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- // --------------------------------------------------------
- // Garry's Mod public source set for user animations
- // --------------------------------------------------------
- $modelname m_anm_user.mdl
- $SurfaceProp "default"
- $Contents "solid"
- $MaxEyeDeflection 90
- $CDMaterials "modelsrc\humans_sdk\male\animation\"
- $include "includes\commonbones_m.qci"
- $include "includes\standardhierarchy.qci"
- $include "includes\standardikchains.qci"
- $include "includes\hitbox.qci"
- $lockbonelengths
- $attachment "eyes" "ValveBiped.Bip01_Head1" 0 -4 67.5 absolute
- $Attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
- $Attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
- $Attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
- $Attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
- $Attachment "anim_attachment_T" "ValveBiped.Anim_Attachment_RH" -1 26 0.7 rotate 0 90 90
- $Attachment "anim_attachment_S" "ValveBiped.Anim_Attachment_RH" -1 5 0.7 rotate 0 90 90
- $Attachment "anim_attachment_E" "sword_grip" 50 0 0 rotate 0 90 90
- $CBox 0 0 0 0 0 0
- $BBox -13.702 -22.723 0.328 11.1 22.723 66.584
- $BoneMerge "ValveBiped.Bip01_Pelvis"
- $BoneMerge "ValveBiped.Bip01_Spine"
- $BoneMerge "ValveBiped.Bip01_Spine1"
- $BoneMerge "ValveBiped.Bip01_Spine2"
- $BoneMerge "ValveBiped.Bip01_Spine4"
- $BoneMerge "ValveBiped.Bip01_R_Clavicle"
- $BoneMerge "ValveBiped.Bip01_R_UpperArm"
- $BoneMerge "ValveBiped.Bip01_R_Forearm"
- $BoneMerge "ValveBiped.Bip01_R_Hand"
- $BoneMerge "sword_grip"
- $BoneMerge "ValveBiped.Anim_Attachment_RH"
- $SectionFrames 30 120
- $PoseParameter "move_yaw" -180 180 360
- $PoseParameter "body_pitch" -90 90 360
- $PoseParameter "body_yaw" -90 90 360
- $PoseParameter "spine_yaw" -30.804 30.80398 0
- $PoseParameter "spine_pitch" -30 30 0
- $PoseParameter "head_yaw" -44.99648 44.99627 0
- $PoseParameter "head_pitch" -20 22.99999 0
- $PoseParameter "head_roll" -10.87539 10.79788 0
- $PoseParameter "move_y" -1 1 0
- $PoseParameter "move_x" -1 1 0
- $WeightList "weights_body_rot_z" {
- "ValveBiped.Bip01_Pelvis" 1
- "ValveBiped.Bip01_Spine" 1
- "ValveBiped.Bip01_Spine1" 1
- "ValveBiped.Bip01_Spine2" 1
- "ValveBiped.Bip01_Spine4" 1
- "ValveBiped.Bip01_Neck1" 1
- "ValveBiped.Bip01_L_Clavicle" 0
- "ValveBiped.Bip01_L_UpperArm" 0
- "ValveBiped.Bip01_L_Forearm" 0
- "ValveBiped.Bip01_L_Hand" 0
- "ValveBiped.Bip01_L_Finger4" 0
- "ValveBiped.Bip01_L_Finger41" 0
- "ValveBiped.Bip01_L_Finger3" 0
- "ValveBiped.Bip01_L_Finger31" 0
- "ValveBiped.Bip01_L_Finger2" 0
- "ValveBiped.Bip01_L_Finger21" 0
- "ValveBiped.Bip01_L_Finger1" 0
- "ValveBiped.Bip01_L_Finger11" 0
- "ValveBiped.Bip01_L_Finger0" 0
- "ValveBiped.Bip01_L_Finger01" 0
- "ValveBiped.Bip01_R_Clavicle" 0
- "ValveBiped.Bip01_R_UpperArm" 0
- "ValveBiped.Bip01_R_Forearm" 0
- "ValveBiped.Bip01_R_Hand" 0
- "ValveBiped.Bip01_R_Finger4" 0
- "ValveBiped.Bip01_R_Finger41" 0
- "ValveBiped.Bip01_R_Finger3" 0
- "ValveBiped.Bip01_R_Finger31" 0
- "ValveBiped.Bip01_R_Finger2" 0
- "ValveBiped.Bip01_R_Finger21" 0
- "ValveBiped.Bip01_R_Finger1" 0
- "ValveBiped.Bip01_R_Finger11" 0
- "ValveBiped.Bip01_R_Finger0" 0
- "ValveBiped.Bip01_R_Finger01" 0
- "sword_grip" 0
- "ValveBiped.Bip01_Head1" 0
- "ValveBiped.Bip01_R_Thigh" 0
- "ValveBiped.Bip01_R_Calf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "ValveBiped.Bip01_L_Thigh" 0
- "ValveBiped.Bip01_L_Calf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "ValveBiped.Anim_Attachment_RH" 0
- "ValveBiped.Anim_Attachment_LH" 0
- "ValveBiped.forward" 0
- }
- $WeightList "weights_spine_rot_x" {
- "ValveBiped.Bip01_Pelvis" 0
- "ValveBiped.Bip01_Spine" 1
- "ValveBiped.Bip01_Spine1" 1
- "ValveBiped.Bip01_Spine2" 1
- "ValveBiped.Bip01_Spine4" 1
- "ValveBiped.Bip01_Neck1" 1
- "ValveBiped.Bip01_L_Clavicle" 0
- "ValveBiped.Bip01_L_UpperArm" 0
- "ValveBiped.Bip01_L_Forearm" 0
- "ValveBiped.Bip01_L_Hand" 0
- "ValveBiped.Bip01_L_Finger4" 0
- "ValveBiped.Bip01_L_Finger41" 0
- "ValveBiped.Bip01_L_Finger3" 0
- "ValveBiped.Bip01_L_Finger31" 0
- "ValveBiped.Bip01_L_Finger2" 0
- "ValveBiped.Bip01_L_Finger21" 0
- "ValveBiped.Bip01_L_Finger1" 0
- "ValveBiped.Bip01_L_Finger11" 0
- "ValveBiped.Bip01_L_Finger0" 0
- "ValveBiped.Bip01_L_Finger01" 0
- "ValveBiped.Bip01_R_Clavicle" 0
- "ValveBiped.Bip01_R_UpperArm" 0
- "ValveBiped.Bip01_R_Forearm" 0
- "ValveBiped.Bip01_R_Hand" 0
- "ValveBiped.Bip01_R_Finger4" 0
- "ValveBiped.Bip01_R_Finger41" 0
- "ValveBiped.Bip01_R_Finger3" 0
- "ValveBiped.Bip01_R_Finger31" 0
- "ValveBiped.Bip01_R_Finger2" 0
- "ValveBiped.Bip01_R_Finger21" 0
- "ValveBiped.Bip01_R_Finger1" 0
- "ValveBiped.Bip01_R_Finger11" 0
- "ValveBiped.Bip01_R_Finger0" 0
- "ValveBiped.Bip01_R_Finger01" 0
- "sword_grip" 0
- "ValveBiped.Bip01_Head1" 1
- "ValveBiped.Bip01_R_Thigh" 0
- "ValveBiped.Bip01_R_Calf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "ValveBiped.Bip01_L_Thigh" 0
- "ValveBiped.Bip01_L_Calf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "ValveBiped.Anim_Attachment_RH" 0
- "ValveBiped.Anim_Attachment_LH" 0
- "ValveBiped.forward" 1
- }
- $WeightList "weights_head_rot_z" {
- "ValveBiped.Bip01_Pelvis" 1
- "ValveBiped.Bip01_Spine" 1
- "ValveBiped.Bip01_Spine1" 1
- "ValveBiped.Bip01_Spine2" 1
- "ValveBiped.Bip01_Spine4" 1
- "ValveBiped.Bip01_Neck1" 1
- "ValveBiped.Bip01_L_Clavicle" 0
- "ValveBiped.Bip01_L_UpperArm" 0
- "ValveBiped.Bip01_L_Forearm" 0
- "ValveBiped.Bip01_L_Hand" 0
- "ValveBiped.Bip01_L_Finger4" 0
- "ValveBiped.Bip01_L_Finger41" 0
- "ValveBiped.Bip01_L_Finger3" 0
- "ValveBiped.Bip01_L_Finger31" 0
- "ValveBiped.Bip01_L_Finger2" 0
- "ValveBiped.Bip01_L_Finger21" 0
- "ValveBiped.Bip01_L_Finger1" 0
- "ValveBiped.Bip01_L_Finger11" 0
- "ValveBiped.Bip01_L_Finger0" 0
- "ValveBiped.Bip01_L_Finger01" 0
- "ValveBiped.Bip01_R_Clavicle" 0
- "ValveBiped.Bip01_R_UpperArm" 0
- "ValveBiped.Bip01_R_Forearm" 0
- "ValveBiped.Bip01_R_Hand" 0
- "ValveBiped.Bip01_R_Finger4" 0
- "ValveBiped.Bip01_R_Finger41" 0
- "ValveBiped.Bip01_R_Finger3" 0
- "ValveBiped.Bip01_R_Finger31" 0
- "ValveBiped.Bip01_R_Finger2" 0
- "ValveBiped.Bip01_R_Finger21" 0
- "ValveBiped.Bip01_R_Finger1" 0
- "ValveBiped.Bip01_R_Finger11" 0
- "ValveBiped.Bip01_R_Finger0" 0
- "ValveBiped.Bip01_R_Finger01" 0
- "sword_grip" 0
- "ValveBiped.Bip01_Head1" 1
- "ValveBiped.Bip01_R_Thigh" 0
- "ValveBiped.Bip01_R_Calf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "ValveBiped.Bip01_L_Thigh" 0
- "ValveBiped.Bip01_L_Calf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "ValveBiped.Anim_Attachment_RH" 0
- "ValveBiped.Anim_Attachment_LH" 0
- "ValveBiped.forward" 1
- }
- $WeightList "weights_b_run_body" {
- "ValveBiped.Bip01_Pelvis" 0.1
- "ValveBiped.Bip01_Spine" 0.2
- "ValveBiped.Bip01_Spine1" 0.4
- "ValveBiped.Bip01_Spine2" 0.6
- "ValveBiped.Bip01_Spine4" 1
- "ValveBiped.Bip01_Neck1" 1
- "ValveBiped.Bip01_L_Clavicle" 1
- "ValveBiped.Bip01_L_UpperArm" 1
- "ValveBiped.Bip01_L_Forearm" 1
- "ValveBiped.Bip01_L_Hand" 1
- "ValveBiped.Bip01_L_Finger4" 1
- "ValveBiped.Bip01_L_Finger41" 1
- "ValveBiped.Bip01_L_Finger3" 1
- "ValveBiped.Bip01_L_Finger31" 1
- "ValveBiped.Bip01_L_Finger2" 1
- "ValveBiped.Bip01_L_Finger21" 1
- "ValveBiped.Bip01_L_Finger1" 1
- "ValveBiped.Bip01_L_Finger11" 1
- "ValveBiped.Bip01_L_Finger0" 1
- "ValveBiped.Bip01_L_Finger01" 1
- "ValveBiped.Bip01_R_Clavicle" 1
- "ValveBiped.Bip01_R_UpperArm" 1
- "ValveBiped.Bip01_R_Forearm" 1
- "ValveBiped.Bip01_R_Hand" 1
- "ValveBiped.Bip01_R_Finger4" 1
- "ValveBiped.Bip01_R_Finger41" 1
- "ValveBiped.Bip01_R_Finger3" 1
- "ValveBiped.Bip01_R_Finger31" 1
- "ValveBiped.Bip01_R_Finger2" 1
- "ValveBiped.Bip01_R_Finger21" 1
- "ValveBiped.Bip01_R_Finger1" 1
- "ValveBiped.Bip01_R_Finger11" 1
- "ValveBiped.Bip01_R_Finger0" 1
- "ValveBiped.Bip01_R_Finger01" 1
- "sword_grip" 1
- "ValveBiped.Bip01_Head1" 1
- "ValveBiped.Bip01_R_Thigh" 0
- "ValveBiped.Bip01_R_Calf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "ValveBiped.Bip01_L_Thigh" 0
- "ValveBiped.Bip01_L_Calf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "ValveBiped.Anim_Attachment_RH" 1
- "ValveBiped.Anim_Attachment_LH" 1
- "ValveBiped.forward" 1
- }
- $WeightList "weights_b_run_mod" {
- "ValveBiped.Bip01_Pelvis" 0
- "ValveBiped.Bip01_Spine" 0.1
- "ValveBiped.Bip01_Spine1" 0.3
- "ValveBiped.Bip01_Spine2" 0.4
- "ValveBiped.Bip01_Spine4" 0.66
- "ValveBiped.Bip01_Neck1" 1
- "ValveBiped.Bip01_L_Clavicle" 1
