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Kyrial

BLU

Jul 9th, 2015
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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job. Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. -- Initialization function for this job file.
  6. function get_sets()
  7. mote_include_version = 2
  8.  
  9. -- Load and initialize the include file.
  10. include('Mote-Include.lua')
  11. end
  12.  
  13.  
  14. -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
  15. function job_setup()
  16. state.Buff['Burst Affinity'] = buffactive['Burst Affinity'] or false
  17. state.Buff['Chain Affinity'] = buffactive['Chain Affinity'] or false
  18. state.Buff.Convergence = buffactive.Convergence or false
  19. state.Buff.Diffusion = buffactive.Diffusion or false
  20. state.Buff.Efflux = buffactive.Efflux or false
  21.  
  22. state.Buff['Unbridled Learning'] = buffactive['Unbridled Learning'] or false
  23.  
  24.  
  25. blue_magic_maps = {}
  26.  
  27. -- Mappings for gear sets to use for various blue magic spells.
  28. -- While Str isn't listed for each, it's generally assumed as being at least
  29. -- moderately signficant, even for spells with other mods.
  30.  
  31. -- Physical Spells --
  32.  
  33. -- Physical spells with no particular (or known) stat mods
  34. blue_magic_maps.Physical = S{
  35. 'Bilgestorm','Saurian Slide'
  36. }
  37.  
  38. -- Spells with heavy accuracy penalties, that need to prioritize accuracy first.
  39. blue_magic_maps.PhysicalAcc = S{
  40. 'Heavy Strike',
  41. }
  42.  
  43. -- Physical spells with Str stat mod
  44. blue_magic_maps.PhysicalStr = S{
  45. 'Battle Dance','Bloodrake','Death Scissors','Dimensional Death',
  46. 'Empty Thrash','Quadrastrike','Sinker Drill','Spinal Cleave',
  47. 'Uppercut','Vertical Cleave','Sweeping Gouge'
  48. }
  49.  
  50. -- Physical spells with Dex stat mod
  51. blue_magic_maps.PhysicalDex = S{
  52. 'Amorphic Spikes','Asuran Claws','Barbed Crescent','Claw Cyclone','Disseverment',
  53. 'Foot Kick','Frenetic Rip','Goblin Rush','Hysteric Barrage','Paralyzing Triad',
  54. 'Seedspray','Sickle Slash','Smite of Rage','Terror Touch','Thrashing Assault',
  55. 'Vanity Dive','Sinker Drill'
  56. }
  57.  
  58. -- Physical spells with Vit stat mod
  59. blue_magic_maps.PhysicalVit = S{
  60. 'Body Slam','Cannonball','Delta Thrust','Glutinous Dart','Grand Slam',
  61. 'Power Attack','Quad. Continuum','Sprout Smack','Sub-zero Smash'
  62. }
  63.  
  64. -- Physical spells with Agi stat mod
  65. blue_magic_maps.PhysicalAgi = S{
  66. 'Benthic Typhoon','Feather Storm','Helldive','Hydro Shot','Jet Stream',
  67. 'Pinecone Bomb','Spiral Spin','Wild Oats'
  68. }
  69.  
  70. -- Physical spells with Int stat mod
  71. blue_magic_maps.PhysicalInt = S{
  72. 'Mandibular Bite','Queasyshroom'
  73. }
  74.  
  75. -- Physical spells with Mnd stat mod
  76. blue_magic_maps.PhysicalMnd = S{
  77. 'Ram Charge','Screwdriver','Tourbillion'
  78. }
  79.  
  80. -- Physical spells with Chr stat mod
  81. blue_magic_maps.PhysicalChr = S{
  82. 'Bludgeon'
  83. }
  84.  
  85. -- Physical spells with HP stat mod
  86. blue_magic_maps.PhysicalHP = S{
  87. 'Final Sting'
  88. }
  89.  
  90. -- Magical Spells --
  91.  
