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Oct 5th, 2015
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  1. #Primary Weapons
  2.  
  3. $Name: Bifrost
  4. +Tech Title: XSTR( "Bifrost Torpedo", -1 )
  5. +Tech Description: XSTR( "Experimental next-generation warhead using an antimatter charge to pump a cluster of beam emitters.", -1 )
  6. $end_multi_text
  7. $Model File: MissileL.pof
  8. $POF target LOD: 0
  9. $Mass: 40
  10. $Velocity: 150.0
  11. $Fire Wait: 15.0
  12. $Damage: 5000
  13. $Damage Type: HugeWeapon
  14. $Arm Time: 5
  15. ;$Detonation Range: 2000
  16. $Detonation Radius: 999
  17. $Blast Force: 2000.0
  18. $Inner Radius: 50.0
  19. $Outer Radius: 100.0
  20. $Shockwave Speed: 80
  21. $Shockwave name: shockwave01
  22. $Dinky shockwave:
  23. +Blast Force: 10
  24. +Inner Radius: 10
  25. +Outer Radius: 20
  26. +Shockwave Speed: 20
  27. $Armor Factor: 1.0
  28. $Shield Factor: 0.1
  29. $Subsystem Factor: 0.5
  30. $Lifetime: 48.0
  31. $Energy Consumed: 0.0
  32. $Cargo Size: 25.0
  33. $Homing: YES
  34. +Type: ASPECT
  35. +Turn Time: 2.0
  36. +View Cone: 360.0
  37. +Min Lock Time: 3.0
  38. +Lock Pixels/Sec: 40
  39. +Catch-up Pixels/Sec: 80
  40. +Catch-up Penalty: 10
  41. $Free Flight Time: 3.5
  42. $LaunchSnd: 96
  43. $ImpactSnd: 101
  44. $FlyBySnd: -1
  45. $Rearm Rate: 0.05
  46. +Weapon Range: 6000
  47. $Flags: ( "Bomb" "Huge" "same turret cooldown" "no lifeleft penalty" "particle spew" "Spawn SBlue,8" "player allowed" "no dumbfire" "don't spawn if shot" )
  48. $Trail:
  49. +Start Width: 1.2
  50. +End Width: 0
  51. +Start Alpha: 1.0
  52. +End Alpha: 0.0
  53. +Max Life: 3.0
  54. +Bitmap: missiletrail03
  55. $Impact Explosion: ExpMissileHit1
  56. $Impact Explosion Radius: 40.92
  57. $Piercing Impact Explosion: exp04
  58. $Piercing Impact Radius: 40.92
  59. $Piercing Impact Velocity: 25
  60. $Piercing Impact Splash Velocity: -25
  61. $Piercing Impact Variance: 20000
  62. $Piercing Impact Particles: 10
  63. $Spawn Angle: 5
  64. $Pspew:
  65. +Count: 1
  66. +Time: 1
  67. +Vel: 0.0
  68. +Radius: 0.6
  69. +Life: 0.1
  70. +Scale: 0.0
  71. +Bitmap: missilespew03
  72. $Thruster Flame Effect: missilethruster03
  73. $Thruster Glow Effect: missileglow03
  74.  
  75. #End
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