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Apr 14th, 2012
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  1. public PlayerUpdate(playerid)
  2. {
  3.     if(IsPlayerConnected(playerid))
  4.     {
  5.         if(gPlayerLogged[playerid])
  6.         {
  7.             M_OnPlayerUpdate(playerid);
  8.             new string3[64];
  9.             new playername3[MAX_PLAYER_NAME];
  10.             GetPlayerName(playerid, playername3, sizeof(playername3));
  11.             format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
  12.             new File: hFile = fopen(string3, io_write);
  13.             if (hFile)
  14.             {
  15.                 new var[32];
  16.                 format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
  17.                 PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
  18.                 format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
  19.                 format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
  20.                 format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
  21.                 format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
  22.                 format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
  23.                 format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
  24.                 format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
  25.                 format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
  26.                 format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
  27.                 format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
  28.                 format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
  29.                 format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
  30.                 format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
  31.                 format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
  32.                 format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
  33.                 format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
  34.                 format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
  35.                 format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
  36.                 format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
  37.                 format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
  38.                 format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
  39.                 format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
  40.                 format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
  41.                 format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
  42.                 format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
  43.                 format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
  44.                 format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
  45.                 format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
  46.                 format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
  47.                 format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
  48.                 format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
  49.                 format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
  50.                 format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
  51.                 format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
  52.                 format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
  53.                 format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
  54.                 format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
  55.                 format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile,  var);
  56.                 format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
  57.                 format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
  58.                 format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
  59.                 format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
  60.                 format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
  61.                 format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
  62.                 format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
  63.                 format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
  64.                 format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
  65.                 format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
  66.                 format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
  67.                 format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
  68.                 format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
  69.                 format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
  70.                 format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
  71.                 format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
  72.                 format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
  73.                 format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
  74.                 GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
  75.                 format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
  76.                 format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
  77.                 format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
  78.                 format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
  79.                 format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
  80.                 format(var, 32, "GWD=%d\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
  81.                 format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
  82.                 format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
  83.                 format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
  84.                 format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
  85.                 format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
  86.                 if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
  87.                 {
  88.                     PlayerInfo[playerid][pPos_x] = 1684.9;
  89.                     PlayerInfo[playerid][pPos_y] = -2244.5;
  90.                     PlayerInfo[playerid][pPos_z] = 13.5;
  91.                 }
  92.                 if(Spectate[playerid] != 255)
  93.                 {
  94.                     PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
  95.                     PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
  96.                     PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
  97.                     PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
  98.                     PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
  99.                 }
  100.                 format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
  101.                 format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
  102.                 format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
  103.                 format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
  104.                 format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
  105.                 format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
  106.                 format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
  107.                 format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
  108.                 format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
  109.                 format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
  110.                 format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
  111.                 format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
  112.                 format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
  113.                 format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
  114.                 format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
  115.                 format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
  116.                 format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
  117.                 format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
  118.                 format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
  119.                 format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
  120.                 format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
  121.                 format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
  122.                 format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
  123.                 format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
  124.                 format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
  125.                 format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
  126.                 format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
  127.                 format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
  128.                 format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
  129.                 format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
  130.                 format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
  131.                 format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
  132.                 format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
  133.                 format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
  134.                 format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
  135.                 format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
  136.                 format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
  137.                 format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
  138.                 format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
  139.                 format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
  140.                 format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
  141.                 format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
  142.                 format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
  143.                 format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
  144.                 format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
  145.                 format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
  146.                 format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
  147.                 format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
  148.                 format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
  149.                 format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
  150.                 format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
  151.                 format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
  152.                 format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
  153.                 format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
  154.                 format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
  155.                 format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
  156.                 format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
  157.                 format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
  158.                 format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
  159.                 format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
  160.                 format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
  161.                 format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
  162.                 format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
  163.                 format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
  164.                 format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
  165.                 format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
  166.                 format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
  167.                 format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
  168.                 format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
  169.                 format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
  170.                 format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
  171.                 format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
  172.                 format(var, 32, "Carp=%d\n",PlayerInfo[playerid][Carp]);fwrite(hFile, var);
  173.  
