splinterverse

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Sep 26th, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="AETHERSTORM_ROC_CW_417576" />
  4.     <CARDNAME text="AETHERSTORM_ROC" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Aetherstorm Roc]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Rokh tempéther]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Roc de vendaval etéreo]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Äthersturm-Roc]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Roc dell’Etertormenta]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[霊気嵐のロック]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[에테르폭풍 로크]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Рух Эфирных Вихрей]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Roca da Tempestade Etérea]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[乙太暴洛克鸟]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[乙太暴洛克鳥]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="417576" />
  19.     <ARTID value="AETHERSTORM_ROC" />
  20.     <ARTIST name="Scott Murphy" />
  21.     <CASTING_COST cost="{2}{W}{W}" />
  22.     <TYPE metaname="Creature" />
  23.     <SUB_TYPE metaname="Bird" />
  24.     <EXPANSION value="KLD" />
  25.     <RARITY metaname="R" />
  26.     <POWER value="3" />
  27.     <TOUGHNESS value="3" />
  28.     <STATIC_ABILITY>
  29.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Flying]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vol]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vuela.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Fliegend]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Volare]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[飛行]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[비행]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Полет]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Voar]]></LOCALISED_TEXT>
  38.         <INTRINSIC characteristic="CHARACTERISTIC_FLYING" />
  39.     </STATIC_ABILITY>
  40.     <TRIGGERED_ABILITY>
  41.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get an energy counter.]]></LOCALISED_TEXT>
  42.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Rokh tempéther ou une autre créature arrive sur le champ de bataille sous votre contrôle, vous gagnez un marqueur « énergie ».]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Roc de vendaval etéreo u otra criatura entre al campo de batalla bajo tu control, obtienes un contador de energía.]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Äthersturm-Roc oder eine andere Kreatur unter deiner Kontrolle ins Spiel kommt, erhältst du eine Energiemarke.]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Roc dell’Etertormenta o un’altra creatura entrano nel campo di battaglia sotto il tuo controllo, ottieni un segnalino energia.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[霊気嵐のロックか他のクリーチャーが1体あなたのコントロール下で戦場に出るたび、あなたは{e}(エネルギー・カウンター1個)を得る。]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[에테르폭풍 로크 또는 다른 생물이 당신의 조종하에 전장에 들어올 때마다, 당신은에너지 카운터 한 개를 얻는다.]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда Рух Эфирных Вихрей или другое существо выходит на поле битвы под вашим контролем, вы получаете один жетон энергии.]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Roca da Tempestade Etérea ou outra criatura entra no campo de batalha sob seu controle, você recebe um marcador de energia.]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当乙太暴洛克鸟或另一个生物在你的操控下进战场时,你得到一个能量指示物。]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當乙太暴洛克鳥或另一個生物在你的操控下進戰場時,你得到一個能量指示物。]]></LOCALISED_TEXT>
  52.         <TRIGGER value="ZONECHANGE_END" simple_qualifier="objectyoucontrol" to_zone="ZONE_BATTLEFIELD">
  53.             return TriggerObject() == EffectSource() or TriggerObject():GetCardType():Test(CARD_TYPE_CREATURE)
  54.         </TRIGGER>
  55.         <RESOLUTION_TIME_ACTION>
  56.             if EffectSource() ~= nil then
  57.                 CW_Cost_EnergyAdd(1)
  58.             end
  59.         </RESOLUTION_TIME_ACTION>
  60.     </TRIGGERED_ABILITY>
  61.     <TRIGGERED_ABILITY replacement_effect="1" >
  62.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Aetherstorm Roc attacks, you may pay two energy counters. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.]]></LOCALISED_TEXT>
  63.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que le Rokh tempéther attaque, vous pouvez payer two energy counters. Si vous faites ainsi, mettez un marqueur +1/+1 sur lui et engagez jusqu’à une créature ciblée que le joueur défenseur contrôle.]]></LOCALISED_TEXT>
  64.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Roc de vendaval etéreo ataque, puedes pagar two energy counters. Si lo haces, pon un contador +1/+1 sobre él y gira hasta una criatura objetivo que controla el jugador defensor.]]></LOCALISED_TEXT>
