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Meaty Gale in the corner with Dhalsim

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Mar 20th, 2016
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  1. Off Ex Flame if the opponent has a poor wakeup attack or no wakeup attack without CA its best to just do meaty LP Flame after Ex Flame as it will cover both recovery options and will be around +20 or more on block. HP Gale is not as plus on block as the other versions, I do not know the frames on block but I know you have to settle with frame trapping with jabs or B+Mk to stuff whatever normal your opponent mashes.
  2.  
  3. Setups used here:
  4. Off Ex Flame with any bnb (ex. cr.Hp, B+MK to Ex Flame)
  5.  
  6. Forward throw
  7.  
  8. Both setups are done in the corner.
  9.  
  10. Birdie:
  11. HP Gale will meaty normal and back recovery even off throw.
  12.  
  13. Meaty Gale loses to Ex Bullhead when he activates VT, grab him out of it. HP Gale will stuff regular Bullhorn and make Ex Bullhorn whiff even with VT. CA will whiff regardless of strength.
  14.  
  15. Cammy:
  16.  
  17. MP for Ex Flame, LP/MP for throw
  18.  
  19. Regular DPs and CA whiffs, off Ex Flame Gale can make you cross up on back recovery.
  20.  
  21. Chun:
  22.  
  23. MP for Ex Flame, LP/MP for throw
  24.  
  25. Loses to Ex SBK but will receive miniscule damage, CA whiffs. MP Gale will switch sides on back recovery.
  26.  
  27. Dhalsim:
  28.  
  29. MP for Ex Flame, LP/MP for throw
  30.  
  31. Loses to CA, HP Gale will trade with CA. Teleport will make Gale whiff but may be able to punish recovery frames.
  32.  
  33. FANG:
  34.  
  35. MP/HP for Ex Flame, any strength for throw
  36.  
  37. HP Gale will make CA whiff and can be punished with IAT+3P. I suggest only doing HP Gale when he has 3 bars as HP Gale isn't as + on block as MP. Ex cmd dash will escape the setup so throw him out of it or whiff punish.
  38.  
  39. Karin:
  40.  
  41. MP or HP for Ex Flame, LP/MP for throw
  42.  
  43. All versions of Gale make CA whiff. Only HP Gale will make Ex DP whiff on all recoveries and both setups.
  44.  
  45. Ken:
  46.  
  47. MP for Ex Flame, LP/MP for throw
  48.  
  49. All strengths will make DP whiff, MP/HP makes CA whiff. LP is the ideal strength, MP only if they wakeup CA. MP Gale switches sides on Back recovery.
  50.  
  51. Laura:
  52.  
  53. MP for Ex Flame, LP/MP for throw
  54.  
  55. All strengths will stuff Ex elbow and make CA whiff. Mp Gale switches sides on Back recovery.
  56.  
  57. M. Bison:
  58.  
  59. MP for Ex Flame, LP/MP for throw
  60.  
  61. All strengths loses to CA, just bait if you read it coming.
  62.  
  63. Mika:
  64.  
  65. MP for Ex Flame, LP/MP for throw
  66.  
  67. All strengths will stuff Ex Peach plus Ex Airplane and make CA whiff. MP Gale will switch sides on back recovery.
  68.  
  69. Nash:
  70.  
  71. MP for Ex Flame, LP/MP for throw
  72.  
  73. All strengths will stuff wakeup VT and make CA whiff but cannot get a punish. If you want to punish a CA and make it whiff you can back IAT+3P or just block. MP Gale will switch sides on back recovery.
  74.  
  75. Necalli:
  76.  
  77. All strengths will lose to HP DP and only HP Gale will beat EX DP regardless of setup. Off Ex Flame MP Gale will only make CA whiff off normal recovery whereas HP will make it whiff regardless of recovery. Off throw MP will make CA whiff off both recoveries.
  78.  
  79. Rashid:
  80.  
  81. MP for Ex Flame, LP/MP for throw
  82.  
  83. All strengths loses to CA. All strengths will make Ex Mixer whiff. MP Gale will switch sides on back recovery.
  84.  
  85.  
  86. Ryu:
  87.  
  88. MP for Ex Flame, LP/MP for throw
  89.  
  90. All strengths make regular DPs whiff. Only HP Gale will make Ex DP but must be done very quickly off normal recovery with Ex Flame setup. Off throw HP Gale will make Ex DP whiff regardless of recovery. MP Gale will switch sides on back recovery.
  91.  
  92. Vega:
  93.  
  94. MP for Ex Flame, LP/MP for throw
  95.  
  96. MP and HP will make CA whiff regardless of setup.
  97.  
  98. Zangief:
  99.  
  100. Gief's V-skill has two hits of armor so he can absorb a meaty Gale on wakeup but he will be at an disadvantagous state. If you see him V-skill mashing jab will stop him from doing anything like mash spd, jab, or jab. It appears throwing will beat him mashing spd too. If he does 720 after V-skill you can either jump, time your backdash away or V-skill but all options must be done before the super flash. This all applies to all setups.
  101.  
  102.  
  103. I apologize if this may appear unorganized right now, I spent quite a bit of time labbing all of this and may update some stuff later.
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