  174.                 format(var, 32, "SeedX=%f\n",SeedX[playerid] );fwrite(hFile, var);
  175.                 format(var, 32, "SeedY=%f\n",SeedY[playerid] );fwrite(hFile, var);
  176.                 format(var, 32, "SeedZ=%f\n",SeedZ[playerid] );fwrite(hFile, var);
  177.                 format(var, 32, "fSeedX=%f\n",SeedX[playerid]);fwrite(hFile, var);
  178.                 format(var, 32, "fSeedY=%f\n",SeedY[playerid]);fwrite(hFile, var);
  179.                 format(var, 32, "fSeedZ=%f\n",SeedZ[playerid]);fwrite(hFile, var);
  180.                
  181.                 new weapons[13];
  182.                 new ammo[13];
  183.                 for (new i = 0; i < 13; i++)
  184.                 {
  185.                     GetPlayerWeaponData(playerid, i, weapons[i], ammo[i]);
  186.                 }
  187.                 format(var, 32, "waffenslot1=%d\n", weapons[0]);fwrite(hFile, var);
  188.                 format(var, 32, "ammoslot1=%d\n", ammo[0]);fwrite(hFile, var);
  189.                 format(var, 32, "waffenslot2=%d\n", weapons[1]);fwrite(hFile, var);
  190.                 format(var, 32, "ammoslot2=%d\n", ammo[1]);fwrite(hFile, var);
  191.                 format(var, 32, "waffenslot3=%d\n", weapons[2]);fwrite(hFile, var);
  192.                 format(var, 32, "ammoslot3=%d\n", ammo[2]);fwrite(hFile, var);
  193.                 format(var, 32, "waffenslot4=%d\n", weapons[3]);fwrite(hFile, var);
  194.                 format(var, 32, "ammoslot4=%d\n", ammo[3]);fwrite(hFile, var);
  195.                 format(var, 32, "waffenslot5=%d\n", weapons[4]);fwrite(hFile, var);
  196.                 format(var, 32, "ammoslot5=%d\n", ammo[4]);fwrite(hFile, var);
  197.                 format(var, 32, "waffenslot6=%d\n", weapons[5]);fwrite(hFile, var);
  198.                 format(var, 32, "ammoslot6=%d\n", ammo[5]);fwrite(hFile, var);
  199.                 format(var, 32, "waffenslot7=%d\n", weapons[6]);fwrite(hFile, var);
  200.                 format(var, 32, "ammoslot7=%d\n", ammo[6]);fwrite(hFile, var);
  201.                 format(var, 32, "waffenslot8=%d\n", weapons[7]);fwrite(hFile, var);
  202.                 format(var, 32, "ammoslot8=%d\n", ammo[7]);fwrite(hFile, var);
  203.                 format(var, 32, "waffenslot9=%d\n", weapons[8]);fwrite(hFile, var);
  204.                 format(var, 32, "ammoslot9=%d\n", ammo[8]);fwrite(hFile, var);
  205.                 format(var, 32,"waffenslot10=%d\n", weapons[9]);fwrite(hFile, var);
  206.                 format(var, 32, "ammoslot10=%d\n", ammo[9]);fwrite(hFile, var);
  207.                 format(var, 32, "waffenslot11=%d\n", weapons[10]);fwrite(hFile, var);
  208.                 format(var, 32, "ammoslot11=%d\n", ammo[10]);fwrite(hFile, var);
  209.                 format(var, 32, "waffenslot12=%d\n", weapons[11]);fwrite(hFile, var);
  210.                 format(var, 32, "ammoslot12=%d\n", ammo[11]);fwrite(hFile, var);
  211.                 format(var, 32, "waffenslot13=%d\n", weapons[12]);fwrite(hFile, var);
  212.                 format(var, 32, "ammoslot13=%d\n", ammo[12]);fwrite(hFile, var);
  213.                 fclose(hFile);
  214.             }
  215.         }
  216.     }
  217.     return 1;
  218. }
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