- "ValveBiped.Bip01_L_UpperArm" 1
- "ValveBiped.Bip01_L_Forearm" 1
- "ValveBiped.Bip01_L_Hand" 1
- "ValveBiped.Bip01_L_Finger4" 1
- "ValveBiped.Bip01_L_Finger41" 1
- "ValveBiped.Bip01_L_Finger3" 1
- "ValveBiped.Bip01_L_Finger31" 1
- "ValveBiped.Bip01_L_Finger2" 1
- "ValveBiped.Bip01_L_Finger21" 1
- "ValveBiped.Bip01_L_Finger1" 1
- "ValveBiped.Bip01_L_Finger11" 1
- "ValveBiped.Bip01_L_Finger0" 1
- "ValveBiped.Bip01_L_Finger01" 1
- "ValveBiped.Bip01_R_Clavicle" 1
- "ValveBiped.Bip01_R_UpperArm" 1
- "ValveBiped.Bip01_R_Forearm" 1
- "ValveBiped.Bip01_R_Hand" 1
- "ValveBiped.Bip01_R_Finger4" 1
- "ValveBiped.Bip01_R_Finger41" 1
- "ValveBiped.Bip01_R_Finger3" 1
- "ValveBiped.Bip01_R_Finger31" 1
- "ValveBiped.Bip01_R_Finger2" 1
- "ValveBiped.Bip01_R_Finger21" 1
- "ValveBiped.Bip01_R_Finger1" 1
- "ValveBiped.Bip01_R_Finger11" 1
- "ValveBiped.Bip01_R_Finger0" 1
- "ValveBiped.Bip01_R_Finger01" 1
- "sword_grip" 1
- "ValveBiped.Bip01_Head1" 1
- "ValveBiped.Bip01_R_Thigh" 0
- "ValveBiped.Bip01_R_Calf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "ValveBiped.Bip01_L_Thigh" 0
- "ValveBiped.Bip01_L_Calf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "ValveBiped.Anim_Attachment_RH" 1
- "ValveBiped.Anim_Attachment_LH" 1
- "ValveBiped.forward" 1
- }
- $WeightList "weights_h_run_mod" {
- "ValveBiped.Bip01_Pelvis" 0
- "ValveBiped.Bip01_Spine" 0.2
- "ValveBiped.Bip01_Spine1" 0.4
- "ValveBiped.Bip01_Spine2" 0.6
- "ValveBiped.Bip01_Spine4" 1
- "ValveBiped.Bip01_Neck1" 0.44
- "ValveBiped.Bip01_L_Clavicle" 1
- "ValveBiped.Bip01_L_UpperArm" 1
- "ValveBiped.Bip01_L_Forearm" 1
- "ValveBiped.Bip01_L_Hand" 1
- "ValveBiped.Bip01_L_Finger4" 1
- "ValveBiped.Bip01_L_Finger41" 1
- "ValveBiped.Bip01_L_Finger3" 1
- "ValveBiped.Bip01_L_Finger31" 1
- "ValveBiped.Bip01_L_Finger2" 1
- "ValveBiped.Bip01_L_Finger21" 1
- "ValveBiped.Bip01_L_Finger1" 1
- "ValveBiped.Bip01_L_Finger11" 1
- "ValveBiped.Bip01_L_Finger0" 1
- "ValveBiped.Bip01_L_Finger01" 1
- "ValveBiped.Bip01_R_Clavicle" 1
- "ValveBiped.Bip01_R_UpperArm" 1
- "ValveBiped.Bip01_R_Forearm" 1
- "ValveBiped.Bip01_R_Hand" 1
- "ValveBiped.Bip01_R_Finger4" 1
- "ValveBiped.Bip01_R_Finger41" 1
- "ValveBiped.Bip01_R_Finger3" 1
- "ValveBiped.Bip01_R_Finger31" 1
- "ValveBiped.Bip01_R_Finger2" 1
- "ValveBiped.Bip01_R_Finger21" 1
- "ValveBiped.Bip01_R_Finger1" 1
- "ValveBiped.Bip01_R_Finger11" 1
- "ValveBiped.Bip01_R_Finger0" 1
- "ValveBiped.Bip01_R_Finger01" 1
- "sword_grip" 1
- "ValveBiped.Bip01_Head1" 0.8
- "ValveBiped.Bip01_R_Thigh" 0
- "ValveBiped.Bip01_R_Calf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "ValveBiped.Bip01_L_Thigh" 0
- "ValveBiped.Bip01_L_Calf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "ValveBiped.Anim_Attachment_RH" 1
- "ValveBiped.Anim_Attachment_LH" 1
- "ValveBiped.forward" 0.8
- }
- $WeightList "weights_h_run_upper" {
- "ValveBiped.Bip01_Pelvis" 0.3
- "ValveBiped.Bip01_Spine" 0.4
- "ValveBiped.Bip01_Spine1" 0.4
- "ValveBiped.Bip01_Spine2" 0.4
- "ValveBiped.Bip01_Spine4" 0.4
- "ValveBiped.Bip01_Neck1" 0.4
- "ValveBiped.Bip01_L_Clavicle" 1
- "ValveBiped.Bip01_L_UpperArm" 1
- "ValveBiped.Bip01_L_Forearm" 1
- "ValveBiped.Bip01_L_Hand" 1
- "ValveBiped.Bip01_L_Finger4" 1
- "ValveBiped.Bip01_L_Finger41" 1
- "ValveBiped.Bip01_L_Finger3" 1
- "ValveBiped.Bip01_L_Finger31" 1
- "ValveBiped.Bip01_L_Finger2" 1
- "ValveBiped.Bip01_L_Finger21" 1
- "ValveBiped.Bip01_L_Finger1" 1
- "ValveBiped.Bip01_L_Finger11" 1
- "ValveBiped.Bip01_L_Finger0" 1
- "ValveBiped.Bip01_L_Finger01" 1
- "ValveBiped.Bip01_R_Clavicle" 1
- "ValveBiped.Bip01_R_UpperArm" 1
- "ValveBiped.Bip01_R_Forearm" 1
- "ValveBiped.Bip01_R_Hand" 1
- "ValveBiped.Bip01_R_Finger4" 1
- "ValveBiped.Bip01_R_Finger41" 1
- "ValveBiped.Bip01_R_Finger3" 1
- "ValveBiped.Bip01_R_Finger31" 1
- "ValveBiped.Bip01_R_Finger2" 1
- "ValveBiped.Bip01_R_Finger21" 1
- "ValveBiped.Bip01_R_Finger1" 1
- "ValveBiped.Bip01_R_Finger11" 1
- "ValveBiped.Bip01_R_Finger0" 1
- "ValveBiped.Bip01_R_Finger01" 1
- "sword_grip" 1
- "ValveBiped.Bip01_Head1" 0.4
- "ValveBiped.Bip01_R_Thigh" 0
- "ValveBiped.Bip01_R_Calf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "ValveBiped.Bip01_L_Thigh" 0
- "ValveBiped.Bip01_L_Calf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "ValveBiped.Anim_Attachment_RH" 1
- "ValveBiped.Anim_Attachment_LH" 1
- "ValveBiped.forward" 0.4
- }
- $WeightList "weights_r_run_mod" {
- "ValveBiped.Bip01_Pelvis" 0.1
- "ValveBiped.Bip01_Spine" 0.2
- "ValveBiped.Bip01_Spine1" 0.3
- "ValveBiped.Bip01_Spine2" 0.3
- "ValveBiped.Bip01_Spine4" 0.3
- "ValveBiped.Bip01_Neck1" 0.34
- "ValveBiped.Bip01_L_Clavicle" 0.2
- "ValveBiped.Bip01_L_UpperArm" 0.2
- "ValveBiped.Bip01_L_Forearm" 0
- "ValveBiped.Bip01_L_Hand" 0
- "ValveBiped.Bip01_L_Finger4" 0
- "ValveBiped.Bip01_L_Finger41" 0
- "ValveBiped.Bip01_L_Finger3" 0
- "ValveBiped.Bip01_L_Finger31" 0
- "ValveBiped.Bip01_L_Finger2" 0
- "ValveBiped.Bip01_L_Finger21" 0
- "ValveBiped.Bip01_L_Finger1" 0
- "ValveBiped.Bip01_L_Finger11" 0
- "ValveBiped.Bip01_L_Finger0" 0
- "ValveBiped.Bip01_L_Finger01" 0
- "ValveBiped.Bip01_R_Clavicle" 0.4
- "ValveBiped.Bip01_R_UpperArm" 1
- "ValveBiped.Bip01_R_Forearm" 0.9
- "ValveBiped.Bip01_R_Hand" 0.9
- "ValveBiped.Bip01_R_Finger4" 0.9
- "ValveBiped.Bip01_R_Finger41" 0.9
- "ValveBiped.Bip01_R_Finger3" 0.9
- "ValveBiped.Bip01_R_Finger31" 0.9
- "ValveBiped.Bip01_R_Finger2" 0.9
- "ValveBiped.Bip01_R_Finger21" 0.9
- "ValveBiped.Bip01_R_Finger1" 0.9
- "ValveBiped.Bip01_R_Finger11" 0.9
- "ValveBiped.Bip01_R_Finger0" 0.9
- "ValveBiped.Bip01_R_Finger01" 0.9
- "sword_grip" 1
- "ValveBiped.Bip01_Head1" 0.8
- "ValveBiped.Bip01_R_Thigh" 0
- "ValveBiped.Bip01_R_Calf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "ValveBiped.Bip01_L_Thigh" 0
- "ValveBiped.Bip01_L_Calf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "ValveBiped.Anim_Attachment_RH" 0.9
- "ValveBiped.Anim_Attachment_LH" 0
- "ValveBiped.forward" 0.8
- }
- $WeightList "weights_jump_legs" {
- "ValveBiped.Bip01_Pelvis" 0
- "ValveBiped.Bip01_Spine" 0
- "ValveBiped.Bip01_Spine1" 0
- "ValveBiped.Bip01_Spine2" 0
- "ValveBiped.Bip01_Spine4" 0
- "ValveBiped.Bip01_Neck1" 0
- "ValveBiped.Bip01_L_Clavicle" 0
- "ValveBiped.Bip01_L_UpperArm" 0
- "ValveBiped.Bip01_L_Forearm" 0
- "ValveBiped.Bip01_L_Hand" 0
- "ValveBiped.Bip01_L_Finger4" 0
- "ValveBiped.Bip01_L_Finger41" 0
- "ValveBiped.Bip01_L_Finger3" 0
- "ValveBiped.Bip01_L_Finger31" 0
- "ValveBiped.Bip01_L_Finger2" 0
- "ValveBiped.Bip01_L_Finger21" 0
- "ValveBiped.Bip01_L_Finger1" 0
- "ValveBiped.Bip01_L_Finger11" 0
- "ValveBiped.Bip01_L_Finger0" 0
- "ValveBiped.Bip01_L_Finger01" 0
- "ValveBiped.Bip01_R_Clavicle" 0
- "ValveBiped.Bip01_R_UpperArm" 0
- "ValveBiped.Bip01_R_Forearm" 0
- "ValveBiped.Bip01_R_Hand" 0
- "ValveBiped.Bip01_R_Finger4" 0
- "ValveBiped.Bip01_R_Finger41" 0
- "ValveBiped.Bip01_R_Finger3" 0
- "ValveBiped.Bip01_R_Finger31" 0
- "ValveBiped.Bip01_R_Finger2" 0
- "ValveBiped.Bip01_R_Finger21" 0
- "ValveBiped.Bip01_R_Finger1" 0
- "ValveBiped.Bip01_R_Finger11" 0
- "ValveBiped.Bip01_R_Finger0" 0
- "ValveBiped.Bip01_R_Finger01" 0
- "sword_grip" 0
- "ValveBiped.Bip01_Head1" 0
- "ValveBiped.Bip01_R_Thigh" 0.6
- "ValveBiped.Bip01_R_Calf" 1
- "ValveBiped.Bip01_R_Foot" 1
- "ValveBiped.Bip01_R_Toe0" 1
- "ValveBiped.Bip01_L_Thigh" 0.6
- "ValveBiped.Bip01_L_Calf" 1
- "ValveBiped.Bip01_L_Foot" 1
- "ValveBiped.Bip01_L_Toe0" 1
- "ValveBiped.Anim_Attachment_RH" 0
- "ValveBiped.Anim_Attachment_LH" 0
- "ValveBiped.forward" 0
- }
- $WeightList "weights_b_c1_charge_running" {
- "ValveBiped.Bip01_Pelvis" 0
- "ValveBiped.Bip01_Spine" 0
- "ValveBiped.Bip01_Spine1" 0
- "ValveBiped.Bip01_Spine2" 0
- "ValveBiped.Bip01_Spine4" 1
- "ValveBiped.Bip01_Neck1" 0
- "ValveBiped.Bip01_L_Clavicle" 1
- "ValveBiped.Bip01_L_UpperArm" 1
- "ValveBiped.Bip01_L_Forearm" 1
- "ValveBiped.Bip01_L_Hand" 1
- "ValveBiped.Bip01_L_Finger4" 1
- "ValveBiped.Bip01_L_Finger41" 1
- "ValveBiped.Bip01_L_Finger3" 1
- "ValveBiped.Bip01_L_Finger31" 1
- "ValveBiped.Bip01_L_Finger2" 1
- "ValveBiped.Bip01_L_Finger21" 1
- "ValveBiped.Bip01_L_Finger1" 1
- "ValveBiped.Bip01_L_Finger11" 1
- "ValveBiped.Bip01_L_Finger0" 1
- "ValveBiped.Bip01_L_Finger01" 1
- "ValveBiped.Bip01_R_Clavicle" 1
- "ValveBiped.Bip01_R_UpperArm" 1
- "ValveBiped.Bip01_R_Forearm" 1
- "ValveBiped.Bip01_R_Hand" 1
- "ValveBiped.Bip01_R_Finger4" 1
- "ValveBiped.Bip01_R_Finger41" 1
- "ValveBiped.Bip01_R_Finger3" 1
- "ValveBiped.Bip01_R_Finger31" 1
