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- #~ #======================#
- #~ # Z-Systems by: Zetu #
- #~ #===========================#======================#===========================#
- #~ # * * * CORE v1.01 * * * #
- #~ #=#==========================================================================#=#
- #~ # For Z01 to Z07+ #
- #~ # * Make sure ALL Z items are in order and adjacent to each other, with #
- #~ # this script preceeding them. #
- #~ #--------------------------------------------------------------------------#
- #~ # General Methods : #
- #~ # Object #
- #~ # rand_range(min, max) #
- #~ # Give a random value between the two given values. #
- #~ # Array #
- #~ # random #
- #~ # Returns a random item in an array. #
- #~ # random! #
- #~ # Returns a random item in array and deletes it. #
- #~ # sum #
- #~ # Returns sum of all values in an array. #
- #~ # mean #
- #~ # Returns the average of all values in an array #
- #~ #--------------------------------------------------------------------------#
- #~ # Handled Methods (RGSS3) #
- #~ # Window_BattleLog #
- #~ # display_action_results #
- #~ #==========================================================================#
- #~ ($imported||={})[:zcore] = true
- #~ module Z
- #~
- #~ def self.display_command_symbols
- #~ symbols = []
- #~ symbols.push(:critical)
- #~ symbols.push(:hpdamage)
- #~ symbols.push(:ampxdamage) if $imported[:z02]
- #~ symbols.push(:mpdamage) unless $imported[:z02]
- #~ symbols.push(:tpdamage)
- #~ symbols.push(:miss)
- #~ symbols.push(:evasion)
- #~ symbols.push(:steal) if $imported[:z05]
- #~ symbols.push(:states)
- #~ end
- #~
- #~ end
- #~ #========#======================#====#================================#========#
- #~ #--------# #----# DO NOT EDIT PAST THIS POINT!!! #--------#
- #~ #--------# End of Customization #----# Editing will cause death by #--------#
- #~ #--------# #----# brain asplosions. #--------#
- #~ #========#======================#====#================================#========#
- #~ class Window_BattleLog < Window_Selectable
- #~ #--------------------------------------------------------------------------
- #~ # ● Overwrite method: display_action_results
- #~ #--------------------------------------------------------------------------
- #~ def display_action_results(target, item)
- #~ if target.result.used
- #~ last_line_number = line_number
- #~ for symbol in Z::display_command_symbols
- #~ case symbol
- #~ when :critical; display_critical(target, item)
- #~ when :damage; display_damage(target, item)
- #~ when :hpdamage, :mpdamage, :tpdamage, :ampxdamage
- #~ if !target.result.missed and !target.result.evaded
- #~ case symbol
- #~ when :hpdamage; display_hp_damage(target, item)
- #~ when :mpdamage; display_mp_damage(target, item)
- #~ when :tpdamage; display_tp_damage(target, item)
- #~ when :ampxdamage; display_ampx_damage(target, item)
- #~ end
- #~ end
- #~ when :states; display_affected_status(target, item)
- #~ when :steal; display_steal(target, item)
- #~ end
- #~ end
- #~ display_failure(target, item)
- #~ wait if line_number > last_line_number
- #~ back_to(last_line_number)
- #~ target.reset_steal_item if $imported[:z05] unless target.actor?
- #~ end
- #~ end
- #~
- #~ alias :zdf :display_failure
- #~ def display_failure(target, item)
- #~ return unless target.result.steal.nil?
- #~ zdf(target, item)
- #~ end
- #~ #--------------------------------------------------------------------------
- #~ # ● New method: display_steal (Z05)
- #~ #--------------------------------------------------------------------------
- #~ def display_steal(target, skill)
- #~ return unless skill.steal?
