Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Info Parsing headers for TutorialEditor
- Info LogTextLocalizationManager:Warning: The selected culture 'fr_FR' is not available; falling back to 'en'
- Info Reflection code generation finished for TutorialEditor and took 3,638
- Info Performing 4 actions (max 4 parallel jobs)
- Info Tutorial.generated.cpp
- Info GeneratedMeshComponent.cpp
- Info GameGeneratedActor.cpp
- Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(38) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(38): warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Info
- Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(42) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(42) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(43) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(43): warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Info
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(44) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(44) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(48) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(48): warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Info
- Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(49) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(49) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error c:\users\user\documents\unreal projects\tutorial\source\tutorial\public\GeneratedMeshComponent.h(59) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public\GeneratedMeshComponent.h(59) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(38) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(42) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(43) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(44) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(48) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(49) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Public/GeneratedMeshComponent.h(59) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(13) : error C2027: utilisation du type non d?fini 'FDynamicMeshVertex'
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(13) : error C2664: 'FVertexBufferRHIRef RHICreateVertexBuffer(uint32,uint32,FRHIResourceCreateInfo &)'?: impossible de convertir l'argument 3 de 'EBufferUsageFlags' en 'FRHIResourceCreateInfo &'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(16) : error C2027: utilisation du type non d?fini 'FDynamicMeshVertex'
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(17) : error C2027: utilisation du type non d?fini 'FDynamicMeshVertex'
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(31) : error C2664: 'FIndexBufferRHIRef RHICreateIndexBuffer(uint32,uint32,uint32,FRHIResourceCreateInfo &)'?: impossible de convertir l'argument 4 de 'EBufferUsageFlags' en 'FRHIResourceCreateInfo &'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2027: utilisation du type non d?fini 'FDynamicMeshVertex'
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2227: la partie gauche de '->Position' doit pointer vers un type class/struct/union/g?n?rique
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2661: 'FVertexStreamComponent::FVertexStreamComponent'?: aucune fonction surcharg?e ne n?cessite 3 arguments
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2227: la partie gauche de '->TextureCoordinate' doit pointer vers un type class/struct/union/g?n?rique
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2227: la partie gauche de '->TangentX' doit pointer vers un type class/struct/union/g?n?rique
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2227: la partie gauche de '->TangentZ' doit pointer vers un type class/struct/union/g?n?rique
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(54) : error C2227: la partie gauche de '->Color' doit pointer vers un type class/struct/union/g?n?rique
- Info D:\Dev\UnrealEngine\Unreal Engine\4.3\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h(7) ?: voir la d?claration de 'FDynamicMeshVertex'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(218) : warning C4996: OVERRIDE macro is deprecated. Please use override keyword instead.
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(123) : error C2079: 'Vert0' utilise une struct de 'FDynamicMeshVertex' non d?fini
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(124) : error C2228: la partie gauche de '.Position' doit avoir un class/struct/union
- Info le type est 'int'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(125) : error C2228: la partie gauche de '.Color' doit avoir un class/struct/union
- Info le type est 'int'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(126) : error C2228: la partie gauche de '.SetTangents' doit avoir un class/struct/union
- Info le type est 'int'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(127) : error C2664: 'int32 TArray<FDynamicMeshVertex,FDefaultAllocator>::Add(const FDynamicMeshVertex &)'?: impossible de convertir l'argument 1 de 'int' en 'FDynamicMeshVertex &&'
- Info Raison?: impossible de convertir de 'int' en 'FDynamicMeshVertex'
- Info Type de la source ou de la cible incomplet
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(130) : error C2079: 'Vert1' utilise une struct de 'FDynamicMeshVertex' non d?fini
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(131) : error C2228: la partie gauche de '.Position' doit avoir un class/struct/union
- Info le type est 'int'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(132) : error C2228: la partie gauche de '.Color' doit avoir un class/struct/union
- Info le type est 'int'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(133) : error C2228: la partie gauche de '.SetTangents' doit avoir un class/struct/union
- Info le type est 'int'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(134) : error C2664: 'int32 TArray<FDynamicMeshVertex,FDefaultAllocator>::Add(const FDynamicMeshVertex &)'?: impossible de convertir l'argument 1 de 'int' en 'FDynamicMeshVertex &&'
- Info Raison?: impossible de convertir de 'int' en 'FDynamicMeshVertex'
- Info Type de la source ou de la cible incomplet
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(137) : error C2079: 'Vert2' utilise une struct de 'FDynamicMeshVertex' non d?fini
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(138) : error C2228: la partie gauche de '.Position' doit avoir un class/struct/union
- Info le type est 'int'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(139) : error C2228: la partie gauche de '.Color' doit avoir un class/struct/union
- Info le type est 'int'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(140) : error C2228: la partie gauche de '.SetTangents' doit avoir un class/struct/union
- Info le type est 'int'
- Error C:\Users\user\Documents\Unreal Projects\Tutorial\Source\Tutorial\Private\GeneratedMeshComponent.cpp(141) : error C2664: 'int32 TArray<FDynamicMeshVertex,FDefaultAllocator>::Add(const FDynamicMeshVertex &)'?: impossible de convertir l'argument 1 de 'int' en 'FDynamicMeshVertex &&'
- Info Raison?: impossible de convertir de 'int' en 'FDynamicMeshVertex'
- Info Type de la source ou de la cible incomplet
- Info -------- End Detailed Actions Stats -----------------------------------------------------------
- Info ERROR: UBT ERROR: Failed to produce item: C:\Users\user\Documents\Unreal Projects\Tutorial\Binaries\Win64\UE4Editor-Tutorial-7147.dll
- Error Cumulative action seconds (8 processors) : 0,00 building projects, 1,64 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
- Info UBT execution time: 10,66 seconds
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement