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- public static final BiomeGenBase ??? = (new BiomeGen???(200)).setBiomeName("???");
- ModLoader.addBiome(???);
- package net.minecraft.src;
- public class BiomeGen??? extends BiomeGenBase
- {
- protected BiomeGen???(int par1)
- {
- super(par1);
- this.theBiomeDecorator.treesPerChunk = -999;
- this.theBiomeDecorator.flowersPerChunk = 4;
- this.theBiomeDecorator.grassPerChunk = 10;
- fillerBlock =(byte)mod_???.???.blockID;
- topBlock =(byte)mod_???.???.blockID; //if u dont want your biome being mod out of your custom block //change blockmod_???.(blockname) to Block.(blockname)
- }
- }
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