  92. -- Magical spells with the typical Int mod
  93. blue_magic_maps.Magical = S{
  94. 'Blastbomb','Blazing Bound','Bomb Toss','Cursed Sphere','Dark Orb','Death Ray',
  95. 'Droning Whirlwind','Embalming Earth','Firespit','Foul Waters','Ice Break',
  96. 'Leafstorm','Maelstrom','Regurgitation','Rending Deluge','Retinal Glare',
  97. 'Tem. Upheaval','Water Bomb','Subduction','Uproot','Crashing Thunder',
  98. 'Molting Plumage','Nectarous Deluge','Searing Tempest','Blinding Fulgor',
  99. 'Spectral Floe','Scouring Spate','Anvil Lightning','Silent Storm','Entomb',
  100. 'Tenebral Crush','Palling Salvo'
  101. }
  102.  
  103. -- Magical spells with a primary Mnd mod
  104. blue_magic_maps.MagicalMnd = S{
  105. 'Acrid Stream','Evryone. Grudge','Magic Hammer','Mind Blast',
  106. 'Diffusion Ray','Rail Cannon'
  107. }
  108.  
  109. -- Magical spells with a primary Chr mod
  110. blue_magic_maps.MagicalChr = S{
  111. 'Eyes On Me','Mysterious Light'
  112. }
  113.  
  114. -- Magical spells with a Vit stat mod (on top of Int)
  115. blue_magic_maps.MagicalVit = S{
  116. 'Thermal Pulse'
  117. }
  118.  
  119. -- Magical spells with a Dex stat mod (on top of Int)
  120. blue_magic_maps.MagicalDex = S{
  121. 'Charged Whisker'
  122. }
  123.  
  124. -- Magical spells with a Str stat mod (on top of Int)
  125. blue_magic_maps.MagicalStr = S{
  126. 'Polar Roar','Gates of Hades'
  127. }
  128.  
  129. -- Magical spells (generally debuffs) that we want to focus on magic accuracy over damage.
  130. -- Add Int for damage where available, though.
  131. blue_magic_maps.MagicAccuracy = S{
  132. '1000 Needles','Absolute Terror','Actinic Burst','Auroral Drape','Awful Eye',
  133. 'Blank Gaze','Blistering Roar','Blood Drain','Blood Saber','Chaotic Eye',
  134. 'Cimicine Discharge','Cold Wave','Corrosive Ooze','Demoralizing Roar','Digest',
  135. 'Dream Flower','Enervation','Feather Tickle','Filamented Hold','Frightful Roar',
  136. 'Geist Wall','Hecatomb Wave','Infrasonics','Jettatura','Light of Penance',
  137. 'Lowing','Mind Blast','Mortal Ray','MP Drainkiss','Osmosis','Reaving Wind',
  138. 'Sandspin','Sandspray','Sheep Song','Soporific','Sound Blast','Stinking Gas',
  139. 'Sub-zero Smash','Venom Shell','Voracious Trunk','Yawn','Atra. Libations'
  140. }
  141.  
  142. -- Breath-based spells
  143. blue_magic_maps.Breath = S{
  144. 'Bad Breath','Flying Hip Press','Frost Breath','Heat Breath',
  145. 'Hecatomb Wave','Magnetite Cloud','Poison Breath','Radiant Breath','Self-Destruct',
  146. 'Thunder Breath','Vapor Spray','Wind Breath'
  147. }
  148.  
  149. -- Stun spells
  150. blue_magic_maps.Stun = S{
  151. 'Blitzstrahl','Frypan','Head Butt','Sudden Lunge','Tail slap','Temporal Shift',
  152. 'Thunderbolt','Whirl of Rage'
  153. }
  154.  
  155. -- Healing spells
  156. blue_magic_maps.Healing = S{
  157. 'Healing Breeze','Magic Fruit','Plenilune Embrace','Pollen','Restoral','White Wind',
  158. 'Wild Carrot'
  159. }
  160.  
