat_strength", 250)
  66. AddBuff(tblEquipmentSet, "stat_agility", 2)
  67. Register.EquipmentSet(tblEquipmentSet)
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