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- Sheild Of Atlas
- local Item = QuickCreateItemTable(BaseArmor, "armor_shield_atlas", "Sheild Of Atlas", "The Last Owner was Atlas Who is at Mount Enta Holding up the sky.", "icons/junk_cog")
- Item = AddModel(Item, "models/Gibs/Scanner_gib02.mdl", Vector(0, 5.7, 5), Angle(-63.66, 16.46, -124.02), nil, "Models/props_lab/cornerunit_cloud.vtf", Vector(4, 4, 4))
- Item = AddStats(Item, "slot_offhand", 455)
- Item.Weight = 1
- Item.SellPrice = 62000
- Register.Item(Item)
- Roman Body
- local Item = QuickCreateItemTable(BaseArmor, "armor_chest_greek", "Roman Body", "Made Of Gold", "icons/junk_box")
- Item = AddModel(Item, "models/Gibs/Scanner_gib04.mdl", Vector(1.22, 1.22, 0.76), Angle(-160, 180, 180), nil, nil, Vector(1, 1, 1))
- Item = AddModel(Item, "models/Gibs/Scanner_gib04.mdl", Vector(1.22, 1.22, 0.76), Angle(-160, 180, 180), nil, nil, Vector(1, 1, 1))
- Item = AddModel(Item, "models/Gibs/Shield_Scanner_Gib2.mdl", Vector(-0.2, 0.2, -3.3), Angle(-95.9, -10.5, 0))
- Item = AddStats(Item, "slot_chest", 301)
- Item = AddBuff(Item, "stat_maxhealth", 160)
- Item.Level = 1
- Item.Weight = 1
- Item.SellPrice = 200001
- Register.Item(Item)
- Shoulders
- local Item = QuickCreateItemTable(BaseArmor, "armor_shoulder_greek", "Gold Shoulders", "How much can i sell this for?", "icons/hat_cheifshat")
- Item = AddModel(Item, "models/props_medieval/capflag/bannerFlag.mdl", Vector(-16.16, 0.91, -51.59), Angle(-7.68, 113.05, 90), nil, nil, Vector(0.87, 0.17, 0.35))
- Item = AddStats(Item, "slot_shoulder", 34)
- Item = AddBuff(Item, "stat_agility", 4)
- Item.Level = 1
- Item.Weight = 1
- Item.SellPrice = 31111
- Register.Item(Item)
- Gutguard
- local Item = QuickCreateItemTable(BaseArmor, "armor_belt_greek", "Gutguard of Achilles", "Wore by Achilles, still has peices of River Styx on it", "icons/item_cash")
- Item = AddModel(Item, "models/buildables/sentry_shield.mdl", Vector(0, 0.91, -31.37), Angle(0, 0, 0), nil, nil, Vector(1, 1, 1))
- Item = AddStats(Item, "slot_waist", 20)
- Item = AddBuff(Item, "stat_maxhealth", 15)
- Item.Level = 1
- Item.Weight = 1
- Item.SellPrice = 53034
- Register.Item(Item)
- Helm
- local Item = QuickCreateItemTable(BaseArmor, "armor_helm_greek", "Achilles Helm", "The Helm Of the Lost Hero Achilles", "The Helm Of Achilles Found within River Styx", "icons/hat_cheifshat")
- Item = AddModel(Item, "models/player/items/soldier/soldier_spartan.mdl", Vector(-3.96, 0, -1.83), Angle(0, 0, 0), nil, "", Vector(1, 1, 1))
- Item = AddStats(Item, "slot_helm", 56)
- Item = AddBuff(Item, "stat_maxhealth", 52)
- Item.Level = 1
- Item.Weight = 1
- Item.SellPrice = 64001
- Register.Item(Item)
- TOTAL SET
- local tblEquipmentSet = {}
- tblEquipmentSet.Name = "Atlasgear"
- tblEquipmentSet.PrintName = "The Demolisher"
- tblEquipmentSet.Items = {}
- tblEquipmentSet.Items[1] = "armor_shield_atlas"
- tblEquipmentSet.Items[2] = "weapon_melee_atlas"
- AddBuff(tblEquipmentSet, "stat_strength", 250)
- AddBuff(tblEquipmentSet, "stat_agility", 2)
- Register.EquipmentSet(tblEquipmentSet)
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