- "ValveBiped.Bip01_R_Finger2" 1
- "ValveBiped.Bip01_R_Finger21" 1
- "ValveBiped.Bip01_R_Finger1" 1
- "ValveBiped.Bip01_R_Finger11" 1
- "ValveBiped.Bip01_R_Finger0" 1
- "ValveBiped.Bip01_R_Finger01" 1
- "sword_grip" 1
- "ValveBiped.Bip01_Head1" 0
- "ValveBiped.Bip01_R_Thigh" 0
- "ValveBiped.Bip01_R_Calf" 0
- "ValveBiped.Bip01_R_Foot" 0
- "ValveBiped.Bip01_R_Toe0" 0
- "ValveBiped.Bip01_L_Thigh" 0
- "ValveBiped.Bip01_L_Calf" 0
- "ValveBiped.Bip01_L_Foot" 0
- "ValveBiped.Bip01_L_Toe0" 0
- "ValveBiped.Anim_Attachment_RH" 1
- "ValveBiped.Anim_Attachment_LH" 1
- "ValveBiped.forward" 0
- }
- $Animation "a_pose_neutral" "player_anim_shared_anims\a_pose_neutral.smd" {
- fps 30
- }
- $Animation "a_body_rot" "player_anim_shared_anims\a_body_rot.smd" {
- fps 30
- noanimation
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_body_rot_z"
- }
- $Animation "a_body_rot_z_rt" "player_anim_shared_anims\a_body_rot_z_rt.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_body_rot_z"
- }
- $Animation "a_body_rot_z_lt" "player_anim_shared_anims\a_body_rot_z_lt.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_body_rot_z"
- }
- $Animation "a_spine_rot" "player_anim_shared_anims\a_spine_rot.smd" {
- fps 30
- noanimation
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_body_rot_z"
- }
- $Animation "a_spine_rot_z_rt" "player_anim_shared_anims\a_spine_rot_z_rt.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_body_rot_z"
- }
- $Animation "a_spine_rot_z_lt" "player_anim_shared_anims\a_spine_rot_z_lt.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_body_rot_z"
- }
- $Animation "a_head_rot" "player_anim_shared_anims\a_head_rot.smd" {
- fps 30
- noanimation
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_head_rot_z"
- }
- $Animation "a_head_rot_lt" "player_anim_shared_anims\a_head_rot_lt.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_head_rot_z"
- }
- $Animation "a_head_rot_rt" "player_anim_shared_anims\a_head_rot_rt.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_head_rot_z"
- }
- $Animation "a_head_rot_dwn" "player_anim_shared_anims\a_head_rot_dwn.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_head_rot_z"
- }
- $Animation "a_head_rot_up" "player_anim_shared_anims\a_head_rot_up.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_head_rot_z"
- }
- $Animation "a_head_rot_z_rt" "player_anim_shared_anims\a_head_rot_z_rt.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_head_rot_z"
- }
- $Animation "a_head_rot_z_lt" "player_anim_shared_anims\a_head_rot_z_lt.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_head_rot_z"
- }
- $Animation "a_spine_rot_up_rt" "player_anim_shared_anims\a_spine_rot_up_rt.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_spine_rot_x"
- }
- $Animation "a_spine_rot_up_lt" "player_anim_shared_anims\a_spine_rot_up_lt.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_spine_rot_x"
- }
- $Animation "a_RunS" "player_anim_shared_anims\a_RunS.smd" {
- fps 30
- loop
- }
- $Animation "a_RunSE" "player_anim_shared_anims\a_RunSE.smd" {
- fps 30
- loop
- }
- $Animation "a_RunE" "player_anim_shared_anims\a_RunE.smd" {
- fps 30
- loop
- }
- $Animation "a_RunNE" "player_anim_shared_anims\a_RunNE.smd" {
- fps 30
- loop
- }
- $Animation "a_RunN" "player_anim_shared_anims\a_RunN.smd" {
- fps 30
- loop
- }
- $Animation "a_RunNW" "player_anim_shared_anims\a_RunNW.smd" {
- fps 30
- loop
- }
- $Animation "a_RunW" "player_anim_shared_anims\a_RunW.smd" {
- fps 30
- loop
- }
- $Animation "a_RunSW" "player_anim_shared_anims\a_RunSW.smd" {
- fps 30
- loop
- }
- $Animation "a_RunZero" "player_anim_shared_anims\a_RunZero.smd" {
- fps 30
- }
- $Animation "a_WalkS" "player_anim_shared_anims\a_WalkS.smd" {
- fps 40
- loop
- }
- $Animation "a_WalkSE" "player_anim_shared_anims\a_WalkSE.smd" {
- fps 40
- loop
- }
- $Animation "a_WalkE" "player_anim_shared_anims\a_WalkE.smd" {
- fps 40
- loop
- }
- $Animation "a_WalkNE" "player_anim_shared_anims\a_WalkNE.smd" {
- fps 40
- loop
- }
- $Animation "a_WalkN" "player_anim_shared_anims\a_WalkN.smd" {
- fps 40
- loop
- }
- $Animation "a_WalkNW" "player_anim_shared_anims\a_WalkNW.smd" {
- fps 40
- loop
- }
- $Animation "a_WalkW" "player_anim_shared_anims\a_WalkW.smd" {
- fps 40
- loop
- }
- $Animation "a_WalkSW" "player_anim_shared_anims\a_WalkSW.smd" {
- fps 40
- loop
- }
- $Animation "a_walkZero" "player_anim_shared_anims\a_walkZero.smd" {
- fps 40
- loop
- }
- $Animation "a_b_RunZero" "player_anim_shared_anims\a_b_RunZero.smd" {
- fps 30
- }
- $Animation "a_b_idle_base" "player_anim_shared_anims\a_b_idle_base.smd" {
- fps 30
- }
- $Animation "a_b_run_base" "player_anim_shared_anims\a_b_run_base.smd" {
- fps 30
- loop
- }
- $Animation "a_h_RunZero" "player_anim_shared_anims\a_h_RunZero.smd" {
- fps 30
- }
- $Animation "a_h_idle_base" "player_anim_shared_anims\a_h_idle_base.smd" {
- fps 30
- }
- $Animation "a_h_run_base" "player_anim_shared_anims\a_h_run_base.smd" {
- fps 30
- }
- $Animation "reverse_sword_anim" "player_anim_shared_anims\reverse_sword_anim.smd" {
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- }
- $Animation "a_r_RunZero" "player_anim_shared_anims\a_r_RunZero.smd" {
- fps 30
- }
- $Animation "a_r_ridle_base" "player_anim_shared_anims\a_r_ridle_base.smd" {
- fps 30
- }
- $Animation "a_r_run_base" "player_anim_shared_anims\a_r_run_base.smd" {
- fps 30
- }
- $Animation "a_s_RunZero" "player_anim_shared_anims\a_s_RunZero.smd" {
- fps 30
- }
- $Animation "a_s_ridle_base" "player_anim_shared_anims\a_s_ridle_base.smd" {
- fps 30
- }
- $Animation "a_s_run_base" "player_anim_shared_anims\a_s_run_base.smd" {
- fps 30
- }
- $Animation "a_dash_forward" "player_anim_shared_anims\a_dash_forward.smd" {
- fps 105
- }
- $Animation "a_jump_land_zero" "player_anim_shared_anims\a_jump_land_zero.smd" {
- fps 30
- }
- $Animation "a_b_c1_t1" "player_anim_shared_anims\a_b_c1_t1.smd" {
- fps 60
- }
- $Animation "a_b_c1_t2" "player_anim_shared_anims\a_b_c1_t2.smd" {
- fps 70
- }
- $Animation "a_b_c1_t3" "player_anim_shared_anims\a_b_c1_t3.smd" {
- fps 70
- }
- $Animation "a_b_c2_t1" "player_anim_shared_anims\a_b_c2_t1.smd" {
- fps 70
- }
- $Animation "a_b_c2_t2" "player_anim_shared_anims\a_b_c2_t2.smd" {
- fps 70
- }
- $Animation "a_b_c2_t3" "player_anim_shared_anims\a_b_c2_t3.smd" {
- fps 70
- }
- $Animation "a_b_c3_t1" "player_anim_shared_anims\a_b_c3_t1.smd" {
- fps 70
- }
- $Animation "a_b_c3_t2" "player_anim_shared_anims\a_b_c3_t2.smd" {
- fps 70
- }
- $Animation "a_b_c3_t3" "player_anim_shared_anims\a_b_c3_t3.smd" {
- fps 50
- }
- $Animation "a_b_c4_t1" "player_anim_shared_anims\a_b_c4_t1.smd" {
- fps 60
- }
- $Animation "a_b_c4_t2" "player_anim_shared_anims\a_b_c4_t2.smd" {
- fps 70
- }
- $Animation "a_b_c4_t3" "player_anim_shared_anims\a_b_c4_t3.smd" {
- fps 70
- }
- $Animation "a_b_left_t1" "player_anim_shared_anims\a_b_left_t1.smd" {
- fps 45
- }
- $Animation "a_b_left_t2" "player_anim_shared_anims\a_b_left_t2.smd" {
- fps 70
- }
- $Animation "a_b_left_t3" "player_anim_shared_anims\a_b_left_t3.smd" {
- fps 70
- }
- $Animation "a_b_right_t1" "player_anim_shared_anims\a_b_right_t1.smd" {
- fps 40
- }
- $Animation "a_b_right_t2" "player_anim_shared_anims\a_b_right_t2.smd" {
- fps 45
- }
- $Animation "a_b_right_t3" "player_anim_shared_anims\a_b_right_t3.smd" {
- fps 70
- }
- $Animation "a_h_c1_t1" "player_anim_shared_anims\a_h_c1_t1.smd" {
- fps 58
- }
- $Animation "a_h_c1_t2" "player_anim_shared_anims\a_h_c1_t2.smd" {
- fps 58
- }
- $Animation "a_h_c1_t3" "player_anim_shared_anims\a_h_c1_t3.smd" {
- fps 58
- }
- $Animation "a_h_c2_t1" "player_anim_shared_anims\a_h_c2_t1.smd" {
- fps 45
- }
- $Animation "a_h_c2_t2" "player_anim_shared_anims\a_h_c2_t2.smd" {
- fps 50
- }
- $Animation "a_h_c2_t3" "player_anim_shared_anims\a_h_c2_t3.smd" {
- fps 58
- }
- $Animation "a_h_c3_t1" "player_anim_shared_anims\a_h_c3_t1.smd" {
- fps 58
- }
- $Animation "a_h_c3_t2" "player_anim_shared_anims\a_h_c3_t2.smd" {
- fps 58
- }
- $Animation "a_h_c3_t3" "player_anim_shared_anims\a_h_c3_t3.smd" {
- fps 58
- }
- $Animation "a_h_left_t1" "player_anim_shared_anims\a_h_left_t1.smd" {
- fps 66
- }
- $Animation "a_h_left_t2" "player_anim_shared_anims\a_h_left_t2.smd" {
- fps 58
- }
- $Animation "a_h_left_t3" "player_anim_shared_anims\a_h_left_t3.smd" {
- fps 76
- }
- $Animation "a_h_right_t1" "player_anim_shared_anims\a_h_right_t1.smd" {
- fps 60
- }
