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N1E7R4V

3.14DOOR

Apr 15th, 2016
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  1. -- Карта: http://i.imgur.com/ncINU5p.jpg
  2.  
  3. matteo_1 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 1. Маттео
  4. SetMovementCoordinationAsClosed(matteo_1,6305.9071441303, 268.30728149414, -4298.5543104821, 0, 80, 0);
  5. SetMovementCoordinationAsOpened(matteo_1,6369.2416306928, 278.31268310547, -4351.4995089921, 0, -195, 0);
  6.  
  7. bosper_2 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 2. Боспер
  8. SetMovementCoordinationAsClosed(bosper_2,7608.0005197181, 266.99667358398, -3472.4038627032, 0, 60, 0);
  9. SetMovementCoordinationAsOpened(bosper_2,7566.5136956663, 268.24566650391, -3558.3415246572, 0, -30, 0);
  10.  
  11. torben_3 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 3. Торбен
  12. SetMovementCoordinationAsClosed(torben_3,7300.1468941189, 268.25146484375, -1928.5076784303, 0, -30, 0);
  13. SetMovementCoordinationAsOpened(torben_3,7316.3307967597, 268.26013183594, -1848.1297641001, 0, 60, 0);
  14.  
  15. garad_4 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 4. Гарад
  16. SetMovementCoordinationAsClosed(garad_4,6054.2383016267, 268.2473449707, -977.64398437021, 0, -35, 0);
  17. SetMovementCoordinationAsOpened(garad_4,6152.0723429675, 268.23837280273, -987.67161407904, 0, -125, 0);
  18.  
  19. konstantino_5 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 5. Константино
  20. SetMovementCoordinationAsClosed(konstantino_5,6954.1875070022, 120.01168823242, -588.87953584241, 0, -35, 0);
  21. SetMovementCoordinationAsOpened(konstantino_5,7064.5574054128, 119.42663574219, -605.67518416959, 0, -130, 0);
  22.  
  23. zuris_6 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 6. Зурис
  24. SetMovementCoordinationAsClosed(zuris_6,9082.3907502825, 268.2239074707, 3698.8113346591, 0, 65, 0);
  25. SetMovementCoordinationAsOpened(zuris_6,9174.2755702849, 268.21801757813, 3690.7581489209, 0, 150, 0);
  26.  
  27. mage_tower_7 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); --7. Башня магов
  28. SetMovementCoordinationAsClosed(mage_tower_7,9036.3341535585, 288.30895996094, 6465.6142098025, 15, -5, 0);
  29. SetMovementCoordinationAsOpened(mage_tower_7,9110.3401880949, 278.29446411133, 6460.433689188, 0, -100, 0);
  30.  
  31. seaport_stock_8 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 8. Склад в порту
  32. SetMovementCoordinationAsClosed(seaport_stock_8,1440.5035339337, -196.48838043213, 2567.3029298717, 0, 70, 0);
  33. SetMovementCoordinationAsOpened(seaport_stock_8,1399.2245884262, -196.48323059082, 2492.4514127461, 0, -15, 0);
  34.  
  35. house_9 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 9 дом
  36. SetMovementCoordinationAsClosed(house_9,2665.3415503684, -178.45932006836, 1812.0451316308, 0, -110, 0);
  37. SetMovementCoordinationAsOpened(house_9,2577.9976245233, -180.79010772705, 1844.8494793261,  0, -25, 0);
  38.  
  39. house_10 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 10 дом
  40. SetMovementCoordinationAsClosed(house_10,4716.7431212594, -173.84934997559, 499.69015036201, 0, 95, 0);
  41. SetMovementCoordinationAsOpened(house_10,4782.2117191383, -173.84934997559, 427.27422878973, 0, 180, 0);
  42.  
  43. house_11 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 11 дом
  44. SetMovementCoordinationAsClosed(house_11,3453.9652490088, -174.78176879883, 639.21695942779, 0, -5, 0);
  45. SetMovementCoordinationAsOpened(house_11,3532.7086119919, -175.10292816162, 563.63493648961, 0, -95, 0);
  46.  