  161. -- Buffs that depend on blue magic skill
  162. blue_magic_maps.SkillBasedBuff = S{
  163. 'Barrier Tusk','Diamondhide','Magic Barrier','Metallic Body','Plasma Charge',
  164. 'Pyric Bulwark','Reactor Cool',
  165. }
  166.  
  167. -- Other general buffs
  168. blue_magic_maps.Buff = S{
  169. 'Amplification','Animating Wail','Battery Charge','Carcharian Verve','Cocoon',
  170. 'Erratic Flutter','Exuviation','Fantod','Feather Barrier','Harden Shell',
  171. 'Memento Mori','Nat. Meditation','Occultation','Orcish Counterstance','Refueling',
  172. 'Regeneration','Saline Coat','Triumphant Roar','Warm-Up','Winds of Promyvion',
  173. 'Zephyr Mantle'
  174. }
  175.  
  176.  
  177. -- Spells that require Unbridled Learning to cast.
  178. unbridled_spells = S{
  179. 'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
  180. 'Crashing Thunder','Droning Whirlwind','Gates of Hades','Harden Shell','Polar Roar',
  181. 'Pyric Bulwark','Thunderbolt','Tourbillion','Uproot'
  182. }
  183. end
  184.  
  185. -------------------------------------------------------------------------------------------------------------------
  186. -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
  187. -------------------------------------------------------------------------------------------------------------------
  188.  
  189. -- Setup vars that are user-dependent. Can override this function in a sidecar file.
  190. function user_setup()
  191. state.OffenseMode:options('Normal', 'Acc', 'Refresh', 'Learning')
  192. state.WeaponskillMode:options('Normal', 'Acc')
  193. state.CastingMode:options('Normal', 'Resistant')
  194. state.IdleMode:options('Normal', 'PDT', 'Learning')
  195.  
  196. gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+29'}}
  197.  
  198. -- Additional local binds
  199. send_command('bind ^` input /ja "Chain Affinity" <me>')
  200. send_command('bind !` input /ja "Efflux" <me>')
  201. send_command('bind @` input /ja "Burst Affinity" <me>')
  202.  
  203. update_combat_form()
  204. end
  205.  
  206.  
  207. -- Called when this job file is unloaded (eg: job change)
  208. function user_unload()
  209. send_command('unbind ^`')
  210. send_command('unbind !`')
  211. send_command('unbind @`')
  212. end
  213.  
  214.  
  215. -- Set up gear sets.
  216. function init_gear_sets()
  217. --------------------------------------
  218. -- Start defining the sets
  219. --------------------------------------
  220.  
  221. sets.buff['Burst Affinity'] = {feet="Hashishin Basmak"}
  222. sets.buff['Chain Affinity'] = {head="Hashishin Kavuk", feet="Assimilator's Charuqs +1"}
  223. sets.buff.Convergence = {head="Luhlaza Keffiyeh"}
  224. sets.buff.Diffusion = {feet="Luhlaza Charuqs"}
  225. sets.buff.Enchainment = {body="Luhlaza Jubbah"}
  226. sets.buff.Efflux = {legs="Hashishin Tayt"}
  227.  
  228.  
  229. -- Precast Sets
  230.  
  231. -- Precast sets to enhance JAs
  232. sets.precast.JA['Azure Lore'] = {hands="Mirage Bazubands +2"}
  233.  
  234.  
  235. -- Waltz set (chr and vit)
  236. sets.precast.Waltz = {ammo="Bibiki Seashell",
  237. head="Wayfarer Circlet",neck="Tjukurrpa Medal",
  238. body="Wayfarer Robe",hands="Nilas Gloves",ring1="Spiral Ring",ring2="Airy Ring",
  239. waist="Chuq'aba Belt",legs="Hagondes Pants",feet="Assimilator's Charuqs +1"}
  240.  
  241. -- Don't need any special gear for Healing Waltz.