- $Animation "a_h_right_t2" "player_anim_shared_anims\a_h_right_t2.smd" {
- fps 60
- }
- $Animation "a_h_right_t3" "player_anim_shared_anims\a_h_right_t3.smd" {
- fps 60
- }
- $Animation "a_r_c1_t1" "player_anim_shared_anims\a_r_c1_t1.smd" {
- fps 55
- }
- $Animation "a_r_c1_t2" "player_anim_shared_anims\a_r_c1_t2.smd" {
- fps 60
- }
- $Animation "a_r_c1_t3" "player_anim_shared_anims\a_r_c1_t3.smd" {
- fps 70
- }
- $Animation "a_r_c2_t1" "player_anim_shared_anims\a_r_c2_t1.smd" {
- fps 50
- }
- $Animation "a_r_c2_t2" "player_anim_shared_anims\a_r_c2_t2.smd" {
- fps 50
- }
- $Animation "a_r_c2_t3" "player_anim_shared_anims\a_r_c2_t3.smd" {
- fps 40
- }
- $Animation "a_r_c3_t1" "player_anim_shared_anims\a_r_c3_t1.smd" {
- fps 60
- }
- $Animation "a_r_c3_t2" "player_anim_shared_anims\a_r_c3_t2.smd" {
- fps 60
- }
- $Animation "a_r_c3_t3" "player_anim_shared_anims\a_r_c3_t3.smd" {
- fps 50
- }
- $Animation "a_r_c4_t1" "player_anim_shared_anims\a_r_c4_t1.smd" {
- fps 60
- }
- $Animation "a_r_c4_t2" "player_anim_shared_anims\a_r_c4_t2.smd" {
- fps 40
- }
- $Animation "a_r_c4_t3" "player_anim_shared_anims\a_r_c4_t3.smd" {
- fps 65
- }
- $Animation "a_r_c5_t1" "player_anim_shared_anims\a_r_c5_t1.smd" {
- fps 50
- }
- $Animation "a_r_c5_t2" "player_anim_shared_anims\a_r_c5_t2.smd" {
- fps 40
- }
- $Animation "a_r_c5_t3" "player_anim_shared_anims\a_r_c5_t3.smd" {
- fps 50
- }
- $Animation "a_r_c6_t1" "player_anim_shared_anims\a_r_c6_t1.smd" {
- fps 40
- }
- $Animation "a_r_c6_t2" "player_anim_shared_anims\a_r_c6_t2.smd" {
- fps 40
- }
- $Animation "a_r_c6_t3" "player_anim_shared_anims\a_r_c6_t3.smd" {
- fps 50
- }
- $Animation "a_r_left_t1" "player_anim_shared_anims\a_r_left_t1.smd" {
- fps 24
- }
- $Animation "a_r_left_t2" "player_anim_shared_anims\a_r_left_t2.smd" {
- fps 40
- }
- $Animation "a_r_left_t3" "player_anim_shared_anims\a_r_left_t3.smd" {
- fps 24
- }
- $Animation "a_r_right_t1" "player_anim_shared_anims\a_r_right_t1.smd" {
- fps 20
- }
- $Animation "a_r_right_t2" "player_anim_shared_anims\a_r_right_t2.smd" {
- fps 30
- }
- $Animation "a_r_right_t3" "player_anim_shared_anims\a_r_right_t3.smd" {
- fps 15
- }
- $Sequence "body_rot_z" {
- "a_body_rot_z_lt"
- "a_body_rot"
- "a_body_rot_z_rt"
- blend "body_yaw" 29.8797 -29.87963
- blendwidth 3
- delta
- fadein 0.2
- fadeout 0.2
- hidden
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_body_rot_z"
- }
- $Sequence "spine_rot_z" {
- "a_spine_rot_z_lt"
- "a_spine_rot"
- "a_spine_rot_z_rt"
- blend "spine_yaw" 30.80398 -30.804
- blendwidth 3
- delta
- fadein 0.2
- fadeout 0.2
- hidden
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_body_rot_z"
- }
- $Sequence "spine_rot_x" {
- "a_spine_rot_up_lt"
- "a_spine_rot"
- "a_spine_rot_up_rt"
- autoplay
- blend "spine_pitch" -30 30
- blendwidth 3
- delta
- fadein 0.2
- fadeout 0.2
- hidden
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_spine_rot_x"
- }
- $Sequence "head_rot_z" {
- "a_head_rot_z_lt"
- "a_head_rot"
- "a_head_rot_z_rt"
- autoplay
- blend "head_yaw" 44.99627 -44.99648
- blendwidth 3
- delta
- fadein 0.2
- fadeout 0.2
- hidden
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_head_rot_z"
- }
- $Sequence "head_rot_y" {
- "a_head_rot_dwn"
- "a_head_rot"
- "a_head_rot_up"
- autoplay
- blend "head_pitch" 22.99999 -20
- blendwidth 3
- delta
- fadein 0.2
- fadeout 0.2
- hidden
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_head_rot_z"
- }
- $Sequence "head_rot_x" {
- "a_head_rot_lt"
- "a_head_rot"
- "a_head_rot_rt"
- autoplay
- blend "head_roll" -10.87539 10.79788
- blendwidth 3
- delta
- fadein 0.2
- fadeout 0.2
- hidden
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- weightlist "weights_head_rot_z"
- }
- $Sequence "Idle_lower" {
- "player_anim_shared_anims\Idle_lower.smd"
- activity "ACT_IDLE" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $Sequence "Run_lower" {
- "a_RunNW"
- "a_RunN"
- "a_RunNE"
- "a_RunW"
- "a_RunZero"
- "a_RunE"
- "a_RunSW"
- "a_RunS"
- "a_RunSE"
- activity "ACT_RUN" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- { event 7001 14 "lfoot" }
- { event 7001 5 "rfoot" }
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $Sequence "walk_lower" {
- "a_WalkNW"
- "a_WalkN"
- "a_WalkNE"
- "a_WalkW"
- "a_walkZero"
- "a_WalkE"
- "a_WalkSW"
- "a_WalkS"
- "a_WalkSE"
- activity "ACT_WALK" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- { event 7002 15 "lfoot" }
- { event 7002 4 "lfoot" }
- fadein 0.2
- fadeout 0.2
- fps 40
- loop
- }
- $Sequence "reference" {
- "player_anim_shared_anims\reference.smd"
- activity "ACT_BB_REF" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "b_idle" {
- "player_anim_shared_anims\b_idle.smd"
- activity "ACT_BB_B_IDLE" 1
- fadein 0.2
- fadeout 0.2
- fps 24
- loop
- }
- $Sequence "b_run_body" {
- "player_anim_shared_anims\b_run_body.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- weightlist "weights_b_run_body"
- }
- $Sequence "b_run_mod" {
- "player_anim_shared_anims\b_run_mod.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- weightlist "weights_b_run_mod"
- }
- $Sequence "b_run" {
- "a_RunNW"
- "a_RunN"
- "a_RunNE"
- "a_RunW"
- "a_b_run_base"
- "a_RunE"
- "a_RunSW"
- "a_RunS"
- "a_RunSE"
- activity "ACT_BB_B_RUN" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- addlayer "b_run_mod"
- addlayer "b_run_body"
- fps 30
- loop
- }
- $Sequence "b_block" {
- "player_anim_shared_anims\b_block.smd"
- activity "ACT_BB_B_BLOCK" 1
- { event AE_CL_PLAYSOUND 0 "Blade.Block" }
- fadein 0.2
- fadeout 0.2
- fps 40
- }
- $Sequence "b_block_blocked" {
- "player_anim_shared_anims\b_block_blocked.smd"
- activity "ACT_BB_B_BLOCK_BLOCKED" 1
- fadein 0.2
- fadeout 0.2
- snap
- fps 40
- }
- $Sequence "b_block_forward_riposte" {
- "player_anim_shared_anims\b_block_forward_riposte.smd"
- activity "ACT_BB_B_BLOCK_FORWARD_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 42
- }
- $Sequence "b_block_weak_left" {
- "player_anim_shared_anims\b_block_weak_left.smd"
- activity "ACT_BB_B_BLOCK_WEAK_LEFT" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 26
- }
- $Sequence "b_block_weak_right" {
- "player_anim_shared_anims\b_block_weak_right.smd"
- activity "ACT_BB_B_BLOCK_WEAK_RIGHT" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 26
- }
- $Sequence "b_block_left" {
- "player_anim_shared_anims\b_block_left.smd"
- activity "ACT_BB_B_BLOCK_LEFT" 1
- { event AE_CL_PLAYSOUND 0 "Blade.Block.Left" }
- fadein 0.2
- fadeout 0.2
- fps 40
- }
- $Sequence "b_block_left_weak" {
- "player_anim_shared_anims\b_block_left_weak.smd"
- activity "ACT_BB_B_BLOCK_LEFT_WEAK" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 42
- }
- $Sequence "b_block_left_riposte" {
- "player_anim_shared_anims\b_block_left_riposte.smd"
- activity "ACT_BB_B_BLOCK_LEFT_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 42
- }
- $Sequence "b_block_right" {
- "player_anim_shared_anims\b_block_right.smd"
- activity "ACT_BB_B_BLOCK_RIGHT" 1
- { event AE_CL_PLAYSOUND 0 "Blade.Block.Right" }
- fadein 0.2
- fadeout 0.2
- fps 40
- }
- $Sequence "b_block_right_weak" {
- "player_anim_shared_anims\b_block_right_weak.smd"
- activity "ACT_BB_B_BLOCK_RIGHT_WEAK" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 42
- }
- $Sequence "b_block_right_riposte" {
- "player_anim_shared_anims\b_block_right_riposte.smd"
- activity "ACT_BB_B_BLOCK_RIGHT_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 42
- }
- $Sequence "h_idle" {
- "player_anim_shared_anims\h_idle.smd"
- activity "ACT_BB_H_IDLE" 1
- fadein 0.2
- fadeout 0.2
- fps 16
- loop
- }
- $Sequence "h_run_mod" {
- "player_anim_shared_anims\h_run_mod.smd"
- activity "ACT_BB_H_RUN_UPPER" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- weightlist "weights_h_run_mod"
- }
- $Sequence "h_run_upper" {
- "player_anim_shared_anims\h_run_upper.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- weightlist "weights_h_run_upper"
- }
- $Sequence "h_run" {
- "a_RunNW"
- "a_RunN"
- "a_RunNE"
- "a_RunW"
- "a_h_run_base"
- "a_RunE"
- "a_RunSW"
- "a_RunS"
- "a_RunSE"
- activity "ACT_BB_H_RUN" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- fps 30
- loop
- }
- $Sequence "h_block" {
- "player_anim_shared_anims\h_block.smd"
- activity "ACT_BB_H_BLOCK" 1
- { event AE_CL_PLAYSOUND 0 "Blade.Block" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- fps 50
- }
- $Sequence "h_block_left" {
- "player_anim_shared_anims\h_block_left.smd"
- activity "ACT_BB_H_BLOCK_LEFT" 1