  47. house_12 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 12 дом
  48. SetMovementCoordinationAsClosed(house_12,1383.633423158, -183.53224945068, 333.03857944784, 0, -90, 0);
  49. SetMovementCoordinationAsOpened(house_12,1313.4611321851, -183.53224945068, 397.29110925875, 0, 0, 0);
  50.  
  51. house_13 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 13 дом
  52. SetMovementCoordinationAsClosed(house_13,2980.3837890625, -177.16190338135, -955.13195800781, 0, 0, 0);
  53. SetMovementCoordinationAsOpened(house_13,3047.7399581989, -175.53723144531, -1014.3225320975, 0, -90, 0);
  54.  
  55. house_14 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 14 дом Лемара
  56. SetMovementCoordinationAsClosed(house_14,3228.0328237208, -100.87034988403, -2054.0612421157, 0, 0, 0);
  57. SetMovementCoordinationAsOpened(house_14,3289.2260019249, -106.20025253296, -1999.5739886937, 0, 85, 0);
  58.  
  59. house_15 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 15 дом
  60. SetMovementCoordinationAsClosed(house_15,3174.6300916984, -102.54851722717, -3316.0617723304, 0, -75, 0);
  61. SetMovementCoordinationAsOpened(house_15,3102.7269720861, -103.43790626526, -3226.6633909327, 0, 15, 0);
  62.  
  63. house_16 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 16 дом
  64. SetMovementCoordinationAsClosed(house_16,4245.9254988766, -106.3242931366, -4254.9095764583, 0, 25, 0);
  65. SetMovementCoordinationAsOpened(house_16,4287.4932044343, -106.3604221344, -4347.470571048, 0, -65, 0);
  66.  
  67. house_17 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 17 дом
  68. SetMovementCoordinationAsClosed(house_17,3975.1096140643, -105.46312713623, -7153.7715136371, 0, 140, 0);
  69. SetMovementCoordinationAsOpened(house_17,3987.5067300143, -105.46312713623, -7246.2761893028,  0, 225, 0);
  70.  
  71. house_18 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 18 дом
  72. SetMovementCoordinationAsClosed(house_18,3330.6146875932, -114.544090271, -4825.510643651, 0, 115, 0);
  73. SetMovementCoordinationAsOpened(house_18,3239.991159777, -114.09817886353, -4861.692349855, 0, 25, 0);
  74.  
  75. house_19 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 19 дом
  76. SetMovementCoordinationAsClosed(house_19,3125.5314341519, -105.58718299866, -6216.96267546, 0, 35, 0);
  77. SetMovementCoordinationAsOpened(house_19,3142.4561771662, -105.79982852936, -6323.1002525455, 0, -60, 0);
  78.  
  79. house_20 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 20 дом
  80. SetMovementCoordinationAsClosed(house_20,2699.290030287, -176.58813858032, -5356.7503876171, 0, 115, 0);
  81. SetMovementCoordinationAsOpened(house_20,2731.1634723365, -175.26662445068, -5440.9595084132, 0, 200, 0);
  82.  
  83. house_21 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 21 дом
  84. SetMovementCoordinationAsClosed(house_21,1575.0183088017, -174.10964202881, -4758.9969476026, 0, 40, 0);
  85. SetMovementCoordinationAsOpened(house_21,1654.8622745572, -174.09679412842, -4758.8761477756, 0, 125, 0);
  86.  
  87. house_22 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- 22 дом
  88. SetMovementCoordinationAsClosed(house_22,269.16653255434, -174.07022857666, -5310.0529481711, 0, 140, 0);
  89. SetMovementCoordinationAsOpened(house_22,161.19401512095, -174.10544586182, -5293.5767702929, 0, 50, 0);
  90.  