  242. sets.precast.Waltz['Healing Waltz'] = {}
  243.  
  244. -- Fast cast sets for spells
  245.  
  246. sets.precast.FC = {hands="Thaumas Gloves"}
  247.  
  248. sets.precast.FC['Blue Magic'] = set_combine(sets.precast.FC, {body="Hashishin Mintan"})
  249.  
  250.  
  251. -- Weaponskill sets
  252. -- Default set for any weaponskill that isn't any more specifically defined
  253. sets.precast.WS = {
  254. head="Ejekamal Mask",neck="Fotia Gorget",
  255. waist="Fotia Belt"}
  256.  
  257. sets.precast.WS.acc = set_combine(sets.precast.WS, {hands="Buremte Gloves"})
  258.  
  259. -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
  260. sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {ring1="Aquasoul Ring",feet="Luhlaza Charuqs"})
  261.  
  262. sets.precast.WS['Sanguine Blade'] = {ammo="Aqua Sachet",
  263. head="Hagondes Hat",neck="Stoicheion Medal",ear1="Friomisi Earring",ear2="Novio Earring",
  264. body="Teal Saio +1",ring1="Acumen Ring",ring2="Strendu Ring",
  265. back="Cornflower Cape",waist="Beir Belt",legs="Hagondes Pants",feet="Hashishin Basmak"}
  266.  
  267. sets.precast.WS['Chant du Cygne'] = {
  268. head="Espial Cap",neck="Fotia Gorget",
  269. back="Kayapa Cape",waist="Fotia Belt",legs="Hashishin Tayt"}
  270.  
  271. sets.precast.WS['Savage Blade'] = {ammo="Aqua Sachet",
  272. head="Ejekamal Mask",neck="Fotia Gorget",
  273. body="Despair Mail",ring1="Spiral Ring",
  274. back="Cornflower Cape",waist="Fotia Belt",feet="Weatherspoon Souliers +1"}
  275.  
  276.  
  277. -- Midcast Sets
  278. sets.midcast.FastRecast = {
  279. head="Haruspex Hat",ear2="Loquacious Earring",
  280. body="Luhlaza Jubbah",hands="Mavi Bazubands +2",ring1="Prolix Ring",
  281. back="Swith Cape +1",waist="Hurch'lan Sash",legs="Enif Cosciales",feet="Iuitl Gaiters +1"}
  282.  
  283. sets.midcast['Blue Magic'] = {}
  284.  
  285. -- Physical Spells --
  286.  
  287. sets.midcast['Blue Magic'].Physical = {
  288. head="Ejekamal Mask",neck="Tjukurrpa Medal",ear1="Bushinomimi",
  289. ring1="Spiral Ring",
  290. back="Buquwik Cape",waist="Beir Belt",legs="Shneddick Tights +1"}
  291.  
  292. sets.midcast['Blue Magic'].PhysicalAcc = {
  293. head="Ejekamal Mask",neck="Tjukurrpa Medal",ear1="Bushinomimi",
  294. ring1="Spiral Ring",
  295. back="Kayapa Cape",waist="Warwolf Belt",legs="Shneddick Tights +1"}
  296.  
  297. sets.midcast['Blue Magic'].PhysicalStr = {
  298. head="Ejekamal Mask",neck="Tjukurrpa Medal",ear1="Bushinomimi",
  299. ring1="Spiral Ring",
  300. back="Buquwik Cape",waist="Beir Belt",legs="Shneddick Tights +1"}
  301.  
  302. sets.midcast['Blue Magic'].PhysicalDex = {
  303. head="Espial Cap",
  304. ring1="Airy Ring",
  305. back="Kayapa Cape",waist="Warwolf Belt",legs="Hashishin Tayt"}
  306.  