- { event AE_CL_PLAYSOUND 0 "Blade.Block.Left" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- fps 50
- }
- $Sequence "h_block_right" {
- "player_anim_shared_anims\h_block_right.smd"
- activity "ACT_BB_H_BLOCK_RIGHT" 1
- { event AE_CL_PLAYSOUND 0 "Blade.Block.Right" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- fps 50
- }
- $Sequence "h_block_forward_riposte" {
- "player_anim_shared_anims\h_block_forward_riposte.smd"
- activity "ACT_BB_H_BLOCK_FORWARD_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 42
- }
- $Sequence "reverse_compare" {
- "player_anim_shared_anims\reverse_compare.smd"
- fadein 0.2
- fadeout 0.2
- fps 30
- }
- $Sequence "reverse_sword" {
- "reverse_sword_anim"
- delta
- fadein 0.2
- fadeout 0.2
- fps 30
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- }
- $Sequence "r_idle" {
- "player_anim_shared_anims\r_idle.smd"
- activity "ACT_BB_R_IDLE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 60
- loop
- }
- $Sequence "r_idle_2" {
- "player_anim_shared_anims\r_idle_2.smd"
- fadein 0.2
- fadeout 0.2
- fps 26
- loop
- }
- $Sequence "r_run" {
- "a_RunNW"
- "a_RunN"
- "a_RunNE"
- "a_RunW"
- "a_r_run_base"
- "a_RunE"
- "a_RunSW"
- "a_RunS"
- "a_RunSE"
- activity "ACT_BB_R_RUN" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 30
- loop
- }
- $Sequence "r_run_mod" {
- "player_anim_shared_anims\r_run_mod.smd"
- activity "ACT_BB_R_RUN_UPPER" 1
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 30
- weightlist "weights_r_run_mod"
- }
- $Sequence "r_block" {
- "player_anim_shared_anims\r_block.smd"
- activity "ACT_BB_R_BLOCK" 1
- { event AE_CL_PLAYSOUND 0 "Blade.Block" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 50
- }
- $Sequence "r_block_left" {
- "player_anim_shared_anims\r_block_left.smd"
- activity "ACT_BB_R_BLOCK_LEFT" 1
- { event AE_CL_PLAYSOUND 0 "Blade.Block.Left" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 50
- }
- $Sequence "r_block_right" {
- "player_anim_shared_anims\r_block_right.smd"
- activity "ACT_BB_R_BLOCK_RIGHT" 1
- { event AE_CL_PLAYSOUND 0 "Blade.Block.Right" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_block_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 50
- }
- $Sequence "s_idle" {
- "player_anim_shared_anims\s_idle.smd"
- activity "ACT_BB_S_IDLE" 1
- fadein 0.2
- fadeout 0.2
- fps 50
- loop
- }
- $Sequence "s_run_mod" {
- "player_anim_shared_anims\s_run_mod.smd"
- fadein 0.2
- fadeout 0.2
- hidden
- fps 30
- weightlist "weights_b_run_body"
- }
- $Sequence "s_run" {
- "a_RunNW"
- "a_RunN"
- "a_RunNE"
- "a_RunW"
- "a_s_run_base"
- "a_RunE"
- "a_RunSW"
- "a_RunS"
- "a_RunSE"
- activity "ACT_BB_S_RUN" 1
- blend "move_y" -1 1
- blend "move_x" 1 -1
- fadein 0.2
- fadeout 0.2
- addlayer "s_run_mod"
- fps 30
- loop
- }
- $Sequence "dash_forward" {
- "a_dash_forward"
- activity "ACT_BB_DASH_N" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Dash" }
- { event AE_CL_PLAYSOUND 0 "Player_Shared.Dash_Forward_FX" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 10 "player_dash_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 10 "player_dash_dust follow_attachment rfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 20 "player_dash_dust follow_attachment rfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 40 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 40 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- fps 105
- }
- $Sequence "roll_forward" {
- "player_anim_shared_anims\roll_forward.smd"
- activity "ACT_BB_EVADE_N" 1
- { event AE_CL_PLAYSOUND 0 "Player_Shared.Roll_Forward_FX" }
- fadein 0.2
- fadeout 0.7
- fps 140
- }
- $Sequence "roll_backward" {
- "player_anim_shared_anims\roll_backward.smd"
- activity "ACT_BB_EVADE_S" 1
- { event AE_CL_PLAYCHARACTERSOUND 10 ".Roll" }
- { event AE_CL_PLAYMOVESOUND 10 "Player_Shared.Shuffle" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 10 "player_dash_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 10 "player_dash_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.7
- fps 40
- }
- $Sequence "roll_right" {
- "player_anim_shared_anims\roll_right.smd"
- activity "ACT_BB_EVADE_E" 1
- { event AE_CL_PLAYCHARACTERSOUND 33 ".Roll_FX" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 20 "player_dash_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 20 "player_dash_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.7
- fps 100
- }
- $Sequence "roll_left" {
- "player_anim_shared_anims\roll_left.smd"
- activity "ACT_BB_EVADE_W" 1
- { event AE_CL_PLAYCHARACTERSOUND 33 ".Roll_FX" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 20 "player_dash_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 20 "player_dash_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.7
- fps 100
- }
- $Sequence "b_shuffle_forward" {
- "player_anim_shared_anims\b_shuffle_forward.smd"
- activity "ACT_BB_B_SHUFFLE_FORWARD" 1
- { event AE_CL_PLAYMOVESOUND 0 "Player_Shared.Shuffle" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_shuffle follow_origin" }
- fadein 0.2
- fadeout 0.1
- snap
- fps 38
- }
- $Sequence "b_shuffle_back" {
- "player_anim_shared_anims\b_shuffle_back.smd"
- activity "ACT_BB_B_SHUFFLE_BACK" 1
- { event AE_CL_PLAYMOVESOUND 0 "Player_Shared.Shuffle" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_shuffle follow_origin" }
- fadein 0.2
- fadeout 0.1
- snap
- fps 38
- }
- $Sequence "b_shuffle_left" {
- "player_anim_shared_anims\b_shuffle_left.smd"
- activity "ACT_BB_B_SHUFFLE_LEFT" 1
- { event AE_CL_PLAYMOVESOUND 0 "Player_Shared.Shuffle" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_shuffle follow_origin" }
- fadein 0.2
- fadeout 0.1
- snap
- fps 38
- }
- $Sequence "b_shuffle_right" {
- "player_anim_shared_anims\b_shuffle_right.smd"
- activity "ACT_BB_B_SHUFFLE_RIGHT" 1
- { event AE_CL_PLAYMOVESOUND 0 "Player_Shared.Shuffle" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_shuffle follow_origin" }
- fadein 0.2
- fadeout 0.1
- snap
- fps 38
- }
- $Sequence "flourish_bow_basic" {
- "player_anim_shared_anims\flourish_bow_basic.smd"
- activity "ACT_BB_BOW1" 1
- { event AE_CL_PLAYSOUND 5 "Weapon_Blade.Whistle" }
- fadein 0.2
- fadeout 1
- fps 25
- }
- $Sequence "flourish_balanced" {
- "player_anim_shared_anims\flourish_balanced.smd"
- activity "ACT_BB_B_FLOURISH" 1
- { event AE_CL_PLAYSOUND 0 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 10 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 30 "Weapon_Blade.Whistle" }
- fadein 0.2
- fadeout 0.2
- fps 65
- }
- $Sequence "flourish_heavy" {
- "player_anim_shared_anims\flourish_heavy.smd"
- activity "ACT_BB_H_FLOURISH" 1
- { event AE_CL_PLAYSOUND 5 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 10 "Weapon_Blade.Whistle" }
- fadein 0.2
- fadeout 0.2
- fps 25
- }
- $Sequence "flourish_reverse" {
- "player_anim_shared_anims\flourish_reverse.smd"
- activity "ACT_BB_R_FLOURISH" 1
- { event AE_CL_PLAYSOUND 0 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 7 "Weapon_Blade.Whistle" }
- fadein 0.2
- fadeout 0.2
- fps 40
- }
- $Sequence "taunt_reverse" {
- "player_anim_shared_anims\taunt_reverse.smd"
- activity "ACT_BB_R_TAUNT" 1
- fadein 0.2
- fadeout 0.4
- fps 60
- }
- $Sequence "taunt_balanced" {
- "player_anim_shared_anims\taunt_balanced.smd"
- activity "ACT_BB_B_TAUNT" 1
- fadein 0.2
- fadeout 0.4
- fps 70
- }
- $Sequence "taunt_heavy" {
- "player_anim_shared_anims\taunt_heavy.smd"
- activity "ACT_BB_H_TAUNT" 1
- fadein 0.2
- fadeout 0.4
- fps 70
- }
- $Sequence "h_jump" {
- "player_anim_shared_anims\h_jump.smd"
- activity "ACT_BB_H_JUMP" 1
- fadein 0.2
- fadeout 0.4
- fps 60
- }
- $Sequence "jump" {
- "player_anim_shared_anims\jump.smd"
- activity "ACT_BB_JUMP" 1
- fadein 0.2
- fadeout 0.2
- fps 80
- }
- $Sequence "balanced_jump" {
- "player_anim_shared_anims\balanced_jump.smd"
- activity "ACT_BB_BALANCED_JUMP" 1
- fadein 0.2
- fadeout 0.2
- fps 70
- }
- $Sequence "jump_legs" {
- "player_anim_shared_anims\jump_legs.smd"
- activity "ACT_BB_JUMP_LEGS" 1
- fadein 0.2
- fadeout 0.2
- fps 80
- weightlist "weights_jump_legs"
- }
- $Sequence "jump_land" {
- "player_anim_shared_anims\jump_land.smd"
- activity "ACT_BB_JUMP_LAND" 1
- delta
- fadein 0.2
- fadeout 0.2
- iklock "lfoot" 1 0
- iklock "rfoot" 1 0
- fps 70
- // This subtract line guesses the animation name and frame index. There is no way to determine which $animation and which frame was used. Change as needed.
