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2 wp bomber -research for wp1

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Aug 12th, 2011
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  1. TXT
  2. entityType "Fighter"
  3. defaultAutoAttackRange "GravityWell"
  4. defaultAutoAttackOn TRUE
  5. prefersToFocusFire TRUE
  6. usesFighterAttack TRUE
  7. numRandomDebrisLarge 0
  8. numRandomDebrisSmall 0
  9. numSpecificDebris 0
  10. armorType "Light"
  11. hudIcon "HUDICON_SQUADTECHBOMBER"
  12. smallHudIcon "HUDICONSMALL_SQUADTECHBOMBER"
  13. infoCardIcon "INFOCARDICON_SQUADTECHBOMBER"
  14. minZoomDistanceMult 5.000000
  15. nameStringID "IDS_FIGHTERTECHBOMBER_NAME"
  16. counterDescriptionStringID "IDS_COUNTERDESC_FIGHTER_BOMBER"
  17. statCountType "FighterBomber"
  18. formationOffsetDistance 50.000000
  19. mass 150.000000
  20. maxAccelerationLinear 200.000000
  21. maxAccelerationStrafe 100.000000
  22. maxDecelerationLinear 1000.000000
  23. maxAccelerationAngular 49.999992
  24. maxDecelerationAngular 99.999985
  25. maxSpeedLinear 2000.000000
  26. maxRollRate 2.000000
  27. maxRollAngle 35.000000
  28. NumWeapons 2
  29. Weapon
  30. WeaponType "Missile"
  31. damageEnums
  32. AttackType "ANTIVERYHEAVY"
  33. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  34. DamageApplyType "BACKLOADED"
  35. DamageType "PHYSICAL"
  36. WeaponClassType "MISSILE"
  37. DamagePerBank:FRONT 44.400002
  38. DamagePerBank:BACK 0.000000
  39. DamagePerBank:LEFT 0.000000
  40. DamagePerBank:RIGHT 0.000000
  41. Range 2400.000000
  42. PreBuffCooldownTime 13.500000
  43. CanFireAtFighter FALSE
  44. SynchronizedTargeting FALSE
  45. PointStaggerDelay 0.500000
  46. TravelSpeed 1000.000000
  47. Duration 0.000000
  48. fireConstraintType "CanAlwaysFire"
  49. WeaponEffects
  50. weaponType "Missile"
  51. burstCount 1
  52. burstDelay 0.000000
  53. muzzleEffectName "Weapon_TechSupportMissileLight_Muzzle"
  54. muzzleSoundMinRespawnTime 0.100000
  55. muzzleSounds
  56. soundCount 2
  57. sound "WEAPON_TECHSUPPORTMISSILELIGHT_MUZZLE"
  58. sound "WEAPON_TECHSUPPORTMISSILELIGHT_MUZZLE_ALT1"
  59. hitEffectName "Weapon_TechSupportMissileLight_Hit"
  60. hitHullEffectSounds
  61. soundCount 1
  62. sound "WEAPONIMPACT_MISSILELIGHT_HITGENERIC"
  63. hitShieldsEffectSounds
  64. soundCount 1
  65. sound "WEAPONIMPACT_MISSILELIGHT_HITGENERIC"
  66. missileTravelEffectName "Weapon_TechSupportMissileLight_Travel"
  67. missileStartTurningDistance 10.000000
  68. missileSlowTurnRate 3.141593
  69. missileMaxSlowTurnTime 1.000000
  70. Weapon
  71. WeaponType "Projectile"
  72. damageEnums
  73. AttackType "ANTILIGHT"
  74. DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
  75. DamageApplyType "BACKLOADED"
  76. DamageType "PHYSICAL"
  77. WeaponClassType "AUTOCANNON"
  78. DamagePerBank:FRONT 26.500000
  79. DamagePerBank:BACK 0.000000
  80. DamagePerBank:LEFT 0.000000
  81. DamagePerBank:RIGHT 0.000000
  82. Range 2400.000000
  83. PreBuffCooldownTime 12.000000
  84. CanFireAtFighter TRUE
  85. SynchronizedTargeting TRUE
  86. PointStaggerDelay 0.000000
  87. TravelSpeed 4000.000000
  88. Duration 0.000000
  89. researchPrerequisites
  90. NumResearchPrerequisites 1
  91. ResearchPrerequisite
  92. Subject "RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON2"
  93. Level 1
  94. WeaponEffects
  95. weaponType "Projectile"
  96. burstCount 6
  97. burstDelay 0.150000
  98. muzzleEffectName "Weapon_TechSupportAutoCannonLight_Muzzle"
  99. muzzleSoundMinRespawnTime 1.000000
  100. muzzleSounds
  101. soundCount 3
  102. sound "WEAPON_TECHSUPPORTAUTOCANNONLIGHT_MUZZLE"
  103. sound "WEAPON_TECHSUPPORTAUTOCANNONLIGHT_MUZZLE_ALT1"
  104. sound "WEAPON_TECHSUPPORTAUTOCANNONLIGHT_MUZZLE_ALT2"
  105. hitEffectName "Weapon_TechSupportAutoCannonLight_Hit"
  106. hitHullEffectSounds
  107. soundCount 1
  108. sound "WEAPONIMPACT_PHYSICALLIGHT_HITHULL"
  109. hitShieldsEffectSounds
  110. soundCount 1
  111. sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
  112. projectileTravelEffectName "Weapon_TechSupportAutoCannonLight_Travel"
  113. m_weaponIndexForRange 0
  114. firingAlignmentType "Default"
  115. TargetCountPerBank:FRONT 1
  116. TargetCountPerBank:BACK 0
  117. TargetCountPerBank:LEFT 0
  118. TargetCountPerBank:RIGHT 0
  119. canOnlyTargetStructures FALSE
  120. meshName "SupportShip_TechBomber"
  121. exhaustParticleSystemName "ExhaustSmall"
  122. ExplosionName "Fighter0"
  123. exhaustTrailTextureName "ExhaustTrail"
  124. exhaustTrailWidth 8.000000
  125. engineSoundID "ENGINE_TECHSUPPORTSHIP"
  126. maxHullPoints 100.000000
  127. hullPointRestoreRate 0.250000
  128. armorPoints 2.000000
  129. maxMitigation 0.600000
  130. experiencePointsForDestroying 6.500000
  131. minShadow 0.000000
  132. maxShadow 0.500000
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