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Jul 2nd, 2015
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C++ 0.42 KB | None | 0 0
  1. ALayoutToolActor::ALayoutToolActor()
  2. {
  3.     // Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
  4.     PrimaryActorTick.bCanEverTick = false;
  5.  
  6.     SplineComponent = ConstructObject<USplineComponent>(USplineComponent::StaticClass(), this, "SplineComp");
  7.     StaticMeshComponent = ConstructObject<UStaticMeshComponent>(UStaticMeshComponent::StaticClass(), this, "SplineMesh");
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