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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="AETHERSTORM_ROC_CW_417576" />
- <CARDNAME text="AETHERSTORM_ROC" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Aetherstorm Roc]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Rokh tempéther]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Roc de vendaval etéreo]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Äthersturm-Roc]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Roc dell’Etertormenta]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[霊気嵐のロック]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[에테르폭풍 로크]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Рух Эфирных Вихрей]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Roca da Tempestade Etérea]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[乙太暴洛克鸟]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[乙太暴洛克鳥]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="417576" />
- <ARTID value="AETHERSTORM_ROC" />
- <ARTIST name="Scott Murphy" />
- <CASTING_COST cost="{2}{W}{W}" />
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Bird" />
- <EXPANSION value="KLD" />
- <RARITY metaname="R" />
- <POWER value="3" />
- <TOUGHNESS value="3" />
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
- <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
- </STATIC_ABILITY>
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get an energy counter.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Rokh tempéther ou une autre créature arrive sur le champ de bataille sous votre contrôle, vous gagnez un marqueur « énergie ».]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Roc de vendaval etéreo u otra criatura entre al campo de batalla bajo tu control, obtienes un contador de energía.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Äthersturm-Roc oder eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, erhältst du eine Energiemarke.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Roc dell’Etertormenta o un’altra creatura entrano nel campo di battaglia sotto il tuo controllo, ottieni un segnalino energia.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[霊気嵐のロックか他のクリーチャーが1体あなたのコントロール下で戦場に出るたび、あなたは{e}(エネルギー・カウンター1個)を得る。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[에테르폭풍 로크 또는 다른 생물이 당신의 조종하에 전장에 들어올 때마다, 당신은에너지 카운터 한 개를 얻는다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда Рух Эфирных Вихрей или другое существо выходит на поле битвы под вашим контролем, вы получаете один жетон энергии.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Roca da Tempestade Etérea ou outra criatura entra no campo de batalha sob seu controle, você recebe um marcador de energia.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当乙太暴洛克鸟或另一个生物在你的操控下进战场时,你得到一个能量指示物。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當乙太暴洛克鳥或另一個生物在你的操控下進戰場時,你得到一個能量指示物。]]></LOCALISED_TEXT>
- <TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_BATTLEFIELD">
- return TriggerObject() == EffectSource() or TriggerObject():GetCardType():Test(CARD_TYPE_CREATURE)
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- if EffectSource() ~= nil then
- CW_Cost_EnergyAdd(1)
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <TRIGGERED_ABILITY replacement_effect="1" >
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Aetherstorm Roc attacks, you may pay two energy counters. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Rokh tempéther attaque, vous pouvez payer two energy counters. Si vous faites ainsi, mettez un marqueur +1/+1 sur lui et engagez jusqu’à une créature ciblée que le joueur défenseur contrôle.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Roc de vendaval etéreo ataque, puedes pagar two energy counters. Si lo haces, pon un contador +1/+1 sobre él y gira hasta una criatura objetivo que controla el jugador defensor.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Äthersturm-Roc angreift, kannst du two energy counters bezahlen. Falls du dies tust, lege eine +1/+1-Marke auf ihn und tappe bis zu eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Roc dell’Etertormenta attacca, puoi pagare two energy counters. Se lo fai, metti un segnalino +1/+1 su di esso e TAPpa fino a una creatura bersaglio controllata dal giocatore in difesa.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[霊気嵐のロックが攻撃するたび、防御プレイヤーがコントロールするクリーチャー最大1体を対象とする。あなたはtwo energy countersを支払ってもよい。そうしたなら、霊気嵐のロックの上に+1/+1カウンターを1個置き、そのクリーチャーをタップする。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[에테르폭풍 로크가 공격할 때마다, 당신은 two energy counters를 지불할 수 있다. 그렇게 한다면, 에테르폭풍 로크에 +1/+1 카운터 한 개를 올려 놓고 수비플레이어가 조종하는 생물을 최대 한 개까지 목표로 정한다. 그 생물을 탭한다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда Рух Эфирных Вихрей атакует, вы можете заплатить two energy counters. Если вы это делаете, положите на него один жетон +1/+1 и поверните не более одного целевого существа под контролем защищающегося игрока.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Roca da Tempestade Etérea ataca, você pode pagar two energy counters. Se fizer isso, coloque um marcador +1/+1 nela e vire até uma criatura alvo que o jogador defensor controla.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当乙太暴洛克鸟攻击时,你可以支付two energy counters。若你如此作,则在其上放置一个+1/+1指示物,并横置至多一个目标由防御牌手操控的生物。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當乙太暴洛克鳥攻擊時,你可以支付two energy counters。若你如此作,則在其上放置一個+1/+1指示物,並橫置至多一個目標由防禦玩家操控的生物。]]></LOCALISED_TEXT>
- <TRIGGER value="ATTACKING" simple_qualifier="self" />
- <MAY always_prompt="1" />
- <RESOLUTION_TIME_ACTION>
- local oSource = EffectSource()
- if oSource ~= nil then
- oSource:AddCounters(MTG():PlusOnePlusOneCounters(), 1)
- end
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local oDefending = RSN_GetDefendingPlayer( EffectSourceLKI() )
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- filter:Add( FE_CONTROLLER, OP_IS, oDefending )
- EffectController():ChooseItem( "CARD_QUERY_CHOOSE_CREATURE_TO_TAP", EffectDC():Make_Targets(1) )
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local Target = EffectDC():Get_Targets(1):Get_CardPtr(0)
- if Target ~= nil and CW_Cost_CanPayEnergy(2, EffectController()) then
- Target:Tap()
- end
- </RESOLUTION_TIME_ACTION>
- <AI_AVAILABILITY window_step="begin_combat" />
- <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
- </TRIGGERED_ABILITY>
- <UTILITY_ABILITY resource_id="0">
- <COST type="Generic"><!-- ENERGY COST -->
- <RESOLUTION_TIME_ACTION>
- CW_Cost_PayEnergy(2)
- </RESOLUTION_TIME_ACTION>
- </COST>
- </UTILITY_ABILITY>
- <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_ANY">
- <TRIGGER value="BEGINNING_OF_STEP">
- return MTG():GetStep() == STEP_UPKEEP and MTG():GetTurnNumber() == 0
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- CW_General_CreateManagers("_MANAGER_ENERGY")
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <TOKEN_REGISTRATION reservation="1" type="_MANAGER_ENERGY" />
- <TRIGGERED_ABILITY replacement_effect="1">
- <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
- <RESOLUTION_TIME_ACTION>
- CW_Cost_RegisterEnergyUser()
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[2016-09-26]]></DATE>
- </CARD_V2>
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