  307. sets.midcast['Blue Magic'].PhysicalVit = {ammo="Bibiki Seashell",
  308. head="Ejekamal Mask",neck="Tjukurrpa Medal",
  309. body="Despair Mail",hands="Assimilator's Bazubands +1",ring1="Supershear Earring",ring2="Spiral Ring",
  310. back="Buquwik Cape",waist="Chuq'aba Belt",legs="Shneddick Tights +1"}
  311.  
  312. sets.midcast['Blue Magic'].PhysicalAgi = {
  313. head="Ejekamal Mask",neck="Tjukurrpa Medal",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  314. hands="Assimilator's Bazubands +1",ring1="Airy Ring",
  315. waist="Beir Belt",legs="Shneddick Tights +1"}
  316.  
  317. sets.midcast['Blue Magic'].PhysicalInt = {
  318. head="Ejekamal Mask",neck="Tjukurrpa Medal",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  319. hands="Assimilator's Bazubands +1",ring1="Spiral Ring",ring2="Aquilo's Ring",
  320. back="Toro Cape",waist="Beir Belt",legs="Shneddick Tights +1",feet="Weatherspoon Souliers +1"}
  321.  
  322. sets.midcast['Blue Magic'].PhysicalMnd = {
  323. head="Ejekamal Mask",neck="Tjukurrpa Medal",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  324. hands="Weatherspoon Cuffs +1",ring1="Star Ring",ring2="Sirona's Ring",
  325. back="Cornflower Cape",waist="Beir Belt",feet="Weatherspoon Souliers +1"}
  326.  
  327. sets.midcast['Blue Magic'].PhysicalChr = {
  328. head="Ejekamal Mask",neck="Tjukurrpa Medal",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  329. ring1="Airy Ring",ring2="Apollo's Ring",
  330. back="Buquwik Cape",waist="Beir Belt",legs="Hagondes Pants",feet="Weatherspoon Souliers +1"}
  331.  
  332. sets.midcast['Blue Magic'].PhysicalHP = set_combine(sets.midcast['Blue Magic'].Physical)
  333.  
  334.  
  335. -- Magical Spells --
  336.  
  337. sets.midcast['Blue Magic'].Magical = {ammo="Mavi Tathlum",
  338. head="Hagondes Hat",neck="Stoicheion Medal",ear1="Friomisi Earring",ear2="Novio Earring",
  339. body="Teal Saio +1",hands="Nilas Gloves",ring1="Acumen Ring",ring2="Strendu Ring",
  340. back="Cornflower Cape",waist="Salire Belt",legs="Hagondes Pants",feet="Hashishin Basmak"}
  341.  
  342. sets.midcast['Blue Magic'].Magical.Resistant = set_combine(sets.midcast['Blue Magic'].Magical,
  343. {body="Vanir Cotehardie",ring1="Sangoma Ring",legs="Iuitl Tights",feet="Mavi Basmak +2"})
  344.  
  345. sets.midcast['Blue Magic'].MagicalMnd = set_combine(sets.midcast['Blue Magic'].Magical,
  346. {ring1="Aquasoul Ring"})
  347.  
  348. sets.midcast['Blue Magic'].MagicalChr = set_combine(sets.midcast['Blue Magic'].Magical)
  349.  
  350. sets.midcast['Blue Magic'].MagicalVit = set_combine(sets.midcast['Blue Magic'].Magical,
  351. {ring1="Spiral Ring"})
  352.  
  353. sets.midcast['Blue Magic'].MagicalDex = set_combine(sets.midcast['Blue Magic'].Magical)
  354.  
  355. sets.midcast['Blue Magic'].MagicalStr = set_combine(sets.midcast['Blue Magic'].Magical)
  356.  
  357. sets.midcast['Blue Magic'].MagicAccuracy = {ammo="Mavi Tathlum",
  358. head="Mirage Keffiyeh",
  359. hands="Hagondes Cuffs",ring2="Sangoma Ring",
  360. back="Cornflower Cape",legs="Hashishin Tayt"}
  361.  
  362. -- Breath Spells --
  363.  
