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- TXT
- entityType "Fighter"
- defaultAutoAttackRange "GravityWell"
- defaultAutoAttackOn TRUE
- prefersToFocusFire TRUE
- usesFighterAttack TRUE
- numRandomDebrisLarge 0
- numRandomDebrisSmall 0
- numSpecificDebris 0
- armorType "Light"
- hudIcon "HUDICON_SQUADTECHBOMBER"
- smallHudIcon "HUDICONSMALL_SQUADTECHBOMBER"
- infoCardIcon "INFOCARDICON_SQUADTECHBOMBER"
- minZoomDistanceMult 5.000000
- nameStringID "IDS_FIGHTERTECHBOMBER_NAME"
- counterDescriptionStringID "IDS_COUNTERDESC_FIGHTER_BOMBER"
- statCountType "FighterBomber"
- formationOffsetDistance 50.000000
- mass 150.000000
- maxAccelerationLinear 200.000000
- maxAccelerationStrafe 100.000000
- maxDecelerationLinear 1000.000000
- maxAccelerationAngular 49.999992
- maxDecelerationAngular 99.999985
- maxSpeedLinear 2000.000000
- maxRollRate 2.000000
- maxRollAngle 35.000000
- NumWeapons 2
- Weapon
- WeaponType "Missile"
- damageEnums
- AttackType "ANTIVERYHEAVY"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "BACKLOADED"
- DamageType "PHYSICAL"
- WeaponClassType "MISSILE"
- DamagePerBank:FRONT 44.400002
- DamagePerBank:BACK 0.000000
- DamagePerBank:LEFT 0.000000
- DamagePerBank:RIGHT 0.000000
- Range 2400.000000
- PreBuffCooldownTime 13.500000
- CanFireAtFighter FALSE
- SynchronizedTargeting FALSE
- PointStaggerDelay 0.500000
- TravelSpeed 1000.000000
- Duration 0.000000
- fireConstraintType "CanAlwaysFire"
- WeaponEffects
- weaponType "Missile"
- burstCount 1
- burstDelay 0.000000
- muzzleEffectName "Weapon_TechSupportMissileLight_Muzzle"
- muzzleSoundMinRespawnTime 0.100000
- muzzleSounds
- soundCount 2
- sound "WEAPON_TECHSUPPORTMISSILELIGHT_MUZZLE"
- sound "WEAPON_TECHSUPPORTMISSILELIGHT_MUZZLE_ALT1"
- hitEffectName "Weapon_TechSupportMissileLight_Hit"
- hitHullEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_MISSILELIGHT_HITGENERIC"
- hitShieldsEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_MISSILELIGHT_HITGENERIC"
- missileTravelEffectName "Weapon_TechSupportMissileLight_Travel"
- missileStartTurningDistance 10.000000
- missileSlowTurnRate 3.141593
- missileMaxSlowTurnTime 1.000000
- Weapon
- WeaponType "Projectile"
- damageEnums
- AttackType "ANTILIGHT"
- DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
- DamageApplyType "BACKLOADED"
- DamageType "PHYSICAL"
- WeaponClassType "AUTOCANNON"
- DamagePerBank:FRONT 26.500000
- DamagePerBank:BACK 0.000000
- DamagePerBank:LEFT 0.000000
- DamagePerBank:RIGHT 0.000000
- Range 2400.000000
- PreBuffCooldownTime 12.000000
- CanFireAtFighter TRUE
- SynchronizedTargeting TRUE
- PointStaggerDelay 0.000000
- TravelSpeed 4000.000000
- Duration 0.000000
- researchPrerequisites
- NumResearchPrerequisites 1
- ResearchPrerequisite
- Subject "RESEARCHSUBJECT_WEAPONDAMAGE_AUTOCANNON2"
- Level 1
- WeaponEffects
- weaponType "Projectile"
- burstCount 6
- burstDelay 0.150000
- muzzleEffectName "Weapon_TechSupportAutoCannonLight_Muzzle"
- muzzleSoundMinRespawnTime 1.000000
- muzzleSounds
- soundCount 3
- sound "WEAPON_TECHSUPPORTAUTOCANNONLIGHT_MUZZLE"
- sound "WEAPON_TECHSUPPORTAUTOCANNONLIGHT_MUZZLE_ALT1"
- sound "WEAPON_TECHSUPPORTAUTOCANNONLIGHT_MUZZLE_ALT2"
- hitEffectName "Weapon_TechSupportAutoCannonLight_Hit"
- hitHullEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_PHYSICALLIGHT_HITHULL"
- hitShieldsEffectSounds
- soundCount 1
- sound "WEAPONIMPACT_GENERICLIGHT_HITSHIELDS"
- projectileTravelEffectName "Weapon_TechSupportAutoCannonLight_Travel"
- m_weaponIndexForRange 0
- firingAlignmentType "Default"
- TargetCountPerBank:FRONT 1
- TargetCountPerBank:BACK 0
- TargetCountPerBank:LEFT 0
- TargetCountPerBank:RIGHT 0
- canOnlyTargetStructures FALSE
- meshName "SupportShip_TechBomber"
- exhaustParticleSystemName "ExhaustSmall"
- ExplosionName "Fighter0"
- exhaustTrailTextureName "ExhaustTrail"
- exhaustTrailWidth 8.000000
- engineSoundID "ENGINE_TECHSUPPORTSHIP"
- maxHullPoints 100.000000
- hullPointRestoreRate 0.250000
- armorPoints 2.000000
- maxMitigation 0.600000
- experiencePointsForDestroying 6.500000
- minShadow 0.000000
- maxShadow 0.500000
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