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Sep 6th, 2014
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  1. Magmortar @ Life Orb
  2. Ability: Vital Spirit
  3. EVs: 4 Atk / 252 SpA / 252 Spe
  4. Modest Nature
  5. - Fire Blast
  6. - Thunderbolt
  7. - Hidden Power [Ice]
  8. - Focus Blast
  9.  
  10. Electivire @ Life Orb
  11. Ability: Motor Drive
  12. EVs: 4 Atk / 252 SpA / 252 Spe
  13. Naive Nature
  14. - Thunderbolt
  15. - Flamethrower
  16. - Hidden Power [Grass]
  17. - Earthquake
  18.  
  19. Mesprit @ Leftovers
  20. Ability: Levitate
  21. EVs: 252 SpA / 4 SpD / 252 Spe
  22. Timid Nature
  23. - Dazzling Gleam
  24. - Psychic
  25. - Stealth Rock
  26. - Healing Wish
  27.  
  28. Lilligant @ Life Orb
  29. Ability: Chlorophyll
  30. EVs: 252 SpA / 4 SpD / 252 Spe
  31. Timid Nature
  32. - Sleep Powder
  33. - Giga Drain
  34. - Hidden Power [Rock]
  35. - Quiver Dance
  36.  
  37. Garbodor @ Rocky Helmet
  38. Ability: Aftermath
  39. EVs: 252 HP / 200 Def / 56 Spe
  40. Impish Nature
  41. - Gunk Shot
  42. - Spikes
  43. - Toxic Spikes
  44. - Toxic
  45.  
  46. Mismagius @ Leftovers
  47. Ability: Levitate
  48. EVs: 252 SpA / 4 SpD / 252 Spe
  49. Timid Nature
  50. - Taunt
  51. - Nasty Plot
  52. - Shadow Ball
  53. - Dazzling Gleam
  54.  
  55. This team is focused around breaking down walls (yup very original) to enable a sweep from Lilligant and/or Mismagius. With Spikes support from Garbodor and 2 powerful wallbreakers, walls that would normally trouble Lilligant are destroyed eg. Dragalge, Ferroseed, Vileplume, Altaria etc. Mesprit provides SR support and Healing Wish is really cool if I need to use my win condition to break walls first. Dazzling Gleam is to 2HKO Spiritomb after SR damage so that Mismagius doesn't have to die. Garb is pretty much the only defensive thing here but it's a reliable enough pivot. It's also cool to save it up for physical attackers because they take a lot of damage from helmet + Aftermath. As for Lilligant it's the standard QD set but I prefer Giga Drain so I can hit stuff when Petal Dance isn't safe yet. the fact that Mortar + Evire are used together means they can run a wider variety of coverage moves and the opponents have to guess when it's safe to bring a wall in.
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