- subtract "a_pose_neutral" 0
- }
- $Sequence "sheathing" {
- "player_anim_shared_anims\sheathing.smd"
- activity "ACT_BB_SHEATHING" 1
- { event AE_CL_PLAYSOUND 20 "Player_Shared.Sheathing_Slide" }
- { event AE_CL_PLAYSOUND 70 "Player_Shared.Sheathing_Slam" }
- fadein 0.2
- fadeout 0.2
- fps 110
- }
- $Sequence "unsheathing" {
- "player_anim_shared_anims\unsheathing.smd"
- activity "ACT_BB_UNSHEATHING" 1
- { event AE_CL_PLAYSOUND 50 "Player_Shared.Unsheathe_Draw" }
- { event AE_CL_CREATE_SWORD_EFFECT 40 "tracer_effect follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- fps 200
- }
- $Sequence "wallflip_back" {
- "player_anim_shared_anims\wallflip_back.smd"
- activity "ACT_BB_WALLFLIP_BACK" 1
- { event 7001 0 "lfoot" }
- { event 7001 6 "rfoot" }
- { event 7001 12 "lfoot" }
- { event 7001 45 "rfoot" }
- { event 7001 50 "lfoot" }
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Attack" }
- { event AE_CL_PLAYMOVESOUND 10 "Player_Shared.Shuffle_Slow" }
- { event AE_CL_PLAYSOUND 0 "Player_Shared.WallRun" }
- { event AE_CL_PLAYSOUND 9 "Player_Shared.WallRun" }
- { event AE_CL_PLAYSOUND 15 "Player_Shared.WallRun" }
- { event AE_CL_PLAYSOUND 45 "Player_Shared.WallRun_Land" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 6 "player_dash_dust follow_attachment rfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 12 "player_dash_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 45 "player_dash_dust follow_attachment rfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 50 "player_dash_dust follow_attachment lfoot" }
- fadein 0.2
- fadeout 0.2
- fps 40
- }
- $Sequence "b_c1_charge" {
- "player_anim_shared_anims\b_c1_charge.smd"
- activity "ACT_BB_B_C1_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 90
- }
- $Sequence "b_c1_charge_running" {
- "player_anim_shared_anims\b_c1_charge_running.smd"
- activity "ACT_BB_B_C1_CHARGE_RUNNING" 1
- fadein 0.2
- fadeout 0.2
- iklock "lfoot" 1 0
- iklock "rfoot" 1 0
- fps 90
- weightlist "weights_b_c1_charge_running"
- }
- $Sequence "b_c1_t1" {
- "a_b_c1_t1"
- activity "ACT_BB_B_C1_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 6 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 8 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 60
- }
- $Sequence "b_c1_t2" {
- "a_b_c1_t2"
- activity "ACT_BB_B_C1_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 6 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- fps 70
- }
- $Sequence "b_c1_t3" {
- "a_b_c1_t3"
- activity "ACT_BB_B_C1_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 12 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 70
- }
- $Sequence "b_c2_charge" {
- "player_anim_shared_anims\b_c2_charge.smd"
- activity "ACT_BB_B_C2_CHARGE" 1
- fadein 1
- fadeout 0
- fps 105
- }
- $Sequence "b_c2_t1" {
- "a_b_c2_t1"
- activity "ACT_BB_B_C2_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 1 "Weapon_Blade.Balanced" }
- { event AE_CL_PLAYSOUND 70 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 80 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 100 "Weapon_Blade.Whistle" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 70
- }
- $Sequence "b_c2_t2" {
- "a_b_c2_t2"
- activity "ACT_BB_B_C2_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 8 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.4
- snap
- fps 70
- }
- $Sequence "b_c2_t3" {
- "a_b_c2_t3"
- activity "ACT_BB_B_C2_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 6 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 70
- }
- $Sequence "b_c3_charge" {
- "player_anim_shared_anims\b_c3_charge.smd"
- activity "ACT_BB_B_C3_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 50
- }
- $Sequence "b_c3_t1" {
- "a_b_c3_t1"
- activity "ACT_BB_B_C3_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 18 "Weapon_Blade.Balanced" }
- { event AE_CL_PLAYSOUND 24 "Weapon_Blade.Balanced" }
- { event AE_CL_PLAYSOUND 30 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 70
- }
- $Sequence "b_c3_t2" {
- "a_b_c3_t2"
- activity "ACT_BB_B_C3_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 6 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- fps 70
- }
- $Sequence "b_c3_t3" {
- "a_b_c3_t3"
- activity "ACT_BB_B_C3_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYSOUND 7 "Player_Shared.WindImpact" }
- { event AE_CL_PLAYWEAPONSOUND 12 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- fps 50
- }
- $Sequence "b_c4_charge" {
- "player_anim_shared_anims\b_c4_charge.smd"
- activity "ACT_BB_B_C4_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 50
- }
- $Sequence "b_c4_t1" {
- "a_b_c4_t1"
- activity "ACT_BB_B_C4_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 12 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 60
- }
- $Sequence "b_c4_t2" {
- "a_b_c4_t2"
- activity "ACT_BB_B_C4_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Final" }
- { event AE_CL_PLAYWEAPONSOUND 15 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 70
- }
- $Sequence "b_c4_t3" {
- "a_b_c4_t3"
- activity "ACT_BB_B_C4_T3" 1
- { event AE_CL_PLAYSOUND 12 "Player_Shared.WindImpact" }
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Final" }
- { event AE_CL_PLAYWEAPONSOUND 15 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- fps 70
- }
- $Sequence "b_left_charge" {
- "player_anim_shared_anims\b_left_charge.smd"
- activity "ACT_BB_B_LEFT_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 90
- }
- $Sequence "b_left_charge_running" {
- "player_anim_shared_anims\b_left_charge_running.smd"
- activity "ACT_BB_B_LEFT_CHARGE_RUNNING" 1
- fadein 0.2
- fadeout 0.2
- iklock "lfoot" 1 0
- iklock "rfoot" 1 0
- fps 70
- weightlist "weights_b_c1_charge_running"
- }
- $Sequence "b_left_t1" {
- "a_b_left_t1"
- activity "ACT_BB_B_LEFT_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 8 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 8 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.1
- fadeout 0.3
- fps 45
- }
- $Sequence "b_left_t2" {
- "a_b_left_t2"
- activity "ACT_BB_B_LEFT_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 5 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 3 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.1
- fadeout 1
- fps 70
- }
- $Sequence "b_left_t3" {
- "a_b_left_t3"
- activity "ACT_BB_B_LEFT_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 22 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.1
- fadeout 1
- fps 70
- }
- $Sequence "b_right_charge" {
- "player_anim_shared_anims\b_right_charge.smd"
- activity "ACT_BB_B_RIGHT_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 90
- }
- $Sequence "b_right_charge_running" {
- "player_anim_shared_anims\b_right_charge_running.smd"
- activity "ACT_BB_B_RIGHT_CHARGE_RUNNING" 1
- fadein 0.2
- fadeout 0.2
- iklock "lfoot" 1 0
- iklock "rfoot" 1 0
- fps 90
- weightlist "weights_b_c1_charge_running"
- }
- $Sequence "b_right_t1" {
- "a_b_right_t1"
- activity "ACT_BB_B_RIGHT_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 10 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.1
- fadeout 0.2
- fps 40
- }
- $Sequence "b_right_t2" {
- "a_b_right_t2"
- activity "ACT_BB_B_RIGHT_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 5 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 20 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- fps 45
- }
- $Sequence "b_right_t3" {
- "a_b_right_t3"
- activity "ACT_BB_B_RIGHT_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 22 "Weapon_Blade.Balanced" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.1
- fadeout 1
- fps 70
- }
- $Sequence "h_c1_charge" {
- "player_anim_shared_anims\h_c1_charge.smd"
- activity "ACT_BB_H_C1_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 36
- }
- $Sequence "h_c1_charge_running" {
- "player_anim_shared_anims\h_c1_charge_running.smd"
- activity "ACT_BB_H_C1_CHARGE_RUNNING" 1
- fadein 0.2
- fadeout 0.2
- iklock "lfoot" 1 0
- iklock "rfoot" 1 0
- fps 40
- weightlist "weights_b_run_mod"
- }
- $Sequence "h_c1_t1" {
- "a_h_c1_t1"
- activity "ACT_BB_H_C1_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 30 ".H_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 30 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- snap
- fps 58
- }
- $Sequence "h_c1_t2" {
- "a_h_c1_t2"
- activity "ACT_BB_H_C1_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 24 ".H_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 24 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 12 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- fps 58
- }
- $Sequence "h_c1_t3" {
- "a_h_c1_t3"
- activity "ACT_BB_H_C1_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 28 ".H_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 28 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 14 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- fps 58
- }
- $Sequence "h_c2_charge" {
- "player_anim_shared_anims\h_c2_charge.smd"
- activity "ACT_BB_H_C2_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 36
- }
- $Sequence "h_c2_t1" {
- "a_h_c2_t1"
- activity "ACT_BB_H_C2_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 20 ".H_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 20 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 10 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- snap
- fps 45
- }
- $Sequence "h_c2_t2" {
- "a_h_c2_t2"
- activity "ACT_BB_H_C2_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 24 ".H_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 24 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 12 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- snap
- fps 50
- }
- $Sequence "h_c2_t3" {
- "a_h_c2_t3"
- activity "ACT_BB_H_C2_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 30 ".H_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 30 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 15 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- snap
- fps 58
- }
- $Sequence "h_c3_charge" {
- "player_anim_shared_anims\h_c3_charge.smd"
- activity "ACT_BB_H_C3_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 36
- }
- $Sequence "h_c3_t1" {
- "a_h_c3_t1"
- activity "ACT_BB_H_C3_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 36 ".H_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 36 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 18 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- snap
- fps 58
- }
- $Sequence "h_c3_t2" {
- "a_h_c3_t2"
