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CVagts

cheater%

Oct 7th, 2013
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  1. Here are the GameShark codes we are using:
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  3. Monster PCs can Seal and re-equip any Abilities they know: any ability that a monster has learned, it can re-equip as though it were a normal party member. Because of the nature of the code, most Monsters come with pre-Absorbed lists that can be exploited.
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  5. Allow Alkaiser to grow stats and learn abilities: self-explanatory.
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  7. STR/CHA/HP growths based off of base stats instead of current stats: self-explanatory.
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  9. Mec Download success chance x4: Ordinarily the download chance for a new skill for Mecs is 1/32, 1/16, 1/4, Always. This makes it 1/8, 1/4, Always, Always.
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  11. Monster ability absorption chance x4: Ordinarily ability absorption is 1/32, 1/16, 1/4, Always. Now it is 1/8, 1/4, 1/2, Always.
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  13. Item drop rate x8: Ordinarily is 1/64, 1/32, 1/16, Always. Now it is 1/8, 1/4, 1/2, Always.
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  15. Note for success rates: the rarest is always rolled first, and if it misses, it checks in order of increased likelihood until one hits.
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  17. Credits dropped x8: Will gain 8x as much money as usual.
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  19. All enemies have Spark Value of 55: Every enemy in the game has a unique Spark Value, and the higher that number is, the more likely you are to learn new skills from them. 55 is higher than any normal Spark Value in the game, so we will gain skills much faster than usual.
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  21. All enemies have Stat-up Value of 109: Similarly, an enemy’s Stat-up Value affects the likelihood of stats to increase. 109 is higher than any Stat-up Value in the game.
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