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  1. Info Parsing headers for TutorialEditor
  2. Info LogTextLocalizationManager:Warning: The selected culture 'fr_FR' is not available; falling back to 'en'
  3. Info Reflection code generation finished for TutorialEditor and took 3,638
  4. Info Performing 4 actions (max 4 parallel jobs)
  5. Info Tutorial.generated.cpp
  6. Info GeneratedMeshComponent.cpp
  7. Info GameGeneratedActor.cpp
  8. Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(38) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(38): warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  9. Info
  10. Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(42) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  11. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(42) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  12. Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(43) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(43): warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  13. Info
  14. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(44) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  15. Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(44) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  16. Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(48) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(48): warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  17. Info
  18. Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(49) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  19. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(49) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  20. Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(59) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  21. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(59) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  22. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(38) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  23. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(42) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  24. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(43) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  25. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(44) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  26. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(48) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  27. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(49) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  28. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(59) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  29. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(13) : error C2027: utilisation du type non d?fini 'FDynamicMeshVertex'
  30. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  31. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(13) : error C2664: 'FVertexBufferRHIRef RHICreateVertexBuffer(uint32,uint32,FRHIResourceCreateInfo &)'?: impossible de convertir l'argument 3 de 'EBufferUsageFlags' en 'FRHIResourceCreateInfo &'
  32. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(16) : error C2027: utilisation du type non d?fini 'FDynamicMeshVertex'
  33. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  34. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(17) : error C2027: utilisation du type non d?fini 'FDynamicMeshVertex'
  35. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  36. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(31) : error C2664: 'FIndexBufferRHIRef RHICreateIndexBuffer(uint32,uint32,uint32,FRHIResourceCreateInfo &)'?: impossible de convertir l'argument 4 de 'EBufferUsageFlags' en 'FRHIResourceCreateInfo &'
  37. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2027: utilisation du type non d?fini 'FDynamicMeshVertex'
  38. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  39. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2227: la partie gauche de '->Position' doit pointer vers un type class/struct/union/g?n?rique
  40. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  41. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2661: 'FVertexStreamComponent::FVertexStreamComponent'?: aucune fonction surcharg?e ne n?cessite 3 arguments
  42. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  43. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2227: la partie gauche de '->TextureCoordinate' doit pointer vers un type class/struct/union/g?n?rique
  44. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  45. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  46. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2227: la partie gauche de '->TangentX' doit pointer vers un type class/struct/union/g?n?rique
  47. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  48. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  49. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2227: la partie gauche de '->TangentZ' doit pointer vers un type class/struct/union/g?n?rique
  50. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  51. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  52. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2227: la partie gauche de '->Color' doit pointer vers un type class/struct/union/g?n?rique
  53. Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
  54. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(218) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
  55. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(123) : error C2079: 'Vert0' utilise une struct de 'FDynamicMeshVertex' non d?fini
  56. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(124) : error C2228: la partie gauche de '.Position' doit avoir un class/struct/union
  57. Info le type est 'int'
  58. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(125) : error C2228: la partie gauche de '.Color' doit avoir un class/struct/union
  59. Info le type est 'int'
  60. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(126) : error C2228: la partie gauche de '.SetTangents' doit avoir un class/struct/union
  61. Info le type est 'int'
  62. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(127) : error C2664: 'int32 TArray<FDynamicMeshVertex,FDefaultAllocator>::Add(const FDynamicMeshVertex &)'?: impossible de convertir l'argument 1 de 'int' en 'FDynamicMeshVertex &&'
  63. Info Raison?: impossible de convertir de 'int' en 'FDynamicMeshVertex'
  64. Info Type de la source ou de la cible incomplet
  65. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(130) : error C2079: 'Vert1' utilise une struct de 'FDynamicMeshVertex' non d?fini
  66. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(131) : error C2228: la partie gauche de '.Position' doit avoir un class/struct/union
  67. Info le type est 'int'
  68. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(132) : error C2228: la partie gauche de '.Color' doit avoir un class/struct/union
  69. Info le type est 'int'
  70. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(133) : error C2228: la partie gauche de '.SetTangents' doit avoir un class/struct/union
  71. Info le type est 'int'
  72. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(134) : error C2664: 'int32 TArray<FDynamicMeshVertex,FDefaultAllocator>::Add(const FDynamicMeshVertex &)'?: impossible de convertir l'argument 1 de 'int' en 'FDynamicMeshVertex &&'
  73. Info Raison?: impossible de convertir de 'int' en 'FDynamicMeshVertex'
  74. Info Type de la source ou de la cible incomplet
  75. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(137) : error C2079: 'Vert2' utilise une struct de 'FDynamicMeshVertex' non d?fini
  76. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(138) : error C2228: la partie gauche de '.Position' doit avoir un class/struct/union
  77. Info le type est 'int'
  78. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(139) : error C2228: la partie gauche de '.Color' doit avoir un class/struct/union
  79. Info le type est 'int'
  80. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(140) : error C2228: la partie gauche de '.SetTangents' doit avoir un class/struct/union
  81. Info le type est 'int'
  82. Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(141) : error C2664: 'int32 TArray<FDynamicMeshVertex,FDefaultAllocator>::Add(const FDynamicMeshVertex &)'?: impossible de convertir l'argument 1 de 'int' en 'FDynamicMeshVertex &&'
  83. Info Raison?: impossible de convertir de 'int' en 'FDynamicMeshVertex'
  84. Info Type de la source ou de la cible incomplet
  85. Info -------- End Detailed Actions Stats -----------------------------------------------------------
  86. Info ERROR: UBT ERROR: Failed to produce item: C:\Users\user\Documents\Unreal Projects\Tutorial\Binaries\Win64\UE4Editor-Tutorial-7147.dll
  87. Error Cumulative action seconds (8 processors) : 0,00 building projects, 1,64 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
  88. Info UBT execution time: 10,66 seconds
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