- activity "ACT_BB_H_C3_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 23 ".H_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 23 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 12 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- fps 58
- }
- $Sequence "h_c3_t3" {
- "a_h_c3_t3"
- activity "ACT_BB_H_C3_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 40 ".H_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 40 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 20 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- snap
- fps 58
- }
- $Sequence "h_left_charge" {
- "player_anim_shared_anims\h_left_charge.smd"
- activity "ACT_BB_H_LEFT_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 90
- }
- $Sequence "h_left_charge_running" {
- "player_anim_shared_anims\h_left_charge_running.smd"
- activity "ACT_BB_H_LEFT_CHARGE_RUNNING" 1
- fadein 0.2
- fadeout 0.2
- iklock "lfoot" 1 0
- iklock "rfoot" 1 0
- fps 45
- weightlist "weights_b_c1_charge_running"
- }
- $Sequence "h_left_t1" {
- "a_h_left_t1"
- activity "ACT_BB_h_LEFT_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 30 ".H_Attack" }
- { event AE_CL_PLAYSOUND 26 "Blade.PreAttack" }
- { event AE_CL_PLAYWEAPONSOUND 30 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 15 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 66
- }
- $Sequence "h_left_t2" {
- "a_h_left_t2"
- activity "ACT_BB_H_LEFT_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 22 ".H_Attack" }
- { event AE_CL_PLAYSOUND 18 "Blade.PreAttack" }
- { event AE_CL_PLAYWEAPONSOUND 22 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 11 "follow_attachment anim_attachment_S" }
- fadein 0.1
- fadeout 1
- fps 58
- }
- $Sequence "h_left_t3" {
- "a_h_left_t3"
- activity "ACT_BB_H_LEFT_T3" 1
- { event AE_CL_PLAYSOUND 16 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 30 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 50 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 70 "Blade.PreAttack" }
- { event AE_CL_PLAYWEAPONSOUND 80 "Weapon_Blade.Heavy" }
- { event AE_CL_PLAYCHARACTERSOUND 80 ".H_Attack" }
- { event AE_CL_CREATE_SWORD_EFFECT 40 "follow_attachment anim_attachment_S" }
- fadein 0.1
- fadeout 1
- fps 76
- }
- $Sequence "h_right_charge" {
- "player_anim_shared_anims\h_right_charge.smd"
- activity "ACT_BB_H_RIGHT_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 90
- }
- $Sequence "h_right_charge_running" {
- "player_anim_shared_anims\h_right_charge_running.smd"
- activity "ACT_BB_H_RIGHT_CHARGE_RUNNING" 1
- fadein 0.2
- fadeout 0.2
- iklock "lfoot" 1 0
- iklock "rfoot" 1 0
- fps 45
- weightlist "weights_b_c1_charge_running"
- }
- $Sequence "h_right_t1" {
- "a_h_right_t1"
- activity "ACT_BB_h_RIGHT_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 42 ".H_Attack" }
- { event AE_CL_PLAYSOUND 40 "Blade.PreAttack" }
- { event AE_CL_PLAYWEAPONSOUND 42 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 21 "follow_attachment anim_attachment_S" }
- fadein 0.1
- fadeout 1
- fps 60
- }
- $Sequence "h_right_t2" {
- "a_h_right_t2"
- activity "ACT_BB_H_RIGHT_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 27 ".H_Attack" }
- { event AE_CL_PLAYSOUND 25 "Blade.PreAttack" }
- { event AE_CL_PLAYWEAPONSOUND 27 "Weapon_Blade.Heavy" }
- { event AE_CL_CREATE_SWORD_EFFECT 14 "follow_attachment anim_attachment_S" }
- fadein 0.1
- fadeout 1
- fps 60
- }
- $Sequence "h_right_t3" {
- "a_h_right_t3"
- activity "ACT_BB_H_RIGHT_T3" 1
- { event AE_CL_PLAYSOUND 10 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 32 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 75 "Blade.PreAttack" }
- { event AE_CL_PLAYWEAPONSOUND 80 "Weapon_Blade.Heavy" }
- { event AE_CL_PLAYCHARACTERSOUND 80 ".H_Attack" }
- { event AE_CL_CREATE_SWORD_EFFECT 40 "follow_attachment anim_attachment_S" }
- fadein 0.1
- fadeout 1
- fps 60
- }
- $Sequence "r_c1_charge" {
- "player_anim_shared_anims\r_c1_charge.smd"
- activity "ACT_BB_R_C1_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 50
- }
- $Sequence "r_c1_charge_running" {
- "player_anim_shared_anims\r_c1_charge_running.smd"
- activity "ACT_BB_R_C1_CHARGE_RUNNING" 1
- fadein 0.2
- fadeout 0.2
- iklock "lfoot" 1 0
- iklock "rfoot" 1 0
- addlayer "reverse_sword"
- fps 50
- weightlist "weights_b_run_mod"
- }
- $Sequence "r_c1_t1" {
- "a_r_c1_t1"
- activity "ACT_BB_R_C1_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 3 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 3 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 55
- }
- $Sequence "r_c1_t2" {
- "a_r_c1_t2"
- activity "ACT_BB_R_C1_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 5 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 3 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- fps 60
- }
- $Sequence "r_c1_t3" {
- "a_r_c1_t3"
- activity "ACT_BB_R_C1_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 3 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 3 "Weapon_Blade.Reverse" }
- { event AE_CL_PLAYSOUND 3 "Weapon_Effect.Lightning" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 3 "player_lightning follow_origin" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 70
- }
- $Sequence "r_c2_charge" {
- "player_anim_shared_anims\r_c2_charge.smd"
- activity "ACT_BB_R_C2_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 50
- }
- $Sequence "r_c2_t1" {
- "a_r_c2_t1"
- activity "ACT_BB_R_C2_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 0 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 50
- }
- $Sequence "r_c2_t2" {
- "a_r_c2_t2"
- activity "ACT_BB_R_C2_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 5 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 0 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 50
- }
- $Sequence "r_c2_t3" {
- "a_r_c2_t3"
- activity "ACT_BB_R_C2_T3" 1
- { event AE_CL_PLAYSOUND 0 "Player_Shared.WindImpact" }
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 3 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 3 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- fps 40
- }
- $Sequence "r_c3_charge" {
- "player_anim_shared_anims\r_c3_charge.smd"
- activity "ACT_BB_R_C3_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 50
- }
- $Sequence "r_c3_t1" {
- "a_r_c3_t1"
- activity "ACT_BB_R_C3_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 0 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 60
- }
- $Sequence "r_c3_t2" {
- "a_r_c3_t2"
- activity "ACT_BB_R_C3_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 5 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 4 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- fps 60
- }
- $Sequence "r_c3_t3" {
- "a_r_c3_t3"
- activity "ACT_BB_R_C3_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 10 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 10 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- fps 50
- }
- $Sequence "r_c4_charge" {
- "player_anim_shared_anims\r_c4_charge.smd"
- activity "ACT_BB_R_C4_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 50
- }
- $Sequence "r_c4_t1" {
- "a_r_c4_t1"
- activity "ACT_BB_R_C4_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 6 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 6 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 60
- }
- $Sequence "r_c4_t2" {
- "a_r_c4_t2"
- activity "ACT_BB_R_C4_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 5 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 5 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 40
- }
- $Sequence "r_c4_t3" {
- "a_r_c4_t3"
- activity "ACT_BB_R_C4_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Attack" }
- { event AE_CL_PLAYSOUND 7 "Player_Shared.WindImpact" }
- { event AE_CL_PLAYWEAPONSOUND 10 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 10 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 65
- }
- $Sequence "r_c5_charge" {
- "player_anim_shared_anims\r_c5_charge.smd"
- activity "ACT_BB_R_C5_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 50
- }
- $Sequence "r_c5_t1" {
- "a_r_c5_t1"
- activity "ACT_BB_R_C5_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 2 "Weapon_Blade.Reverse" }
- { event AE_CL_PLAYSOUND 22 "Weapon_Blade.Whistle" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 50
- }
- $Sequence "r_c5_t2" {
- "a_r_c5_t2"
- activity "ACT_BB_R_C5_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 0 "Weapon_Blade.Reverse" }
- { event AE_CL_PLAYSOUND 18 "Weapon_Blade.Whistle" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 40
- }
- $Sequence "r_c5_t3" {
- "a_r_c5_t3"
- activity "ACT_BB_R_C5_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 2 "Weapon_Blade.Reverse" }
- { event AE_CL_PLAYSOUND 22 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 32 "Weapon_Blade.Whistle" }
- { event AE_CL_CREATE_SWORD_EFFECT 2 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 50
- }
- $Sequence "r_c6_charge" {
- "player_anim_shared_anims\r_c6_charge.smd"
- activity "ACT_BB_R_C6_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- fps 50
- }
- $Sequence "r_c6_t1" {
- "a_r_c6_t1"
- activity "ACT_BB_R_C6_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 0 "Weapon_Blade.Reverse" }
- { event AE_CL_PLAYSOUND 14 "Player_Shared.Shuffle" }
- { event AE_CL_PLAYSOUND 32 "Weapon_Blade.Whistle" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 40
- }
- $Sequence "r_c6_t2" {
- "a_r_c6_t2"
- activity "ACT_BB_R_C6_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 3 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 3 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- fps 40
- }
- $Sequence "r_c6_t3" {
- "a_r_c6_t3"
- activity "ACT_BB_R_C6_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Attack" }
- { event AE_CL_PLAYSOUND 8 "Player_Shared.WindImpact" }
- { event AE_CL_PLAYWEAPONSOUND 4 "Weapon_Blade.Reverse" }
- { event AE_CL_PLAYSOUND 26 "Weapon_Blade.Whistle" }
- { event AE_CL_CREATE_SWORD_EFFECT 26 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 50
- }
- $Sequence "r_left_charge" {
- "player_anim_shared_anims\r_left_charge.smd"
- activity "ACT_BB_R_LEFT_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 90
- }
- $Sequence "r_left_charge_running" {
- "player_anim_shared_anims\r_left_charge_running.smd"
- activity "ACT_BB_R_LEFT_CHARGE_RUNNING" 1
- fadein 0.2
- fadeout 0.2
- iklock "lfoot" 1 0
- iklock "rfoot" 1 0
- addlayer "reverse_sword"
- fps 50
- weightlist "weights_b_c1_charge_running"
- }
- $Sequence "r_left_t1" {
- "a_r_left_t1"
- activity "ACT_BB_r_LEFT_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 3 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 4 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 24
