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Call Of Duty World At War Error

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Aug 25th, 2013
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  1. ----- Initializing Renderer ----
  2. execing ragdoll.cfg from disk
  3. ----- Client Initialization -----
  4. ----- Client Initialization Complete -----
  5. Trying SMP acceleration...
  6. ...succeeded.
  7. ----- R_Init -----
  8. Getting Direct3D 9 interface...
  9. Pixel shader version is 3.0
  10. Vertex shader version is 3.0
  11. Shader model 2.0 code path is available.
  12. Shader model 3.0 code path is available.
  13. Using Shader model 3.0 code path because it is the best available path on this hardware.
  14. Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
  15. Game window successfully created.
  16. Creating Direct3D device...
  17. Com_TouchMemory: 0 msec. Using sum: 0
  18. Database: Assets Sync Started
  19. Database: Assets Sync Finished
  20. Loading fastfile code_post_gfx
  21. Loading fastfile ui
  22. Loading fastfile localized_common
  23. Loading fastfile common
  24. Loading fastfile patch
  25. Initializing render targets...
  26. Requested frame buffer to be 24-bit color with 8-bit alpha
  27. DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
  28. Initializing static model cache...
  29. Initializing dynamic buffers...
  30. Initializing particle cloud buffer...
  31. Creating Direct3D queries...
  32. Loading fastfile 'code_post_gfx'
  33. used 1.13 MB memory in DB alloc
  34. Loading fastfile 'ui'
  35. used 39.48 MB memory in DB alloc
  36. Setting initial state...
  37. DirectX reports 2048 MB of video memory and 2048 MB of available texture memory.
  38. Texture detail is set automatically.
  39. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
  40. Error: Could not load material "zombie_electric_shock_overlay".
  41. Error: Could not load material "zombie_transporter_overlay".
  42. Error: Could not load material "water_droplet".
  43. Error: Could not load material "water_dynamic_spray".
  44.  
  45. ------- sound system initialization -------
  46. ------- sound system successfully initialized -------
  47. --------------
  48. GamerProfile_UpdateProfileFromDvars(0):
  49. "mis_01" = "0".
  50. "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
  51. "cheat_points" = "0".
  52. "cheat_items_set1" = "0".
  53. "cheat_items_set2" = "0".
  54. "takeCoverWarnings" = "6".
  55. "r_gamma" = "1".
  56. "snd_volume" = "0.8".
  57. "ps3_voiceSpeakerGain" = "".
  58. Hostname: spielepc
  59. PC IP: 192.168.0.6
  60. end $init 1115 ms
  61. --- Common Initialization Complete ---
  62. Waited 1157 msec for asset 'loadscreen_mak' of type 'material'.
  63. Waited 8 msec for asset 'loadscreen_pel1' of type 'material'.
  64. Waited 12 msec for asset 'loadscreen_pel2' of type 'material'.
  65. Waited 2 msec for asset 'loadscreen_see1' of type 'material'.
  66. Waited 3 msec for asset 'loadscreen_see2' of type 'material'.
  67. Waited 10 msec for asset 'loadscreen_nazi_zombie_prototype' of type
  68. 'material'.
  69. WARNING: Could not find zone 'E:\CoD WaW\zone\english\localized_common.ff'
  70. Loading fastfile 'common'
  71. used 41.51 MB memory in DB alloc
  72. Loading fastfile 'patch'
  73. used 2.06 MB memory in DB alloc
  74. ERROR: image 'images/logo_juggernog_1k.iwi' is missing
  75.  
  76.  
  77. Couldn't load image 'logo_juggernog_1k'
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