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scroton

Lightning Demo PK3 Credits/About

May 8th, 2015
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  1. About:
  2. This is a new ACS version of the shock shell effect that aims to mimic the random nature of the effect through randomized (but
  3. not truly random) offsets while also increasing performance, spawning the effect instantly and removing the possibility of the
  4. effect failing. Damage is dealt when monsters are caught in the arc (are overlapped by the ripping projectiles that the arc is
  5. comprised of.)
  6.  
  7. Tested in ZDoom. Currently not functional in Zandronum.
  8.  
  9. TO-DO:
  10. Use the script to replicate shock shell functionality and the way it's used in demonsteele. Not a lot of work but
  11. I'm tired presently, so it will be done later.
  12.  
  13. Also Zandronum fixing. Will be more.
  14.  
  15. Free to use for anything as long as credit is given.
  16.  
  17. Credits:
  18.  
  19. Ijon Tichy
  20. --commonFuncs.h used in acs
  21.  
  22. InsanityBringer
  23. --Linear increment spawn code from BlasterPistol.wad and randomized offsets from omega.wad served as inspiration.
  24.  
  25. torridGristle
  26. --Ripped G-Police sounds (00014, 00023, 00035), sounds created by Stuart Duffield
  27.  
  28. Stuart Duffield
  29. --G-Police sounds (00014, 00023, 00035), ripped from G-Police by torridGristle
  30.  
  31. Valve Software (creator of Half Life)
  32. --Spark sounds (spark1.wav - spark4.wav)
  33. --Shock arc sounds (DSHOCK01.ogg - DSHOCK16.ogg)
  34.  
  35. Other
  36. --Electric arc sprites (all SARC sprites) edited from Doom plasma shot by scroton
  37. --Code by scroton
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