- }
- $Sequence "r_left_t2" {
- "a_r_left_t2"
- activity "ACT_BB_R_LEFT_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 5 ".B_Attack" }
- { event AE_CL_PLAYSOUND 1 "Player_Shared.WindImpact" }
- { event AE_CL_PLAYWEAPONSOUND 10 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 40
- }
- $Sequence "r_left_t3" {
- "a_r_left_t3"
- activity "ACT_BB_R_LEFT_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 8 ".B_Attack" }
- { event AE_CL_PLAYWEAPONSOUND 8 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 8 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 24
- }
- $Sequence "r_right_charge" {
- "player_anim_shared_anims\r_right_charge.smd"
- activity "ACT_BB_R_RIGHT_CHARGE" 1
- fadein 0.2
- fadeout 0.2
- fps 50
- }
- $Sequence "r_right_charge_running" {
- "player_anim_shared_anims\r_right_charge_running.smd"
- activity "ACT_BB_R_RIGHT_CHARGE_RUNNING" 1
- fadein 0.2
- fadeout 0.2
- iklock "lfoot" 1 0
- iklock "rfoot" 1 0
- addlayer "reverse_sword"
- fps 50
- weightlist "weights_b_c1_charge_running"
- }
- $Sequence "r_right_t1" {
- "a_r_right_t1"
- activity "ACT_BB_r_RIGHT_T1" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".B_Attack" }
- { event AE_CL_PLAYSOUND 0 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYWEAPONSOUND 6 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 20
- }
- $Sequence "r_right_t2" {
- "a_r_right_t2"
- activity "ACT_BB_R_RIGHT_T2" 1
- { event AE_CL_PLAYCHARACTERSOUND 10 ".B_Attack" }
- { event AE_CL_PLAYSOUND 0 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYSOUND 1 "Player_Shared.WindImpact" }
- { event AE_CL_PLAYWEAPONSOUND 12 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 30
- }
- $Sequence "r_right_t3" {
- "a_r_right_t3"
- activity "ACT_BB_R_RIGHT_T3" 1
- { event AE_CL_PLAYCHARACTERSOUND 5 ".B_Attack" }
- { event AE_CL_PLAYSOUND 0 "Weapon_Blade.Whistle" }
- { event AE_CL_PLAYWEAPONSOUND 4 "Weapon_Blade.Reverse" }
- { event AE_CL_CREATE_SWORD_EFFECT 0 "follow_attachment anim_attachment_S" }
- fadein 0.2
- fadeout 1
- addlayer "reverse_sword"
- snap
- fps 15
- }
- $Sequence "b_death_stabbed" {
- "player_anim_shared_anims\b_death_stabbed.smd"
- activity "ACT_BB_DEATH_STABBED" 1
- fadein 0.2
- fadeout 0.2
- snap
- fps 60
- loop
- }
- $Sequence "normal_block_upper_right" {
- "player_anim_shared_anims\normal_block_upper_right.smd"
- activity "ACT_BB_NORMAL_BLOCK_UPPER_RIGHT" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 35
- }
- $Sequence "normal_block_upper_left" {
- "player_anim_shared_anims\normal_block_upper_left.smd"
- activity "ACT_BB_NORMAL_BLOCK_UPPER_LEFT" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 35
- }
- $Sequence "normal_block_upper_left_final" {
- "player_anim_shared_anims\normal_block_upper_left_final.smd"
- activity "ACT_BB_NORMAL_BLOCK_UPPER_LEFT_FINAL" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 25
- }
- $Sequence "b_forward_riposte" {
- "player_anim_shared_anims\b_forward_riposte.smd"
- activity "ACT_BB_B_FORWARD_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 30
- }
- $Sequence "b_left_riposte" {
- "player_anim_shared_anims\b_left_riposte.smd"
- activity "ACT_BB_B_LEFT_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 26
- }
- $Sequence "b_right_riposte" {
- "player_anim_shared_anims\b_right_riposte.smd"
- activity "ACT_BB_B_RIGHT_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 26
- }
- $Sequence "h_forward_riposte" {
- "player_anim_shared_anims\h_forward_riposte.smd"
- activity "ACT_BB_H_FORWARD_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 30
- }
- $Sequence "h_left_riposte" {
- "player_anim_shared_anims\h_left_riposte.smd"
- activity "ACT_BB_H_LEFT_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 27
- }
- $Sequence "h_right_riposte" {
- "player_anim_shared_anims\h_right_riposte.smd"
- activity "ACT_BB_H_RIGHT_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 27
- }
- $Sequence "r_left_riposte" {
- "player_anim_shared_anims\r_left_riposte.smd"
- activity "ACT_BB_R_LEFT_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- snap
- fps 22
- }
- $Sequence "r_right_riposte" {
- "player_anim_shared_anims\r_right_riposte.smd"
- activity "ACT_BB_R_RIGHT_RIPOSTE" 1
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- snap
- fps 22
- }
- $Sequence "b_reaction_upper" {
- "player_anim_shared_anims\b_reaction_upper.smd"
- activity "ACT_BB_B_REACTION_UPPER" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 12
- }
- $Sequence "b_reaction_upper_left" {
- "player_anim_shared_anims\b_reaction_upper_left.smd"
- activity "ACT_BB_B_REACTION_UPPER_LEFT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 12
- }
- $Sequence "b_reaction_upper_right" {
- "player_anim_shared_anims\b_reaction_upper_right.smd"
- activity "ACT_BB_B_REACTION_UPPER_RIGHT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 12
- }
- $Sequence "b_reaction_left" {
- "player_anim_shared_anims\b_reaction_left.smd"
- activity "ACT_BB_B_REACTION_LEFT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 12
- }
- $Sequence "b_reaction_right" {
- "player_anim_shared_anims\b_reaction_right.smd"
- activity "ACT_BB_B_REACTION_RIGHT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 12
- }
- $Sequence "b_reaction_lower" {
- "player_anim_shared_anims\b_reaction_lower.smd"
- activity "ACT_BB_B_REACTION_LOWER" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 12
- }
- $Sequence "b_reaction_lower_left" {
- "player_anim_shared_anims\b_reaction_lower_left.smd"
- activity "ACT_BB_B_REACTION_LOWER_LEFT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 12
- }
- $Sequence "b_reaction_lower_right" {
- "player_anim_shared_anims\b_reaction_lower_right.smd"
- activity "ACT_BB_B_REACTION_LOWER_RIGHT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 12
- }
- $Sequence "h_reaction_upper" {
- "player_anim_shared_anims\h_reaction_upper.smd"
- activity "ACT_BB_H_REACTION_UPPER" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 8
- }
- $Sequence "h_reaction_upper_left" {
- "player_anim_shared_anims\h_reaction_upper_left.smd"
- activity "ACT_BB_H_REACTION_UPPER_LEFT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 8
- }
- $Sequence "h_reaction_upper_right" {
- "player_anim_shared_anims\h_reaction_upper_right.smd"
- activity "ACT_BB_H_REACTION_UPPER_RIGHT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 8
- }
- $Sequence "h_reaction_left" {
- "player_anim_shared_anims\h_reaction_left.smd"
- activity "ACT_BB_H_REACTION_LEFT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 8
- }
- $Sequence "h_reaction_right" {
- "player_anim_shared_anims\h_reaction_right.smd"
- activity "ACT_BB_H_REACTION_RIGHT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 8
- }
- $Sequence "h_reaction_lower" {
- "player_anim_shared_anims\h_reaction_lower.smd"
- activity "ACT_BB_H_REACTION_LOWER" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 8
- }
- $Sequence "h_reaction_lower_left" {
- "player_anim_shared_anims\h_reaction_lower_left.smd"
- activity "ACT_BB_H_REACTION_LOWER_LEFT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 8
- }
- $Sequence "h_reaction_lower_right" {
- "player_anim_shared_anims\h_reaction_lower_right.smd"
- activity "ACT_BB_H_REACTION_LOWER_RIGHT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- snap
- fps 8
- }
- $Sequence "r_reaction_upper" {
- "player_anim_shared_anims\r_reaction_upper.smd"
- activity "ACT_BB_R_REACTION_UPPER" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- snap
- fps 16
- }
- $Sequence "r_reaction_upper_left" {
- "player_anim_shared_anims\r_reaction_upper_left.smd"
- activity "ACT_BB_R_REACTION_UPPER_LEFT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- snap
- fps 16
- }
- $Sequence "r_reaction_upper_right" {
- "player_anim_shared_anims\r_reaction_upper_right.smd"
- activity "ACT_BB_R_REACTION_UPPER_RIGHT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- snap
- fps 16
- }
- $Sequence "r_reaction_left" {
- "player_anim_shared_anims\r_reaction_left.smd"
- activity "ACT_BB_R_REACTION_LEFT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- snap
- fps 16
- }
- $Sequence "r_reaction_right" {
- "player_anim_shared_anims\r_reaction_right.smd"
- activity "ACT_BB_R_REACTION_RIGHT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- snap
- fps 16
- }
- $Sequence "r_reaction_lower" {
- "player_anim_shared_anims\r_reaction_lower.smd"
- activity "ACT_BB_R_REACTION_LOWER" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- snap
- fps 16
- }
- $Sequence "r_reaction_lower_left" {
- "player_anim_shared_anims\r_reaction_lower_left.smd"
- activity "ACT_BB_R_REACTION_LOWER_LEFT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- snap
- fps 16
- }
- $Sequence "r_reaction_lower_right" {
- "player_anim_shared_anims\r_reaction_lower_right.smd"
- activity "ACT_BB_R_REACTION_LOWER_RIGHT" 1
- { event AE_CL_PLAYCHARACTERSOUND 0 ".Pain" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment lfoot" }
- { event AE_CL_CREATE_PARTICLE_EFFECT 0 "player_slide_dust follow_attachment rfoot" }
- fadein 0.2
- fadeout 0.2
- addlayer "reverse_sword"
- snap
- fps 16
- }
- $sequence reference "includes\ragdoll_pose"
- $include gm_anims.qci // your stuff goes in there!
- $BoneSaveFrame "ValveBiped.Bip01_L_Thigh" rotation
- $BoneSaveFrame "ValveBiped.Bip01_L_Calf" rotation
- $BoneSaveFrame "ValveBiped.Bip01_L_Foot" rotation
- $BoneSaveFrame "ValveBiped.Bip01_R_Thigh" rotation
- $BoneSaveFrame "ValveBiped.Bip01_R_Calf" rotation
- $BoneSaveFrame "ValveBiped.Bip01_R_Foot" rotation
- $BoneSaveFrame "ValveBiped.Bip01_Spine" rotation
- $BoneSaveFrame "ValveBiped.Bip01_Spine1" rotation
- $BoneSaveFrame "ValveBiped.Bip01_Spine2" rotation
- $BoneSaveFrame "ValveBiped.Bip01_Spine4" rotation
- $BoneSaveFrame "ValveBiped.Bip01_L_Clavicle" rotation
- $BoneSaveFrame "ValveBiped.Bip01_L_UpperArm" rotation
- $BoneSaveFrame "ValveBiped.Bip01_L_Forearm" rotation
- $BoneSaveFrame "ValveBiped.Bip01_L_Hand" rotation
- $BoneSaveFrame "ValveBiped.Bip01_R_Clavicle" rotation
- $BoneSaveFrame "ValveBiped.Bip01_R_UpperArm" rotation
- $BoneSaveFrame "ValveBiped.Bip01_R_Forearm" rotation
- $BoneSaveFrame "ValveBiped.Bip01_R_Hand" rotation
- $IKChain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
- $IKChain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
- $IKChain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
- $IKChain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
- $IKAutoPlayLock "rfoot" 1 0.1
- $IKAutoPlayLock "lfoot" 1 0.1
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