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- Revelations Campaign Custom Parts, Ammo Cases and Handprints Lists
- Custom Parts
- Name Episode Method Needs Scan?
- Damage 1 2-2 (Before first item box room with weapons) N
- Damage 2 3-2 (Conference room table) N
- -- 5-2 (On counter next to AUG Machine Gun) N
- Damage 3 1-1 (Room with first Ooze spawns) [INFERNAL ONLY] N
- -- 6-2 (Observation deck) Y
- -- 8-1* (Cargo room walkway) N
- -- 12-2 (Next to weapon box) Y
- Damage 4 3-2 (Upper cabins Helm Key room) [INFERNAL ONLY] Y
- -- 7-1 (Conference room safe) N
- -- 8-1 (Bilge area, lone catwalk before engine room) N
- Damage 5 9-2 (Room before virus preparation room) N
- Damage 7 8-3 (Next to item box in filing room) Y
- -- 12-1 (First Globster passage, at dead end) N
- Fire Rate 1 2-2 (Cabinet opposite library doors) Y
- -- 3-2 (Solarium control room) N
- Fire Rate 2 3-2 (Promenade, table near item box) N
- -- 4-1 (Dummy Chris room) N
- Fire Rate 3 8-1 (On top of tank in valve room) N
- Fire Rate 4 10-2 (Once side deck tilts, run back to door) N
- Fire Rate 5 6-2 (Antennae walkway) [INFERNAL ONLY] N
- Long Magazine 1 3-2 (Grand hall, bottom floor) N
- Long Magazine 2 4-1 (Solarium, on chair) N
- -- 4-1 (Floor near duct after Rachael's first escape) Y
- Long Magazine 3 7-2 (Scan UAV) Y
- -- 8-1 (Large elevator room, on sunken elevator) N
- Long Magazine 4 8-3 (Sterilization room, Chris' compartment) Y
- -- 10-2 (Flooded passage, behind fallen wreckage) N
- Long Magazine 5 3-2 (Helm key room with first map) [INFERNAL ONLY] Y
- Long Magazine 6 7-2 (Bottom floor of cargo room, north) [INFERNAL ONLY] N
- Bind 1 4-1 (Large elevator room) N
- Bind 2 7-2 (Defeat Rachael) N
- Daze 1 5-2 (Bottom level of engine room, on counter) N
- Daze 2 7-1 (Foredeck safe) N
- Daze 3 4-1 (Dummy Chris room) [INFERNAL ONLY] Y
- Critical 1 4-1 (Casino security room) Y
- -- 10-2 (Room with large ladder, in box) N
- Critical 2 6-2 (Observation deck) [INFERNAL ONLY] Y
- Burst 1 3-2 (Upper cabins Helm Key room) Y
- Burst 2 7-1 (Upper cabins safe, hidden behind painting) N
- Burst 3 2-2 (On the table at the start) [INFERNAL ONLY] N
- Burst 4 7-1 (Defeat Rachael) N
- Burst 5 10-2 (Catwalk near Parker's Government) [INFERNAL ONLY] Y
- Burst 6 10-1 (Defeat Rachael) N
- Auto Loader 1 --- (Complete campaign without using continues) N
- Edge Runner 1 10-2 (Attached to Parker's Government) N
- Edge Runner 2 --- (Scan all enemy types) Y
- Infighter 1 4-1 (Helm Key room in dining room) Y
- Infighter 2 7-2 (Defeat Scagdead) N
- Infighter 3 4-1 (Helm Key room in dining room) [INFERNAL ONLY] Y
- Narrow 1 8-3 (On bench in sterilization room) N
- Narrow 2 4-1 (Solarium, on chair) [INFERNAL ONLY] N
- Charge Shot 1 4-1 (Solarium, on counter) N
- Charge Shot 2 9-2 (Flooded lab, in water) N
- -- 12-1 (On table in first side room) N
- Charge shot 3 --- (Complete campaign) N
- Charge Shot 4 3-2 (Solarium control room) [INFERNAL ONLY] N
- Reloader 1 9-2 (Autopsy room) Y
- Reloader 2 8-1* (Near item box in cargo room) [INFERNAL ONLY] Y
- Brass Knuckle 1 3-2 (Grand hall, on cabinet near top) [INFERNAL ONLY] Y
- Ammo Cases
- Weapon Episode Method Needs Scan?
