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Zetu

CORE v1.01

Jan 6th, 2012
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  1. #~ #======================#
  2. #~ # Z-Systems by: Zetu #
  3. #~ #===========================#======================#===========================#
  4. #~ # * * * CORE v1.01 * * * #
  5. #~ #=#==========================================================================#=#
  6. #~ # For Z01 to Z07+ #
  7. #~ # * Make sure ALL Z items are in order and adjacent to each other, with #
  8. #~ # this script preceeding them. #
  9. #~ #--------------------------------------------------------------------------#
  10. #~ # General Methods : #
  11. #~ # Object #
  12. #~ # rand_range(min, max) #
  13. #~ # Give a random value between the two given values. #
  14. #~ # Array #
  15. #~ # random #
  16. #~ # Returns a random item in an array. #
  17. #~ # random! #
  18. #~ # Returns a random item in array and deletes it. #
  19. #~ # sum #
  20. #~ # Returns sum of all values in an array. #
  21. #~ # mean #
  22. #~ # Returns the average of all values in an array #
  23. #~ #--------------------------------------------------------------------------#
  24. #~ # Handled Methods (RGSS3) #
  25. #~ # Window_BattleLog #
  26. #~ # display_action_results #
  27. #~ #==========================================================================#
  28. #~ ($imported||={})[:zcore] = true
  29. #~ module Z
  30. #~
  31. #~ def self.display_command_symbols
  32. #~ symbols = []
  33. #~ symbols.push(:critical)
  34. #~ symbols.push(:hpdamage)
  35. #~ symbols.push(:ampxdamage) if $imported[:z02]
  36. #~ symbols.push(:mpdamage) unless $imported[:z02]
  37. #~ symbols.push(:tpdamage)
  38. #~ symbols.push(:miss)
  39. #~ symbols.push(:evasion)
  40. #~ symbols.push(:steal) if $imported[:z05]
  41. #~ symbols.push(:states)
  42. #~ end
  43. #~
  44. #~ end
  45. #~ #========#======================#====#================================#========#
  46. #~ #--------# #----# DO NOT EDIT PAST THIS POINT!!! #--------#
  47. #~ #--------# End of Customization #----# Editing will cause death by #--------#
  48. #~ #--------# #----# brain asplosions. #--------#
  49. #~ #========#======================#====#================================#========#
  50. #~ class Window_BattleLog < Window_Selectable
  51. #~ #--------------------------------------------------------------------------
  52. #~ # ● Overwrite method: display_action_results
  53. #~ #--------------------------------------------------------------------------
  54. #~ def display_action_results(target, item)
  55. #~ if target.result.used
  56. #~ last_line_number = line_number
  57. #~ for symbol in Z::display_command_symbols
  58. #~ case symbol
  59. #~ when :critical; display_critical(target, item)
  60. #~ when :damage; display_damage(target, item)
  61. #~ when :hpdamage, :mpdamage, :tpdamage, :ampxdamage
  62. #~ if !target.result.missed and !target.result.evaded
  63. #~ case symbol
  64. #~ when :hpdamage; display_hp_damage(target, item)
  65. #~ when :mpdamage; display_mp_damage(target, item)
  66. #~ when :tpdamage; display_tp_damage(target, item)
  67. #~ when :ampxdamage; display_ampx_damage(target, item)
  68. #~ end
  69. #~ end
  70. #~ when :states; display_affected_status(target, item)
  71. #~ when :steal; display_steal(target, item)
  72. #~ end
  73. #~ end
  74. #~ display_failure(target, item)
  75. #~ wait if line_number > last_line_number
  76. #~ back_to(last_line_number)
  77. #~ target.reset_steal_item if $imported[:z05] unless target.actor?
  78. #~ end
  79. #~ end
  80. #~
  81. #~ alias :zdf :display_failure
  82. #~ def display_failure(target, item)
  83. #~ return unless target.result.steal.nil?
  84. #~ zdf(target, item)
  85. #~ end
  86. #~ #--------------------------------------------------------------------------
  87. #~ # ● New method: display_steal (Z05)
  88. #~ #--------------------------------------------------------------------------
  89. #~ def display_steal(target, skill)
  90. #~ return unless skill.steal?