  364. sets.midcast['Blue Magic'].Breath = {ammo="Mavi Tathlum",
  365. head="Luhlaza Keffiyeh",neck="Ej Necklace",ear1="Lifestorm Earring",ear2="Psystorm Earring",
  366. body="Vanir Cotehardie",hands="Assimilator's Bazubands +1",ring1="K'ayres Ring",ring2="Beeline Ring",
  367. back="Refraction Cape",legs="Enif Cosciales",feet="Iuitl Gaiters +1"}
  368.  
  369. -- Other Types --
  370.  
  371. sets.midcast['Blue Magic'].Stun = set_combine(sets.midcast['Blue Magic'].MagicAccuracy)
  372.  
  373. sets.midcast['Blue Magic']['White Wind'] = {
  374. head="Whirlpool Mask",neck="Lavalier +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  375. body="Vanir Cotehardie",hands="Buremte Gloves",ring1="K'ayres Ring",ring2="Meridian Ring",
  376. back="Fravashi Mantle",waist="Hurch'lan Sash",legs="Enif Cosciales",feet="Hagondes Sabots"}
  377.  
  378. sets.midcast['Blue Magic'].Healing = {ammo="Bibiki Seashell",
  379. head="Wayfarer Circlet",neck="Nesanica Torque",ear1="Lifestorm Earring",
  380. body="Wayfarer Robe",hands="Weatherspoon Cuffs +1",ring1="Star Ring",ring2="Sirona's Ring",
  381. back="Tempered Cape",waist="Chuq'aba Belt",feet="Weatherspoon Souliers +1"}
  382.  
  383. sets.midcast['Blue Magic'].SkillBasedBuff = {ammo="Mavi Tathlum",
  384. head="Mirage Keffiyeh",
  385. body="Assimilator's Jubbah +1",
  386. back="Cornflower Cape",legs="Hashishin Tayt"}
  387.  
  388. sets.midcast['Blue Magic'].Buff = {}
  389.  
  390. sets.midcast.Protect = {ring1="Sheltered Ring"}
  391. sets.midcast.Protectra = {ring1="Sheltered Ring"}
  392. sets.midcast.Shell = {ring1="Sheltered Ring"}
  393. sets.midcast.Shellra = {ring1="Sheltered Ring"}
  394.  
  395.  
  396.  
  397.  
  398. -- Sets to return to when not performing an action.
  399.  
  400. -- Gear for learning spells: +skill and AF hands.
  401. sets.Learning = {ammo="Mavi Tathlum",hands="Assimilator's Bazubands +1"}
  402. --head="Luhlaza Keffiyeh",
  403. --body="Assimilator's Jubbah",hands="Assimilator's Bazubands +1",
  404. --back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs"}
  405.  
  406.  
  407. sets.latent_refresh = {waist="Fucho-no-obi"}
  408.  
  409. -- Resting sets
  410. sets.resting = {
  411. head="Ocelomeh Headpiece +1",neck="Wiglen Gorget",
  412. body="Hagondes Coat",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  413. waist="Austerity Belt",feet="Chelona Boots +1"}
  414.  
  415. -- Idle sets
  416. sets.idle = {ammo="Honed Tathlum",
  417. head="Wivre Hairpin",neck="Twilight Torque",ear1="Moonshade Earring",ear2="Steelflash Earring",
  418. body="Assimilator's Jubbah +1",hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Rajas Ring",
  419. back="Repulse Mantle",waist="Windbuffet Belt",legs="Crimson Cuisses",feet="Serpentes Sabots"}
  420.  
  421. sets.idle.PDT = {ammo="Impatiens",
  422. head="Whirlpool Mask",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  423. body="Hagondes Coat",hands="Iuitl Wristbands",ring1="Defending Ring",ring2="Paguroidea Ring",
  424. back="Shadow Mantle",waist="Flume Belt",legs="Crimson Cuisses",feet="Iuitl Gaiters +1"}
  425.  
