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Yatagarasu Characters

May 26th, 2015
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  1. Crow: Blue Shoto. Can use LP and EX fireballs to continue pressure. Has good juggles and resets. Takes advantage of BL Counter incredibly easily (missed parry counter-hit state).
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  3. Kou: Red Shoto. Very dangerous in footsies because of HP xx super. Has the meatiest normal in the game, close HK (Crow doesn't have a close HK). Multi-hit uppercuts.
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  5. Hina: Red Sword Girl. Charge character, almost Balrog-ish. Also has a quick, + on block, chicken-wing motion, overhead move that is super-cancellable. Can be played both gimmicky AND solid. (My avatar)
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  7. Shimo: Blue Sword Girl. Has a command run for Guy-style pressure and mixups, and also an air special tailored to throw off people's attempted antiair parries. Great resets and run under stuff.
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  9. Chadha: Hugo-style grappler. Has multiple armored specials, a piledriver, and a 720 super which can do more damage if you do 3, 4, or 5 360s instead... LOL. Also great at guard-crushing.
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  11. Juzumaru: Rekka character. Can cancel rekkas on hit or block into another special that options high or low for gimmicks. Super-fast super and high damage overall.
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  13. Juzu has an alternate version that loses the special move that gives him the high/low gimmick in exchange for much better frame advantage on certain normals. Makes him very footsie-focused but incredibly solid.
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  15. Hanzo: Divekick ninja. Divekick always grants combo on hit, but she can't chain lights. Has a teleport, a superjump-cancellable special, and a charge command grab (charge Down~Up+P). The EX version can done without charge (Down, Up+PP). Plays footsies very much like 3S Chun but without silly walkspeed.
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  17. Jet: Dudley-inspired boxer. Very high damage, Genei-Jin, and Specials that cancel into each other. Has many useful but unnecessary links. Also, can do the 5x trip combo Dudley can do.
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  19. Kotaro: Kunai throwing ninja. Has relatively poor normals, but has a command jump that can be done midair for excellent rushdown options from multiple angles, plus a Makoto-style command grab leading into combo. Can lock you in place with her Kunai super and combo 10 jabs... Then reset you into another Kunai super to do it again.
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  21. Azure: Masked Ninja with white hair. Has Reppukens and air fireballs. Has a half-screen safe special move that is + on block. Also has an instant grab super and a vertical fireball super that functions a bit like Aegis Reflector in that even if they parry it they're locked in place for a sweet mixup.
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  23. Aja: Tall, blonde, dangerous woman wielding a longsword. Has near half-screen normals and specials. Has vacuum effects, Rolento's crouching HK (except nearly fullscreen), and a timer super that lets her chain all her specials together. Played like Dhalsim, without being crap at rushdown.
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