  91. #~ item = target.last_stolen_item
  92. #~ result = target.result.steal
  93. #~ case result
  94. #~ when :success
  95. #~ if item.is_a?(Integer)
  96. #~ add_text(sprintf(Z05::STEAL_GOLD, item, target.name))
  97. #~ else
  98. #~ add_text(sprintf(Z05::STEAL_ITEM, item.name, target.name))
  99. #~ end
  100. #~ when :nosteal
  101. #~ add_text(sprintf(Z05::NO_STEALS, target.name))
  102. #~ when :fail
  103. #~ add_text(Z05::STEAL_FAIL)
  104. #~ end
  105. #~ end
  106. #~ #--------------------------------------------------------------------------
  107. #~ # ● New method: display_ampx_damage (Z02)
  108. #~ #--------------------------------------------------------------------------
  109. #~ def display_ampx_damage(target, item)
  110. #~ return if target.dead? || target.result.mp_damage == 0
  111. #~ return if (resource = target.resource(item)).nil?
  112. #~ Sound.play_recovery if target.result.mp_damage < 0
  113. #~ add_text(target.result.ampx_damage_text(resource.name))
  114. #~ wait
  115. #~ end
  116. #~
  117. #~ end
  118.  
  119. #~ module DataManager
  120. #~ #--------------------------------------------------------------------------
  121. #~ # ● Overwrite method: make_save_contents
  122. #~ #--------------------------------------------------------------------------
  123. #~ def self.make_save_contents
  124. #~ contents = {}
  125. #~ contents[:system] = $game_system
  126. #~ contents[:timer] = $game_timer
  127. #~ contents[:message] = $game_message
  128. #~ contents[:switches] = $game_switches
  129. #~ contents[:variables] = $game_variables
  130. #~ contents[:self_switches] = $game_self_switches
  131. #~ contents[:actors] = $game_actors
  132. #~ contents[:party] = $game_party
  133. #~ contents[:troop] = $game_troop
  134. #~ contents[:map] = $game_map
  135. #~ contents[:player] = $game_player
  136. #~ #------------------------=
  137. #~ contents[:quest] = QuestLog.questlist if $imported[:z07]
  138. #~ #------------------------=
  139. #~ contents
  140. #~ end
  141. #~ #--------------------------------------------------------------------------
  142. #~ # ● Overwrite method: extract_save_contents
  143. #~ #--------------------------------------------------------------------------
  144. #~ def self.extract_save_contents(contents)
  145. #~ $game_system = contents[:system]
  146. #~ $game_timer = contents[:timer]
  147. #~ $game_message = contents[:message]
  148. #~ $game_switches = contents[:switches]
  149. #~ $game_variables = contents[:variables]
  150. #~ $game_self_switches = contents[:self_switches]
  151. #~ $game_actors = contents[:actors]
  152. #~ $game_party = contents[:party]
  153. #~ $game_troop = contents[:troop]
  154. #~ $game_map = contents[:map]
  155. #~ $game_player = contents[:player]
  156. #~ #-------------------=
  157. #~ QuestList.loadquestlist(contents[:quest]) if $imported[:z07]
  158. #~ #-------------------=
  159. #~ end
  160. #~
  161. #~ end
  162.  
  163. #~ class Object
  164. #~ #--------------------------------------------------------------------------
  165. #~ # ● New method: rand_range
  166. #~ #--------------------------------------------------------------------------
  167. #~ def rand_range(min, max)
  168. #~ rand(max - min + 1) + min
  169. #~ end
  170. #~
  171. #~ end
  172.  
  173. #~ class Array
  174. #~ #--------------------------------------------------------------------------
  175. #~ # ● New method: random
  176. #~ #--------------------------------------------------------------------------
  177. #~ def random
  178. #~ self[rand(size)]
  179. #~ end
  180. #~ #--------------------------------------------------------------------------
  181. #~ # ● New method: random!
  182. #~ #--------------------------------------------------------------------------
  183. #~ def random!
  184. #~ self.delete_at(rand(size))
  185. #~ end
  186. #~ #--------------------------------------------------------------------------
  187. #~ # ● New method: sum
  188. #~ #--------------------------------------------------------------------------
  189. #~ def sum
  190. #~ self.inject{|sum,x| sum + x }
  191. #~ end
  192. #~ #--------------------------------------------------------------------------
  193. #~ # ● New method: mean
  194. #~ #--------------------------------------------------------------------------
  195. #~ def mean
  196. #~ sum.to_f / size
  197. #~ end
  198. #~
  199. #~ end
  200.  
  201. #~ class Object
  202. #~
  203. #~ def tryconvert(value)
  204. #~ begin
  205. #~ return eval(value)
  206. #~ rescue
  207. #~ return value
  208. #~ end
  209. #~ end
  210. #~
  211. #~ end
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