  426. sets.idle.Town = {main="Buramenk'ah",ammo="Impatiens",
  427. head="Mavi Kavuk +2",neck="Wiglen Gorget",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  428. body="Luhlaza Jubbah",hands="Assimilator's Bazubands +1",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  429. back="Atheling Mantle",waist="Flume Belt",legs="Crimson Cuisses",feet="Luhlaza Charuqs"}
  430.  
  431. sets.idle.Learning = set_combine(sets.idle, sets.Learning)
  432.  
  433.  
  434. -- Defense sets
  435. sets.defense.PDT = {ammo="Iron Gobbet",
  436. head="Whirlpool Mask",neck="Wiglen Gorget",ear1="Bloodgem Earring",
  437. body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Defending Ring",ring2=gear.DarkRing.physical,
  438. back="Shadow Mantle",waist="Flume Belt",legs="Nahtirah Trousers",feet="Iuitl Gaiters +1"}
  439.  
  440. sets.defense.MDT = {ammo="Demonry Stone",
  441. head="Whirlpool Mask",neck="Twilight Torque",ear1="Bloodgem Earring",
  442. body="Hagondes Coat",hands="Iuitl Wristbands",ring1="Defending Ring",ring2="Shadow Ring",
  443. back="Engulfer Cape",waist="Flume Belt",legs="Nahtirah Trousers",feet="Iuitl Gaiters +1"}
  444.  
  445. sets.Kiting = {legs="Crimson Cuisses"}
  446.  
  447. -- Engaged sets
  448.  
  449. -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
  450. -- sets if more refined versions aren't defined.
  451. -- If you create a set with both offense and defense modes, the offense mode should be first.
  452. -- EG: sets.engaged.Dagger.Accuracy.Evasion
  453.  
  454. -- Normal melee group
  455. sets.engaged = {ammo="Honed Tathlum",
  456. head="Iuitl Headgear +1",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  457. body="Assimilator's Jubbah +1",hands="Assimilator's Bazubands +1",ring1="Epona's Ring",ring2="Rajas Ring",
  458. back="Bleating Mantle",waist="Windbuffet Belt",legs="Quiahuiz Trousers",feet="Assimilator's Charuqs +1"}
  459.  
  460. sets.engaged.Acc = {ammo="Honed Tathlum",
  461. head="Iuitl Headgear +1",neck="Peacock Amulet",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  462. body="Despair Mail",hands="Nilas Gloves",ring1="Epona's Ring",ring2="Rajas Ring",
  463. back="Kayapa Cape",waist="Windbuffet Belt",legs="Quiahuiz Trousers",feet="Assimilator's Charuqs +1"}
  464.  
  465. sets.engaged.Refresh = {ammo="Jukukik Feather",
  466. head="Whirlpool Mask",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  467. body="Luhlaza Jubbah",hands="Assimilator's Bazubands +1",ring1="Rajas Ring",ring2="Epona's Ring",
  468. back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Qaaxo Leggings"}
  469.  
  470. sets.engaged.DW = {ammo="Jukukik Feather",
  471. head="Whirlpool Mask",neck="Asperity Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  472. body="Luhlaza Jubbah",hands="Assimilator's Bazubands +1",ring1="Rajas Ring",ring2="Epona's Ring",
  473. back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Iuitl Gaiters +1"}
  474.  
  475. sets.engaged.DW.Acc = {ammo="Jukukik Feather",
  476. head="Whirlpool Mask",neck="Ej Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  477. body="Luhlaza Jubbah",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
  478. back="Letalis Mantle",waist="Hurch'lan Sash",legs="Manibozho Brais",feet="Qaaxo Leggings"}
  479.  
  480. sets.engaged.DW.Refresh = {ammo="Jukukik Feather",
  481. head="Whirlpool Mask",neck="Asperity Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  482. body="Luhlaza Jubbah",hands="Assimilator's Bazubands +1",ring1="Rajas Ring",ring2="Epona's Ring",
  483. back="Letalis Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Qaaxo Leggings"}
  484.  