- #~ item = target.last_stolen_item
- #~ result = target.result.steal
- #~ case result
- #~ when :success
- #~ if item.is_a?(Integer)
- #~ add_text(sprintf(Z05::STEAL_GOLD, item, target.name))
- #~ else
- #~ add_text(sprintf(Z05::STEAL_ITEM, item.name, target.name))
- #~ end
- #~ when :nosteal
- #~ add_text(sprintf(Z05::NO_STEALS, target.name))
- #~ when :fail
- #~ add_text(Z05::STEAL_FAIL)
- #~ end
- #~ end
- #~ #--------------------------------------------------------------------------
- #~ # ● New method: display_ampx_damage (Z02)
- #~ #--------------------------------------------------------------------------
- #~ def display_ampx_damage(target, item)
- #~ return if target.dead? || target.result.mp_damage == 0
- #~ return if (resource = target.resource(item)).nil?
- #~ Sound.play_recovery if target.result.mp_damage < 0
- #~ add_text(target.result.ampx_damage_text(resource.name))
- #~ wait
- #~ end
- #~
- #~ end
- #~ module DataManager
- #~ #--------------------------------------------------------------------------
- #~ # ● Overwrite method: make_save_contents
- #~ #--------------------------------------------------------------------------
- #~ def self.make_save_contents
- #~ contents = {}
- #~ contents[:system] = $game_system
- #~ contents[:timer] = $game_timer
- #~ contents[:message] = $game_message
- #~ contents[:switches] = $game_switches
- #~ contents[:variables] = $game_variables
- #~ contents[:self_switches] = $game_self_switches
- #~ contents[:actors] = $game_actors
- #~ contents[:party] = $game_party
- #~ contents[:troop] = $game_troop
- #~ contents[:map] = $game_map
- #~ contents[:player] = $game_player
- #~ #------------------------=
- #~ contents[:quest] = QuestLog.questlist if $imported[:z07]
- #~ #------------------------=
- #~ contents
- #~ end
- #~ #--------------------------------------------------------------------------
- #~ # ● Overwrite method: extract_save_contents
- #~ #--------------------------------------------------------------------------
- #~ def self.extract_save_contents(contents)
- #~ $game_system = contents[:system]
- #~ $game_timer = contents[:timer]
- #~ $game_message = contents[:message]
- #~ $game_switches = contents[:switches]
- #~ $game_variables = contents[:variables]
- #~ $game_self_switches = contents[:self_switches]
- #~ $game_actors = contents[:actors]
- #~ $game_party = contents[:party]
- #~ $game_troop = contents[:troop]
- #~ $game_map = contents[:map]
- #~ $game_player = contents[:player]
- #~ #-------------------=
- #~ QuestList.loadquestlist(contents[:quest]) if $imported[:z07]
- #~ #-------------------=
- #~ end
- #~
- #~ end
- #~ class Object
- #~ #--------------------------------------------------------------------------
- #~ # ● New method: rand_range
- #~ #--------------------------------------------------------------------------
- #~ def rand_range(min, max)
- #~ rand(max - min + 1) + min
- #~ end
- #~
- #~ end
- #~ class Array
- #~ #--------------------------------------------------------------------------
- #~ # ● New method: random
- #~ #--------------------------------------------------------------------------
- #~ def random
- #~ self[rand(size)]
- #~ end
- #~ #--------------------------------------------------------------------------
- #~ # ● New method: random!
- #~ #--------------------------------------------------------------------------
- #~ def random!
- #~ self.delete_at(rand(size))
- #~ end
- #~ #--------------------------------------------------------------------------
- #~ # ● New method: sum
- #~ #--------------------------------------------------------------------------
- #~ def sum
- #~ self.inject{|sum,x| sum + x }
- #~ end
- #~ #--------------------------------------------------------------------------
- #~ # ● New method: mean
- #~ #--------------------------------------------------------------------------
- #~ def mean
- #~ sum.to_f / size
- #~ end
- #~
- #~ end
- #~ class Object
- #~
- #~ def tryconvert(value)
- #~ begin
- #~ return eval(value)
- #~ rescue
- #~ return value
- #~ end
- #~ end
- #~
- #~ end
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