- Handgun
- Ammo Case 1 2-2 (Bridge, on console) N
- Ammo Case 2 4-1 (Casino, on counter) N
- Ammo Case 3 5-2 (Next to Daze 1) [INFERNAL ONLY] N
- Ammo Case 4 8-3 (Long tunnel after exiting elevator) [INFERNAL ONLY] N
- Ammo Case 5 10-2 (Burning dead end, before dropping down) N
- Shotgun
- Ammo Case 1 3-2 (Promenade, in small connecting room) Y
- Ammo Case 2 5-2 (Room after valve room, on counter) [INFERNAL ONLY] N
- Ammo Case 3 6-2 (After escaping flooded engine room, vent) N
- Ammo Case 4 10-2 (After side deck tilts, run back) N
- Ammo Case 5 12-1 (Table just before dining room) [INFERNAL ONLY] N
- Machine Gun
- Ammo Case 1 4-1 (Solarium, diving board) N
- Ammo Case 2 5-2 (Upper level of engine room, near file) N
- Ammo Case 3 7-1 (Observation deck, near item box) N
- Ammo Case 4 8-3 (Key card door, behind pipes) [INFERNAL ONLY] N
- Ammo Case 5 9-2 (First fingerprint room of episode, on table) N
- Rifle
- Ammo Case 1 4-1 (Casino, between two slot machines) [INFERNAL ONLY] N
- Ammo Case 2 6-2 (Observation deck) N
- Ammo Case 3 7-1 (Foredeck, to left of item box) [INFERNAL ONLY] N
- Ammo Case 4 8-1 (On underwater pipe next to long ladder) N
- Ammo Case 5 12-1 (Room left after seeing first Globster) N
- Magnum
- Ammo Case 1 3-2 (Foredeck, vase in corner) [INFERNAL ONLY] Y
- Ammo Case 2 4-1 (Solarium, other side of pool) [INFERNAL ONLY] Y
- Ammo Case 3 8-1* (Bottom floor of cargo room) N
- Handprints
- Number Episode Location
- 1 1-2 (FBC container to right after exiting tunnel)
- 2 1-3 (Room near starting area, on wall)
- 3 1-3 (Cafeteria vending machine)
- 4 1-3 (Rachael's death room)
- 5 2-1 (Control panel in cockpit of plane)
- 6 2-1 (Caves, after second jump down scan the pillars)
- 7 2-2 (On a turkey in the dining room)
- 8 2-2 (Room where Jill woke up, bathroom wall)
- 9 2-2 (Window to right of main console)
- 10 3-2 (Grand hall, on wall opposite emergency comms room)
- 11 3-2 (Left of casino entrance)
- 12 3-2 (Solarium control room)
- 13 3-2 (Promenade bottom floor, cabinet in kitchen)
- 14 3-2 (Wooden box in room Scagdead was locked in)
- 15 3-2 (Foredeck, on table)
- 16 4-1 (Solarium, diving board)
- 17 4-1 (Casino, on the side of a slot machine)
- 18 4-1 (Dummy Chris room, on Veltro flag)
- 19 5-1 (On the projector screen)
- 20 5-2 (Large elevator area, on book to right of door)
- 21 6-2 (Scan the power generator before using screwdriver)
- 22 7-1 (Foredeck helipad, on the edge)
- 23 8-1 (Large cargo room, window in control room)
- 24 8-3 (Sterilization room, on locker)
- 25 8-3 (Large fish tank after Sterilization room)
- 26 8-3 (Scan the left arch in the tunnel to the lab)
- 27 9-2 (Autopsy room, wall above the computer)
- 28 11-1 (On a barrel during the fight)
- 29 12-1 (Dining room, on the wall)
- 30 12-1 (Below Norman during his speech)
- *These are also available during 7-2 but they're easier to get now with no time limit.
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