  65.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn der Äthersturm-Roc angreift, kannst du two energy counters bezahlen. Falls du dies tust, lege eine +1/+1-Marke auf ihn und tappe bis zu eine Kreatur deiner Wahl, die der verteidigende Spieler kontrolliert.]]></LOCALISED_TEXT>
  66.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta il Roc dell’Etertormenta attacca, puoi pagare two energy counters. Se lo fai, metti un segnalino +1/+1 su di esso e TAPpa fino a una creatura bersaglio controllata dal giocatore in difesa.]]></LOCALISED_TEXT>
  67.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[霊気嵐のロックが攻撃するたび、防御プレイヤーがコントロールするクリーチャー最大1体を対象とする。あなたはtwo energy countersを支払ってもよい。そうしたなら、霊気嵐のロックの上に+1/+1カウンターを1個置き、そのクリーチャーをタップする。]]></LOCALISED_TEXT>
  68.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[에테르폭풍 로크가 공격할 때마다, 당신은 two energy counters를 지불할 수 있다. 그렇게 한다면, 에테르폭풍 로크에 +1/+1 카운터 한 개를 올려 놓고 수비플레이어가 조종하는 생물을 최대 한 개까지 목표로 정한다. 그 생물을 탭한다.]]></LOCALISED_TEXT>
  69.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда Рух Эфирных Вихрей атакует, вы можете заплатить two energy counters. Если вы это делаете, положите на него один жетон +1/+1 и поверните не более одного целевого существа под контролем защищающегося игрока.]]></LOCALISED_TEXT>
  70.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Roca da Tempestade Etérea ataca, você pode pagar two energy counters. Se fizer isso, coloque um marcador +1/+1 nela e vire até uma criatura alvo que o jogador defensor controla.]]></LOCALISED_TEXT>
  71.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当乙太暴洛克鸟攻击时,你可以支付two energy counters。若你如此作,则在其上放置一个+1/+1指示物,并横置至多一个目标由防御牌手操控的生物。]]></LOCALISED_TEXT>
  72.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當乙太暴洛克鳥攻擊時,你可以支付two energy counters。若你如此作,則在其上放置一個+1/+1指示物,並橫置至多一個目標由防禦玩家操控的生物。]]></LOCALISED_TEXT>
  73.         <TRIGGER value="ATTACKING" simple_qualifier="self" />
  74.         <MAY always_prompt="1" />
  75.         <RESOLUTION_TIME_ACTION>
  76.             local oSource = EffectSource()
  77.             if oSource ~= nil then
  78.                 oSource:AddCounters(MTG():PlusOnePlusOneCounters(), 1)
  79.             end
  80.         </RESOLUTION_TIME_ACTION>
  81.         <RESOLUTION_TIME_ACTION>
  82.             local oDefending = RSN_GetDefendingPlayer( EffectSourceLKI() )
  83.             local filter = ClearFilter()
  84.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
  85.             filter:Add( FE_CONTROLLER, OP_IS, oDefending )
  86.             EffectController():ChooseItem( "CARD_QUERY_CHOOSE_CREATURE_TO_TAP", EffectDC():Make_Targets(1) )
  87.         </RESOLUTION_TIME_ACTION>
  88.         <RESOLUTION_TIME_ACTION>
  89.             local Target = EffectDC():Get_Targets(1):Get_CardPtr(0)
  90.             if Target ~= nil and CW_Cost_CanPayEnergy(2, EffectController()) then
  91.                 Target:Tap()
  92.             end
  93.         </RESOLUTION_TIME_ACTION>
  94.         <AI_AVAILABILITY window_step="begin_combat" />
  95.         <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  96.     </TRIGGERED_ABILITY>
  97.     <UTILITY_ABILITY resource_id="0">
  98.         <COST type="Generic"><!-- ENERGY COST -->
  99.             <RESOLUTION_TIME_ACTION>
  100.                 CW_Cost_PayEnergy(2)
  101.             </RESOLUTION_TIME_ACTION>
  102.         </COST>
  103.     </UTILITY_ABILITY>
  104.     <TRIGGERED_ABILITY replacement_effect="1" active_zone="ZONE_ANY">
  105.         <TRIGGER value="BEGINNING_OF_STEP">
  106.              return MTG():GetStep() == STEP_UPKEEP and MTG():GetTurnNumber() == 0
  107.         </TRIGGER>
  108.         <RESOLUTION_TIME_ACTION>
  109.              CW_General_CreateManagers("_MANAGER_ENERGY")
  110.         </RESOLUTION_TIME_ACTION>
  111.     </TRIGGERED_ABILITY>
  112.     <TOKEN_REGISTRATION reservation="1" type="_MANAGER_ENERGY" />
  113.     <TRIGGERED_ABILITY replacement_effect="1">
  114.         <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" />
  115.         <RESOLUTION_TIME_ACTION>
  116.              CW_Cost_RegisterEnergyUser()
  117.         </RESOLUTION_TIME_ACTION>
  118.     </TRIGGERED_ABILITY>   
  119.     <HELP title="MORE_INFO_BADGE_TITLE_10" body="MORE_INFO_BADGE_BODY_10" zone="ZONE_ANY" />
  120.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  121.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  122.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  123.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  124.     <DATE><![CDATA[2016-09-26]]></DATE>
  125. </CARD_V2>
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