  91. house_23 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 23 дом паладинов, 1 этаж
  92. SetMovementCoordinationAsClosed(house_23,13473.735170589, 888.18566894531, -3516.2946074613, 0, 115, 0);
  93. SetMovementCoordinationAsOpened(house_23,13381.425956536, 888.20147705078, -3544.4382081358, 0, 20, 0);
  94.  
  95. house_24 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 24 дом паладинов, 2 этаж
  96. SetMovementCoordinationAsClosed(house_24,14676.657213564, 1318.1906738281, -3317.1857534494, 0, 25, 0);
  97. SetMovementCoordinationAsOpened(house_24,14768.779365545, 1315.1518554688, -3264.228639481, 0, 120, 0);
  98.  
  99. ratusha_25 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 25 Ратуша
  100. SetMovementCoordinationAsClosed(ratusha_25,14389.810348721, 1088.2690429688, -1048.8181225337, 0, 45, 0);
  101. SetMovementCoordinationAsOpened(ratusha_25,14391.866737505, 1088.2482910156, -1164.1251554767, 0, -50, 0);
  102.  
  103. tower_1 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 1 башня
  104. SetMovementCoordinationAsClosed(tower_1,8829.6833510113, 268.32241821289, -6093.4939446219, 0, 5, 0);
  105. SetMovementCoordinationAsOpened(tower_1,8900.9351607316, 268.07730102539, -6021.2260218113, 0, 95, 0);
  106.  
  107. tower_2 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 2 башня
  108. SetMovementCoordinationAsClosed(tower_2,7322.2927260113, 268.30960083008, -5881.3176750907, 0, 190, 0);
  109. SetMovementCoordinationAsOpened(tower_2,7256.9911121766, 268.29449462891, -5808.3636263606, 0, 95, 0);
  110.  
  111. tower_3 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 3 башня
  112. SetMovementCoordinationAsClosed(tower_3,7783.3947148763, 268.30914306641, -1179.0183089137, 0, 195, 0);
  113. SetMovementCoordinationAsOpened(tower_3,7707.2778984983, 268.29385375977, -1214.0161271651, 0, 280, 0);
  114.  
  115. tower_4 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 4 башня
  116. SetMovementCoordinationAsClosed(tower_4,5270.480005317, 188.9001159668, -2875.2194304654, 0, 330, 0);
  117. SetMovementCoordinationAsOpened(tower_4,5286.9302726305, 188.89392089844, -2776.6314785154, 0, 415, 0);
  118.  
  119. tower_5 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 5 башня
  120. SetMovementCoordinationAsClosed(tower_5,9880.6861965221, 268.32635498047, 6302.4133077466, 0, 415, 0);
  121. SetMovementCoordinationAsOpened(tower_5,9873.0812921003, 268.32458496094, 6215.798810663, 0, 320, 0);
  122.  
  123. tower_6 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- 6 башня
  124. SetMovementCoordinationAsClosed(tower_6,10682.069767421, 268.32037353516, 5042.8633798987, 0, 415, 0);
  125. SetMovementCoordinationAsOpened(tower_6,10680.32242294, 266.85385131836, 4949.7683108396, 0, 325, 0);
  126.  
  127. kanal_1 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_NORMAL_01.MDS","KHORINIS.ZEN"); -- Канализация, вход с моря
  128. SetMovementCoordinationAsClosed(kanal_1,-530.26886005403, -630.94915771484, 5260.3303565246, 0, -90, 0);
  129. SetMovementCoordinationAsOpened(kanal_1,-470.39397032917, -642.94226074219, 5331.7191289494, 0, -175, 0);
  130.  
  131. kanal_2 = CreateMovement(MovementType.TYPE_DOOR,MovementStatus.STATUS_CLOSED,"DOOR_NW_RICH_01.MDS","KHORINIS.ZEN"); -- Канализация, вход с гостиницы
  132. SetMovementCoordinationAsClosed(kanal_2,7855.6787208783, 273.4866027832, 2938.2582458051, 0, -115, 0);
  133. SetMovementCoordinationAsOpened(kanal_2,7899.8692587502, 273.50598144531, 3037.6077174098, 0, -215, 0);
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