  485. sets.engaged.Learning = set_combine(sets.engaged, sets.Learning)
  486. sets.engaged.DW.Learning = set_combine(sets.engaged.DW, sets.Learning)
  487.  
  488.  
  489. sets.self_healing = {ring1="Kunaji Ring",ring2="Asklepian Ring"}
  490. end
  491.  
  492. -------------------------------------------------------------------------------------------------------------------
  493. -- Job-specific hooks for standard casting events.
  494. -------------------------------------------------------------------------------------------------------------------
  495.  
  496. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  497. -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
  498. function job_precast(spell, action, spellMap, eventArgs)
  499. if unbridled_spells:contains(spell.english) and not state.Buff['Unbridled Learning'] then
  500. eventArgs.cancel = true
  501. windower.send_command('@input /ja "Unbridled Learning" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
  502. end
  503. end
  504.  
  505. -- Run after the default midcast() is done.
  506. -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
  507. function job_post_midcast(spell, action, spellMap, eventArgs)
  508. -- Add enhancement gear for Chain Affinity, etc.
  509. if spell.skill == 'Blue Magic' then
  510. for buff,active in pairs(state.Buff) do
  511. if active and sets.buff[buff] then
  512. equip(sets.buff[buff])
  513. end
  514. end
  515. if spellMap == 'Healing' and spell.target.type == 'SELF' and sets.self_healing then
  516. equip(sets.self_healing)
  517. end
  518. end
  519.  
  520. -- If in learning mode, keep on gear intended to help with that, regardless of action.
  521. if state.OffenseMode.value == 'Learning' then
  522. equip(sets.Learning)
  523. end
  524. end
  525.  
  526.  
  527. -------------------------------------------------------------------------------------------------------------------
  528. -- Job-specific hooks for non-casting events.
  529. -------------------------------------------------------------------------------------------------------------------
  530.  
  531. -- Called when a player gains or loses a buff.
  532. -- buff == buff gained or lost
  533. -- gain == true if the buff was gained, false if it was lost.
  534. function job_buff_change(buff, gain)
  535. if state.Buff[buff] ~= nil then
  536. state.Buff[buff] = gain
  537. end
  538. end
  539.  
  540. -------------------------------------------------------------------------------------------------------------------
  541. -- User code that supplements standard library decisions.
  542. -------------------------------------------------------------------------------------------------------------------
  543.  
  544. -- Custom spell mapping.
  545. -- Return custom spellMap value that can override the default spell mapping.
  546. -- Don't return anything to allow default spell mapping to be used.
  547. function job_get_spell_map(spell, default_spell_map)
  548. if spell.skill == 'Blue Magic' then
  549. for category,spell_list in pairs(blue_magic_maps) do
  550. if spell_list:contains(spell.english) then
  551. return category
  552. end
  553. end
  554. end
  555. end
  556.  
  557. -- Modify the default idle set after it was constructed.
  558. function customize_idle_set(idleSet)
  559. if player.mpp < 51 then
  560. set_combine(idleSet, sets.latent_refresh)
  561. end
  562. return idleSet
  563. end
  564.  
  565. -- Called by the 'update' self-command, for common needs.
  566. -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
  567. function job_update(cmdParams, eventArgs)
  568. update_combat_form()
  569. end
  570.  
  571.  
  572. -------------------------------------------------------------------------------------------------------------------
  573. -- Utility functions specific to this job.
  574. -------------------------------------------------------------------------------------------------------------------
  575.  
  576. function update_combat_form()
  577. -- Check for H2H or single-wielding
  578. if player.equipment.sub == "Genbu's Shield" or player.equipment.sub == 'empty' then
  579. state.CombatForm:reset()
  580. else
  581. state.CombatForm:set('DW')
  582. end
  583. end
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